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    # ##### BEGIN GPL LICENSE BLOCK #####
    #
    #  This program is free software; you can redistribute it and/or
    #  modify it under the terms of the GNU General Public License
    #  as published by the Free Software Foundation; either version 2
    #  of the License, or (at your option) any later version.
    #
    #  This program is distributed in the hope that it will be useful,
    #  but WITHOUT ANY WARRANTY; without even the implied warranty of
    #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    #  GNU General Public License for more details.
    #
    #  You should have received a copy of the GNU General Public License
    #  along with this program; if not, write to the Free Software Foundation,
    #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
    #
    # ##### END GPL LICENSE BLOCK #####
    
    if "bpy" in locals():
        import imp
    
        imp.reload(paths)
    else:
        from blenderkit import paths, categories
    import bpy
    from mathutils import Vector
    import json
    import os
    import requests
    
    
    def activate(ob):
        bpy.ops.object.select_all(action='DESELECT')
        ob.select_set(True)
        bpy.context.view_layer.objects.active = ob
    
    
    def selection_get():
        aob = bpy.context.active_object
        selobs = bpy.context.selected_objects
        return (aob, selobs)
    
    
    def selection_set(sel):
        bpy.ops.object.select_all(action='DESELECT')
        bpy.context.view_layer.objects.active = sel[0]
        for ob in sel[1]:
            ob.select_set(True)
    
    
    def get_active_model():
        if hasattr(bpy.context, 'active_object'):
            ob = bpy.context.active_object
            while ob.parent is not None:
                ob = ob.parent
            return ob
        return None
    
    
    def get_selected_models():
        obs = bpy.context.selected_objects[:]
        done = {}
        parents = []
        for ob in obs:
            if ob not in done:
                while ob.parent is not None and ob not in done:
                    done[ob] = True
                    ob = ob.parent
    
                if ob not in parents and ob not in done:
                    if ob.blenderkit.name != '':
                        parents.append(ob)
                done[ob] = True
        return parents
    
    
    def get_search_props():
        scene = bpy.context.scene
        uiprops = scene.blenderkitUI
        props = None
        if uiprops.asset_type == 'MODEL':
            if not hasattr(scene, 'blenderkit_models'):
                return;
            props = scene.blenderkit_models
        if uiprops.asset_type == 'SCENE':
            if not hasattr(scene, 'blenderkit_scene'):
                return;
            props = scene.blenderkit_scene
        if uiprops.asset_type == 'MATERIAL':
            if not hasattr(scene, 'blenderkit_mat'):
                return;
            props = scene.blenderkit_mat
    
        if uiprops.asset_type == 'TEXTURE':
            if not hasattr(scene, 'blenderkit_tex'):
                return;
            # props = scene.blenderkit_tex
    
        if uiprops.asset_type == 'BRUSH':
            if not hasattr(scene, 'blenderkit_brush'):
                return;
            props = scene.blenderkit_brush
        return props
    
    
    def get_active_asset():
        scene = bpy.context.scene
        ui_props = scene.blenderkitUI
        if ui_props.asset_type == 'MODEL':
            if bpy.context.active_object is not None:
                ob = get_active_model()
                return ob
        if ui_props.asset_type == 'SCENE':
            return bpy.context.scene
    
        elif ui_props.asset_type == 'MATERIAL':
            if bpy.context.active_object is not None and bpy.context.active_object.active_material is not None:
                return bpy.context.active_object.active_material
        elif ui_props.asset_type == 'TEXTURE':
            return None
        elif ui_props.asset_type == 'BRUSH':
            b = get_active_brush()
            if b is not None:
                return b
        return None
    
    
    def get_upload_props():
        scene = bpy.context.scene
        ui_props = scene.blenderkitUI
        if ui_props.asset_type == 'MODEL':
            if bpy.context.active_object is not None:
                ob = get_active_model()
                return ob.blenderkit
        if ui_props.asset_type == 'SCENE':
            s = bpy.context.scene
            return s.blenderkit
        elif ui_props.asset_type == 'MATERIAL':
            if bpy.context.active_object is not None and bpy.context.active_object.active_material is not None:
                return bpy.context.active_object.active_material.blenderkit
        elif ui_props.asset_type == 'TEXTURE':
            return None
        elif ui_props.asset_type == 'BRUSH':
            b = get_active_brush()
            if b is not None:
                return b.blenderkit
        return None
    
    
    def previmg_name(index, fullsize=False):
        if not fullsize:
            return '.bkit_preview_' + str(index).zfill(2)
        else:
            return '.bkit_preview_full_' + str(index).zfill(2)
    
    
    def get_active_brush():
        context = bpy.context
        brush = None
        if context.sculpt_object:
            brush = context.tool_settings.sculpt.brush
        elif context.image_paint_object:  # could be just else, but for future possible more types...
            brush = context.tool_settings.image_paint.brush
        return brush
    
    
    def load_prefs():
        user_preferences = bpy.context.preferences.addons['blenderkit'].preferences
        # if user_preferences.api_key == '':
        fpath = paths.BLENDERKIT_SETTINGS_FILENAME
        if os.path.exists(fpath):
            with open(fpath, 'r') as s:
                prefs = json.load(s)
                user_preferences.api_key = prefs['API_key']
                user_preferences.global_dir = prefs['global_dir']
    
    
    def save_prefs(self, context):
        user_preferences = bpy.context.preferences.addons['blenderkit'].preferences
        if user_preferences.api_key != '':
            prefs = {
                'API_key': user_preferences.api_key,
                'global_dir': user_preferences.global_dir,
            }
            # user_preferences.api_key = user_preferences.api_key.strip()
            fpath = paths.BLENDERKIT_SETTINGS_FILENAME
            f = open(fpath, 'w')
            with open(fpath, 'w') as s:
                json.dump(prefs, s)
    
    
    def load_categories():
        categories.copy_categories()
        tempdir = paths.get_temp_dir()
        categories_filepath = os.path.join(tempdir, 'categories.json')
    
        wm = bpy.context.window_manager
        with open(categories_filepath, 'r') as catfile:
            wm['bkit_categories'] = json.load(catfile)
    
        wm['active_category'] = {
            'MODEL': ['model'],
            'SCENE': ['scene'],
            'MATERIAL': ['material'],
            'BRUSH': ['brush'],
        }
    
    
    def get_hidden_image(tpath, bdata_name, force_reload=False):
        hidden_name = '.%s' % bdata_name
        img = bpy.data.images.get(hidden_name)
    
        if tpath.startswith('//'):
            tpath = bpy.path.abspath(tpath)
    
        gap = '\n\n\n'
        en = '\n'
        if img == None or (img.filepath != tpath):
            if tpath.startswith('//'):
                tpath = bpy.path.abspath(tpath)
            if not os.path.exists(tpath) or tpath == '':
                tpath = paths.get_addon_thumbnail_path('thumbnail_notready.jpg')
    
            if img is None:
                img = bpy.data.images.load(tpath)
                img.name = hidden_name
            else:
                if img.filepath != tpath:
                    if img.packed_file is not None:
                        img.unpack(method='USE_ORIGINAL')
    
                    img.filepath = tpath
                    img.reload()
        elif force_reload:
            if img.packed_file is not None:
                img.unpack(method='USE_ORIGINAL')
            img.reload()
        return img
    
    
    def get_thumbnail(name):
        p = paths.get_addon_thumbnail_path(name)
        name = '.%s' % name
        img = bpy.data.images.get(name)
        if img == None:
            img = bpy.data.images.load(p)
            img.name = name
            img.name = name
    
        return img
    
    
    def get_brush_props(context):
        brush = get_active_brush()
        if brush is not None:
            return brush.blenderkit
        return None
    
    
    def pprint(data):
        print(json.dumps(data, indent=4, sort_keys=True))
    
    
    def get_hierarchy(ob):
        obs = []
        doobs = [ob]
        while len(doobs) > 0:
            o = doobs.pop()
            doobs.extend(o.children)
            obs.append(o)
        return obs
    
    
    def get_bounds_snappable(obs, use_modifiers=False):
        # progress('getting bounds of object(s)')
        parent = obs[0]
        while parent.parent is not None:
            parent = parent.parent
        maxx = maxy = maxz = -10000000
        minx = miny = minz = 10000000
    
        s = bpy.context.scene
    
        obcount = 0  # calculates the mesh obs. Good for non-mesh objects
        matrix_parent = parent.matrix_world
        for ob in obs:
            # bb=ob.bound_box
            mw = ob.matrix_world
            subp = ob.parent
            # while parent.parent is not None:
            #     mw =
    
            if ob.type == 'MESH' or ob.type == 'CURVE':
                # If to_mesh() works we can use it on curves and any other ob type almost.
                # disabled to_mesh for 2.8 by now, not wanting to use dependency graph yet.
                mesh = ob.to_mesh(depsgraph=bpy.context.depsgraph, apply_modifiers=True, calc_undeformed=False)
    
                # to_mesh(context.depsgraph, apply_modifiers=self.applyModifiers, calc_undeformed=False)
                obcount += 1
                for c in mesh.vertices:
                    coord = c.co
                    parent_coord = matrix_parent.inverted() @ mw @ Vector(
                        (coord[0], coord[1], coord[2]))  # copy this when it works below.
                    minx = min(minx, parent_coord.x)
                    miny = min(miny, parent_coord.y)
                    minz = min(minz, parent_coord.z)
                    maxx = max(maxx, parent_coord.x)
                    maxy = max(maxy, parent_coord.y)
                    maxz = max(maxz, parent_coord.z)
                # bpy.data.meshes.remove(mesh)
    
        if obcount == 0:
            minx, miny, minz, maxx, maxy, maxz = 0, 0, 0, 0, 0, 0
    
        minx *= parent.scale.x
        maxx *= parent.scale.x
        miny *= parent.scale.y
        maxy *= parent.scale.y
        minz *= parent.scale.z
        maxz *= parent.scale.z
    
        return minx, miny, minz, maxx, maxy, maxz
    
    
    def get_bounds_worldspace(obs, use_modifiers=False):
        # progress('getting bounds of object(s)')
        s = bpy.context.scene
        maxx = maxy = maxz = -10000000
        minx = miny = minz = 10000000
        obcount = 0  # calculates the mesh obs. Good for non-mesh objects
        for ob in obs:
            # bb=ob.bound_box
            mw = ob.matrix_world
            if ob.type == 'MESH' or ob.type == 'CURVE':
                mesh = ob.to_mesh(depsgraph=bpy.context.depsgraph, apply_modifiers=True, calc_undeformed=False)
                obcount += 1
                for c in mesh.vertices:
                    coord = c.co
                    world_coord = mw @ Vector((coord[0], coord[1], coord[2]))
                    minx = min(minx, world_coord.x)
                    miny = min(miny, world_coord.y)
                    minz = min(minz, world_coord.z)
                    maxx = max(maxx, world_coord.x)
                    maxy = max(maxy, world_coord.y)
                    maxz = max(maxz, world_coord.z)
    
        if obcount == 0:
            minx, miny, minz, maxx, maxy, maxz = 0, 0, 0, 0, 0, 0
        return minx, miny, minz, maxx, maxy, maxz
    
    
    def is_linked_asset(ob):
        return ob.get('asset_data') and ob.instance_collection != None
    
    
    def get_dimensions(obs):
        minx, miny, minz, maxx, maxy, maxz = get_bounds_snappable(obs)
        bbmin = Vector((minx, miny, minz))
        bbmax = Vector((maxx, maxy, maxz))
        dim = Vector((maxx - minx, maxy - miny, maxz - minz))
        return dim, bbmin, bbmax
    
    
    def requests_post_thread(url, json, headers):
        r = requests.post(url, json=json, verify=True, headers=headers)
    
    
    # map uv cubic and switch of auto tex space and set it to 1,1,1
    def automap(target_object=None, target_slot=None, tex_size=1, bg_exception=False):
        from blenderkit import bg_blender as bg
        s = bpy.context.scene
        mat_props = s.blenderkit_mat
        if mat_props.automap:
            tob = bpy.data.objects[target_object]
            # only automap mesh models
            if tob.type == 'MESH':
                actob = bpy.context.active_object
                bpy.context.view_layer.objects.active = tob
    
                # auto tex space
                if tob.data.use_auto_texspace:
                    tob.data.use_auto_texspace = False
    
                tob.data.texspace_size = (1, 1, 1)
    
                if 'automap' not in tob.data.uv_layers:
                    bpy.ops.mesh.uv_texture_add()
                    uvl = tob.data.uv_layers[-1]
                    uvl.name = 'automap'
    
                # TODO limit this to active material
                # tob.data.uv_textures['automap'].active = True
    
                scale = tob.scale.copy()
    
                if target_slot is not None:
                    tob.active_material_index = target_slot
                bpy.ops.object.mode_set(mode='EDIT')
                bpy.ops.mesh.select_all(action='DESELECT')
    
                # this exception is just for a 2.8 background thunmbnailer crash, can be removed when material slot select works...
                if bg_exception:
                    bpy.ops.mesh.select_all(action='SELECT')
                else:
                    bpy.ops.object.material_slot_select()
    
                scale = (scale.x + scale.y + scale.z) / 3.0
                bpy.ops.uv.cube_project(
                    cube_size=scale * 2.0 / (tex_size),
                    correct_aspect=False)  # it's 2.0 because blender can't tell size of a cube :)
                bpy.ops.object.editmode_toggle()
                tob.data.uv_layers.active = tob.data.uv_layers['automap']
                # tob.data.uv_textures["automap"].active_render = True
    
                bpy.context.view_layer.objects.active = actob