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'''Top bar menu in 3d view'''
preferences = bpy.context.preferences.addons['blenderkit'].preferences
if preferences.search_in_header:
layout = self.layout
s = bpy.context.scene
ui_props = s.blenderkitUI
if ui_props.asset_type == 'MODEL':
props = s.blenderkit_models
if ui_props.asset_type == 'MATERIAL':
props = s.blenderkit_mat
if ui_props.asset_type == 'BRUSH':
props = s.blenderkit_brush
if context.space_data.show_region_tool_header == True:
layout.separator_spacer()
layout.prop(ui_props, "asset_type", text='', icon='URL')
layout.prop(props, "search_keywords", text="", icon='VIEWZOOM')
draw_assetbar_show_hide(layout, props)
# We can store multiple preview collections here,
# however in this example we only store "main"
preview_collections = {}
VIEW3D_PT_blenderkit_profile,
VIEW3D_PT_blenderkit_login,
VIEW3D_PT_blenderkit_unified,
VIEW3D_PT_blenderkit_model_properties,
VIEW3D_PT_blenderkit_downloads,
OBJECT_MT_blenderkit_asset_menu,
UrlPopupDialog
)
def register_ui_panels():
for c in classess:
bpy.utils.register_class(c)
bpy.types.VIEW3D_MT_editor_menus.append(header_search_draw)
def unregister_ui_panels():
for c in classess:
bpy.utils.unregister_class(c)
bpy.types.VIEW3D_MT_editor_menus.remove(header_search_draw)