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  • # SPDX-License-Identifier: GPL-2.0-or-later
    
    """Translate to POV the control point compound geometries.
    
    Here polygon meshes as POV mesh2 objects.
    """
    
    import bpy
    from . import texturing
    from .scenography import image_format, img_map, img_map_transforms
    from .shading import write_object_material_interior
    from .model_primitives import write_object_modifiers
    
    def write_object_csg_inside_vector(ob, file):
        """Write inside vector for use by pov CSG, only once per object using boolean"""
        has_csg_inside_vector = False
        for modif in ob.modifiers:
            if not has_csg_inside_vector and modif.type == "BOOLEAN" and ob.pov.boolean_mod == "POV":
                file.write(
                    "\tinside_vector <%.6g, %.6g, %.6g>\n"
                    % (
                        ob.pov.inside_vector[0],
                        ob.pov.inside_vector[1],
                        ob.pov.inside_vector[2],
                    )
                )
                has_csg_inside_vector = True
    
    def export_mesh(file,
                    ob,
                    povdataname,
                    material_names_dictionary,
                    unpacked_images,
                    tab_level,
                    tab_write,
                    linebreaksinlists):
        from .render import (
            string_strip_hyphen,
            tab,
            comments,
            preview_dir,
        )
    
        ob_eval = ob  # not sure this is needed in case to_mesh_clear could damage obj ?
        importance = ob.pov.importance_value
    
        try:
            me = ob_eval.to_mesh()
    
        # Here identify the exception for mesh object with no data: Runtime-Error ?
        # So we can write something for the dataname or maybe treated "if not me" below
        except BaseException as e:
            print(e.__doc__)
            print("An exception occurred: {}".format(e))
    
            # also happens when curves can't be made into meshes because of no-data
    
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            return False  # To continue object loop
        if me:
            me.calc_loop_triangles()
            me_materials = me.materials
            me_faces = me.loop_triangles[:]
            # --- numpytest
            # me_looptris = me.loops
    
            # Below otypes = ['int32'] is a 32-bit signed integer number numpy datatype
            # get_v_index = np.vectorize(lambda l: l.vertex_index, otypes = ['int32'], cache = True)
            # faces_verts_idx = get_v_index(me_looptris)
    
        # if len(me_faces)==0:
        # tab_write(file, "\n//dummy sphere to represent empty mesh location\n")
        # tab_write(file, "#declare %s =sphere {<0, 0, 0>,0 pigment{rgbt 1} no_image no_reflection no_radiosity photons{pass_through collect off} hollow}\n" % povdataname)
    
        if not me or not me_faces:
            tab_write(file, "\n//dummy sphere to represent empty mesh location\n")
            tab_write(
                file,
                "#declare %s =sphere {<0, 0, 0>,0 pigment{rgbt 1} no_image no_reflection no_radiosity photons{pass_through collect off} hollow}\n"
                % povdataname,
            )
            return False  # To continue object loop
    
        uv_layers = me.uv_layers
        if len(uv_layers) > 0:
            if me.uv_layers.active and uv_layers.active.data:
                uv_layer = uv_layers.active.data
        else:
            uv_layer = None
    
        try:
            # vcol_layer = me.vertex_colors.active.data
            vcol_layer = me.vertex_colors.active.data
        except AttributeError:
            vcol_layer = None
    
        faces_verts = [f.vertices[:] for f in me_faces]
        faces_normals = [f.normal[:] for f in me_faces]
        verts_normals = [v.normal[:] for v in me.vertices]
    
        # Use named declaration to allow reference e.g. for baking. MR
        file.write("\n")
        tab_write(file, "#declare %s =\n" % povdataname)
        tab_write(file, "mesh2 {\n")
        tab_write(file, "vertex_vectors {\n")
        tab_write(file, "%d" % len(me.vertices))  # vert count
    
        tab_str = tab * tab_level
        for v in me.vertices:
            if linebreaksinlists:
                file.write(",\n")
                file.write(tab_str + "<%.6f, %.6f, %.6f>" % v.co[:])  # vert count
            else:
                file.write(", ")
                file.write("<%.6f, %.6f, %.6f>" % v.co[:])  # vert count
            # tab_write(file, "<%.6f, %.6f, %.6f>" % v.co[:])  # vert count
        file.write("\n")
        tab_write(file, "}\n")
    
        # Build unique Normal list
        uniqueNormals = {}
        for fi, f in enumerate(me_faces):
            fv = faces_verts[fi]
            # [-1] is a dummy index, use a list so we can modify in place
            if f.use_smooth:  # Use vertex normals
                for v in fv:
                    key = verts_normals[v]
                    uniqueNormals[key] = [-1]
            else:  # Use face normal
                key = faces_normals[fi]
                uniqueNormals[key] = [-1]
    
        tab_write(file, "normal_vectors {\n")
        tab_write(file, "%d" % len(uniqueNormals))  # vert count
        idx = 0
        tab_str = tab * tab_level
        for no, index in uniqueNormals.items():
            if linebreaksinlists:
                file.write(",\n")
                file.write(tab_str + "<%.6f, %.6f, %.6f>" % no)  # vert count
            else:
                file.write(", ")
                file.write("<%.6f, %.6f, %.6f>" % no)  # vert count
            index[0] = idx
            idx += 1
        file.write("\n")
        tab_write(file, "}\n")
        # Vertex colors
        vertCols = {}  # Use for material colors also.
    
        if uv_layer:
            # Generate unique UV's
            uniqueUVs = {}
            # n = 0
            for f in me_faces:  # me.faces in 2.7
                uvs = [uv_layer[loop_index].uv[:] for loop_index in f.loops]
    
                for uv in uvs:
                    uniqueUVs[uv[:]] = [-1]
    
            tab_write(file, "uv_vectors {\n")
            # print unique_uvs
            tab_write(file, "%d" % len(uniqueUVs))  # vert count
            idx = 0
            tab_str = tab * tab_level
            for uv, index in uniqueUVs.items():
                if linebreaksinlists:
                    file.write(",\n")
                    file.write(tab_str + "<%.6f, %.6f>" % uv)
                else:
                    file.write(", ")
                    file.write("<%.6f, %.6f>" % uv)
                index[0] = idx
                idx += 1
            """
            else:
                # Just add 1 dummy vector, no real UV's
                tab_write(file, '1') # vert count
                file.write(',\n\t\t<0.0, 0.0>')
            """
            file.write("\n")
            tab_write(file, "}\n")
        if me.vertex_colors:
            # Write down vertex colors as a texture for each vertex
            tab_write(file, "texture_list {\n")
            tab_write(
                file, "%d\n" % (len(me_faces) * 3)
            )  # assumes we have only triangles
            VcolIdx = 0
            if comments:
                file.write(
                    "\n  //Vertex colors: one simple pigment texture per vertex\n"
                )
            for fi, f in enumerate(me_faces):
                # annoying, index may be invalid
                material_index = f.material_index
                try:
                    material = me_materials[material_index]
                except BaseException as e:
                    print(e.__doc__)
                    print("An exception occurred: {}".format(e))
                    material = None
                if (
                    material
                    # and material.pov.use_vertex_color_paint
                ):  # Or maybe Always use vertex color when there is some for now
    
                    cols = [vcol_layer[loop_index].color[:] for loop_index in f.loops]
    
                    for col in cols:
                        key = (
                            col[0],
                            col[1],
                            col[2],
                            material_index,
                        )  # Material index!
                        VcolIdx += 1
                        vertCols[key] = [VcolIdx]
                        if linebreaksinlists:
                            tab_write(
                                file,
                                "texture {pigment{ color srgb <%6f,%6f,%6f> }}\n"
                                % (col[0], col[1], col[2]),
                            )
                        else:
                            tab_write(
                                file,
                                "texture {pigment{ color srgb <%6f,%6f,%6f> }}"
                                % (col[0], col[1], col[2]),
                            )
                            tab_str = tab * tab_level
                else:
                    if material:
                        # Multiply diffuse with SSS Color
                        if material.pov_subsurface_scattering.use:
                            diffuse_color = [
                                i * j
                                for i, j in zip(
                                    material.pov_subsurface_scattering.color[:],
                                    material.diffuse_color[:],
                                )
                            ]
                            key = (
                                diffuse_color[0],
                                diffuse_color[1],
                                diffuse_color[2],
                                material_index,
                            )
                            vertCols[key] = [-1]
                        else:
                            diffuse_color = material.diffuse_color[:]
                            key = (
                                diffuse_color[0],
                                diffuse_color[1],
                                diffuse_color[2],
                                material_index,
                            )
                            vertCols[key] = [-1]
    
            tab_write(file, "\n}\n")
            # Face indices
            tab_write(file, "\nface_indices {\n")
            tab_write(file, "%d" % (len(me_faces)))  # faces count
            tab_str = tab * tab_level
    
            for fi, f in enumerate(me_faces):
                fv = faces_verts[fi]
                material_index = f.material_index
    
                if vcol_layer:
                    cols = [vcol_layer[loop_index].color[:] for loop_index in f.loops]
    
                if not me_materials or (
                    me_materials[material_index] is None
                ):  # No materials
                    if linebreaksinlists:
                        file.write(",\n")
                        # vert count
                        file.write(tab_str + "<%d,%d,%d>" % (fv[0], fv[1], fv[2]))
                    else:
                        file.write(", ")
                        file.write("<%d,%d,%d>" % (fv[0], fv[1], fv[2]))  # vert count
                else:
                    material = me_materials[material_index]
                    if me.vertex_colors:  # and material.pov.use_vertex_color_paint:
                        # Color per vertex - vertex color
    
                        col1 = cols[0]
                        col2 = cols[1]
                        col3 = cols[2]
    
                        ci1 = vertCols[col1[0], col1[1], col1[2], material_index][0]
                        ci2 = vertCols[col2[0], col2[1], col2[2], material_index][0]
                        ci3 = vertCols[col3[0], col3[1], col3[2], material_index][0]
                    else:
                        # Color per material - flat material color
                        if material.pov_subsurface_scattering.use:
                            diffuse_color = [
                                i * j
                                for i, j in zip(
                                    material.pov_subsurface_scattering.color[:],
                                    material.diffuse_color[:],
                                )
                            ]
                        else:
                            diffuse_color = material.diffuse_color[:]
                        ci1 = ci2 = ci3 = vertCols[
                            diffuse_color[0],
                            diffuse_color[1],
                            diffuse_color[2],
                            f.material_index,
                        ][0]
                        # ci are zero based index so we'll subtract 1 from them
                    if linebreaksinlists:
                        file.write(",\n")
                        file.write(
                            tab_str
                            + "<%d,%d,%d>, %d,%d,%d"
                            % (
                                fv[0],
                                fv[1],
                                fv[2],
                                ci1 - 1,
                                ci2 - 1,
                                ci3 - 1,
                            )
                        )  # vert count
                    else:
                        file.write(", ")
                        file.write(
                            "<%d,%d,%d>, %d,%d,%d"
                            % (
                                fv[0],
                                fv[1],
                                fv[2],
                                ci1 - 1,
                                ci2 - 1,
                                ci3 - 1,
                            )
                        )  # vert count
    
            file.write("\n")
            tab_write(file, "}\n")
    
            # normal_indices indices
            tab_write(file, "normal_indices {\n")
            tab_write(file, "%d" % (len(me_faces)))  # faces count
            tab_str = tab * tab_level
            for fi, fv in enumerate(faces_verts):
    
                if me_faces[fi].use_smooth:
                    if linebreaksinlists:
                        file.write(",\n")
                        file.write(
                            tab_str
                            + "<%d,%d,%d>"
                            % (
                                uniqueNormals[verts_normals[fv[0]]][0],
                                uniqueNormals[verts_normals[fv[1]]][0],
                                uniqueNormals[verts_normals[fv[2]]][0],
                            )
                        )  # vert count
                    else:
                        file.write(", ")
                        file.write(
                            "<%d,%d,%d>"
                            % (
                                uniqueNormals[verts_normals[fv[0]]][0],
                                uniqueNormals[verts_normals[fv[1]]][0],
                                uniqueNormals[verts_normals[fv[2]]][0],
                            )
                        )  # vert count
                else:
                    idx = uniqueNormals[faces_normals[fi]][0]
                    if linebreaksinlists:
                        file.write(",\n")
                        file.write(
                            tab_str + "<%d,%d,%d>" % (idx, idx, idx)
                        )  # vert count
                    else:
                        file.write(", ")
                        file.write("<%d,%d,%d>" % (idx, idx, idx))  # vert count
    
            file.write("\n")
            tab_write(file, "}\n")
    
            if uv_layer:
                tab_write(file, "uv_indices {\n")
                tab_write(file, "%d" % (len(me_faces)))  # faces count
                tab_str = tab * tab_level
                for f in me_faces:
                    uvs = [uv_layer[loop_index].uv[:] for loop_index in f.loops]
    
                    if linebreaksinlists:
                        file.write(",\n")
                        file.write(
                            tab_str
                            + "<%d,%d,%d>"
                            % (
                                uniqueUVs[uvs[0]][0],
                                uniqueUVs[uvs[1]][0],
                                uniqueUVs[uvs[2]][0],
                            )
                        )
                    else:
                        file.write(", ")
                        file.write(
                            "<%d,%d,%d>"
                            % (
                                uniqueUVs[uvs[0]][0],
                                uniqueUVs[uvs[1]][0],
                                uniqueUVs[uvs[2]][0],
                            )
                        )
    
                file.write("\n")
                tab_write(file, "}\n")
    
            # XXX BOOLEAN MODIFIER
            write_object_csg_inside_vector(ob, file)
    
            if me.materials:
                try:
                    material = me.materials[0]  # dodgy
                    write_object_material_interior(file, material, ob, tab_write)
                except IndexError:
                    print(me)
    
            # POV object modifiers such as
            # hollow / sturm / double_illuminate etc.
            write_object_modifiers(ob, file)
    
            # Importance for radiosity sampling added here:
            tab_write(file, "radiosity { \n")
            tab_write(file, "importance %3g \n" % importance)
            tab_write(file, "}\n")
    
            tab_write(file, "}\n")  # End of mesh block
        else:
            facesMaterials = []  # WARNING!!!!!!!!!!!!!!!!!!!!!!
            if me_materials:
                new_me_faces_mat_idx = (f for f in me_faces if f.material_index not in
                                           facesMaterials)
                for f in new_me_faces_mat_idx:
                    facesMaterials.append(f.material_index)
            # No vertex colors, so write material colors as vertex colors
    
            for i, material in enumerate(me_materials):
                if (
                    material and material.pov.material_use_nodes is False
                ):  # WARNING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
                    # Multiply diffuse with SSS Color
                    if material.pov_subsurface_scattering.use:
                        diffuse_color = [
                            i * j
                            for i, j in zip(
                                material.pov_subsurface_scattering.color[:],
                                material.diffuse_color[:],
                            )
                        ]
                        key = (
                            diffuse_color[0],
                            diffuse_color[1],
                            diffuse_color[2],
                            i,
                        )  # i == f.mat
                        vertCols[key] = [-1]
                    else:
                        diffuse_color = material.diffuse_color[:]
                        key = (
                            diffuse_color[0],
                            diffuse_color[1],
                            diffuse_color[2],
                            i,
                        )  # i == f.mat
                        vertCols[key] = [-1]
    
                    idx = 0
                    texturing.local_material_names = []
                    for col, index in vertCols.items():
                        # if me_materials:
                        mater = me_materials[col[3]]
                        if me_materials is not None:
                            texturing.write_texture_influence(
                                file,
                                mater,
                                material_names_dictionary,
                                image_format,
                                img_map,
                                img_map_transforms,
                                tab_write,
                                comments,
                                col,
                                preview_dir,
                                unpacked_images,
                            )
                        # ------------------------------------------------
                        index[0] = idx
                        idx += 1
    
            # Vert Colors
            tab_write(file, "texture_list {\n")
            # In case there's is no material slot, give at least one texture
            # (an empty one so it uses pov default)
            if len(vertCols) != 0:
                tab_write(
                    file, "%s" % (len(vertCols))
                )  # vert count
            else:
                tab_write(file, "1")
            # below "material" alias, added check obj.active_material
            # to avoid variable referenced before assignment error
            try:
                material = ob.active_material
            except IndexError:
                # when no material slot exists,
                material = None
    
            # WARNING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
            if (
                material
                and ob.active_material is not None
                and not material.pov.material_use_nodes
                and not material.use_nodes
            ):
                if material.pov.replacement_text != "":
                    file.write("\n")
                    file.write(" texture{%s}\n" % material.pov.replacement_text)
    
                else:
                    # Loop through declared materials list
                    # global local_material_names
                    for cMN in texturing.local_material_names:
                        if material != "Default":
                            file.write("\n texture{MAT_%s}\n" % cMN)
                            # use string_strip_hyphen(material_names_dictionary[material]))
                            # or Something like that to clean up the above?
            elif material and material.pov.material_use_nodes:
                for index in facesMaterials:
                    faceMaterial = string_strip_hyphen(
                        bpy.path.clean_name(me_materials[index].name)
                    )
                    file.write("\n texture{%s}\n" % faceMaterial)
            # END!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
            elif vertCols:
                for cMN in vertCols: # or in texturing.local_material_names:
                    # if possible write only one, though
                    file.write(" texture{}\n")
            else:
                file.write(" texture{}\n")
            tab_write(file, "}\n")
    
            # Face indices
            tab_write(file, "face_indices {\n")
            tab_write(file, "%d" % (len(me_faces)))  # faces count
            tab_str = tab * tab_level
    
            for fi, f in enumerate(me_faces):
                fv = faces_verts[fi]
                material_index = f.material_index
    
                if vcol_layer:
                    cols = [vcol_layer[loop_index].color[:] for loop_index in f.loops]
    
                if (
                    not me_materials or me_materials[material_index] is None
                ):  # No materials
                    if linebreaksinlists:
                        file.write(",\n")
                        # vert count
                        file.write(tab_str + "<%d,%d,%d>" % (fv[0], fv[1], fv[2]))
                    else:
                        file.write(", ")
                        file.write("<%d,%d,%d>" % (fv[0], fv[1], fv[2]))  # vert count
                else:
                    material = me_materials[material_index]
                    ci1 = ci2 = ci3 = f.material_index
                    if me.vertex_colors:  # and material.pov.use_vertex_color_paint:
                        # Color per vertex - vertex color
    
                        col1 = cols[0]
                        col2 = cols[1]
                        col3 = cols[2]
    
                        ci1 = vertCols[col1[0], col1[1], col1[2], material_index][0]
                        ci2 = vertCols[col2[0], col2[1], col2[2], material_index][0]
                        ci3 = vertCols[col3[0], col3[1], col3[2], material_index][0]
                    elif material.pov.material_use_nodes:
                        ci1 = ci2 = ci3 = 0
                    else:
                        # Color per material - flat material color
                        if material.pov_subsurface_scattering.use:
                            diffuse_color = [
                                i * j
                                for i, j in zip(
                                    material.pov_subsurface_scattering.color[:],
                                    material.diffuse_color[:],
                                )
                            ]
                        else:
                            diffuse_color = material.diffuse_color[:]
                        ci1 = ci2 = ci3 = vertCols[
                            diffuse_color[0],
                            diffuse_color[1],
                            diffuse_color[2],
                            f.material_index,
                        ][0]
    
                    if linebreaksinlists:
                        file.write(",\n")
                        file.write(
                            tab_str
                            + "<%d,%d,%d>, %d,%d,%d"
                            % (fv[0], fv[1], fv[2], ci1, ci2, ci3)
                        )  # vert count
                    else:
                        file.write(", ")
                        file.write(
                            "<%d,%d,%d>, %d,%d,%d"
                            % (fv[0], fv[1], fv[2], ci1, ci2, ci3)
                        )  # vert count
    
            file.write("\n")
            tab_write(file, "}\n")
    
            # normal_indices indices
            tab_write(file, "normal_indices {\n")
            tab_write(file, "%d" % (len(me_faces)))  # faces count
            tab_str = tab * tab_level
            for fi, fv in enumerate(faces_verts):
                if me_faces[fi].use_smooth:
                    if linebreaksinlists:
                        file.write(",\n")
                        file.write(
                            tab_str
                            + "<%d,%d,%d>"
                            % (
                                uniqueNormals[verts_normals[fv[0]]][0],
                                uniqueNormals[verts_normals[fv[1]]][0],
                                uniqueNormals[verts_normals[fv[2]]][0],
                            )
                        )  # vert count
                    else:
                        file.write(", ")
                        file.write(
                            "<%d,%d,%d>"
                            % (
                                uniqueNormals[verts_normals[fv[0]]][0],
                                uniqueNormals[verts_normals[fv[1]]][0],
                                uniqueNormals[verts_normals[fv[2]]][0],
                            )
                        )  # vert count
                else:
                    idx = uniqueNormals[faces_normals[fi]][0]
                    if linebreaksinlists:
                        file.write(",\n")
                        file.write(
                            tab_str + "<%d,%d,%d>" % (idx, idx, idx)
                        )  # vertcount
                    else:
                        file.write(", ")
                        file.write("<%d,%d,%d>" % (idx, idx, idx))  # vert count
    
            file.write("\n")
            tab_write(file, "}\n")
    
            if uv_layer:
                tab_write(file, "uv_indices {\n")
                tab_write(file, "%d" % (len(me_faces)))  # faces count
                tab_str = tab * tab_level
                for f in me_faces:
                    uvs = [uv_layer[loop_index].uv[:] for loop_index in f.loops]
    
                    if linebreaksinlists:
                        file.write(",\n")
                        file.write(
                            tab_str
                            + "<%d,%d,%d>"
                            % (
                                uniqueUVs[uvs[0]][0],
                                uniqueUVs[uvs[1]][0],
                                uniqueUVs[uvs[2]][0],
                            )
                        )
                    else:
                        file.write(", ")
                        file.write(
                            "<%d,%d,%d>"
                            % (
                                uniqueUVs[uvs[0]][0],
                                uniqueUVs[uvs[1]][0],
                                uniqueUVs[uvs[2]][0],
                            )
                        )
    
                file.write("\n")
                tab_write(file, "}\n")
    
            # XXX BOOLEAN
            write_object_csg_inside_vector(ob, file)
            if me.materials:
                try:
                    material = me.materials[0]  # dodgy
                    write_object_material_interior(file, material, ob, tab_write)
                except IndexError:
                    print(me)
    
            # POV object modifiers such as
            # hollow / sturm / double_illuminate etc.
            write_object_modifiers(ob, file)
    
            # Importance for radiosity sampling added here:
            tab_write(file, "radiosity { \n")
            tab_write(file, "importance %3g \n" % importance)
            tab_write(file, "}\n")
    
            tab_write(file, "}\n")  # End of mesh block
    
        ob_eval.to_mesh_clear()
        return True