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# ***** BEGIN GPL LICENSE BLOCK *****
#
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENCE BLOCK *****
#
# -----------------------------------------------------------------------
# Author: Alan Odom (Clockmender), Rune Morling (ermo) Copyright (c) 2019
# -----------------------------------------------------------------------
#
import bmesh
import numpy as np
from math import sqrt, tan, pi
from mathutils import Vector
from mathutils.geometry import intersect_point_line
from .pdt_functions import (
set_mode,
oops,
get_percent,
dis_ang,
check_selection,
arc_centre,
intersection,
view_coords_i,
view_coords,
view_dir,
set_axis,
)
from . import pdt_exception
PDT_SelectionError = pdt_exception.SelectionError
PDT_InvalidVector = pdt_exception.InvalidVector
PDT_ObjectModeError = pdt_exception.ObjectModeError
PDT_InfRadius = pdt_exception.InfRadius
PDT_NoObjectError = pdt_exception.NoObjectError
PDT_IntersectionError = pdt_exception.IntersectionError
PDT_InvalidOperation = pdt_exception.InvalidOperation
PDT_VerticesConnected = pdt_exception.VerticesConnected
PDT_InvalidAngle = pdt_exception.InvalidAngle
from .pdt_msg_strings import (
PDT_ERR_BAD3VALS,
PDT_ERR_BAD2VALS,
PDT_ERR_BAD1VALS,
PDT_ERR_CONNECTED,
PDT_ERR_SEL_2_VERTS,
PDT_ERR_EDOB_MODE,
PDT_ERR_NO_ACT_OBJ,
PDT_ERR_VERT_MODE,
PDT_ERR_SEL_3_VERTS,
PDT_ERR_SEL_3_OBJS,
PDT_ERR_EDIT_MODE,
PDT_ERR_NON_VALID,
PDT_LAB_NOR,
PDT_ERR_STRIGHT_LINE,
PDT_LAB_ARCCENTRE,
PDT_ERR_SEL_4_VERTS,
PDT_ERR_INT_NO_ALL,
PDT_LAB_INTERSECT,
PDT_ERR_SEL_4_OBJS,
PDT_INF_OBJ_MOVED,
PDT_ERR_SEL_2_VERTIO,
PDT_ERR_SEL_2_OBJS,
PDT_ERR_SEL_3_VERTIO,
PDT_ERR_TAPER_ANG,
PDT_ERR_TAPER_SEL,
PDT_ERR_INT_LINES,
PDT_LAB_PLANE,
def vector_build(context, pg, obj, operation, values, num_values):
"""Build Movement Vector from Input Fields.
Args:
context: Blender bpy.context instance.
pg: PDT Parameters Group - our variables
obj: The Active Object
operation: The Operation e.g. Create New Vertex
values: The paramters passed e.g. 1,4,3 for Cartesian Coordinates
num_values: The number of values passed - determines the function
Vector to position, or offset, items.
"""
scene = context.scene
plane = pg.plane
flip_angle = pg.flip_angle
flip_percent= pg.flip_percent
# Cartesian 3D coordinates
if num_values == 3 and len(values) == 3:
output_vector = Vector((float(values[0]), float(values[1]), float(values[2])))
elif num_values == 2 and len(values) == 2:
output_vector = dis_ang(values, flip_angle, plane, scene)
# Percentage of imaginary line between two 3D coordinates
elif num_values == 1 and len(values) == 1:
output_vector = get_percent(obj, flip_percent, float(values[0]), operation, scene)
context.window_manager.popup_menu(oops, title="Error", icon="ERROR")
def placement_normal(context, operation):
"""Manipulates Geometry, or Objects by Normal Intersection between 3 points.
Args:
context: Blender bpy.context instance.
operation: The Operation e.g. Create New Vertex
Returns:
Status Set.
"""
scene = context.scene
pg = scene.pdt_pg
obj = context.view_layer.objects.active
if obj is None:
pg.error = PDT_ERR_NO_ACT_OBJ
context.window_manager.popup_menu(oops, title="Error", icon="ERROR")
raise PDT_ObjectModeError
obj_loc = obj.matrix_world.decompose()[0]
bm = bmesh.from_edit_mesh(obj.data)
if len(bm.select_history) == 3:
vector_a, vector_b, vector_c = check_selection(3, bm, obj)
if vector_a is None:
pg.error = PDT_ERR_VERT_MODE
context.window_manager.popup_menu(oops, title="Error", icon="ERROR")
pg.error = f"{PDT_ERR_SEL_3_VERTIO} {len(bm.select_history)})"
context.window_manager.popup_menu(oops, title="Error", icon="ERROR")
elif obj.mode == "OBJECT":
objs = context.view_layer.objects.selected
if len(objs) != 3:
pg.error = f"{PDT_ERR_SEL_3_OBJS} {len(objs)})"
context.window_manager.popup_menu(oops, title="Error", icon="ERROR")
objs_s = [ob for ob in objs if ob.name != obj.name]
vector_a = obj.matrix_world.decompose()[0]
vector_b = objs_s[-1].matrix_world.decompose()[0]
vector_c = objs_s[-2].matrix_world.decompose()[0]
vector_delta = intersect_point_line(vector_a, vector_b, vector_c)[0]
if operation == "C":
if obj.mode == "EDIT":
scene.cursor.location = obj_loc + vector_delta
elif obj.mode == "OBJECT":
scene.cursor.location = vector_delta
if obj.mode == "EDIT":
pg.pivot_loc = obj_loc + vector_delta
elif obj.mode == "OBJECT":
pg.pivot_loc = vector_delta
elif operation == "G":
if obj.mode == "EDIT":
for v in [v for v in bm.verts if v.select]:
v.co = vector_delta
bm.select_history.clear()
bmesh.ops.remove_doubles(bm, verts=[v for v in bm.verts if v.select], dist=0.0001)
else:
bm.select_history[-1].co = vector_delta
bm.select_history.clear()
bmesh.update_edit_mesh(obj.data)
elif obj.mode == "OBJECT":
context.view_layer.objects.active.location = vector_delta
elif operation == "N":
if obj.mode == "EDIT":
vertex_new = bm.verts.new(vector_delta)
bmesh.update_edit_mesh(obj.data)
bm.select_history.clear()
for v in [v for v in bm.verts if v.select]:
v.select_set(False)
else:
pg.error = f"{PDT_ERR_EDIT_MODE} {obj.mode})"
context.window_manager.popup_menu(oops, title="Error", icon="ERROR")
return
elif operation == "V" and obj.mode == "EDIT":
vector_new = vector_delta
vertex_new = bm.verts.new(vector_new)
for v in [v for v in bm.verts if v.select]:
bm.edges.new([bm.select_history[-1], vertex_new])
for v in [v for v in bm.verts if v.select]:
v.select_set(False)
bmesh.update_edit_mesh(obj.data)
bm.select_history.clear()
else:
pg.error = f"{operation} {PDT_ERR_NON_VALID} {PDT_LAB_NOR}"
context.window_manager.popup_menu(oops, title="Error", icon="ERROR")
def placement_arc_centre(context, operation):
"""Manipulates Geometry, or Objects to an Arc Centre defined by 3 points on an Imaginary Arc.
Args:
context: Blender bpy.context instance.
operation: The Operation e.g. Create New Vertex
Returns:
Status Set.
"""
scene = context.scene
pg = scene.pdt_pg
obj = context.view_layer.objects.active
if obj.mode == "EDIT":
if obj is None:
pg.error = PDT_ERR_NO_ACT_OBJ
context.window_manager.popup_menu(oops, title="Error", icon="ERROR")
raise PDT_ObjectModeError
obj = context.view_layer.objects.active
obj_loc = obj.matrix_world.decompose()[0]
bm = bmesh.from_edit_mesh(obj.data)
verts = [v for v in bm.verts if v.select]
pg.error = f"{PDT_ERR_SEL_3_VERTS} {len(verts)})"
context.window_manager.popup_menu(oops, title="Error", icon="ERROR")
vector_a = verts[0].co
vector_b = verts[1].co
vector_c = verts[2].co
vector_delta, radius = arc_centre(vector_a, vector_b, vector_c)
if str(radius) == "inf":
pg.error = PDT_ERR_STRIGHT_LINE
context.window_manager.popup_menu(oops, title="Error", icon="ERROR")
pg.distance = radius
if operation == "C":
scene.cursor.location = obj_loc + vector_delta
elif operation == "P":
pg.pivot_loc = obj_loc + vector_delta
elif operation == "N":
vector_new = vector_delta
vertex_new = bm.verts.new(vector_new)
for v in [v for v in bm.verts if v.select]:
v.select_set(False)
bmesh.update_edit_mesh(obj.data)
bm.select_history.clear()
for v in [v for v in bm.verts if v.select]:
v.co = vector_delta
bm.select_history.clear()
bmesh.ops.remove_doubles(bm, verts=[v for v in bm.verts if v.select], dist=0.0001)
else:
bm.select_history[-1].co = vector_delta
bm.select_history.clear()
bmesh.update_edit_mesh(obj.data)
vertex_new = bm.verts.new(vector_delta)
for v in [v for v in bm.verts if v.select]:
bmesh.ops.remove_doubles(bm, verts=[v for v in bm.verts if v.select], dist=0.0001)
bmesh.update_edit_mesh(obj.data)
else:
bm.edges.new([bm.select_history[-1], vertex_new])
bmesh.update_edit_mesh(obj.data)
bm.select_history.clear()
else:
pg.error = f"{operation} {PDT_ERR_NON_VALID} {PDT_LAB_ARCCENTRE}"
context.window_manager.popup_menu(oops, title="Error", icon="ERROR")
elif obj.mode == "OBJECT":
if len(context.view_layer.objects.selected) != 3:
pg.error = f"{PDT_ERR_SEL_3_OBJS} {len(context.view_layer.objects.selected)})"
context.window_manager.popup_menu(oops, title="Error", icon="ERROR")
vector_a = context.view_layer.objects.selected[0].matrix_world.decompose()[0]
vector_b = context.view_layer.objects.selected[1].matrix_world.decompose()[0]
vector_c = context.view_layer.objects.selected[2].matrix_world.decompose()[0]
vector_delta, radius = arc_centre(vector_a, vector_b, vector_c)
pg.distance = radius
if operation == "C":
scene.cursor.location = vector_delta
elif operation == "P":
pg.pivot_loc = vector_delta
elif operation == "G":
context.view_layer.objects.active.location = vector_delta
pg.error = f"{operation} {PDT_ERR_NON_VALID} {PDT_LAB_ARCCENTRE}"
context.window_manager.popup_menu(oops, title="Error", icon="ERROR")
def placement_intersect(context, operation):
"""Manipulates Geometry, or Objects by Convergance Intersection between 4 points, or 2 Edges.
Args:
context: Blender bpy.context instance.
operation: The Operation e.g. Create New Vertex
Returns:
Status Set.
"""
scene = context.scene
pg = scene.pdt_pg
plane = pg.plane
obj = context.view_layer.objects.active
if obj.mode == "EDIT":
if obj is None:
pg.error = PDT_ERR_NO_ACT_OBJ
context.window_manager.popup_menu(oops, title="Error", icon="ERROR")
obj_loc = obj.matrix_world.decompose()[0]
bm = bmesh.from_edit_mesh(obj.data)
edges = [e for e in bm.edges if e.select]
if len(edges) == 2:
vertex_a = edges[0].verts[0]
vertex_b = edges[0].verts[1]
vertex_c = edges[1].verts[0]
vertex_d = edges[1].verts[1]
else:
if len(bm.select_history) != 4:
pg.error = (
PDT_ERR_SEL_4_VERTS
+ str(len(bm.select_history))
+ " Vertices/"
+ str(len(edges))
+ " Edges)"
)
context.window_manager.popup_menu(oops, title="Error", icon="ERROR")
vertex_a = bm.select_history[-1]
vertex_b = bm.select_history[-2]
vertex_c = bm.select_history[-3]
vertex_d = bm.select_history[-4]
vector_delta, done = intersection(vertex_a.co, vertex_b.co, vertex_c.co, vertex_d.co, plane)
if not done:
pg.error = f"{PDT_ERR_INT_LINES} {plane} {PDT_LAB_PLANE}"
context.window_manager.popup_menu(oops, title="Error", icon="ERROR")
if operation == "C":
scene.cursor.location = obj_loc + vector_delta
elif operation == "P":
pg.pivot_loc = obj_loc + vector_delta
elif operation == "N":
vector_new = vector_delta
vertex_new = bm.verts.new(vector_new)
for v in [v for v in bm.verts if v.select]:
v.select_set(False)
for f in bm.faces:
f.select_set(False)
for e in bm.edges:
e.select_set(False)
bmesh.update_edit_mesh(obj.data)
bm.select_history.clear()
elif operation in {"G", "V"}:
if (vertex_a.co - vector_delta).length < (vertex_b.co - vector_delta).length:
else:
vertex_new = bm.verts.new(vector_delta)
bm.edges.new([vertex_a, vertex_new])
if operation == "G" and extend_all:
elif operation == "V" and extend_all:
vertex_new = bm.verts.new(vector_delta)
bm.edges.new([vertex_b, vertex_new])
else:
return
if (vertex_c.co - vector_delta).length < (vertex_d.co - vector_delta).length:
if operation == "G" and extend_all:
elif operation == "V" and extend_all:
bm.edges.new([vertex_c, vertex_new])
else:
return
if operation == "G" and extend_all:
elif operation == "V" and extend_all:
bm.edges.new([vertex_d, vertex_new])
else:
return
bm.select_history.clear()
bmesh.ops.remove_doubles(bm, verts=bm.verts, dist=0.0001)
if not process and not extend_all:
pg.error = PDT_ERR_INT_NO_ALL
context.window_manager.popup_menu(oops, title="Error", icon="ERROR")
bmesh.update_edit_mesh(obj.data)
return
for v in bm.verts:
v.select_set(False)
for f in bm.faces:
f.select_set(False)
for e in bm.edges:
e.select_set(False)
if vertex_new is not None:
vertex_new.select_set(True)
for v in bm.select_history:
if v is not None:
v.select_set(True)
bmesh.update_edit_mesh(obj.data)
else:
pg.error = f"{operation} {PDT_ERR_NON_VALID} {PDT_LAB_INTERSECT}"
context.window_manager.popup_menu(oops, title="Error", icon="ERROR")
elif obj.mode == "OBJECT":
if len(context.view_layer.objects.selected) != 4:
pg.error = f"{PDT_ERR_SEL_4_OBJS} {len(context.view_layer.objects.selected)})"
context.window_manager.popup_menu(oops, title="Error", icon="ERROR")
order = pg.object_order.split(",")
objs = sorted(context.view_layer.objects.selected, key=lambda x: x.name)
pg.error = (
+ objs[0].name
+ ", "
+ objs[1].name
+ ", "
+ objs[2].name
+ ", "
+ objs[3].name
)
context.window_manager.popup_menu(oops, title="Info", icon="INFO")
vector_a = objs[int(order[0]) - 1].matrix_world.decompose()[0]
vector_b = objs[int(order[1]) - 1].matrix_world.decompose()[0]
vector_c = objs[int(order[2]) - 1].matrix_world.decompose()[0]
vector_d = objs[int(order[3]) - 1].matrix_world.decompose()[0]
vector_delta, done = intersection(vector_a, vector_b, vector_c, vector_d, plane)
if not done:
pg.error = f"{PDT_ERR_INT_LINES} {plane} {PDT_LAB_PLANE}"
context.window_manager.popup_menu(oops, title="Error", icon="ERROR")
context.view_layer.objects.active.location = vector_delta
pg.error = f"{PDT_INF_OBJ_MOVED} {context.view_layer.objects.active.name}"
context.window_manager.popup_menu(oops, title="Info", icon="INFO")
else:
pg.error = f"{operation} {PDT_ERR_NON_VALID} {PDT_LAB_INTERSECT}"
context.window_manager.popup_menu(oops, title="Error", icon="ERROR")
return
def join_two_vertices(context):
"""Joins 2 Free Vertices that do not form part of a Face.
Note:
Joins two vertices that do not form part of a single face
It is designed to close open Edge Loops, where a face is not required
or to join two disconnected Edges.
Args:
context: Blender bpy.context instance.
Returns:
Status Set.
"""
scene = context.scene
pg = scene.pdt_pg
obj = context.view_layer.objects.active
if all([bool(obj), obj.type == "MESH", obj.mode == "EDIT"]):
bm = bmesh.from_edit_mesh(obj.data)
verts = [v for v in bm.verts if v.select]
if len(verts) == 2:
try:
bm.edges.new([verts[-1], verts[-2]])
bmesh.update_edit_mesh(obj.data)
bm.select_history.clear()
return
except ValueError:
pg.error = PDT_ERR_CONNECTED
context.window_manager.popup_menu(oops, title="Error", icon="ERROR")
else:
pg.error = f"{PDT_ERR_SEL_2_VERTS} {len(verts)})"
context.window_manager.popup_menu(oops, title="Error", icon="ERROR")
else:
pg.error = f"{PDT_ERR_EDOB_MODE},{obj.mode})"
context.window_manager.popup_menu(oops, title="Error", icon="ERROR")
raise PDT_ObjectModeError
def set_angle_distance_two(context):
"""Measures Angle and Offsets between 2 Points in View Plane.
Note:
Uses 2 Selected Vertices to set pg.angle and pg.distance scene variables
also sets delta offset from these 2 points using standard Numpy Routines
Works in Edit and Oject Modes.
Args:
context: Blender bpy.context instance.
Returns:
Status Set.
"""
scene = context.scene
pg = scene.pdt_pg
plane = pg.plane
obj = context.view_layer.objects.active
if obj is None:
pg.error = PDT_ERR_NO_ACT_OBJ
context.window_manager.popup_menu(oops, title="Error", icon="ERROR")
return
if obj.mode == "EDIT":
bm = bmesh.from_edit_mesh(obj.data)
verts = [v for v in bm.verts if v.select]
if len(verts) == 2:
if len(bm.select_history) == 2:
vector_a, vector_b = check_selection(2, bm, obj)
if vector_a is None:
pg.error = PDT_ERR_VERT_MODE
context.window_manager.popup_menu(oops, title="Error", icon="ERROR")
else:
pg.error = f"{PDT_ERR_SEL_2_VERTIO} {len(bm.select_history)})"
context.window_manager.popup_menu(oops, title="Error", icon="ERROR")
else:
pg.error = f"{PDT_ERR_SEL_2_VERTIO} {len(verts)})"
context.window_manager.popup_menu(oops, title="Error", icon="ERROR")
elif obj.mode == "OBJECT":
objs = context.view_layer.objects.selected
if len(objs) < 2:
pg.error = f"{PDT_ERR_SEL_2_OBJS} {len(objs)})"
context.window_manager.popup_menu(oops, title="Error", icon="ERROR")
objs_s = [ob for ob in objs if ob.name != obj.name]
vector_a = obj.matrix_world.decompose()[0]
vector_b = objs_s[-1].matrix_world.decompose()[0]
vector_difference = vector_b - vector_a
vector_b = view_coords_i(vector_difference.x, vector_difference.y, vector_difference.z)
vector_a = Vector((0, 0, 0))
v0 = np.array([vector_a.x + 1, vector_a.y]) - np.array([vector_a.x, vector_a.y])
v1 = np.array([vector_b.x, vector_b.y]) - np.array([vector_a.x, vector_a.y])
v0 = np.array([vector_a[a1] + 1, vector_a[a2]]) - np.array([vector_a[a1], vector_a[a2]])
v1 = np.array([vector_b[a1], vector_b[a2]]) - np.array([vector_a[a1], vector_a[a2]])
ang = np.rad2deg(np.arctan2(np.linalg.det([v0, v1]), np.dot(v0, v1)))
decimal_places = context.preferences.addons[__package__].preferences.pdt_input_round
if flip_angle:
pg.angle = round(ang - 180, decimal_places)
pg.angle = round(ang - 180, decimal_places)
pg.angle = round(ang, decimal_places)
pg.distance = round(sqrt(
(vector_a.x - vector_b.x) ** 2 +
(vector_a.y - vector_b.y) ** 2), decimal_places)
pg.distance = round(sqrt(
(vector_a[a1] - vector_b[a1]) ** 2 +
(vector_a[a2] - vector_b[a2]) ** 2), decimal_places)
pg.cartesian_coords = Vector(([round(i, decimal_places) for i in vector_b - vector_a]))
def set_angle_distance_three(context):
"""Measures Angle and Offsets between 3 Points in World Space, Also sets Deltas.
Note:
Uses 3 Selected Vertices to set pg.angle and pg.distance scene variables
also sets delta offset from these 3 points using standard Numpy Routines
Works in Edit and Oject Modes.
Args:
context: Blender bpy.context instance.
Returns:
Status Set.
"""
pg = context.scene.pdt_pg
obj = context.view_layer.objects.active
if obj is None:
pg.error = PDT_ERR_NO_ACT_OBJ
context.window_manager.popup_menu(oops, title="Error", icon="ERROR")
if obj.mode == "EDIT":
bm = bmesh.from_edit_mesh(obj.data)
verts = [v for v in bm.verts if v.select]
if len(verts) == 3:
if len(bm.select_history) == 3:
vector_a, vector_b, vector_c = check_selection(3, bm, obj)
if vector_a is None:
pg.error = PDT_ERR_VERT_MODE
context.window_manager.popup_menu(oops, title="Error", icon="ERROR")
else:
pg.error = f"{PDT_ERR_SEL_3_VERTIO} {len(bm.select_history)})"
context.window_manager.popup_menu(oops, title="Error", icon="ERROR")
else:
pg.error = f"{PDT_ERR_SEL_3_VERTIO} {len(verts)})"
context.window_manager.popup_menu(oops, title="Error", icon="ERROR")
elif obj.mode == "OBJECT":
objs = context.view_layer.objects.selected
if len(objs) < 3:
pg.error = PDT_ERR_SEL_3_OBJS + str(len(objs))
context.window_manager.popup_menu(oops, title="Error", icon="ERROR")
objs_s = [ob for ob in objs if ob.name != obj.name]
vector_a = obj.matrix_world.decompose()[0]
vector_b = objs_s[-1].matrix_world.decompose()[0]
vector_c = objs_s[-2].matrix_world.decompose()[0]
ba = np.array([vector_b.x, vector_b.y, vector_b.z]) - np.array(
[vector_a.x, vector_a.y, vector_a.z]
)
bc = np.array([vector_c.x, vector_c.y, vector_c.z]) - np.array(
[vector_a.x, vector_a.y, vector_a.z]
)
angle_cosine = np.dot(ba, bc) / (np.linalg.norm(ba) * np.linalg.norm(bc))
ang = np.degrees(np.arccos(angle_cosine))
decimal_places = context.preferences.addons[__package__].preferences.pdt_input_round
if flip_angle:
pg.angle = round(ang - 180, decimal_places)
pg.angle = round(ang - 180, decimal_places)
pg.angle = round(ang, decimal_places)
pg.distance = round((vector_a - vector_b).length, decimal_places)
pg.cartesian_coords = Vector(([round(i, decimal_places) for i in vector_b - vector_a]))
def origin_to_cursor(context):
"""Sets Object Origin in Edit Mode to Cursor Location.
Note:
Keeps geometry static in World Space whilst moving Object Origin
Requires cursor location
Works in Edit and Object Modes.
Args:
context: Blender bpy.context instance.
Returns:
Status Set.
"""
scene = context.scene
obj = context.view_layer.objects.active
if obj is None:
pg.error = PDT_ERR_NO_ACT_OBJ
context.window_manager.popup_menu(oops, title="Error", icon="ERROR")
return
obj_loc = obj.matrix_world.decompose()[0]
cur_loc = scene.cursor.location
diff_v = obj_loc - cur_loc
if obj.mode == "EDIT":
bm = bmesh.from_edit_mesh(obj.data)
for v in bm.verts:
v.co = v.co + diff_v
obj.location = cur_loc
bmesh.update_edit_mesh(obj.data)
bm.select_history.clear()
elif obj.mode == "OBJECT":
for v in obj.data.vertices:
v.co = v.co + diff_v
obj.location = cur_loc
else:
pg.error = f"{PDT_ERR_EDOB_MODE} {obj.mode})"
context.window_manager.popup_menu(oops, title="Error", icon="ERROR")
raise PDT_ObjectModeError
"""Taper Geometry along World Axes.
Note:
Similar to Shear command except that it shears by angle rather than displacement.
Rotates about World Axes and displaces along World Axes, angle must not exceed +-80 degrees.
Rotation axis is centred on Active Vertex.
Works only in Edit mode.
Args:
context: Blender bpy.context instance.
Note:
Uses pg.taper & pg.angle scene variables
Returns:
Status Set.
"""
scene = context.scene
pg = scene.pdt_pg
tap_ax = pg.taper
ang_v = pg.angle
obj = context.view_layer.objects.active
if all([bool(obj), obj.type == "MESH", obj.mode == "EDIT"]):
if ang_v > 80 or ang_v < -80:
pg.error = f"{PDT_ERR_TAPER_ANG} {ang_v})"
context.window_manager.popup_menu(oops, title="Error", icon="ERROR")
if obj is None:
pg.error = PDT_ERR_NO_ACT_OBJ
context.window_manager.popup_menu(oops, title="Error", icon="ERROR")
_, a2, a3 = set_axis(tap_ax)
bm = bmesh.from_edit_mesh(obj.data)
if len(bm.select_history) >= 1:
rotate_vertex = bm.select_history[-1]
view_vector = view_coords(rotate_vertex.co.x, rotate_vertex.co.y, rotate_vertex.co.z)
else:
pg.error = f"{PDT_ERR_TAPER_SEL} {len(bm.select_history)})"
context.window_manager.popup_menu(oops, title="Error", icon="ERROR")
for v in [v for v in bm.verts if v.select]:
if pg.plane == "LO":
v_loc = view_coords(v.co.x, v.co.y, v.co.z)
dis_v = sqrt((view_vector.x - v_loc.x) ** 2 + (view_vector.y - v_loc.y) ** 2)
view_matrix = view_dir(x_loc, 0)
v.co = v.co - view_matrix
dis_v = sqrt(
(rotate_vertex.co[a3] - v.co[a3]) ** 2 + (rotate_vertex.co[a2] - v.co[a2]) ** 2
)
v.co[a2] = v.co[a2] - (dis_v * tan(ang_v * pi / 180))
bmesh.update_edit_mesh(obj.data)
bm.select_history.clear()