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  • # SPDX-License-Identifier: GPL-2.0-or-later
    
    """Translate to POV the control point compound geometries.
    
    Such as polygon meshes or curve based shapes.
    """
    
    # --------
    # -- Faster mesh export ...one day
    # import numpy as np
    # --------
    import bpy
    from . import texturing  # for how textures influence shaders
    from . import model_poly_topology
    # from .texturing import local_material_names
    from .scenography import export_smoke
    
    
    def matrix_as_pov_string(matrix):
        """Translate some transform matrix from Blender UI
        to POV syntax and return that string"""
        return (
            "matrix <"
            "%.6f, %.6f, %.6f, "
            "%.6f, %.6f, %.6f, "
            "%.6f, %.6f, %.6f, "
            "%.6f, %.6f, %.6f"
            ">\n"
            % (
                matrix[0][0],
                matrix[1][0],
                matrix[2][0],
                matrix[0][1],
                matrix[1][1],
                matrix[2][1],
                matrix[0][2],
                matrix[1][2],
                matrix[2][2],
                matrix[0][3],
                matrix[1][3],
                matrix[2][3],
            )
        )
    
    #    objectNames = {}
    DEF_OBJ_NAME = "Default"
    
    
    def objects_loop(
        file,
        scene,
        sel,
        csg,
        material_names_dictionary,
        unpacked_images,
        tab_level,
        tab_write,
        info_callback,
    ):
        # global preview_dir
        # global smoke_path
        # global global_matrix
        # global comments
    
        # global tab
        """write all meshes as POV mesh2{} syntax to exported file"""
        # # some numpy functions to speed up mesh export NOT IN USE YET
        # # Current 2.93 beta numpy linking has troubles so definitions commented off for now
    
        # # TODO: also write a numpy function to read matrices at object level?
        # # feed below with mesh object.data, but only after doing data.calc_loop_triangles()
        # def read_verts_co(self, mesh):
        # #'float64' would be a slower 64-bit floating-point number numpy datatype
        # # using 'float32' vert coordinates for now until any issue is reported
        # mverts_co = np.zeros((len(mesh.vertices) * 3), dtype=np.float32)
        # mesh.vertices.foreach_get("co", mverts_co)
        # return np.reshape(mverts_co, (len(mesh.vertices), 3))
    
        # def read_verts_idx(self, mesh):
        # mverts_idx = np.zeros((len(mesh.vertices)), dtype=np.int64)
        # mesh.vertices.foreach_get("index", mverts_idx)
        # return np.reshape(mverts_idx, (len(mesh.vertices), 1))
    
        # def read_verts_norms(self, mesh):
        # #'float64' would be a slower 64-bit floating-point number numpy datatype
        # # using less accurate 'float16' normals for now until any issue is reported
        # mverts_no = np.zeros((len(mesh.vertices) * 3), dtype=np.float16)
        # mesh.vertices.foreach_get("normal", mverts_no)
        # return np.reshape(mverts_no, (len(mesh.vertices), 3))
    
        # def read_faces_idx(self, mesh):
        # mfaces_idx = np.zeros((len(mesh.loop_triangles)), dtype=np.int64)
        # mesh.loop_triangles.foreach_get("index", mfaces_idx)
        # return np.reshape(mfaces_idx, (len(mesh.loop_triangles), 1))
    
        # def read_faces_verts_indices(self, mesh):
        # mfaces_verts_idx = np.zeros((len(mesh.loop_triangles) * 3), dtype=np.int64)
        # mesh.loop_triangles.foreach_get("vertices", mfaces_verts_idx)
        # return np.reshape(mfaces_verts_idx, (len(mesh.loop_triangles), 3))
    
        # # Why is below different from vertex indices?
        # def read_faces_verts_loops(self, mesh):
        # mfaces_verts_loops = np.zeros((len(mesh.loop_triangles) * 3), dtype=np.int64)
        # mesh.loop_triangles.foreach_get("loops", mfaces_verts_loops)
        # return np.reshape(mfaces_verts_loops, (len(mesh.loop_triangles), 3))
    
        # def read_faces_norms(self, mesh):
        # #'float64' would be a slower 64-bit floating-point number numpy datatype
        # # using less accurate 'float16' normals for now until any issue is reported
        # mfaces_no = np.zeros((len(mesh.loop_triangles) * 3), dtype=np.float16)
        # mesh.loop_triangles.foreach_get("normal", mfaces_no)
        # return np.reshape(mfaces_no, (len(mesh.loop_triangles), 3))
    
        # def read_faces_smooth(self, mesh):
        # mfaces_smth = np.zeros((len(mesh.loop_triangles) * 1), dtype=np.bool)
        # mesh.loop_triangles.foreach_get("use_smooth", mfaces_smth)
        # return np.reshape(mfaces_smth, (len(mesh.loop_triangles), 1))
    
        # def read_faces_material_indices(self, mesh):
        # mfaces_mats_idx = np.zeros((len(mesh.loop_triangles)), dtype=np.int16)
        # mesh.loop_triangles.foreach_get("material_index", mfaces_mats_idx)
        # return np.reshape(mfaces_mats_idx, (len(mesh.loop_triangles), 1))
    
        #        obmatslist = []
        #        def hasUniqueMaterial():
        #            # Grab materials attached to object instances ...
        #            if hasattr(obj, 'material_slots'):
        #                for ms in obj.material_slots:
        #                    if ms.material is not None and ms.link == 'OBJECT':
        #                        if ms.material in obmatslist:
        #                            return False
        #                        else:
        #                            obmatslist.append(ms.material)
        #                            return True
        #        def hasObjectMaterial(obj):
        #            # Grab materials attached to object instances ...
        #            if hasattr(obj, 'material_slots'):
        #                for ms in obj.material_slots:
        #                    if ms.material is not None and ms.link == 'OBJECT':
        #                        # If there is at least one material slot linked to the object
        #                        # and not the data (mesh), always create a new, "private" data instance.
        #                        return True
        #            return False
        # For objects using local material(s) only!
        # This is a mapping between a tuple (dataname, material_names_dictionary, ...),
        # and the POV dataname.
        # As only objects using:
        #     * The same data.
        #     * EXACTLY the same materials, in EXACTLY the same sockets.
        # ... can share a same instance in POV export.
        from .render import (
            string_strip_hyphen,
            global_matrix,
            tab,
            comments,
        )
        from .render_core import (
            preview_dir,
            smoke_path,
        )
        from .model_primitives import write_object_modifiers
        from .shading import write_object_material_interior
        from .scenography import image_format, img_map, img_map_transforms
    
        linebreaksinlists = scene.pov.list_lf_enable and not scene.pov.tempfiles_enable
        obmats2data = {}
    
    
        def check_object_materials(obj, obj_name, dataname):
            """Compare other objects exported material slots to avoid rewriting duplicates"""
            if hasattr(obj, "material_slots"):
                has_local_mats = False
                key = [dataname]
                for ms in obj.material_slots:
                    if ms.material is not None:
                        key.append(ms.material.name)
                        if ms.link == "OBJECT" and not has_local_mats:
                            has_local_mats = True
                    else:
                        # Even if the slot is empty, it is important to grab it...
                        key.append("")
                if has_local_mats:
                    # If this object uses local material(s), lets find if another object
                    # using the same data and exactly the same list of materials
                    # (in the same slots) has already been processed...
                    # Note that here also, we use object name as new, unique dataname for Pov.
                    key = tuple(key)  # Lists are not hashable...
                    if key not in obmats2data:
                        obmats2data[key] = obj_name
                    return obmats2data[key]
            return None
    
        data_ref = {}
    
        def store(scene, ob, name, dataname, matrix):
            # The Object needs to be written at least once but if its data is
            # already in data_ref this has already been done.
            # This func returns the "povray" name of the data, or None
            # if no writing is needed.
            if ob.is_modified(scene, "RENDER"):
                # Data modified.
                # Create unique entry in data_ref by using object name
                # (always unique in Blender) as data name.
                data_ref[name] = [(name, matrix_as_pov_string(matrix))]
                return name
            # Here, we replace dataname by the value returned by check_object_materials, only if
            # it is not evaluated to False (i.e. only if the object uses some local material(s)).
            dataname = check_object_materials(ob, name, dataname) or dataname
            if dataname in data_ref:
                # Data already known, just add the object instance.
                data_ref[dataname].append((name, matrix_as_pov_string(matrix)))
                # No need to write data
                return None
            # Else (no return yet): Data not yet processed, create a new entry in data_ref.
            data_ref[dataname] = [(name, matrix_as_pov_string(matrix))]
            return dataname
    
        ob_num = 0
        depsgraph = bpy.context.evaluated_depsgraph_get()
        for ob in sel:
            # Using depsgraph
            ob = bpy.data.objects[ob.name].evaluated_get(depsgraph)
    
            # subtract original from the count of their instances as were not counted before 2.8
            if (ob.is_instancer and ob.original != ob):
                continue
    
            ob_num += 1
    
            # XXX I moved all those checks here, as there is no need to compute names
            #     for object we won't export here!
            if ob.type in {
                "LIGHT",
                "CAMERA",  # 'EMPTY', #empties can bear dupligroups
                "META",
                "ARMATURE",
                "LATTICE",
            }:
                continue
            fluid_found = False
            for mod in ob.modifiers:
                if mod and hasattr(mod, "fluid_type"):
                    fluid_found = True
                    if mod.fluid_type == "DOMAIN":
                        if mod.domain_settings.domain_type == "GAS":
                            export_smoke(file, ob.name, smoke_path, comments, global_matrix)
                        break  # don't render domain mesh, skip to next object.
                    if mod.fluid_type == "FLOW":  # The domain contains all the smoke. so that's it.
                        if mod.flow_settings.flow_type == "SMOKE":  # Check how liquids behave
                            break  # don't render smoke flow emitter mesh either, skip to next object.
            if fluid_found:
                return
            # No fluid found
            if hasattr(ob, "particle_systems"):
                # Importing function Export Hair
                # here rather than at the top recommended for addons startup footprint
                from .particles import export_hair
    
                for p_sys in ob.particle_systems:
                    for particle_mod in [
                        m
                        for m in ob.modifiers
                        if (m is not None) and (m.type == "PARTICLE_SYSTEM")
                    ]:
                        if (
                            (p_sys.settings.render_type == "PATH")
                            and particle_mod.show_render
                            and (p_sys.name == particle_mod.particle_system.name)
                        ):
                            export_hair(file, ob, particle_mod, p_sys, global_matrix)
                if not ob.show_instancer_for_render:
                    continue  # don't render emitter mesh, skip to next object.
    
            # ------------------------------------------------
            # Generating a name for object just like materials to be able to use it
            # (baking for now or anything else).
            # XXX I don't understand that if we are here, sel if a non-empty iterable,
            #     so this condition is always True, IMO -- mont29
            # EMPTY type objects treated  a little further below -- MR
    
            # modified elif to if below as non EMPTY objects can also be instancers
            if ob.is_instancer:
                if ob.instance_type == "COLLECTION":
                    name_orig = "OB" + ob.name
                    dataname_orig = "DATA" + ob.instance_collection.name
                else:
                    # hoping only dupligroups have several source datablocks
                    # ob_dupli_list_create(scene) #deprecated in 2.8
                    for eachduplicate in depsgraph.object_instances:
                        # Real dupli instance filtered because
                        # original included in list since 2.8
                        if eachduplicate.is_instance:
                            dataname_orig = "DATA" + eachduplicate.object.name
                    # obj.dupli_list_clear() #just don't store any reference to instance since 2.8
            elif ob.data:  # not an EMPTY type object
                name_orig = "OB" + ob.name
                dataname_orig = "DATA" + ob.data.name
            elif ob.type == "EMPTY":
                name_orig = "OB" + ob.name
                dataname_orig = "DATA" + ob.name
            else:
                name_orig = DEF_OBJ_NAME
                dataname_orig = DEF_OBJ_NAME
            name = string_strip_hyphen(bpy.path.clean_name(name_orig))
            dataname = string_strip_hyphen(bpy.path.clean_name(dataname_orig))
            #            for slot in obj.material_slots:
            #                if slot.material is not None and slot.link == 'OBJECT':
            #                    obmaterial = slot.material
    
            # ------------------------------------------------
    
            if info_callback:
                info_callback("Object %2.d of %2.d (%s)" % (ob_num, len(sel), ob.name))
    
            me = ob.data
    
            matrix = global_matrix @ ob.matrix_world
            povdataname = store(scene, ob, name, dataname, matrix)
            if povdataname is None:
                print("This is an instance of " + name)
                continue
    
            print("Writing Down First Occurrence of " + name)
    
            # ------------ Mesh Primitives ------------ #
            # special export_curves() function takes care of writing
            # lathe, sphere_sweep, birail, and loft except with modifiers
            # converted to mesh
            if not ob.is_modified(scene, "RENDER"):
                if ob.type == "CURVE" and (
                    ob.pov.curveshape in {"lathe", "sphere_sweep", "loft"}
                ):
                    continue  # Don't render proxy mesh, skip to next object
            # pov_mat_name = "Default_texture" # Not used...remove?
    
            # Implicit else-if (as not skipped by previous "continue")
            # which itself has no "continue" (to combine custom pov code)?, so Keep this last.
            # For originals, but not their instances, attempt to export mesh:
            if not ob.is_instancer:
                # except duplis which should be instances groups for now but all duplis later
                if ob.type == "EMPTY":
                    # XXX Should we only write this once and instantiate the same for every
                    # empty in the final matrix writing, or even no matrix and just a comment
                    # with empty object transforms ?
                    tab_write(file, "\n//dummy sphere to represent Empty location\n")
                    tab_write(
                        file,
                        "#declare %s =sphere {<0, 0, 0>,0 pigment{rgbt 1} no_image no_reflection no_radiosity photons{pass_through collect off} hollow}\n"
                        % povdataname,
                    )
                    continue  # Don't render empty object but this is later addition, watch it.
    
                if ob.pov.object_as:
                    pass
                else:
                    model_poly_topology.export_mesh(file, ob, povdataname,
    
                                                                      material_names_dictionary,
                                                                      unpacked_images,
    
                                                                      tab_level, tab_write, linebreaksinlists)
    
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            # ------------ Povray Primitives ------------ #
            #  Also implicit elif (continue) clauses and sorted after mesh
            #  as less often used.
            if ob.pov.object_as == "PLANE":
                tab_write(file, "#declare %s = plane{ <0,0,1>,0\n" % povdataname)
                if ob.active_material:
                    # pov_mat_name = string_strip_hyphen(bpy.path.clean_name(obj.active_material.name))
                    try:
                        material = ob.active_material
                        write_object_material_interior(file, material, ob, tab_write)
                    except IndexError:
                        print(me)
                # tab_write(file, "texture {%s}\n"%pov_mat_name)
                write_object_modifiers(ob, file)
                # tab_write(file, "rotate x*90\n")
                tab_write(file, "}\n")
                continue  # Don't render proxy mesh, skip to next object
    
            if ob.pov.object_as == "SPHERE":
    
                tab_write(
                    file,
                    "#declare %s = sphere { 0,%6f\n" % (povdataname, ob.pov.sphere_radius),
                )
                if ob.active_material:
                    # pov_mat_name = string_strip_hyphen(bpy.path.clean_name(obj.active_material.name))
                    try:
                        material = ob.active_material
                        write_object_material_interior(file, material, ob, tab_write)
                    except IndexError:
                        print(me)
                # tab_write(file, "texture {%s}\n"%pov_mat_name)
                write_object_modifiers(ob, file)
                # tab_write(file, "rotate x*90\n")
                tab_write(file, "}\n")
                continue  # Don't render proxy mesh, skip to next object
    
            if ob.pov.object_as == "BOX":
                tab_write(file, "#declare %s = box { -1,1\n" % povdataname)
                if ob.active_material:
                    # pov_mat_name = string_strip_hyphen(bpy.path.clean_name(obj.active_material.name))
                    try:
                        material = ob.active_material
                        write_object_material_interior(file, material, ob, tab_write)
                    except IndexError:
                        print(me)
                # tab_write(file, "texture {%s}\n"%pov_mat_name)
                write_object_modifiers(ob, file)
                # tab_write(file, "rotate x*90\n")
                tab_write(file, "}\n")
                continue  # Don't render proxy mesh, skip to next object
    
            if ob.pov.object_as == "CONE":
                br = ob.pov.cone_base_radius
                cr = ob.pov.cone_cap_radius
                bz = ob.pov.cone_base_z
                cz = ob.pov.cone_cap_z
                tab_write(
                    file,
                    "#declare %s = cone { <0,0,%.4f>,%.4f,<0,0,%.4f>,%.4f\n"
                    % (povdataname, bz, br, cz, cr),
                )
                if ob.active_material:
                    # pov_mat_name = string_strip_hyphen(bpy.path.clean_name(obj.active_material.name))
                    try:
                        material = ob.active_material
                        write_object_material_interior(file, material, ob, tab_write)
                    except IndexError:
                        print(me)
                # tab_write(file, "texture {%s}\n"%pov_mat_name)
                write_object_modifiers(ob, file)
                # tab_write(file, "rotate x*90\n")
                tab_write(file, "}\n")
                continue  # Don't render proxy mesh, skip to next object
    
            if ob.pov.object_as == "CYLINDER":
                r = ob.pov.cylinder_radius
                x2 = ob.pov.cylinder_location_cap[0]
                y2 = ob.pov.cylinder_location_cap[1]
                z2 = ob.pov.cylinder_location_cap[2]
                tab_write(
                    file,
                    "#declare %s = cylinder { <0,0,0>,<%6f,%6f,%6f>,%6f\n"
                    % (povdataname, x2, y2, z2, r),
                )
                if ob.active_material:
                    # pov_mat_name = string_strip_hyphen(bpy.path.clean_name(obj.active_material.name))
                    try:
                        material = ob.active_material
                        write_object_material_interior(file, material, ob, tab_write)
                    except IndexError:
                        print(me)
                # tab_write(file, "texture {%s}\n"%pov_mat_name)
                # cylinders written at origin, translated below
                write_object_modifiers(ob, file)
                # tab_write(file, "rotate x*90\n")
                tab_write(file, "}\n")
                continue  # Don't render proxy mesh, skip to next object
    
            if ob.pov.object_as == "HEIGHT_FIELD":
                data = ""
                filename = ob.pov.hf_filename
                data += '"%s"' % filename
                gamma = " gamma %.4f" % ob.pov.hf_gamma
                data += gamma
                if ob.pov.hf_premultiplied:
                    data += " premultiplied on"
                if ob.pov.hf_smooth:
                    data += " smooth"
                if ob.pov.hf_water > 0:
                    data += " water_level %.4f" % ob.pov.hf_water
                # hierarchy = obj.pov.hf_hierarchy
                tab_write(file, "#declare %s = height_field { %s\n" % (povdataname, data))
                if ob.active_material:
                    # pov_mat_name = string_strip_hyphen(bpy.path.clean_name(obj.active_material.name))
                    try:
                        material = ob.active_material
                        write_object_material_interior(file, material, ob, tab_write)
                    except IndexError:
                        print(me)
                # tab_write(file, "texture {%s}\n"%pov_mat_name)
                write_object_modifiers(ob, file)
                tab_write(file, "rotate x*90\n")
                tab_write(file, "translate <-0.5,0.5,0>\n")
                tab_write(file, "scale <0,-1,0>\n")
                tab_write(file, "}\n")
                continue  # Don't render proxy mesh, skip to next object
    
            if ob.pov.object_as == "TORUS":
                tab_write(
                    file,
                    "#declare %s = torus { %.4f,%.4f\n"
                    % (
                        povdataname,
                        ob.pov.torus_major_radius,
                        ob.pov.torus_minor_radius,
                    ),
                )
                if ob.active_material:
                    # pov_mat_name = string_strip_hyphen(bpy.path.clean_name(obj.active_material.name))
                    try:
                        material = ob.active_material
                        write_object_material_interior(file, material, ob, tab_write)
                    except IndexError:
                        print(me)
                # tab_write(file, "texture {%s}\n"%pov_mat_name)
                write_object_modifiers(ob, file)
                tab_write(file, "rotate x*90\n")
                tab_write(file, "}\n")
                continue  # Don't render proxy mesh, skip to next object
    
            if ob.pov.object_as == "PARAMETRIC":
                tab_write(file, "#declare %s = parametric {\n" % povdataname)
                tab_write(file, "function { %s }\n" % ob.pov.x_eq)
                tab_write(file, "function { %s }\n" % ob.pov.y_eq)
                tab_write(file, "function { %s }\n" % ob.pov.z_eq)
                tab_write(
                    file,
                    "<%.4f,%.4f>, <%.4f,%.4f>\n"
                    % (ob.pov.u_min, ob.pov.v_min, ob.pov.u_max, ob.pov.v_max),
                )
                # Previous to 3.8 default max_gradient 1.0 was too slow
                tab_write(file, "max_gradient 0.001\n")
                if ob.pov.contained_by == "sphere":
                    tab_write(file, "contained_by { sphere{0, 2} }\n")
                else:
                    tab_write(file, "contained_by { box{-2, 2} }\n")
                tab_write(file, "max_gradient %.6f\n" % ob.pov.max_gradient)
                tab_write(file, "accuracy %.6f\n" % ob.pov.accuracy)
                tab_write(file, "precompute 10 x,y,z\n")
                tab_write(file, "}\n")
                continue  # Don't render proxy mesh, skip to next object
    
            if ob.pov.object_as == "ISOSURFACE_NODE":
                tab_write(file, "#declare %s = isosurface{ \n" % povdataname)
                tab_write(file, "function{ \n")
                text_name = ob.pov.iso_function_text
                if text_name:
                    node_tree = bpy.context.scene.node_tree
                    for node in node_tree.nodes:
                        if node.bl_idname == "IsoPropsNode" and node.label == ob.name:
                            for inp in node.inputs:
                                if inp:
                                    tab_write(
                                        file,
                                        "#declare %s = %.6g;\n" % (inp.name, inp.default_value),
                                    )
    
                    text = bpy.data.texts[text_name]
                    for line in text.lines:
                        split = line.body.split()
                        if split[0] != "#declare":
                            tab_write(file, "%s\n" % line.body)
                else:
                    tab_write(file, "abs(x) - 2 + y")
                tab_write(file, "}\n")
                tab_write(file, "threshold %.6g\n" % ob.pov.threshold)
                tab_write(file, "max_gradient %.6g\n" % ob.pov.max_gradient)
                tab_write(file, "accuracy  %.6g\n" % ob.pov.accuracy)
                tab_write(file, "contained_by { ")
                if ob.pov.contained_by == "sphere":
                    tab_write(file, "sphere {0,%.6g}}\n" % ob.pov.container_scale)
                else:
                    tab_write(
                        file,
                        "box {-%.6g,%.6g}}\n"
                        % (ob.pov.container_scale, ob.pov.container_scale),
                    )
                if ob.pov.all_intersections:
                    tab_write(file, "all_intersections\n")
                else:
                    if ob.pov.max_trace > 1:
                        tab_write(file, "max_trace %.6g\n" % ob.pov.max_trace)
                if ob.active_material:
                    # pov_mat_name = string_strip_hyphen(bpy.path.clean_name(obj.active_material.name))
                    try:
                        material = ob.active_material
                        write_object_material_interior(file, material, ob, tab_write)
                    except IndexError:
                        print(me)
                # tab_write(file, "texture {%s}\n"%pov_mat_name)
                tab_write(file, "scale %.6g\n" % (1 / ob.pov.container_scale))
                tab_write(file, "}\n")
                continue  # Don't render proxy mesh, skip to next object
    
            if ob.pov.object_as == "ISOSURFACE_VIEW":
                simple_isosurface_function = ob.pov.isosurface_eq
                if simple_isosurface_function:
                    tab_write(file, "#declare %s = isosurface{ \n" % povdataname)
                    tab_write(file, "function{ \n")
                    tab_write(file, simple_isosurface_function)
                    tab_write(file, "}\n")
                    tab_write(file, "threshold %.6g\n" % ob.pov.threshold)
                    tab_write(file, "max_gradient %.6g\n" % ob.pov.max_gradient)
                    tab_write(file, "accuracy  %.6g\n" % ob.pov.accuracy)
                    tab_write(file, "contained_by { ")
                    if ob.pov.contained_by == "sphere":
                        tab_write(file, "sphere {0,%.6g}}\n" % ob.pov.container_scale)
                    else:
                        tab_write(
                            file,
                            "box {-%.6g,%.6g}}\n"
                            % (ob.pov.container_scale, ob.pov.container_scale),
                        )
                    if ob.pov.all_intersections:
                        tab_write(file, "all_intersections\n")
                    else:
                        if ob.pov.max_trace > 1:
                            tab_write(file, "max_trace %.6g\n" % ob.pov.max_trace)
                    if ob.active_material:
                        # pov_mat_name = string_strip_hyphen(bpy.path.clean_name(obj.active_material.name))
                        try:
                            material = ob.active_material
                            write_object_material_interior(file, material, ob, tab_write)
                        except IndexError:
                            print(me)
                    # tab_write(file, "texture {%s}\n"%pov_mat_name)
                    tab_write(file, "scale %.6g\n" % (1 / ob.pov.container_scale))
                    tab_write(file, "}\n")
                continue  # Don't render proxy mesh, skip to next object
    
            if ob.pov.object_as == "SUPERELLIPSOID":
                tab_write(
                    file,
                    "#declare %s = superellipsoid{ <%.4f,%.4f>\n"
                    % (povdataname, ob.pov.se_n2, ob.pov.se_n1),
                )
                if ob.active_material:
                    # pov_mat_name = string_strip_hyphen(bpy.path.clean_name(obj.active_material.name))
                    try:
                        material = ob.active_material
                        write_object_material_interior(file, material, ob, tab_write)
                    except IndexError:
                        print(me)
                # tab_write(file, "texture {%s}\n"%pov_mat_name)
                write_object_modifiers(ob, file)
                tab_write(file, "}\n")
                continue  # Don't render proxy mesh, skip to next object
    
            if ob.pov.object_as == "SUPERTORUS":
                rad_maj = ob.pov.st_major_radius
                rad_min = ob.pov.st_minor_radius
                ring = ob.pov.st_ring
                cross = ob.pov.st_cross
                accuracy = ob.pov.st_accuracy
                gradient = ob.pov.st_max_gradient
                # --- Inline Supertorus macro
                file.write(
                    "#macro Supertorus(RMj, RMn, MajorControl, MinorControl, Accuracy, MaxGradient)\n"
                )
                file.write("   #local CP = 2/MinorControl;\n")
                file.write("   #local RP = 2/MajorControl;\n")
                file.write("   isosurface {\n")
                file.write(
                    "      function { pow( pow(abs(pow(pow(abs(x),RP) + pow(abs(z),RP), 1/RP) - RMj),CP) + pow(abs(y),CP) ,1/CP) - RMn }\n"
                )
                file.write("      threshold 0\n")
                file.write(
                    "      contained_by {box {<-RMj-RMn,-RMn,-RMj-RMn>, < RMj+RMn, RMn, RMj+RMn>}}\n"
                )
                file.write("      #if(MaxGradient >= 1)\n")
                file.write("         max_gradient MaxGradient\n")
                file.write("      #else\n")
                file.write("         evaluate 1, 10, 0.1\n")
                file.write("      #end\n")
                file.write("      accuracy Accuracy\n")
                file.write("   }\n")
                file.write("#end\n")
                # ---
                tab_write(
                    file,
                    "#declare %s = object{ Supertorus( %.4g,%.4g,%.4g,%.4g,%.4g,%.4g)\n"
                    % (
                        povdataname,
                        rad_maj,
                        rad_min,
                        ring,
                        cross,
                        accuracy,
                        gradient,
                    ),
                )
                if ob.active_material:
                    # pov_mat_name = string_strip_hyphen(bpy.path.clean_name(obj.active_material.name))
                    try:
                        material = ob.active_material
                        write_object_material_interior(file, material, ob, tab_write)
                    except IndexError:
                        print(me)
                # tab_write(file, "texture {%s}\n"%pov_mat_name)
                write_object_modifiers(ob, file)
                tab_write(file, "rotate x*90\n")
                tab_write(file, "}\n")
                continue  # Don't render proxy mesh, skip to next object
    
            if ob.pov.object_as == "POLYCIRCLE":
                # TODO write below macro Once:
                # if write_polytocircle_macro_once == 0:
                file.write("/****************************\n")
                file.write("This macro was written by 'And'.\n")
                file.write("Link:(http://news.povray.org/povray.binaries.scene-files/)\n")
                file.write("****************************/\n")
                file.write("//from math.inc:\n")
                file.write("#macro VPerp_Adjust(V, Axis)\n")
                file.write("   vnormalize(vcross(vcross(Axis, V), Axis))\n")
                file.write("#end\n")
                file.write("//Then for the actual macro\n")
                file.write("#macro Shape_Slice_Plane_2P_1V(point1, point2, clip_direct)\n")
                file.write("#local p1 = point1 + <0,0,0>;\n")
                file.write("#local p2 = point2 + <0,0,0>;\n")
                file.write("#local clip_v = vnormalize(clip_direct + <0,0,0>);\n")
                file.write("#local direct_v1 = vnormalize(p2 - p1);\n")
                file.write("#if(vdot(direct_v1, clip_v) = 1)\n")
                file.write('    #error "Shape_Slice_Plane_2P_1V error: Can\'t decide plane"\n')
                file.write("#end\n\n")
                file.write(
                    "#local norm = -vnormalize(clip_v - direct_v1*vdot(direct_v1,clip_v));\n"
                )
                file.write("#local d = vdot(norm, p1);\n")
                file.write("plane{\n")
                file.write("norm, d\n")
                file.write("}\n")
                file.write("#end\n\n")
                file.write("//polygon to circle\n")
                file.write(
                    "#macro Shape_Polygon_To_Circle_Blending("
                    "_polygon_n, _side_face, "
                    "_polygon_circumscribed_radius, "
                    "_circle_radius, "
                    "_height)\n"
                )
                file.write("#local n = int(_polygon_n);\n")
                file.write("#if(n < 3)\n")
                file.write("    #error\n")
                file.write("#end\n\n")
                file.write("#local front_v = VPerp_Adjust(_side_face, z);\n")
                file.write("#if(vdot(front_v, x) >= 0)\n")
                file.write("    #local face_ang = acos(vdot(-y, front_v));\n")
                file.write("#else\n")
                file.write("    #local face_ang = -acos(vdot(-y, front_v));\n")
                file.write("#end\n")
                file.write("#local polyg_ext_ang = 2*pi/n;\n")
                file.write("#local polyg_outer_r = _polygon_circumscribed_radius;\n")
                file.write("#local polyg_inner_r = polyg_outer_r*cos(polyg_ext_ang/2);\n")
                file.write("#local cycle_r = _circle_radius;\n")
                file.write("#local h = _height;\n")
                file.write("#if(polyg_outer_r < 0 | cycle_r < 0 | h <= 0)\n")
                file.write('    #error "error: each side length must be positive"\n')
                file.write("#end\n\n")
                file.write("#local multi = 1000;\n")
                file.write("#local poly_obj =\n")
                file.write("polynomial{\n")
                file.write("4,\n")
                file.write("xyz(0,2,2): multi*1,\n")
                file.write("xyz(2,0,1): multi*2*h,\n")
                file.write("xyz(1,0,2): multi*2*(polyg_inner_r-cycle_r),\n")
                file.write("xyz(2,0,0): multi*(-h*h),\n")
                file.write("xyz(0,0,2): multi*(-pow(cycle_r - polyg_inner_r, 2)),\n")
                file.write("xyz(1,0,1): multi*2*h*(-2*polyg_inner_r + cycle_r),\n")
                file.write("xyz(1,0,0): multi*2*h*h*polyg_inner_r,\n")
                file.write("xyz(0,0,1): multi*2*h*polyg_inner_r*(polyg_inner_r - cycle_r),\n")
                file.write("xyz(0,0,0): multi*(-pow(polyg_inner_r*h, 2))\n")
                file.write("sturm\n")
                file.write("}\n\n")
                file.write("#local mockup1 =\n")
                file.write("difference{\n")
                file.write("    cylinder{\n")
                file.write("    <0,0,0.0>,<0,0,h>, max(polyg_outer_r, cycle_r)\n")
                file.write("    }\n\n")
                file.write("    #for(i, 0, n-1)\n")
                file.write("        object{\n")
                file.write("        poly_obj\n")
                file.write("        inverse\n")
                file.write("        rotate <0, 0, -90 + degrees(polyg_ext_ang*i)>\n")
                file.write("        }\n")
                file.write("        object{\n")
                file.write(
                    "        Shape_Slice_Plane_2P_1V(<polyg_inner_r,0,0>,<cycle_r,0,h>,x)\n"
                )
                file.write("        rotate <0, 0, -90 + degrees(polyg_ext_ang*i)>\n")
                file.write("        }\n")
                file.write("    #end\n")
                file.write("}\n\n")
                file.write("object{\n")
                file.write("mockup1\n")
                file.write("rotate <0, 0, degrees(face_ang)>\n")
                file.write("}\n")
                file.write("#end\n")
                # Use the macro
                ngon = ob.pov.polytocircle_ngon
                ngonR = ob.pov.polytocircle_ngonR
                circleR = ob.pov.polytocircle_circleR
                tab_write(
                    file,
                    "#declare %s = object { Shape_Polygon_To_Circle_Blending("
                    "%s, z, %.4f, %.4f, 2) rotate x*180 translate z*1\n"
                    % (povdataname, ngon, ngonR, circleR),
                )
                tab_write(file, "}\n")
                continue  # Don't render proxy mesh, skip to next object
        if csg:
            # fluid_found early return no longer runs this
            # todo maybe make a function to run in that other branch
            duplidata_ref = []
            _dupnames_seen = {}  # avoid duplicate output during introspection
            for ob in sel:
                # matrix = global_matrix @ obj.matrix_world
                if ob.is_instancer:
                    tab_write(file, "\n//--DupliObjects in %s--\n\n" % ob.name)
                    # obj.dupli_list_create(scene) #deprecated in 2.8
                    dup = ""
                    if ob.is_modified(scene, "RENDER"):
                        # modified object always unique so using object name rather than data name
                        dup = "#declare OB%s = union{\n" % (
                            string_strip_hyphen(bpy.path.clean_name(ob.name))
                        )
                    else:
                        dup = "#declare DATA%s = union{\n" % (
                            string_strip_hyphen(bpy.path.clean_name(ob.name))
                        )
    
                    for eachduplicate in depsgraph.object_instances:
                        if (
                            eachduplicate.is_instance
                        ):  # Real dupli instance filtered because original included in list since 2.8
                            _dupname = eachduplicate.object.name
                            _dupobj = bpy.data.objects[_dupname]
                            # BEGIN introspection for troubleshooting purposes
                            if "name" not in dir(_dupobj.data):
                                if _dupname not in _dupnames_seen:
                                    print(
                                        "WARNING: bpy.data.objects[%s].data (of type %s) has no 'name' attribute"
                                        % (_dupname, type(_dupobj.data))
                                    )
                                    for _thing in dir(_dupobj):
                                        print(
                                            "||  %s.%s = %s"
                                            % (_dupname, _thing, getattr(_dupobj, _thing))
                                        )
                                    _dupnames_seen[_dupname] = 1
                                    print("''=>  Unparseable objects so far: %s" % _dupnames_seen)
                                else:
                                    _dupnames_seen[_dupname] += 1
                                continue  # don't try to parse data objects with no name attribute
                            # END introspection for troubleshooting purposes
                            duplidataname = "OB" + string_strip_hyphen(
                                bpy.path.clean_name(_dupobj.data.name)
                            )
                            dupmatrix = (
                                eachduplicate.matrix_world.copy()
                            )  # has to be copied to not store instance since 2.8
                            dup += "\tobject {\n\t\tDATA%s\n\t\t%s\t}\n" % (
                                string_strip_hyphen(bpy.path.clean_name(_dupobj.data.name)),
                                matrix_as_pov_string(ob.matrix_world.inverted() @ dupmatrix),
                            )
                            # add object to a list so that it is not rendered for some instance_types
                            if (
                                ob.instance_type != "COLLECTION"
                                and duplidataname not in duplidata_ref
                            ):
                                duplidata_ref.append(
                                    duplidataname,
                                )  # older key [string_strip_hyphen(bpy.path.clean_name("OB"+obj.name))]
                    dup += "}\n"
                    # obj.dupli_list_clear()# just do not store any reference to instance since 2.8
                    tab_write(file, dup)
                else:
                    continue
            if _dupnames_seen:
                print("WARNING: Unparseable objects in current .blend file:\n''--> %s" % _dupnames_seen)
            if duplidata_ref:
                print("duplidata_ref = %s" % duplidata_ref)
            for data_name, inst in data_ref.items():
                for ob_name, matrix_str in inst:
                    if ob_name not in duplidata_ref:  # .items() for a dictionary
                        tab_write(file, "\n//----Blender Object Name: %s----\n" %
                                  ob_name.removeprefix("OB"))
                        if ob.pov.object_as == "":
                            tab_write(file, "object { \n")
                            tab_write(file, "%s\n" % data_name)
                            tab_write(file, "%s\n" % matrix_str)
                            tab_write(file, "}\n")
                        else:
                            no_boolean = True
                            for mod in ob.modifiers:
                                if mod.type == "BOOLEAN":
                                    operation = None
                                    no_boolean = False
                                    if mod.operation == "INTERSECT":
                                        operation = "intersection"
                                    else:
                                        operation = mod.operation.lower()
                                    mod_ob_name = string_strip_hyphen(
                                        bpy.path.clean_name(mod.object.name)
                                    )
                                    mod_matrix = global_matrix @ mod.object.matrix_world
                                    mod_ob_matrix = matrix_as_pov_string(mod_matrix)
                                    tab_write(file, "%s { \n" % operation)
                                    tab_write(file, "object { \n")
                                    tab_write(file, "%s\n" % data_name)
                                    tab_write(file, "%s\n" % matrix_str)
                                    tab_write(file, "}\n")
                                    tab_write(file, "object { \n")
                                    tab_write(file, "%s\n" % ("DATA" + mod_ob_name))
                                    tab_write(file, "%s\n" % mod_ob_matrix)
                                    tab_write(file, "}\n")
                                    tab_write(file, "}\n")
                                    break
                            if no_boolean:
                                tab_write(file, "object { \n")
                                tab_write(file, "%s\n" % data_name)
                                tab_write(file, "%s\n" % matrix_str)
                                tab_write(file, "}\n")