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import_mdd.py 3.25 KiB
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  • # ##### BEGIN GPL LICENSE BLOCK #####
    #
    #  This program is free software; you can redistribute it and/or
    #  modify it under the terms of the GNU General Public License
    #  as published by the Free Software Foundation; either version 2
    #  of the License, or (at your option) any later version.
    #
    #  This program is distributed in the hope that it will be useful,
    #  but WITHOUT ANY WARRANTY; without even the implied warranty of
    #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    #  GNU General Public License for more details.
    #
    #  You should have received a copy of the GNU General Public License
    #  along with this program; if not, write to the Free Software Foundation,
    #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
    #
    # ##### END GPL LICENSE BLOCK #####
    
    # <pep8 compliant>
    
    # mdd importer by Bill L.Nieuwendorp
    # conversion to blender 2.5: Ivo Grigull (loolarge)
    #
    # Warning if the vertex order or vertex count differs from the
    # origonal model the mdd was Baked out from their will be Strange
    # behavior
    #
    # vertex animation to ShapeKeys with ipo  and gives the frame a value of 1.0
    # A modifier to read mdd files would be Ideal but thats for another day :)
    #
    # Please send any fixes,updates,bugs to Slow67_at_Gmail.com
    # Bill Niewuendorp
    
    import bpy
    from struct import unpack
    
    
    def load(operator, context, filepath, frame_start=0, frame_step=1):
    
        scene = context.scene
        obj = context.object
    
        print('\n\nimporting mdd %r' % filepath)
    
        if bpy.ops.object.mode_set.poll():
            bpy.ops.object.mode_set(mode='OBJECT')
    
        file = open(filepath, 'rb')
        frames, points = unpack(">2i", file.read(8))
        time = unpack((">%df" % frames), file.read(frames * 4))
    
        print('\tpoints:%d frames:%d' % (points, frames))
    
        # If target object doesn't have Basis shape key, create it.
        try:
            num_keys = len(obj.data.shape_keys.keys)
        except:
            basis = obj.shape_key_add()
            basis.name = "Basis"
    
    
        scene.frame_current = frame_start
    
        def UpdateMesh(ob, fr):
    
            # Insert new shape key
            new_shapekey = obj.shape_key_add()
            new_shapekey.name = ("frame_%.4d" % fr)
            new_shapekey_name = new_shapekey.name
    
            obj.active_shape_key_index = len(obj.data.shape_keys.keys) - 1
            index = len(obj.data.shape_keys.keys) - 1
            obj.show_only_shape_key = True
    
            verts = obj.data.shape_keys.keys[len(obj.data.shape_keys.keys) - 1].data
    
            for v in verts:  # 12 is the size of 3 floats
                v.co[:] = unpack('>3f', file.read(12))
    
            obj.show_only_shape_key = False
    
            # insert keyframes
            shape_keys = obj.data.shape_keys
    
            scene.frame_current -= 1
            obj.data.shape_keys.keys[index].value = 0.0
            shape_keys.keys[len(obj.data.shape_keys.keys) - 1].keyframe_insert("value")
    
            scene.frame_current += 1
            obj.data.shape_keys.keys[index].value = 1.0
            shape_keys.keys[len(obj.data.shape_keys.keys) - 1].keyframe_insert("value")
    
            scene.frame_current += 1
            obj.data.shape_keys.keys[index].value = 0.0
            shape_keys.keys[len(obj.data.shape_keys.keys) - 1].keyframe_insert("value")
    
    
    
        for i in range(frames):
            UpdateMesh(obj, i)
    
        return {'FINISHED'}