Skip to content
Snippets Groups Projects
primitives.py 68 KiB
Newer Older
  • Learn to ignore specific revisions
  • ############ To get POV-Ray specific objects In and Out of Blender ###########
    
    import bpy
    from bpy_extras.io_utils import ImportHelper
    from bpy_extras import object_utils
    from math import atan, pi, degrees, sqrt, cos, sin
    
    
    from bpy.props import (
            StringProperty,
            BoolProperty,
            IntProperty,
            FloatProperty,
            FloatVectorProperty,
            EnumProperty,
            PointerProperty,
            CollectionProperty,
            )
    
    
    from mathutils import (
            Vector,
            )
            
    #import collections
    
    25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607
    
    def pov_define_mesh(mesh, verts, edges, faces, name, hide_geometry=True):
        if mesh is None:
            mesh = bpy.data.meshes.new(name)
        mesh.from_pydata(verts, edges, faces)
        mesh.update()
        mesh.validate(False)  # Set it to True to see debug messages (helps ensure you generate valid geometry).
        if hide_geometry:
            mesh.vertices.foreach_set("hide", [True] * len(mesh.vertices))
            mesh.edges.foreach_set("hide", [True] * len(mesh.edges))
            mesh.polygons.foreach_set("hide", [True] * len(mesh.polygons))
        return mesh
    
    
    class POVRAY_OT_lathe_add(bpy.types.Operator):
        bl_idname = "pov.addlathe"
        bl_label = "Lathe"
        bl_options = {'REGISTER','UNDO'}
        bl_description = "adds lathe"
    
    
        def execute(self, context):
            layers=[False]*20
            layers[0]=True
            bpy.ops.curve.primitive_bezier_curve_add(location=(0, 0, 0),
                rotation=(0, 0, 0), layers=layers)
            ob=context.scene.objects.active
            ob.name = ob.data.name = "PovLathe"
            ob.pov.object_as='LATHE' 
            bpy.ops.object.mode_set(mode='EDIT')
            self.report({'WARNING'}, "This native POV-Ray primitive "
                                     "won't have any vertex to show in edit mode")
            bpy.ops.transform.rotate(value=-pi/2, axis=(0, 0, 1))
            bpy.ops.object.mode_set(mode='OBJECT')
            ob.pov.curveshape = "lathe"
            bpy.ops.object.modifier_add(type='SCREW')
            bpy.context.object.modifiers["Screw"].axis = 'Y'
            bpy.context.object.modifiers["Screw"].show_render = False
            return {'FINISHED'}
    
    
            
    def pov_superellipsoid_define(context, op, ob):
    
            if op:
                mesh = None
    
                u = op.se_u
                v = op.se_v
                n1 = op.se_n1
                n2 = op.se_n2
                edit = op.se_edit
                se_param1 = n2 # op.se_param1
                se_param2 = n1 # op.se_param2
                
            else:
                assert(ob)
                mesh = ob.data
    
                u = ob.pov.se_u
                v = ob.pov.se_v
                n1 = ob.pov.se_n1
                n2 = ob.pov.se_n2
                edit = ob.pov.se_edit
                se_param1 = ob.pov.se_param1
                se_param2 = ob.pov.se_param2
                
            verts = []
            r=1
            
            stepSegment=360/v*pi/180
            stepRing=pi/u
            angSegment=0
            angRing=-pi/2
    
            step=0
            for ring in range(0,u-1):
                angRing += stepRing
                for segment in range(0,v):
                    step += 1
                    angSegment += stepSegment
                    x = r*(abs(cos(angRing))**n1)*(abs(cos(angSegment))**n2)
                    if (cos(angRing) < 0 and cos(angSegment) > 0) or \
                            (cos(angRing) > 0 and cos(angSegment) < 0):
                        x = -x
                    y = r*(abs(cos(angRing))**n1)*(abs(sin(angSegment))**n2)
                    if (cos(angRing) < 0 and sin(angSegment) > 0) or \
                            (cos(angRing) > 0 and sin(angSegment) < 0):
                        y = -y
                    z = r*(abs(sin(angRing))**n1)
                    if sin(angRing) < 0:
                        z = -z
                    x = round(x,4)
                    y = round(y,4)
                    z = round(z,4)
                    verts.append((x,y,z))
            if edit == 'TRIANGLES':
                verts.append((0,0,1))
                verts.append((0,0,-1))
                
            faces = []
            
            for i in range(0,u-2):
                m=i*v
                for p in range(0,v):
                    if p < v-1:
                        face=(m+p,1+m+p,v+1+m+p,v+m+p)
                    if p == v-1:
                        face=(m+p,m,v+m,v+m+p)
                    faces.append(face)
            if edit == 'TRIANGLES':
                indexUp=len(verts)-2
                indexDown=len(verts)-1
                indexStartDown=len(verts)-2-v
                for i in range(0,v):
                    if i < v-1:
                        face=(indexDown,i,i+1)
                        faces.append(face)
                    if i == v-1:
                        face=(indexDown,i,0)
                        faces.append(face)
                for i in range(0,v):
                    if i < v-1:
                        face=(indexUp,i+indexStartDown,i+indexStartDown+1)
                        faces.append(face)
                    if i == v-1:
                        face=(indexUp,i+indexStartDown,indexStartDown)
                        faces.append(face)
            if edit == 'NGONS':
                face=[]
                for i in range(0,v):
                    face.append(i)
                faces.append(face)
                face=[]
                indexUp=len(verts)-1
                for i in range(0,v):
                    face.append(indexUp-i)
                faces.append(face)
            mesh = pov_define_mesh(mesh, verts, [], faces, "SuperEllipsoid")
    
            if not ob:
                ob_base = object_utils.object_data_add(context, mesh, operator=None)
                ob = ob_base.object
                #engine = context.scene.render.engine what for?
                ob = context.object
                ob.name =  ob.data.name = "PovSuperellipsoid"
                ob.pov.object_as = 'SUPERELLIPSOID'
                ob.pov.se_param1 = n2
                ob.pov.se_param2 = n1
                
                ob.pov.se_u = u
                ob.pov.se_v = v
                ob.pov.se_n1 = n1 
                ob.pov.se_n2 = n2
                ob.pov.se_edit = edit        
    
                bpy.ops.object.mode_set(mode="EDIT")
                bpy.ops.mesh.hide(unselected=False)
                bpy.ops.object.mode_set(mode="OBJECT")
                
    class POVRAY_OT_superellipsoid_add(bpy.types.Operator):
        bl_idname = "pov.addsuperellipsoid"
        bl_label = "Add SuperEllipsoid"
        bl_description = "Create a SuperEllipsoid"
        bl_options = {'REGISTER', 'UNDO'}
        COMPAT_ENGINES = {'POVRAY_RENDER'}
    
        # XXX Keep it in sync with __init__'s RenderPovSettingsConePrimitive
        #     If someone knows how to define operators' props from a func, I'd be delighted to learn it!
        se_param1 = FloatProperty(
                name="Parameter 1",
                description="",
                min=0.00, max=10.0, default=0.04)
    
        se_param2 = FloatProperty(
                name="Parameter 2",
                description="",
                min=0.00, max=10.0, default=0.04)
                
        se_u = IntProperty(name = "U-segments",
                        description = "radial segmentation",
                        default = 20, min = 4, max = 265)
        se_v = IntProperty(name = "V-segments",
                        description = "lateral segmentation",
                        default = 20, min = 4, max = 265)
        se_n1 = FloatProperty(name = "Ring manipulator",
                          description = "Manipulates the shape of the Ring",
                          default = 1.0, min = 0.01, max = 100.0)
        se_n2 = FloatProperty(name = "Cross manipulator",
                          description = "Manipulates the shape of the cross-section",
                          default = 1.0, min = 0.01, max = 100.0)
        se_edit = EnumProperty(items=[("NOTHING", "Nothing", ""),
                                    ("NGONS", "N-Gons", ""),
                                    ("TRIANGLES", "Triangles", "")],
                            name="Fill up and down",
                            description="",
                            default='TRIANGLES')
    
        @classmethod
        def poll(cls, context):
            engine = context.scene.render.engine
            return (engine in cls.COMPAT_ENGINES)
            
        def execute(self,context):
            pov_superellipsoid_define(context, self, None)
    
            self.report({'WARNING'}, "This native POV-Ray primitive won't have any vertex to show in edit mode")   
    
            return {'FINISHED'}
    
    class POVRAY_OT_superellipsoid_update(bpy.types.Operator):
        bl_idname = "pov.superellipsoid_update"
        bl_label = "Update"
        bl_description = "Update Superellipsoid"
        bl_options = {'REGISTER', 'UNDO'}
        COMPAT_ENGINES = {'POVRAY_RENDER'}
    
        @classmethod
        def poll(cls, context):
            engine = context.scene.render.engine
            ob = context.object
            return (ob and ob.data and ob.type == 'MESH' and engine in cls.COMPAT_ENGINES)
    
        def execute(self, context):
            bpy.ops.object.mode_set(mode="EDIT")
            bpy.ops.mesh.reveal()
            bpy.ops.mesh.select_all(action='SELECT')
            bpy.ops.mesh.delete(type='VERT')
            bpy.ops.object.mode_set(mode="OBJECT")
    
            pov_superellipsoid_define(context, None, context.object)
    
            return {'FINISHED'}
    
    def createFaces(vertIdx1, vertIdx2, closed=False, flipped=False):
        faces = []
        if not vertIdx1 or not vertIdx2:
            return None
        if len(vertIdx1) < 2 and len(vertIdx2) < 2:
            return None
        fan = False
        if (len(vertIdx1) != len(vertIdx2)):
            if (len(vertIdx1) == 1 and len(vertIdx2) > 1):
                fan = True
            else:
                return None
        total = len(vertIdx2)
        if closed:
            if flipped:
                face = [
                    vertIdx1[0],
                    vertIdx2[0],
                    vertIdx2[total - 1]]
                if not fan:
                    face.append(vertIdx1[total - 1])
                faces.append(face)
    
            else:
                face = [vertIdx2[0], vertIdx1[0]]
                if not fan:
                    face.append(vertIdx1[total - 1])
                face.append(vertIdx2[total - 1])
                faces.append(face)
        for num in range(total - 1):
            if flipped:
                if fan:
                    face = [vertIdx2[num], vertIdx1[0], vertIdx2[num + 1]]
                else:
                    face = [vertIdx2[num], vertIdx1[num],
                        vertIdx1[num + 1], vertIdx2[num + 1]]
                faces.append(face)
            else:
                if fan:
                    face = [vertIdx1[0], vertIdx2[num], vertIdx2[num + 1]]
                else:
                    face = [vertIdx1[num], vertIdx2[num],
                        vertIdx2[num + 1], vertIdx1[num + 1]]
                faces.append(face)
    
        return faces
    
    def power(a,b):
        if a < 0:
            return -((-a)**b)
        return a**b
        
    def supertoroid(R,r,u,v,n1,n2):
        a = 2*pi/u
        b = 2*pi/v
        verts = []
        faces = []
        for i in range(u):
            s = power(sin(i*a),n1)
            c = power(cos(i*a),n1)
            for j in range(v):
                c2 = R+r*power(cos(j*b),n2)
                s2 = r*power(sin(j*b),n2)
                verts.append((c*c2,s*c2,s2))# type as a (mathutils.Vector(c*c2,s*c2,s2))?
            if i > 0:
                f = createFaces(range((i-1)*v,i*v),range(i*v,(i+1)*v),closed = True)
                faces.extend(f)
        f = createFaces(range((u-1)*v,u*v),range(v),closed=True)
        faces.extend(f)
        return verts, faces
    
    def pov_supertorus_define(context, op, ob):    
            if op:
                mesh = None
                st_R = op.st_R
                st_r = op.st_r
                st_u = op.st_u
                st_v = op.st_v
                st_n1 = op.st_n1
                st_n2 = op.st_n2
                st_ie = op.st_ie
                st_edit = op.st_edit
    
            else:
                assert(ob)
                mesh = ob.data
                st_R = ob.pov.st_major_radius
                st_r = ob.pov.st_minor_radius
                st_u = ob.pov.st_u
                st_v = ob.pov.st_v
                st_n1 = ob.pov.st_ring
                st_n2 = ob.pov.st_cross
                st_ie = ob.pov.st_ie
                st_edit = ob.pov.st_edit
                
            if st_ie:
                rad1 = (st_R+st_r)/2
                rad2 = (st_R-st_r)/2
                if rad2 > rad1:
                    [rad1,rad2] = [rad2,rad1]
            else:
                rad1 = st_R
                rad2 = st_r
                if rad2 > rad1:
                    rad1 = rad2
            verts,faces = supertoroid(rad1,
                                      rad2,
                                      st_u,
                                      st_v,
                                      st_n1,
                                      st_n2)
            mesh = pov_define_mesh(mesh, verts, [], faces, "PovSuperTorus", True)
            if not ob:
                ob_base = object_utils.object_data_add(context, mesh, operator=None)
    
                ob = ob_base.object
                ob.pov.object_as = 'SUPERTORUS'
                ob.pov.st_major_radius = st_R
                ob.pov.st_minor_radius = st_r
                ob.pov.st_u = st_u
                ob.pov.st_v = st_v
                ob.pov.st_ring = st_n1
                ob.pov.st_cross = st_n2
                ob.pov.st_ie = st_ie
                ob.pov.st_edit = st_edit
                
    class POVRAY_OT_supertorus_add(bpy.types.Operator):
        bl_idname = "pov.addsupertorus"
        bl_label = "Add Supertorus"
        bl_description = "Create a SuperTorus"
        bl_options = {'REGISTER', 'UNDO'}
        COMPAT_ENGINES = {'POVRAY_RENDER'}    
        
        st_R = FloatProperty(name = "big radius",
                          description = "The radius inside the tube",
                          default = 1.0, min = 0.01, max = 100.0)
        st_r = FloatProperty(name = "small radius",
                          description = "The radius of the tube",
                          default = 0.3, min = 0.01, max = 100.0)
        st_u = IntProperty(name = "U-segments",
                        description = "radial segmentation",
                        default = 16, min = 3, max = 265)
        st_v = IntProperty(name = "V-segments",
                        description = "lateral segmentation",
                        default = 8, min = 3, max = 265)
        st_n1 = FloatProperty(name = "Ring manipulator",
                          description = "Manipulates the shape of the Ring",
                          default = 1.0, min = 0.01, max = 100.0)
        st_n2 = FloatProperty(name = "Cross manipulator",
                          description = "Manipulates the shape of the cross-section",
                          default = 1.0, min = 0.01, max = 100.0)
        st_ie = BoolProperty(name = "Use Int.+Ext. radii",
                          description = "Use internal and external radii",
                          default = False)
        st_edit = BoolProperty(name="",
                            description="",
                            default=False,
                            options={'HIDDEN'})    
    
        @classmethod
        def poll(cls, context):
            engine = context.scene.render.engine
            return (engine in cls.COMPAT_ENGINES)
    
        def execute(self, context):
            pov_supertorus_define(context, self, None)
    
            self.report({'WARNING'}, "This native POV-Ray primitive won't have any vertex to show in edit mode")        
            return {'FINISHED'}                        
    
    class POVRAY_OT_supertorus_update(bpy.types.Operator):
        bl_idname = "pov.supertorus_update"
        bl_label = "Update"
        bl_description = "Update SuperTorus"
        bl_options = {'REGISTER', 'UNDO'}
        COMPAT_ENGINES = {'POVRAY_RENDER'}
    
        @classmethod
        def poll(cls, context):
            engine = context.scene.render.engine
            ob = context.object
            return (ob and ob.data and ob.type == 'MESH' and engine in cls.COMPAT_ENGINES)
    
        def execute(self, context):
            bpy.ops.object.mode_set(mode="EDIT")
            bpy.ops.mesh.reveal()
            bpy.ops.mesh.select_all(action='SELECT')
            bpy.ops.mesh.delete(type='VERT')
            bpy.ops.object.mode_set(mode="OBJECT")
    
            pov_supertorus_define(context, None, context.object)
    
            return {'FINISHED'}
    #########################################################################################################
    class POVRAY_OT_loft_add(bpy.types.Operator):
        bl_idname = "pov.addloft"
        bl_label = "Add Loft Data"
        bl_description = "Create a Curve data for Meshmaker"
        bl_options = {'REGISTER', 'UNDO'}
        COMPAT_ENGINES = {'POVRAY_RENDER'}
        
        loft_n = IntProperty(name = "Segments",
                        description = "Vertical segments",
                        default = 16, min = 3, max = 720)
        loft_rings_bottom = IntProperty(name = "Bottom",
                        description = "Bottom rings",
                        default = 5, min = 2, max = 100)
        loft_rings_side = IntProperty(name = "Side",
                        description = "Side rings",
                        default = 10, min = 2, max = 100)
        loft_thick = FloatProperty(name = "Thickness",
                          description = "Manipulates the shape of the Ring",
                          default = 0.3, min = 0.01, max = 1.0)
        loft_r = FloatProperty(name = "Radius",
                          description = "Radius",
                          default = 1, min = 0.01, max = 10)
        loft_height = FloatProperty(name = "Height",
                          description = "Manipulates the shape of the Ring",
                          default = 2, min = 0.01, max = 10.0)
    
        def execute(self,context):
            
            props = self.properties
            loftData = bpy.data.curves.new('Loft', type='CURVE')
            loftData.dimensions = '3D'
            loftData.resolution_u = 2
            loftData.show_normal_face = False
            n=props.loft_n
            thick = props.loft_thick
            side = props.loft_rings_side
            bottom = props.loft_rings_bottom
            h = props.loft_height
            r = props.loft_r
            distB = r/bottom
            r0 = 0.00001
            z = -h/2
            print("New")
            for i in range(bottom+1):
                coords = []
                angle = 0
                for p in range(n):
                    x = r0*cos(angle)
                    y = r0*sin(angle)
                    coords.append((x,y,z))
                    angle+=pi*2/n
                r0+=distB
                nurbs = loftData.splines.new('NURBS')
                nurbs.points.add(len(coords)-1)
                for i, coord in enumerate(coords):
                    x,y,z = coord
                    nurbs.points[i].co = (x, y, z, 1)
                nurbs.use_cyclic_u = True
            for i in range(side):
                z+=h/side
                coords = []
                angle = 0
                for p in range(n):
                    x = r*cos(angle)
                    y = r*sin(angle)
                    coords.append((x,y,z))
                    angle+=pi*2/n
                nurbs = loftData.splines.new('NURBS')
                nurbs.points.add(len(coords)-1)
                for i, coord in enumerate(coords):
                    x,y,z = coord
                    nurbs.points[i].co = (x, y, z, 1)
                nurbs.use_cyclic_u = True
            r-=thick
            for i in range(side):
                coords = []
                angle = 0
                for p in range(n):
                    x = r*cos(angle)
                    y = r*sin(angle)
                    coords.append((x,y,z))
                    angle+=pi*2/n
                nurbs = loftData.splines.new('NURBS')
                nurbs.points.add(len(coords)-1)
                for i, coord in enumerate(coords):
                    x,y,z = coord
                    nurbs.points[i].co = (x, y, z, 1)
                nurbs.use_cyclic_u = True
                z-=h/side
            z = (-h/2) + thick
            distB = (r-0.00001)/bottom
            for i in range(bottom+1):
                coords = []
                angle = 0
                for p in range(n):
                    x = r*cos(angle)
                    y = r*sin(angle)
                    coords.append((x,y,z))
                    angle+=pi*2/n
                r-=distB
                nurbs = loftData.splines.new('NURBS')
                nurbs.points.add(len(coords)-1)
                for i, coord in enumerate(coords):
                    x,y,z = coord
                    nurbs.points[i].co = (x, y, z, 1)
                nurbs.use_cyclic_u = True
            ob = bpy.data.objects.new('Loft_shape', loftData)
            scn = bpy.context.scene
            scn.objects.link(ob)
            scn.objects.active = ob
            ob.select = True
            ob.pov.curveshape = "loft"
            return {'FINISHED'}
    
    class POVRAY_OT_plane_add(bpy.types.Operator):
        bl_idname = "pov.addplane"
        bl_label = "Plane"
        bl_description = "Add Plane"
        bl_options = {'REGISTER', 'UNDO'}
    
        def execute(self,context):
            layers = 20*[False]
            layers[0] = True
            bpy.ops.mesh.primitive_plane_add(radius = 100000,layers=layers)
            ob = context.object
            ob.name = ob.data.name = 'PovInfinitePlane'
            bpy.ops.object.mode_set(mode="EDIT")
            self.report({'WARNING'}, "This native POV-Ray primitive "
                                     "won't have any vertex to show in edit mode")
            bpy.ops.mesh.hide(unselected=False)
            bpy.ops.object.mode_set(mode="OBJECT")
            bpy.ops.object.shade_smooth()
            ob.pov.object_as = "PLANE"
            return {'FINISHED'}
            
    class POVRAY_OT_box_add(bpy.types.Operator):
        bl_idname = "pov.addbox"
        bl_label = "Box"
        bl_description = "Add Box"
        bl_options = {'REGISTER', 'UNDO'}
    
        def execute(self,context):
            layers = 20*[False]
            layers[0] = True
            bpy.ops.mesh.primitive_cube_add(layers=layers)
            ob = context.object
            ob.name = ob.data.name = 'PovBox'
            bpy.ops.object.mode_set(mode="EDIT")
            self.report({'WARNING'}, "This native POV-Ray primitive "
                                     "won't have any vertex to show in edit mode")
            bpy.ops.mesh.hide(unselected=False)
            bpy.ops.object.mode_set(mode="OBJECT")
            ob.pov.object_as = "BOX"
            return {'FINISHED'}
    
    
    
    def pov_cylinder_define(context, op, ob, radius, loc, loc_cap):
        if op:
            R = op.R
            loc = bpy.context.scene.cursor_location
            loc_cap[0] = loc[0]
            loc_cap[1] = loc[1]
            loc_cap[2] = (loc[2]+2)
        vec = Vector(loc_cap) - Vector(loc)
        depth = vec.length
        rot = Vector((0, 0, 1)).rotation_difference(vec)  # Rotation from Z axis.
        trans = rot * Vector((0, 0, depth / 2)) # Such that origin is at center of the base of the cylinder.
        roteuler = rot.to_euler()
        if not ob:
            bpy.ops.object.add(type='MESH', location=loc)
            ob = context.object
            ob.name = ob.data.name = "PovCylinder"
            ob.pov.cylinder_radius = radius
            ob.pov.cylinder_location_cap = vec
            ob.pov.object_as = "CYLINDER"
        else:
            ob.location = loc
    
        bpy.ops.object.mode_set(mode="EDIT")
        bpy.ops.mesh.reveal()
        bpy.ops.mesh.select_all(action='SELECT')
        bpy.ops.mesh.delete(type='VERT')
        bpy.ops.mesh.primitive_cylinder_add(radius=radius, depth=depth, location=loc, rotation=roteuler, end_fill_type='NGON') #'NOTHING'
        bpy.ops.transform.translate(value=trans)
    
        bpy.ops.mesh.hide(unselected=False)
        bpy.ops.object.mode_set(mode="OBJECT")
        bpy.ops.object.shade_smooth()
    
    
    
    class POVRAY_OT_cylinder_add(bpy.types.Operator):
        bl_idname = "pov.addcylinder"
        bl_label = "Cylinder"
        bl_description = "Add Cylinder"
        bl_options = {'REGISTER', 'UNDO'}
    
    
        # XXX Keep it in sync with __init__'s cylinder Primitive
        R = FloatProperty(name="Cylinder radius", min=0.00, max=10.0, default=1.0) 
    
        imported_cyl_loc = FloatVectorProperty(
            name="Imported Pov base location",
            precision=6, 
            default=(0.0, 0.0, 0.0))    
    
        imported_cyl_loc_cap = FloatVectorProperty(
            name="Imported Pov cap location",
            precision=6, 
            default=(0.0, 0.0, 2.0))
    
    
            props = self.properties
            R = props.R
            ob = context.object    
    
            if ob:
                if ob.pov.imported_cyl_loc:
                    LOC = ob.pov.imported_cyl_loc
                if ob.pov.imported_cyl_loc_cap:
                    LOC_CAP = ob.pov.imported_cyl_loc_cap
            else:
                if not props.imported_cyl_loc:
                    LOC_CAP = LOC = bpy.context.scene.cursor_location
                    LOC_CAP[2] += 2.0
                else:
                    LOC = props.imported_cyl_loc
                    LOC_CAP = props.imported_cyl_loc_cap
                self.report({'WARNING'}, "This native POV-Ray primitive "
                                         "won't have any vertex to show in edit mode")            
    
            pov_cylinder_define(context, self, None, self.R, LOC, LOC_CAP)
    
            return {'FINISHED'}
    
    
    class POVRAY_OT_cylinder_update(bpy.types.Operator):
        bl_idname = "pov.cylinder_update"
        bl_label = "Update"
        bl_description = "Update Cylinder"
        bl_options = {'REGISTER', 'UNDO'}
        COMPAT_ENGINES = {'POVRAY_RENDER'}
    
        @classmethod
        def poll(cls, context):
            engine = context.scene.render.engine
    
            return (ob and ob.data and ob.type == 'MESH' and ob.pov.object_as == "CYLINDER" and engine in cls.COMPAT_ENGINES)
    
        def execute(self, context):
            ob = context.object
            radius = ob.pov.cylinder_radius
            loc = ob.location
            loc_cap = loc + ob.pov.cylinder_location_cap
    
            pov_cylinder_define(context, None, ob, radius, loc, loc_cap)
    
    ################################SPHERE##########################################
    def pov_sphere_define(context, op, ob, loc):
            if op:
                R = op.R
    
                loc = bpy.context.scene.cursor_location
    
            else:
                assert(ob)
                R = ob.pov.sphere_radius
    
                #keep object rotation and location for the add object operator
                obrot = ob.rotation_euler
                #obloc = ob.location
                obscale = ob.scale
                
                bpy.ops.object.mode_set(mode="EDIT")
                bpy.ops.mesh.reveal()
                bpy.ops.mesh.select_all(action='SELECT')
                bpy.ops.mesh.delete(type='VERT')
                bpy.ops.mesh.primitive_ico_sphere_add(subdivisions=4, size=ob.pov.sphere_radius, location=loc, rotation=obrot)
                #bpy.ops.transform.rotate(axis=obrot,constraint_orientation='GLOBAL')
                bpy.ops.transform.resize(value=obscale)
                #bpy.ops.transform.rotate(axis=obrot, proportional_size=1)
                
                
                bpy.ops.mesh.hide(unselected=False)
                bpy.ops.object.mode_set(mode="OBJECT")
    
                #bpy.ops.transform.rotate(axis=obrot,constraint_orientation='GLOBAL')
    
            if not ob:
                bpy.ops.mesh.primitive_ico_sphere_add(subdivisions=4, size=R, location=loc)
                ob = context.object
                ob.name =  ob.data.name = "PovSphere"
                ob.pov.object_as = "SPHERE"
                ob.pov.sphere_radius = R
                bpy.ops.object.mode_set(mode="EDIT")
                bpy.ops.mesh.hide(unselected=False)
                bpy.ops.object.mode_set(mode="OBJECT")
    
    class POVRAY_OT_sphere_add(bpy.types.Operator):
        bl_idname = "pov.addsphere"
        bl_label = "Sphere"
        bl_description = "Add Sphere Shape"
        bl_options = {'REGISTER', 'UNDO'}
    
        # XXX Keep it in sync with __init__'s torus Primitive
        R = FloatProperty(name="Sphere radius",min=0.00, max=10.0, default=0.5) 
        
        imported_loc = FloatVectorProperty(
            name="Imported Pov location",
            precision=6, 
            default=(0.0, 0.0, 0.0))
        
        def execute(self,context):
            props = self.properties
            R = props.R
            ob = context.object
    
                if not props.imported_loc:
                    LOC = bpy.context.scene.cursor_location
                    
                else:
                    LOC = props.imported_loc                
                    self.report({'WARNING'}, "This native POV-Ray primitive "
                                             "won't have any vertex to show in edit mode")            
    
            return {'FINISHED'}
            
        # def execute(self,context):
            # layers = 20*[False]
            # layers[0] = True
    
            # bpy.ops.mesh.primitive_ico_sphere_add(subdivisions=4, radius=ob.pov.sphere_radius, layers=layers)
            # ob = context.object
            # bpy.ops.object.mode_set(mode="EDIT")
            # self.report({'WARNING'}, "This native POV-Ray primitive "
                                     # "won't have any vertex to show in edit mode")
            # bpy.ops.mesh.hide(unselected=False)
            # bpy.ops.object.mode_set(mode="OBJECT")
            # bpy.ops.object.shade_smooth()
            # ob.pov.object_as = "SPHERE"
            # ob.name = ob.data.name = 'PovSphere'
            # return {'FINISHED'}
    class POVRAY_OT_sphere_update(bpy.types.Operator):
        bl_idname = "pov.sphere_update"
        bl_label = "Update"
        bl_description = "Update Sphere"
        bl_options = {'REGISTER', 'UNDO'}
        COMPAT_ENGINES = {'POVRAY_RENDER'}
    
        @classmethod
        def poll(cls, context):
            engine = context.scene.render.engine
            ob = context.object
            return (ob and ob.data and ob.type == 'MESH' and engine in cls.COMPAT_ENGINES)
    
        def execute(self, context):
    
            pov_sphere_define(context, None, context.object,context.object.location)
    
            return {'FINISHED'}        
    
            
    ####################################CONE#######################################
    def pov_cone_define(context, op, ob):
        verts = []
        faces = []
        if op:
            mesh = None
            base = op.base
            cap = op.cap
            seg = op.seg
            height = op.height
        else:
            assert(ob)
            mesh = ob.data
            base = ob.pov.cone_base_radius
            cap = ob.pov.cone_cap_radius
            seg = ob.pov.cone_segments
            height = ob.pov.cone_height 
    
        zc = height / 2
        zb = -zc
        angle = 2 * pi / seg
        t = 0
        for i in range(seg):
            xb = base * cos(t)
            yb = base * sin(t)
            xc = cap * cos(t)
            yc = cap * sin(t)
            verts.append((xb, yb, zb))
            verts.append((xc, yc, zc))
            t += angle
        for i in range(seg):
            f = i * 2
            if i == seg - 1:
                faces.append([0, 1, f + 1, f])
            else:
                faces.append([f + 2, f + 3, f + 1, f])
        if base != 0:
            base_face = []
            for i in range(seg - 1, -1, -1):
                p = i * 2
                base_face.append(p)
            faces.append(base_face)
        if cap != 0:
            cap_face = []
            for i in range(seg):
                p = i * 2 + 1
                cap_face.append(p)
            faces.append(cap_face)
    
        mesh = pov_define_mesh(mesh, verts, [], faces, "PovCone", True)
        if not ob:
            ob_base = object_utils.object_data_add(context, mesh, operator=None)
            ob = ob_base.object
            ob.pov.object_as = "CONE"
            ob.pov.cone_base_radius = base
            ob.pov.cone_cap_radius = cap
            ob.pov.cone_height = height
            ob.pov.cone_base_z = zb
            ob.pov.cone_cap_z = zc
    
    
    class POVRAY_OT_cone_add(bpy.types.Operator):
        bl_idname = "pov.cone_add"
        bl_label = "Cone"
        bl_description = "Add Cone"
        bl_options = {'REGISTER', 'UNDO'}
        COMPAT_ENGINES = {'POVRAY_RENDER'}
    
        # XXX Keep it in sync with __init__'s RenderPovSettingsConePrimitive
        #     If someone knows how to define operators' props from a func, I'd be delighted to learn it!
        base = FloatProperty(
            name = "Base radius", description = "The first radius of the cone",
            default = 1.0, min = 0.01, max = 100.0)
        cap = FloatProperty(
            name = "Cap radius", description = "The second radius of the cone",
            default = 0.3, min = 0.0, max = 100.0)
        seg = IntProperty(
            name = "Segments", description = "Radial segmentation of the proxy mesh",
            default = 16, min = 3, max = 265)
        height = FloatProperty(
            name = "Height", description = "Height of the cone",
            default = 2.0, min = 0.01, max = 100.0)
    
        @classmethod
        def poll(cls, context):
            engine = context.scene.render.engine
            return (engine in cls.COMPAT_ENGINES)
    
        def execute(self, context):
            pov_cone_define(context, self, None)
    
            self.report({'WARNING'}, "This native POV-Ray primitive won't have any vertex to show in edit mode")        
            return {'FINISHED'}
    
    
    class POVRAY_OT_cone_update(bpy.types.Operator):
        bl_idname = "pov.cone_update"
        bl_label = "Update"
        bl_description = "Update Cone"
        bl_options = {'REGISTER', 'UNDO'}
        COMPAT_ENGINES = {'POVRAY_RENDER'}
    
        @classmethod
        def poll(cls, context):
            engine = context.scene.render.engine
            ob = context.object
            return (ob and ob.data and ob.type == 'MESH' and engine in cls.COMPAT_ENGINES)
    
        def execute(self, context):
            bpy.ops.object.mode_set(mode="EDIT")
            bpy.ops.mesh.reveal()
            bpy.ops.mesh.select_all(action='SELECT')
            bpy.ops.mesh.delete(type='VERT')
            bpy.ops.object.mode_set(mode="OBJECT")
    
            pov_cone_define(context, None, context.object)
    
            return {'FINISHED'}
    #########################################################################################################
    
    class POVRAY_OT_isosurface_box_add(bpy.types.Operator):
        bl_idname = "pov.addisosurfacebox"
        bl_label = "Isosurface Box"
        bl_description = "Add Isosurface contained by Box"
        bl_options = {'REGISTER', 'UNDO'}
    
    
        def execute(self,context):
            layers = 20*[False]
            layers[0] = True
            bpy.ops.mesh.primitive_cube_add(layers = layers)
            ob = context.object
            bpy.ops.object.mode_set(mode="EDIT")
            self.report({'WARNING'}, "This native POV-Ray primitive "
                                     "won't have any vertex to show in edit mode")
            bpy.ops.mesh.hide(unselected=False)
            bpy.ops.object.mode_set(mode="OBJECT")
            ob.pov.object_as = "ISOSURFACE"
            ob.pov.contained_by = 'box'
            ob.name = 'Isosurface'
            return {'FINISHED'}
    
    class POVRAY_OT_isosurface_sphere_add(bpy.types.Operator):
        bl_idname = "pov.addisosurfacesphere"
        bl_label = "Isosurface Sphere"
        bl_description = "Add Isosurface contained by Sphere"
        bl_options = {'REGISTER', 'UNDO'}
    
    
        def execute(self,context):
            layers = 20*[False]
            layers[0] = True
            bpy.ops.mesh.primitive_ico_sphere_add(subdivisions=4,layers=layers)
            ob = context.object
            bpy.ops.object.mode_set(mode="EDIT")
            self.report({'WARNING'}, "This native POV-Ray primitive "
                                     "won't have any vertex to show in edit mode")
            bpy.ops.mesh.hide(unselected=False)
            bpy.ops.object.mode_set(mode="OBJECT")
            bpy.ops.object.shade_smooth()
            ob.pov.object_as = "ISOSURFACE"
            ob.pov.contained_by = 'sphere'
            ob.name = 'Isosurface'
            return {'FINISHED'}
    
    class POVRAY_OT_sphere_sweep_add(bpy.types.Operator):
        bl_idname = "pov.addspheresweep"
        bl_label = "Sphere Sweep"
        bl_description = "Create Sphere Sweep along curve"
        bl_options = {'REGISTER', 'UNDO'}
    
        def execute(self,context):
            layers = 20*[False]
            layers[0] = True
            bpy.ops.curve.primitive_nurbs_curve_add(layers = layers)
            ob = context.object
            ob.name = ob.data.name = "PovSphereSweep"
            ob.pov.curveshape = "sphere_sweep"
            ob.data.bevel_depth = 0.02