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  • # SPDX-License-Identifier: GPL-2.0-or-later
    
    
    bl_info = {
        "name": "Offset Edges",
        "author": "Hidesato Ikeya, Veezen fix 2.8 (temporary)",
    
        #i tried edit newest version, but got some errors, works only on 0,2,6
    
        "version": (0, 2, 6),
        "blender": (2, 80, 0),
        "location": "VIEW3D > Edge menu(CTRL-E) > Offset Edges",
        "description": "Offset Edges",
        "warning": "",
    
        "doc_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Modeling/offset_edges",
    
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    import math
    from math import sin, cos, pi, copysign, radians
    import bpy
    from bpy_extras import view3d_utils
    import bmesh
    from mathutils import Vector
    from time import perf_counter
    
    X_UP = Vector((1.0, .0, .0))
    Y_UP = Vector((.0, 1.0, .0))
    Z_UP = Vector((.0, .0, 1.0))
    ZERO_VEC = Vector((.0, .0, .0))
    ANGLE_90 = pi / 2
    ANGLE_180 = pi
    ANGLE_360 = 2 * pi
    
    
    def calc_loop_normal(verts, fallback=Z_UP):
        # Calculate normal from verts using Newell's method.
        normal = ZERO_VEC.copy()
    
        if verts[0] is verts[-1]:
            # Perfect loop
            range_verts = range(1, len(verts))
        else:
            # Half loop
            range_verts = range(0, len(verts))
    
        for i in range_verts:
            v1co, v2co = verts[i-1].co, verts[i].co
            normal.x += (v1co.y - v2co.y) * (v1co.z + v2co.z)
            normal.y += (v1co.z - v2co.z) * (v1co.x + v2co.x)
            normal.z += (v1co.x - v2co.x) * (v1co.y + v2co.y)
    
        if normal != ZERO_VEC:
            normal.normalize()
        else:
            normal = fallback
    
        return normal
    
    def collect_edges(bm):
        set_edges_orig = set()
        for e in bm.edges:
            if e.select:
                co_faces_selected = 0
                for f in e.link_faces:
                    if f.select:
                        co_faces_selected += 1
                        if co_faces_selected == 2:
                            break
                else:
                    set_edges_orig.add(e)
    
        if not set_edges_orig:
            return None
    
        return set_edges_orig
    
    def collect_loops(set_edges_orig):
        set_edges_copy = set_edges_orig.copy()
    
        loops = []  # [v, e, v, e, ... , e, v]
        while set_edges_copy:
            edge_start = set_edges_copy.pop()
            v_left, v_right = edge_start.verts
            lp = [v_left, edge_start, v_right]
            reverse = False
            while True:
                edge = None
                for e in v_right.link_edges:
                    if e in set_edges_copy:
                        if edge:
                            # Overlap detected.
                            return None
                        edge = e
                        set_edges_copy.remove(e)
                if edge:
                    v_right = edge.other_vert(v_right)
                    lp.extend((edge, v_right))
                    continue
                else:
                    if v_right is v_left:
                        # Real loop.
                        loops.append(lp)
                        break
                    elif reverse is False:
                        # Right side of half loop.
                        # Reversing the loop to operate same procedure on the left side.
                        lp.reverse()
                        v_right, v_left = v_left, v_right
                        reverse = True
                        continue
                    else:
                        # Half loop, completed.
                        loops.append(lp)
                        break
        return loops
    
    def get_adj_ix(ix_start, vec_edges, half_loop):
        # Get adjacent edge index, skipping zero length edges
        len_edges = len(vec_edges)
        if half_loop:
            range_right = range(ix_start, len_edges)
            range_left = range(ix_start-1, -1, -1)
        else:
            range_right = range(ix_start, ix_start+len_edges)
            range_left = range(ix_start-1, ix_start-1-len_edges, -1)
    
        ix_right = ix_left = None
        for i in range_right:
            # Right
            i %= len_edges
            if vec_edges[i] != ZERO_VEC:
                ix_right = i
                break
        for i in range_left:
            # Left
            i %= len_edges
            if vec_edges[i] != ZERO_VEC:
                ix_left = i
                break
        if half_loop:
            # If index of one side is None, assign another index.
            if ix_right is None:
                ix_right = ix_left
            if ix_left is None:
                ix_left = ix_right
    
        return ix_right, ix_left
    
    def get_adj_faces(edges):
        adj_faces = []
        for e in edges:
            adj_f = None
            co_adj = 0
            for f in e.link_faces:
                # Search an adjacent face.
                # Selected face has precedance.
                if not f.hide and f.normal != ZERO_VEC:
                    adj_exist = True
                    adj_f = f
                    co_adj += 1
                    if f.select:
                        adj_faces.append(adj_f)
                        break
            else:
                if co_adj == 1:
                    adj_faces.append(adj_f)
                else:
                    adj_faces.append(None)
        return adj_faces
    
    
    def get_edge_rail(vert, set_edges_orig):
        co_edges = co_edges_selected = 0
        vec_inner = None
        for e in vert.link_edges:
            if (e not in set_edges_orig and
               (e.select or (co_edges_selected == 0 and not e.hide))):
                v_other = e.other_vert(vert)
                vec = v_other.co - vert.co
                if vec != ZERO_VEC:
                    vec_inner = vec
                    if e.select:
                        co_edges_selected += 1
                        if co_edges_selected == 2:
                            return None
                    else:
                        co_edges += 1
        if co_edges_selected == 1:
            vec_inner.normalize()
            return vec_inner
        elif co_edges == 1:
            # No selected edges, one unselected edge.
            vec_inner.normalize()
            return vec_inner
        else:
            return None
    
    def get_cross_rail(vec_tan, vec_edge_r, vec_edge_l, normal_r, normal_l):
        # Cross rail is a cross vector between normal_r and normal_l.
    
        vec_cross = normal_r.cross(normal_l)
        if vec_cross.dot(vec_tan) < .0:
            vec_cross *= -1
        cos_min = min(vec_tan.dot(vec_edge_r), vec_tan.dot(-vec_edge_l))
        cos = vec_tan.dot(vec_cross)
        if cos >= cos_min:
            vec_cross.normalize()
            return vec_cross
        else:
            return None
    
    def move_verts(width, depth, verts, directions, geom_ex):
        if geom_ex:
            geom_s = geom_ex['side']
            verts_ex = []
            for v in verts:
                for e in v.link_edges:
                    if e in geom_s:
                        verts_ex.append(e.other_vert(v))
                        break
            #assert len(verts) == len(verts_ex)
            verts = verts_ex
    
        for v, (vec_width, vec_depth) in zip(verts, directions):
            v.co += width * vec_width + depth * vec_depth
    
    def extrude_edges(bm, edges_orig):
        extruded = bmesh.ops.extrude_edge_only(bm, edges=edges_orig)['geom']
        n_edges = n_faces = len(edges_orig)
        n_verts = len(extruded) - n_edges - n_faces
    
        geom = dict()
        geom['verts'] = verts = set(extruded[:n_verts])
        geom['edges'] = edges = set(extruded[n_verts:n_verts + n_edges])
        geom['faces'] = set(extruded[n_verts + n_edges:])
        geom['side'] = set(e for v in verts for e in v.link_edges if e not in edges)
    
        return geom
    
    def clean(bm, mode, edges_orig, geom_ex=None):
        for f in bm.faces:
            f.select = False
        if geom_ex:
            for e in geom_ex['edges']:
                e.select = True
            if mode == 'offset':
                lis_geom = list(geom_ex['side']) + list(geom_ex['faces'])
                bmesh.ops.delete(bm, geom=lis_geom, context='EDGES')
        else:
            for e in edges_orig:
                e.select = True
    
    def collect_mirror_planes(edit_object):
        mirror_planes = []
        eob_mat_inv = edit_object.matrix_world.inverted()
    
    
        for m in edit_object.modifiers:
            if (m.type == 'MIRROR' and m.use_mirror_merge):
                merge_limit = m.merge_threshold
                if not m.mirror_object:
                    loc = ZERO_VEC
                    norm_x, norm_y, norm_z = X_UP, Y_UP, Z_UP
                else:
                    mirror_mat_local = eob_mat_inv @ m.mirror_object.matrix_world
                    loc = mirror_mat_local.to_translation()
                    norm_x, norm_y, norm_z, _ = mirror_mat_local.adjugated()
                    norm_x = norm_x.to_3d().normalized()
                    norm_y = norm_y.to_3d().normalized()
                    norm_z = norm_z.to_3d().normalized()
                if m.use_axis[0]:
                    mirror_planes.append((loc, norm_x, merge_limit))
                if m.use_axis[1]:
                    mirror_planes.append((loc, norm_y, merge_limit))
                if m.use_axis[2]:
                    mirror_planes.append((loc, norm_z, merge_limit))
        return mirror_planes
    
    def get_vert_mirror_pairs(set_edges_orig, mirror_planes):
        if mirror_planes:
            set_edges_copy = set_edges_orig.copy()
            vert_mirror_pairs = dict()
            for e in set_edges_orig:
                v1, v2 = e.verts
                for mp in mirror_planes:
                    p_co, p_norm, mlimit = mp
                    v1_dist = abs(p_norm.dot(v1.co - p_co))
                    v2_dist = abs(p_norm.dot(v2.co - p_co))
                    if v1_dist <= mlimit:
                        # v1 is on a mirror plane.
                        vert_mirror_pairs[v1] = mp
                    if v2_dist <= mlimit:
                        # v2 is on a mirror plane.
                        vert_mirror_pairs[v2] = mp
                    if v1_dist <= mlimit and v2_dist <= mlimit:
                        # This edge is on a mirror_plane, so should not be offsetted.
                        set_edges_copy.remove(e)
            return vert_mirror_pairs, set_edges_copy
        else:
            return None, set_edges_orig
    
    def get_mirror_rail(mirror_plane, vec_up):
        p_norm = mirror_plane[1]
        mirror_rail = vec_up.cross(p_norm)
        if mirror_rail != ZERO_VEC:
            mirror_rail.normalize()
            # Project vec_up to mirror_plane
            vec_up = vec_up - vec_up.project(p_norm)
            vec_up.normalize()
            return mirror_rail, vec_up
        else:
            return None, vec_up
    
    def reorder_loop(verts, edges, lp_normal, adj_faces):
        for i, adj_f in enumerate(adj_faces):
            if adj_f is None:
                continue
            v1, v2 = verts[i], verts[i+1]
            e = edges[i]
            fv = tuple(adj_f.verts)
            if fv[fv.index(v1)-1] is v2:
                # Align loop direction
                verts.reverse()
                edges.reverse()
                adj_faces.reverse()
            if lp_normal.dot(adj_f.normal) < .0:
                lp_normal *= -1
            break
        else:
            # All elements in adj_faces are None
            for v in verts:
                if v.normal != ZERO_VEC:
                    if lp_normal.dot(v.normal) < .0:
                        verts.reverse()
                        edges.reverse()
                        lp_normal *= -1
                    break
    
        return verts, edges, lp_normal, adj_faces
    
    def get_directions(lp, vec_upward, normal_fallback, vert_mirror_pairs, **options):
        opt_follow_face = options['follow_face']
        opt_edge_rail = options['edge_rail']
        opt_er_only_end = options['edge_rail_only_end']
        opt_threshold = options['threshold']
    
        verts, edges = lp[::2], lp[1::2]
        set_edges = set(edges)
        lp_normal = calc_loop_normal(verts, fallback=normal_fallback)
    
        ##### Loop order might be changed below.
        if lp_normal.dot(vec_upward) < .0:
            # Make this loop's normal towards vec_upward.
            verts.reverse()
            edges.reverse()
            lp_normal *= -1
    
        if opt_follow_face:
            adj_faces = get_adj_faces(edges)
            verts, edges, lp_normal, adj_faces = \
                reorder_loop(verts, edges, lp_normal, adj_faces)
        else:
            adj_faces = (None, ) * len(edges)
        ##### Loop order might be changed above.
    
        vec_edges = tuple((e.other_vert(v).co - v.co).normalized()
                          for v, e in zip(verts, edges))
    
        if verts[0] is verts[-1]:
            # Real loop. Popping last vertex.
            verts.pop()
            HALF_LOOP = False
        else:
            # Half loop
            HALF_LOOP = True
    
        len_verts = len(verts)
        directions = []
        for i in range(len_verts):
            vert = verts[i]
            ix_right, ix_left = i, i-1
    
            VERT_END = False
            if HALF_LOOP:
                if i == 0:
                    # First vert
                    ix_left = ix_right
                    VERT_END = True
                elif i == len_verts - 1:
                    # Last vert
                    ix_right = ix_left
                    VERT_END = True
    
            edge_right, edge_left = vec_edges[ix_right], vec_edges[ix_left]
            face_right, face_left = adj_faces[ix_right], adj_faces[ix_left]
    
            norm_right = face_right.normal if face_right else lp_normal
            norm_left = face_left.normal if face_left else lp_normal
            if norm_right.angle(norm_left) > opt_threshold:
                # Two faces are not flat.
                two_normals = True
            else:
                two_normals = False
    
            tan_right = edge_right.cross(norm_right).normalized()
            tan_left = edge_left.cross(norm_left).normalized()
            tan_avr = (tan_right + tan_left).normalized()
            norm_avr = (norm_right + norm_left).normalized()
    
            rail = None
            if two_normals or opt_edge_rail:
                # Get edge rail.
                # edge rail is a vector of an inner edge.
                if two_normals or (not opt_er_only_end) or VERT_END:
                    rail = get_edge_rail(vert, set_edges)
            if vert_mirror_pairs and VERT_END:
                if vert in vert_mirror_pairs:
                    rail, norm_avr = \
                        get_mirror_rail(vert_mirror_pairs[vert], norm_avr)
            if (not rail) and two_normals:
                # Get cross rail.
                # Cross rail is a cross vector between norm_right and norm_left.
                rail = get_cross_rail(
                    tan_avr, edge_right, edge_left, norm_right, norm_left)
            if rail:
                dot = tan_avr.dot(rail)
                if dot > .0:
                    tan_avr = rail
                elif dot < .0:
                    tan_avr = -rail
    
            vec_plane = norm_avr.cross(tan_avr)
            e_dot_p_r = edge_right.dot(vec_plane)
            e_dot_p_l = edge_left.dot(vec_plane)
            if e_dot_p_r or e_dot_p_l:
                if e_dot_p_r > e_dot_p_l:
                    vec_edge, e_dot_p = edge_right, e_dot_p_r
                else:
                    vec_edge, e_dot_p = edge_left, e_dot_p_l
    
                vec_tan = (tan_avr - tan_avr.project(vec_edge)).normalized()
                # Make vec_tan perpendicular to vec_edge
                vec_up = vec_tan.cross(vec_edge)
    
                vec_width = vec_tan - (vec_tan.dot(vec_plane) / e_dot_p) * vec_edge
                vec_depth = vec_up - (vec_up.dot(vec_plane) / e_dot_p) * vec_edge
            else:
                vec_width = tan_avr
                vec_depth = norm_avr
    
            directions.append((vec_width, vec_depth))
    
        return verts, directions
    
    def use_cashes(self, context):
        self.caches_valid = True
    
    angle_presets = {'': 0,
                     '15°': radians(15),
                     '30°': radians(30),
                     '45°': radians(45),
                     '60°': radians(60),
                     '75°': radians(75),
                     '90°': radians(90),}
    def assign_angle_presets(self, context):
        use_cashes(self, context)
        self.angle = angle_presets[self.angle_presets]
    
    class OffsetEdges(bpy.types.Operator):
    
        """Offset Edges"""
    
        bl_idname = "mesh.offset_edges"
        bl_label = "Offset Edges"
        bl_options = {'REGISTER', 'UNDO'}
    
        geometry_mode: bpy.props.EnumProperty(
            items=[('offset', "Offset", "Offset edges"),
                   ('extrude', "Extrude", "Extrude edges"),
                   ('move', "Move", "Move selected edges")],
            name="Geometory mode", default='offset',
            update=use_cashes)
        width: bpy.props.FloatProperty(
            name="Width", default=.2, precision=4, step=1, update=use_cashes)
        flip_width: bpy.props.BoolProperty(
            name="Flip Width", default=False,
            description="Flip width direction", update=use_cashes)
        depth: bpy.props.FloatProperty(
            name="Depth", default=.0, precision=4, step=1, update=use_cashes)
        flip_depth: bpy.props.BoolProperty(
            name="Flip Depth", default=False,
            description="Flip depth direction", update=use_cashes)
        depth_mode: bpy.props.EnumProperty(
            items=[('angle', "Angle", "Angle"),
                   ('depth', "Depth", "Depth")],
            name="Depth mode", default='angle', update=use_cashes)
        angle: bpy.props.FloatProperty(
            name="Angle", default=0, precision=3, step=.1,
            min=-2*pi, max=2*pi, subtype='ANGLE',
            description="Angle", update=use_cashes)
        flip_angle: bpy.props.BoolProperty(
            name="Flip Angle", default=False,
            description="Flip Angle", update=use_cashes)
        follow_face: bpy.props.BoolProperty(
            name="Follow Face", default=False,
            description="Offset along faces around")
        mirror_modifier: bpy.props.BoolProperty(
            name="Mirror Modifier", default=False,
            description="Take into account of Mirror modifier")
        edge_rail: bpy.props.BoolProperty(
            name="Edge Rail", default=False,
            description="Align vertices along inner edges")
        edge_rail_only_end: bpy.props.BoolProperty(
            name="Edge Rail Only End", default=False,
            description="Apply edge rail to end verts only")
        threshold: bpy.props.FloatProperty(
            name="Flat Face Threshold", default=radians(0.05), precision=5,
            step=1.0e-4, subtype='ANGLE',
            description="If difference of angle between two adjacent faces is "
    
                        "below this value, those faces are regarded as flat",
    
            options={'HIDDEN'})
        caches_valid: bpy.props.BoolProperty(
            name="Caches Valid", default=False,
            options={'HIDDEN'})
        angle_presets: bpy.props.EnumProperty(
            items=[('', "", ""),
                   ('15°', "15°", "15°"),
                   ('30°', "30°", "30°"),
                   ('45°', "45°", "45°"),
                   ('60°', "60°", "60°"),
                   ('75°', "75°", "75°"),
                   ('90°', "90°", "90°"), ],
            name="Angle Presets", default='',
            update=assign_angle_presets)
    
        _cache_offset_infos = None
        _cache_edges_orig_ixs = None
    
        @classmethod
        def poll(self, context):
            return context.mode == 'EDIT_MESH'
    
        def draw(self, context):
            layout = self.layout
            layout.prop(self, 'geometry_mode', text="")
            #layout.prop(self, 'geometry_mode', expand=True)
    
            row = layout.row(align=True)
            row.prop(self, 'width')
            row.prop(self, 'flip_width', icon='ARROW_LEFTRIGHT', icon_only=True)
    
            layout.prop(self, 'depth_mode', expand=True)
            if self.depth_mode == 'angle':
                d_mode = 'angle'
                flip = 'flip_angle'
            else:
                d_mode = 'depth'
                flip = 'flip_depth'
            row = layout.row(align=True)
            row.prop(self, d_mode)
            row.prop(self, flip, icon='ARROW_LEFTRIGHT', icon_only=True)
            if self.depth_mode == 'angle':
    
                layout.prop(self, 'angle_presets', text="Presets", expand=True)
    
    
            layout.separator()
    
            layout.prop(self, 'follow_face')
    
            row = layout.row()
            row.prop(self, 'edge_rail')
            if self.edge_rail:
                row.prop(self, 'edge_rail_only_end', text="OnlyEnd", toggle=True)
    
            layout.prop(self, 'mirror_modifier')
    
            #layout.operator('mesh.offset_edges', text='Repeat')
    
            if self.follow_face:
                layout.separator()
                layout.prop(self, 'threshold', text='Threshold')
    
    
        def get_offset_infos(self, bm, edit_object):
            if self.caches_valid and self._cache_offset_infos is not None:
                # Return None, indicating to use cache.
                return None, None
    
            time = perf_counter()
    
            set_edges_orig = collect_edges(bm)
            if set_edges_orig is None:
                self.report({'WARNING'},
                            "No edges selected.")
                return False, False
    
            if self.mirror_modifier:
                mirror_planes = collect_mirror_planes(edit_object)
                vert_mirror_pairs, set_edges = \
                    get_vert_mirror_pairs(set_edges_orig, mirror_planes)
    
                if set_edges:
                    set_edges_orig = set_edges
                else:
                    #self.report({'WARNING'},
                    #            "All selected edges are on mirror planes.")
                    vert_mirror_pairs = None
            else:
                vert_mirror_pairs = None
    
            loops = collect_loops(set_edges_orig)
            if loops is None:
                self.report({'WARNING'},
                            "Overlap detected. Select non-overlap edge loops")
                return False, False
    
            vec_upward = (X_UP + Y_UP + Z_UP).normalized()
            # vec_upward is used to unify loop normals when follow_face is off.
            normal_fallback = Z_UP
            #normal_fallback = Vector(context.region_data.view_matrix[2][:3])
            # normal_fallback is used when loop normal cannot be calculated.
    
            follow_face = self.follow_face
            edge_rail = self.edge_rail
            er_only_end = self.edge_rail_only_end
            threshold = self.threshold
    
            offset_infos = []
            for lp in loops:
                verts, directions = get_directions(
                    lp, vec_upward, normal_fallback, vert_mirror_pairs,
                    follow_face=follow_face, edge_rail=edge_rail,
                    edge_rail_only_end=er_only_end,
                    threshold=threshold)
                if verts:
                    offset_infos.append((verts, directions))
    
            # Saving caches.
            self._cache_offset_infos = _cache_offset_infos = []
            for verts, directions in offset_infos:
                v_ixs = tuple(v.index for v in verts)
                _cache_offset_infos.append((v_ixs, directions))
            self._cache_edges_orig_ixs = tuple(e.index for e in set_edges_orig)
    
            print("Preparing OffsetEdges: ", perf_counter() - time)
    
            return offset_infos, set_edges_orig
    
        def do_offset_and_free(self, bm, me, offset_infos=None, set_edges_orig=None):
            # If offset_infos is None, use caches.
            # Makes caches invalid after offset.
    
            #time = perf_counter()
    
            if offset_infos is None:
                # using cache
                bmverts = tuple(bm.verts)
                bmedges = tuple(bm.edges)
                edges_orig = [bmedges[ix] for ix in self._cache_edges_orig_ixs]
                verts_directions = []
                for ix_vs, directions in self._cache_offset_infos:
                    verts = tuple(bmverts[ix] for ix in ix_vs)
                    verts_directions.append((verts, directions))
            else:
                verts_directions = offset_infos
                edges_orig = list(set_edges_orig)
    
            if self.depth_mode == 'angle':
                w = self.width if not self.flip_width else -self.width
                angle = self.angle if not self.flip_angle else -self.angle
                width = w * cos(angle)
                depth = w * sin(angle)
            else:
                width = self.width if not self.flip_width else -self.width
                depth = self.depth if not self.flip_depth else -self.depth
    
            # Extrude
            if self.geometry_mode == 'move':
                geom_ex = None
            else:
                geom_ex = extrude_edges(bm, edges_orig)
    
            for verts, directions in verts_directions:
                move_verts(width, depth, verts, directions, geom_ex)
    
            clean(bm, self.geometry_mode, edges_orig, geom_ex)
    
            bpy.ops.object.mode_set(mode="OBJECT")
            bm.to_mesh(me)
            bpy.ops.object.mode_set(mode="EDIT")
            bm.free()
            self.caches_valid = False  # Make caches invalid.
    
            #print("OffsetEdges offset: ", perf_counter() - time)
    
        def execute(self, context):
            # In edit mode
            edit_object = context.edit_object
            bpy.ops.object.mode_set(mode="OBJECT")
    
            me = edit_object.data
            bm = bmesh.new()
            bm.from_mesh(me)
    
            offset_infos, edges_orig = self.get_offset_infos(bm, edit_object)
            if offset_infos is False:
                bpy.ops.object.mode_set(mode="EDIT")
                return {'CANCELLED'}
    
            self.do_offset_and_free(bm, me, offset_infos, edges_orig)
    
            return {'FINISHED'}
    
        def restore_original_and_free(self, context):
            self.caches_valid = False  # Make caches invalid.
            context.area.header_text_set()
    
            me = context.edit_object.data
            bpy.ops.object.mode_set(mode="OBJECT")
            self._bm_orig.to_mesh(me)
            bpy.ops.object.mode_set(mode="EDIT")
    
            self._bm_orig.free()
            context.area.header_text_set()
    
        def invoke(self, context, event):
            # In edit mode
            edit_object = context.edit_object
            me = edit_object.data
            bpy.ops.object.mode_set(mode="OBJECT")
            for p in me.polygons:
                if p.select:
                    self.follow_face = True
                    break
    
            self.caches_valid = False
            bpy.ops.object.mode_set(mode="EDIT")
            return self.execute(context)
    
    class OffsetEdgesMenu(bpy.types.Menu):
        bl_idname = "VIEW3D_MT_edit_mesh_offset_edges"
        bl_label = "Offset Edges"
    
        def draw(self, context):
            layout = self.layout
            layout.operator_context = 'INVOKE_DEFAULT'
    
            off = layout.operator('mesh.offset_edges', text='Offset')
            off.geometry_mode = 'offset'
    
            ext = layout.operator('mesh.offset_edges', text='Extrude')
            ext.geometry_mode = 'extrude'
    
            mov = layout.operator('mesh.offset_edges', text='Move')
            mov.geometry_mode = 'move'
    
    classes = (
    OffsetEdges,
    OffsetEdgesMenu,
    
    
    def draw_item(self, context):
        self.layout.menu("VIEW3D_MT_edit_mesh_offset_edges")
    
    
    def register():
        for cls in classes:
            bpy.utils.register_class(cls)
        bpy.types.VIEW3D_MT_edit_mesh_edges.prepend(draw_item)
    
    
    def unregister():
        for cls in reversed(classes):
            bpy.utils.unregister_class(cls)
        bpy.types.VIEW3D_MT_edit_mesh_edges.remove(draw_item)
    
    
    if __name__ == '__main__':
        register()