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  • ### BEGIN GPL LICENSE BLOCK #####
    #
    #  This program is free software; you can redistribute it and/or
    #  modify it under the terms of the GNU General Public License
    #  as published by the Free Software Foundation; either version 3
    #  of the License, or (at your option) any later version.
    #
    #  This program is distributed in the hope that it will be useful,
    #  but WITHOUT ANY WARRANTY; without even the implied warranty of
    #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    #  GNU General Public License for more details.
    #
    #  You should have received a copy of the GNU General Public License
    #  along with this program.  If not, see <http://www.gnu.org/licenses/>.
    #
    # ##### END GPL LICENSE BLOCK #####
    
    import bpy
    import bgl
    import gpu
    import numpy as np
    
    
    class SnapDrawn():
        def __init__(self, out_color, face_color,
                     edge_color, vert_color, center_color,
                     perpendicular_color, constrain_shift_color,
                     axis_x_color, axis_y_color, axis_z_color):
    
            self.out_color = out_color
            self.face_color = face_color
            self.edge_color = edge_color
            self.vert_color = vert_color
            self.center_color = center_color
            self.perpendicular_color = perpendicular_color
            self.constrain_shift_color = constrain_shift_color
    
            self.axis_x_color = axis_x_color
            self.axis_y_color = axis_y_color
            self.axis_z_color = axis_z_color
    
            self._format_pos = gpu.types.GPUVertFormat()
            self._format_pos.attr_add(id="pos", comp_type='F32', len=3, fetch_mode='FLOAT')
    
            self._format_pos_and_color = gpu.types.GPUVertFormat()
            self._format_pos_and_color.attr_add(id="pos", comp_type='F32', len=3, fetch_mode='FLOAT')
            self._format_pos_and_color.attr_add(id="color", comp_type='F32', len=4, fetch_mode='FLOAT')
    
            self._program_unif_col = gpu.shader.from_builtin("3D_UNIFORM_COLOR")
            self._program_smooth_col = gpu.shader.from_builtin("3D_SMOOTH_COLOR")
    
            self._batch_point = None
            self._batch_circle = None
            self._batch_vector = None
    
    
        def batch_line_strip_create(self, coords):
            vbo = gpu.types.GPUVertBuf(self._format_pos, len = len(coords))
            vbo.attr_fill(0, data = coords)
            batch_lines = gpu.types.GPUBatch(type = "LINE_STRIP", buf = vbo)
            return batch_lines
    
        def batch_lines_smooth_color_create(self, coords, colors):
            vbo = gpu.types.GPUVertBuf(self._format_pos_and_color, len = len(coords))
            vbo.attr_fill(0, data = coords)
            vbo.attr_fill(1, data = colors)
            batch_lines = gpu.types.GPUBatch(type = "LINES", buf = vbo)
            return batch_lines
    
        def batch_triangles_create(self, coords):
            vbo = gpu.types.GPUVertBuf(self._format_pos, len = len(coords))
            vbo.attr_fill(0, data = coords)
            batch_tris = gpu.types.GPUBatch(type = "TRIS", buf = vbo)
            return batch_tris
    
        def batch_point_get(self):
            if self._batch_point is None:
                vbo = gpu.types.GPUVertBuf(self._format_pos, len = 1)
                vbo.attr_fill(0, ((0.0, 0.0, 0.0),))
                self._batch_point = gpu.types.GPUBatch(type = "POINTS", buf = vbo)
            return self._batch_point
    
        def draw(self, type, location, list_verts_co, vector_constrain, prevloc):
            # draw 3d point OpenGL in the 3D View
            bgl.glEnable(bgl.GL_BLEND)
            gpu.matrix.push()
            self._program_unif_col.bind()
    
            if list_verts_co:
                # draw 3d line OpenGL in the 3D View
                bgl.glDepthRange(0, 0.9999)
                bgl.glLineWidth(3.0)
    
                batch = self.batch_line_strip_create([v.to_tuple() for v in list_verts_co] + [location.to_tuple()])
    
                self._program_unif_col.uniform_float("color", (1.0, 0.8, 0.0, 0.5))
                batch.draw(self._program_unif_col)
                del batch
    
            bgl.glDisable(bgl.GL_DEPTH_TEST)
    
            point_batch = self.batch_point_get()
            if vector_constrain:
                if prevloc:
                    bgl.glPointSize(5)
                    gpu.matrix.translate(prevloc)
                    self._program_unif_col.uniform_float("color", (1.0, 1.0, 1.0, 0.5))
                    point_batch.draw(self._program_unif_col)
                    gpu.matrix.translate(-prevloc)
    
                if vector_constrain[2] == 'X':
                    Color4f = self.axis_x_color
                elif vector_constrain[2] == 'Y':
                    Color4f = self.axis_y_color
                elif vector_constrain[2] == 'Z':
                    Color4f = self.axis_z_color
                else:
                    Color4f = self.constrain_shift_color
            else:
                if type == 'OUT':
                    Color4f = self.out_color
                elif type == 'FACE':
                    Color4f = self.face_color
                elif type == 'EDGE':
                    Color4f = self.edge_color
                elif type == 'VERT':
                    Color4f = self.vert_color
                elif type == 'CENTER':
                    Color4f = self.center_color
                elif type == 'PERPENDICULAR':
                    Color4f = self.perpendicular_color
                else: # type == None
                    Color4f = self.out_color
    
            bgl.glPointSize(10)
    
            gpu.matrix.translate(location)
            self._program_unif_col.uniform_float("color", Color4f)
            point_batch.draw(self._program_unif_col)
    
            # restore opengl defaults
            bgl.glDepthRange(0.0, 1.0)
            bgl.glPointSize(1.0)
            bgl.glLineWidth(1.0)
            bgl.glEnable(bgl.GL_DEPTH_TEST)
            bgl.glDisable(bgl.GL_BLEND)
    
            gpu.matrix.pop()
    
        def draw_elem(self, snap_obj, bm, elem):
            from bmesh.types import(
                BMVert,
                BMEdge,
                BMFace,
            )
            # draw 3d point OpenGL in the 3D View
            bgl.glEnable(bgl.GL_BLEND)
            bgl.glDisable(bgl.GL_DEPTH_TEST)
    
            gpu.matrix.push()
            gpu.matrix.multiply_matrix(snap_obj.mat)
    
            if isinstance(elem, BMVert):
                color = self.vert_color
                edges = np.empty((len(elem.link_edges), 2), [("pos", "f4", 3), ("color", "f4", 4)])
                edges["pos"][:, 0] = elem.co
                edges["pos"][:, 1] = [e.other_vert(elem).co for e in elem.link_edges]
                edges["color"][:, 0] = color
                edges["color"][:, 1] = (color[0], color[1], color[2], 0.0)
                edges.shape = -1
    
                self._program_smooth_col.bind()
                bgl.glLineWidth(3.0)
                batch = self.batch_lines_smooth_color_create(edges["pos"], edges["color"])
                batch.draw(self._program_smooth_col)
                bgl.glLineWidth(1.0)
            else:
                self._program_unif_col.bind()
    
                if isinstance(elem, BMEdge):
                    self._program_unif_col.uniform_float("color", self.edge_color)
    
                    bgl.glLineWidth(3.0)
                    batch = self.batch_line_strip_create([v.co for v in elem.verts])
                    batch.draw(self._program_unif_col)
                    bgl.glLineWidth(1.0)
    
                elif isinstance(elem, BMFace):
                    face_color = self.face_color[0], self.face_color[1], self.face_color[2], self.face_color[3] * 0.2
                    self._program_unif_col.uniform_float("color", face_color)
    
                    tris = snap_obj.data[1].get_loop_tri_co_by_bmface(bm, elem)
                    tris.shape = (-1, 3)
                    batch = self.batch_triangles_create(tris)
                    batch.draw(self._program_unif_col)
    
            # restore opengl defaults
            bgl.glEnable(bgl.GL_DEPTH_TEST)
            bgl.glDisable(bgl.GL_BLEND)
    
            gpu.matrix.pop()
    
    
    class SnapNavigation():
        @staticmethod
        def debug_key(key):
            for member in dir(key):
                print(member, getattr(key, member))
    
        @staticmethod
        def convert_to_flag(shift, ctrl, alt):
            return (shift << 0) | (ctrl << 1) | (alt << 2)
    
        def __init__(self, context, use_ndof):
            # TO DO:
            # 'View Orbit', 'View Pan', 'NDOF Orbit View', 'NDOF Pan View'
            self.use_ndof = use_ndof and context.user_preferences.inputs.use_ndof
    
            self._rotate = set()
            self._move = set()
            self._zoom = set()
    
            if self.use_ndof:
                self._ndof_all = set()
                self._ndof_orbit = set()
                self._ndof_orbit_zoom = set()
                self._ndof_pan = set()
    
            for key in context.window_manager.keyconfigs.user.keymaps['3D View'].keymap_items:
                if key.idname == 'view3d.rotate':
                    self._rotate.add((self.convert_to_flag(key.shift, key.ctrl, key.alt), key.type, key.value))
                elif key.idname == 'view3d.move':
                    self._move.add((self.convert_to_flag(key.shift, key.ctrl, key.alt), key.type, key.value))
                elif key.idname == 'view3d.zoom':
                    if key.type == 'WHEELINMOUSE':
                        self._zoom.add((self.convert_to_flag(key.shift, key.ctrl, key.alt), 'WHEELUPMOUSE', key.value, key.properties.delta))
                    elif key.type == 'WHEELOUTMOUSE':
                        self._zoom.add((self.convert_to_flag(key.shift, key.ctrl, key.alt), 'WHEELDOWNMOUSE', key.value, key.properties.delta))
                    else:
                        self._zoom.add((self.convert_to_flag(key.shift, key.ctrl, key.alt), key.type, key.value, key.properties.delta))
    
                elif self.use_ndof:
                    if key.idname == 'view3d.ndof_all':
                        self._ndof_all.add((self.convert_to_flag(key.shift, key.ctrl, key.alt), key.type))
                    elif key.idname == 'view3d.ndof_orbit':
                        self._ndof_orbit.add((self.convert_to_flag(key.shift, key.ctrl, key.alt), key.type))
                    elif key.idname == 'view3d.ndof_orbit_zoom':
                        self._ndof_orbit_zoom.add((self.convert_to_flag(key.shift, key.ctrl, key.alt), key.type))
                    elif key.idname == 'view3d.ndof_pan':
                        self._ndof_pan.add((self.convert_to_flag(key.shift, key.ctrl, key.alt), key.type))
    
    
        def run(self, context, event, snap_location):
            evkey = (self.convert_to_flag(event.shift, event.ctrl, event.alt), event.type, event.value)
    
            if evkey in self._rotate:
                bpy.ops.view3d.rotate('INVOKE_DEFAULT')
                return True
    
            if evkey in self._move:
                #if event.shift and self.vector_constrain and \
                #    self.vector_constrain[2] in {'RIGHT_SHIFT', 'LEFT_SHIFT', 'shift'}:
                #    self.vector_constrain = None
                bpy.ops.view3d.move('INVOKE_DEFAULT')
                return True
    
            for key in self._zoom:
                if evkey == key[0:3]:
                    if snap_location:
                        v3d = context.space_data
                        dist_range = (v3d.clip_start, v3d.clip_end)
                        rv3d = context.region_data
                        if (key[3] < 0 and rv3d.view_distance < dist_range[1]) or\
                           (key[3] > 0 and rv3d.view_distance > dist_range[0]):
                                rv3d.view_location += key[3] * (snap_location - rv3d.view_location) / 6
                                rv3d.view_distance -= key[3] * rv3d.view_distance / 6
                        context.area.tag_redraw()
                    else:
                        bpy.ops.view3d.zoom('INVOKE_DEFAULT', delta = key[3])
                    return True
    
            if self.use_ndof:
                ndofkey = evkey[:2]
                if evkey in self._ndof_all:
                    bpy.ops.view3d.ndof_all('INVOKE_DEFAULT')
                    return True
                if evkey in self._ndof_orbit:
                    bpy.ops.view3d.ndof_orbit('INVOKE_DEFAULT')
                    return True
                if evkey in self._ndof_orbit_zoom:
                    bpy.ops.view3d.ndof_orbit_zoom('INVOKE_DEFAULT')
                    return True
                if evkey in self._ndof_pan:
                    bpy.ops.view3d.ndof_pan('INVOKE_DEFAULT')
                    return True
    
            return False
    
    
    class CharMap:
        ascii = {
            ".", ",", "-", "+", "1", "2", "3",
            "4", "5", "6", "7", "8", "9", "0",
            "c", "m", "d", "k", "h", "a",
            " ", "/", "*", "'", "\""
            # "="
            }
        type = {
            'BACK_SPACE', 'DEL',
            'LEFT_ARROW', 'RIGHT_ARROW'
            }
    
        @staticmethod
        def modal(self, context, event):
            c = event.ascii
            if c:
                if c == ",":
                    c = "."
                self.length_entered = self.length_entered[:self.line_pos] + c + self.length_entered[self.line_pos:]
                self.line_pos += 1
            if self.length_entered:
                if event.type == 'BACK_SPACE':
                    self.length_entered = self.length_entered[:self.line_pos - 1] + self.length_entered[self.line_pos:]
                    self.line_pos -= 1
    
                elif event.type == 'DEL':
                    self.length_entered = self.length_entered[:self.line_pos] + self.length_entered[self.line_pos + 1:]
    
                elif event.type == 'LEFT_ARROW':
                    self.line_pos = (self.line_pos - 1) % (len(self.length_entered) + 1)
    
                elif event.type == 'RIGHT_ARROW':
                    self.line_pos = (self.line_pos + 1) % (len(self.length_entered) + 1)