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    # SPDX-License-Identifier: GPL-2.0-or-later
    
    """Define the POV render engine from generic Blender RenderEngine class."""
    import faulthandler
    faulthandler.enable()
    import bpy
    
    import builtins as __builtin__
    import subprocess
    import os
    from sys import platform
    import time
    import re
    import tempfile
    from bpy.utils import register_class, unregister_class
    from . import render
    
    def console_get(context):
        #context = bpy.context
        for win in context.window_manager.windows:
            if win.screen is not None:
                scr = win.screen
                for area in scr.areas:
                    if area.type == 'CONSOLE':
                        for space in area.spaces:
                            if space.type == 'CONSOLE':
                                return area, space, win, scr
        return None, None, None, None
    
    def console_write(context, txt):
        area, space, window, screen = console_get()
        if space is None:
            return
        #context = bpy.context.copy()
        context.update(dict(
            area=area,
            space_data=space,
            region=area.regions[-1],
            window=window,
            screen=screen,
        ))
        for line in txt.split("\n"):
            bpy.ops.console.scrollback_append(context, text=line, type='INFO')
    """
    class RENDER_OT_test(bpy.types.Operator):
        bl_idname = 'pov.oha_test'
        bl_label = 'Test'
        bl_options = {'REGISTER', 'UNDO'}
    
        txt: bpy.props.StringProperty(
            name='text',
            default='what?'
        )
        def execute(self, context):
            try:
                console_write(context, self.txt)
                return {'FINISHED'}
            except:
                self.report({'INFO'}, 'Printing report to Info window.')
                return {'CANCELLED'}
    
    def console_print(*args, **kwargs):
        context = bpy.context
        #screens = (win.screen for win in context.window_manager.windows if win.screen is not None)
        for win in context.window_manager.windows:
            if win.screen is not None:
                scr = win.screen
                for a in scr.areas:
                    if a.type == 'CONSOLE':
                        try:
                            c = {}
                            c['area'] = a
                            c['space_data'] = a.spaces.active
                            c['region'] = a.regions[-1]
                            c['window'] = win
                            c['screen'] = scr
                            s = " ".join([str(arg) for arg in args])
                            for line in s.split("\n"):
                                bpy.ops.console.scrollback_append(c, text=line, type='INFO')
    
                        except BaseException as e:
                            print(e.__doc__)
                            print('An exception occurred: {}'.format(e))
                            pass
    
    
    def print(*args, **kwargs):
        console_print(*args, **kwargs)       # to Python Console
        __builtin__.print(*args, **kwargs)   # to System Console
    """
    
    user_dir = bpy.utils.resource_path('USER')
    preview_dir = os.path.join(user_dir, "preview")
    # Make sure Preview directory exists and is empty
    smoke_path = os.path.join(preview_dir, "smoke.df3")
    
    class PovRender(bpy.types.RenderEngine):
        """Define the external renderer"""
    
        bl_idname = 'POVRAY_RENDER'
        bl_label = "Persitence Of Vision"
        bl_use_eevee_viewport = True
        bl_use_shading_nodes_custom = False
        DELAY = 0.5
    
        @staticmethod
        def _locate_binary():
            """Identify POV engine"""
            addon_prefs = bpy.context.preferences.addons[__package__].preferences
    
            # Use the system preference if its set.
            if pov_binary:= addon_prefs.filepath_povray:
                if os.path.exists(pov_binary):
                    return pov_binary
                # Implicit else, as here return was still not triggered:
                print("User Preferences path to povray %r NOT FOUND, checking $PATH" % pov_binary)
    
            # Windows Only
            # assume if there is a 64bit binary that the user has a 64bit capable OS
            if platform.startswith('win'):
                import winreg
    
                win_reg_key = winreg.OpenKey(
                    winreg.HKEY_CURRENT_USER, "Software\\POV-Ray\\v3.7\\Windows"
                )
                win_home = winreg.QueryValueEx(win_reg_key, "Home")[0]
    
                # First try 64bits UberPOV
                pov_binary = os.path.join(win_home, "bin", "uberpov64.exe")
                if os.path.exists(pov_binary):
                    return pov_binary
    
                # Then try 64bits POV
                pov_binary = os.path.join(win_home, "bin", "pvengine64.exe")
                if os.path.exists(pov_binary):
                    return pov_binary
    
            # search the path all os's
            pov_binary_default = "povray"
    
            os_path_ls = os.getenv("PATH").split(':') + [""]
    
            for dir_name in os_path_ls:
                pov_binary = os.path.join(dir_name, pov_binary_default)
                if os.path.exists(pov_binary):
                    return pov_binary
            return ""
    
        def _export(self, depsgraph, pov_path, image_render_path):
            """gather all necessary output files paths user defined and auto generated and export there"""
    
            scene = bpy.context.scene
            if scene.pov.tempfiles_enable:
                self._temp_file_in = tempfile.NamedTemporaryFile(suffix=".pov", delete=False).name
                # PNG with POV 3.7, can show the background color with alpha. In the long run using the
                # POV-Ray interactive preview like bishop 3D could solve the preview for all formats.
                self._temp_file_out = tempfile.NamedTemporaryFile(suffix=".png", delete=False).name
                # self._temp_file_out = tempfile.NamedTemporaryFile(suffix=".tga", delete=False).name
                self._temp_file_ini = tempfile.NamedTemporaryFile(suffix=".ini", delete=False).name
                log_path = os.path.join(tempfile.gettempdir(), "alltext.out")
            else:
                self._temp_file_in = pov_path + ".pov"
                # PNG with POV 3.7, can show the background color with alpha. In the long run using the
                # POV-Ray interactive preview like bishop 3D could solve the preview for all formats.
                self._temp_file_out = image_render_path + ".png"
                # self._temp_file_out = image_render_path + ".tga"
                self._temp_file_ini = pov_path + ".ini"
                scene_path = scene.pov.scene_path
                abs_log_path = bpy.path.abspath(scene_path)
                log_path= os.path.join(abs_log_path, "alltext.out")
                '''
                self._temp_file_in = "/test.pov"
                # PNG with POV 3.7, can show the background color with alpha. In the long run using the
                # POV-Ray interactive preview like bishop 3D could solve the preview for all formats.
                self._temp_file_out = "/test.png"
                #self._temp_file_out = "/test.tga"
                self._temp_file_ini = "/test.ini"
                '''
    
            self._temp_file_log = log_path
            # self._temp_file_log = log_path.replace('\\', '/') # unnecessary relying on os.path
    
            if scene.pov.text_block == "":
    
                def info_callback(txt):
                    self.update_stats("", "POV-Ray 3.7: " + txt)
    
                # os.makedirs(user_dir, exist_ok=True)  # handled with previews
                os.makedirs(preview_dir, exist_ok=True)
    
                render.write_pov(self._temp_file_in, scene, info_callback)
            else:
                pass
    
        def _render(self, depsgraph):
            """Export necessary files and render image."""
            scene = bpy.context.scene
            try:
                os.remove(self._temp_file_out)  # so as not to load the old file
            except OSError:
                pass
    
            pov_binary = PovRender._locate_binary()
            if not pov_binary:
                print("POV-Ray 3.7: could not execute povray, possibly POV-Ray isn't installed")
                return False
    
            render.write_pov_ini(
                self._temp_file_ini, self._temp_file_log, self._temp_file_in, self._temp_file_out
            )
    
            print("***-STARTING-***")
    
            extra_args = []
            # Always add user preferences include path field when specified
            if (pov_documents := bpy.context.preferences.addons[__package__].preferences.docpath_povray)!="":
                extra_args.append("+L"+ pov_documents)
            if scene.pov.command_line_switches != "":
                extra_args.extend(iter(scene.pov.command_line_switches.split(" ")))
            self._is_windows = False
            if platform.startswith('win'):
                self._is_windows = True
                if "/EXIT" not in extra_args and not scene.pov.pov_editor:
                    extra_args.append("/EXIT")
            else:
                # added -d option to prevent render window popup which leads to segfault on linux
                extra_args.append("-d")
    
            # Start Rendering!
            try:
                self._process = subprocess.Popen(
                    [pov_binary, self._temp_file_ini] + extra_args,
                    stdout=subprocess.PIPE,
                    stderr=subprocess.STDOUT,
                )
            except OSError:
                # TODO, report api
                print("POV-Ray 3.7: could not execute '%s'" % pov_binary)
                import traceback
    
                traceback.print_exc()
                print("***-DONE-***")
                return False
    
            else:
                print("Engine ready!...")
                print("Command line arguments passed: " + str(extra_args))
                return True
    
        def _cleanup(self):
            """Delete temp files and unpacked ones"""
            for f in (self._temp_file_in, self._temp_file_ini, self._temp_file_out):
                for i in range(5):
                    try:
                        os.unlink(f)
                        break
                    except OSError:
                        # Wait a bit before retrying file might be still in use by Blender,
                        # and Windows does not know how to delete a file in use!
                        time.sleep(self.DELAY)
            for i in render.unpacked_images:
                for j in range(5):
                    try:
                        os.unlink(i)
                        break
                    except OSError:
                        # Wait a bit before retrying file might be still in use by Blender,
                        # and Windows does not know how to delete a file in use!
                        time.sleep(self.DELAY)
            # avoid some crashes if memory leaks from one render to the next?
            #self.free_blender_memory()
    
        def render(self, depsgraph):
            """Export necessary files from text editor and render image."""
    
            scene = bpy.context.scene
            r = scene.render
            x = int(r.resolution_x * r.resolution_percentage * 0.01)
            y = int(r.resolution_y * r.resolution_percentage * 0.01)
            print("\n***INITIALIZING***")
    
            # This makes some tests on the render, returning True if all goes good, and False if
            # it was finished one way or the other.
            # It also pauses the script (time.sleep())
            def _test_wait():
                time.sleep(self.DELAY)
    
                # User interrupts the rendering
                if self.test_break():
                    try:
                        self._process.terminate()
                        print("***POV INTERRUPTED***")
                    except OSError:
                        pass
                    return False
                try:
                    poll_result = self._process.poll()
                except AttributeError:
                    print("***CHECK POV PATH IN PREFERENCES***")
                    return False
                # POV process is finisehd, one way or the other
                if poll_result is not None:
                    if poll_result < 0:
                        print("***POV PROCESS FAILED : %s ***" % poll_result)
                        self.update_stats("", "POV-Ray 3.7: Failed")
                    return False
    
                return True
    
            if bpy.context.scene.pov.text_block != "":
                if scene.pov.tempfiles_enable:
                    self._temp_file_in = tempfile.NamedTemporaryFile(suffix=".pov", delete=False).name
                    self._temp_file_out = tempfile.NamedTemporaryFile(suffix=".png", delete=False).name
                    # self._temp_file_out = tempfile.NamedTemporaryFile(suffix=".tga", delete=False).name
                    self._temp_file_ini = tempfile.NamedTemporaryFile(suffix=".ini", delete=False).name
                    self._temp_file_log = os.path.join(tempfile.gettempdir(), "alltext.out")
                else:
                    pov_path = scene.pov.text_block
                    image_render_path = os.path.splitext(pov_path)[0]
                    self._temp_file_out = os.path.join(preview_dir, image_render_path)
                    self._temp_file_in = os.path.join(preview_dir, pov_path)
                    self._temp_file_ini = os.path.join(
                        preview_dir, (os.path.splitext(self._temp_file_in)[0] + ".INI")
                    )
                    self._temp_file_log = os.path.join(preview_dir, "alltext.out")
    
                '''
                try:
                    os.remove(self._temp_file_in)  # so as not to load the old file
                except OSError:
                    pass
                '''
                print(scene.pov.text_block)
                text = bpy.data.texts[scene.pov.text_block]
                with open(self._temp_file_in, "w") as file:
                    # Why are the newlines needed?
                    file.write("\n")
                    file.write(text.as_string())
                    file.write("\n")
    
    
                # has to be called to update the frame on exporting animations
                scene.frame_set(scene.frame_current)
    
                pov_binary = PovRender._locate_binary()
    
                if not pov_binary:
                    print("Could not execute POV-Ray, which installation possibly isn't standard ?")
                    return False
    
                # start ini UI options export
                self.update_stats("", "POV-Ray 3.7: Exporting ini options from Blender")
    
                render.write_pov_ini(
                    self._temp_file_ini,
                    self._temp_file_log,
                    self._temp_file_in,
                    self._temp_file_out,
                )
    
                print("***-STARTING-***")
    
                extra_args = []
    
                if scene.pov.command_line_switches != "":
                    for new_arg in scene.pov.command_line_switches.split(" "):
                        extra_args.append(new_arg)
    
                if platform.startswith('win'):
                    if "/EXIT" not in extra_args and not scene.pov.pov_editor:
                        extra_args.append("/EXIT")
                else:
                    # added -d option to prevent render window popup which leads to segfault on linux
                    extra_args.append("-d")
    
                # Start Rendering!
                try:
                    if scene.pov.sdl_window_enable and not platform.startswith(
                        'win'
                    ):  # segfault on linux == False !!!
                        env = {'POV_DISPLAY_SCALED': 'off'}
                        env.update(os.environ)
                        self._process = subprocess.Popen(
                            [pov_binary, self._temp_file_ini],
                            stdout=subprocess.PIPE,
                            stderr=subprocess.STDOUT,
                            env=env,
                        )
                    else:
                        self._process = subprocess.Popen(
                            [pov_binary, self._temp_file_ini] + extra_args,
                            stdout=subprocess.PIPE,
                            stderr=subprocess.STDOUT,
                        )
                except OSError:
                    # TODO, report api
                    print("POV-Ray 3.7: could not execute '%s'" % pov_binary)
                    import traceback
    
                    traceback.print_exc()
                    print("***-DONE-***")
                    return False
    
                else:
                    print("Engine ready!...")
                    print("Command line arguments passed: " + str(extra_args))
                    # return True
                    self.update_stats("", "POV-Ray 3.7: Parsing File")
    
                # Indented in main function now so repeated here but still not working
                # to bring back render result to its buffer
    
                if os.path.exists(self._temp_file_out):
                    xmin = int(r.border_min_x * x)
                    ymin = int(r.border_min_y * y)
                    xmax = int(r.border_max_x * x)
                    ymax = int(r.border_max_y * y)
                    result = self.begin_result(0, 0, x, y)
                    lay = result.layers[0]
    
                    time.sleep(self.DELAY)
                    try:
                        lay.load_from_file(self._temp_file_out)
                    except RuntimeError:
                        print("***POV ERROR WHILE READING OUTPUT FILE***")
                    self.end_result(result)
                # print(self._temp_file_log) #bring the pov log to blender console with proper path?
                with open(
                    self._temp_file_log
                ) as f:  # The with keyword automatically closes the file when you are done
                    print(f.read()) # console_write(f.read())
    
                self.update_stats("", "")
    
                if scene.pov.tempfiles_enable or scene.pov.deletefiles_enable:
                    self._cleanup()
            else:
    
                # WIP output format
                #         if r.image_settings.file_format == 'OPENEXR':
                #             fformat = 'EXR'
                #             render.image_settings.color_mode = 'RGBA'
                #         else:
                #             fformat = 'TGA'
                #             r.image_settings.file_format = 'TARGA'
                #             r.image_settings.color_mode = 'RGBA'
    
                blend_scene_name = bpy.data.filepath.split(os.path.sep)[-1].split(".")[0]
                pov_scene_name = ""
                pov_path = ""
                image_render_path = ""
    
                # has to be called to update the frame on exporting animations
                scene.frame_set(scene.frame_current)
    
                if not scene.pov.tempfiles_enable:
    
                    # check paths
                    pov_path = bpy.path.abspath(scene.pov.scene_path).replace('\\', '/')
                    if pov_path == "":
                        if bpy.data.is_saved:
                            pov_path = bpy.path.abspath("//")
                        else:
                            pov_path = tempfile.gettempdir()
                    elif pov_path.endswith("/"):
                        if pov_path == "/":
                            pov_path = bpy.path.abspath("//")
                        else:
                            pov_path = bpy.path.abspath(scene.pov.scene_path)
    
                    if not os.path.exists(pov_path):
                        try:
                            os.makedirs(pov_path)
                        except BaseException as e:
                            print(e.__doc__)
                            print('An exception occurred: {}'.format(e))
                            import traceback
    
                            traceback.print_exc()
    
                            print("POV-Ray 3.7: Cannot create scenes directory: %r" % pov_path)
                            self.update_stats(
                                "", "POV-Ray 3.7: Cannot create scenes directory %r" % pov_path
                            )
                            time.sleep(2.0)
                            # return
    
                    '''
                    # Bug in POV-Ray RC3
                    image_render_path = bpy.path.abspath(scene.pov.renderimage_path).replace('\\','/')
                    if image_render_path == "":
                        if bpy.data.is_saved:
                            image_render_path = bpy.path.abspath("//")
                        else:
                            image_render_path = tempfile.gettempdir()
                        #print("Path: " + image_render_path)
                    elif path.endswith("/"):
                        if image_render_path == "/":
                            image_render_path = bpy.path.abspath("//")
                        else:
                            image_render_path = bpy.path.abspath(scene.pov.)
                    if not os.path.exists(path):
                        print("POV-Ray 3.7: Cannot find render image directory")
                        self.update_stats("", "POV-Ray 3.7: Cannot find render image directory")
                        time.sleep(2.0)
                        return
                    '''
    
                    # check name
                    if scene.pov.scene_name == "":
                        if blend_scene_name != "":
                            pov_scene_name = blend_scene_name
                        else:
                            pov_scene_name = "untitled"
                    else:
                        pov_scene_name = scene.pov.scene_name
                        if os.path.isfile(pov_scene_name):
                            pov_scene_name = os.path.basename(pov_scene_name)
                        pov_scene_name = pov_scene_name.split('/')[-1].split('\\')[-1]
                        if not pov_scene_name:
                            print("POV-Ray 3.7: Invalid scene name")
                            self.update_stats("", "POV-Ray 3.7: Invalid scene name")
                            time.sleep(2.0)
                            # return
                        pov_scene_name = os.path.splitext(pov_scene_name)[0]
    
                    print("Scene name: " + pov_scene_name)
                    print("Export path: " + pov_path)
                    pov_path = os.path.join(pov_path, pov_scene_name)
                    pov_path = os.path.realpath(pov_path)
    
                    image_render_path = pov_path
                    # print("Render Image path: " + image_render_path)
    
                # start export
                self.update_stats("", "POV-Ray 3.7: Exporting data from Blender")
                self._export(depsgraph, pov_path, image_render_path)
                self.update_stats("", "POV-Ray 3.7: Parsing File")
    
                if not self._render(depsgraph):
                    self.update_stats("", "POV-Ray 3.7: Not found")
                    # return
    
                # r = scene.render
                # compute resolution
                # x = int(r.resolution_x * r.resolution_percentage * 0.01)
                # y = int(r.resolution_y * r.resolution_percentage * 0.01)
    
                # Wait for the file to be created
                # XXX This is no more valid, as 3.7 always creates output file once render is finished!
                parsing = re.compile(br"= \[Parsing\.\.\.\] =")
                rendering = re.compile(br"= \[Rendering\.\.\.\] =")
                percent = re.compile(r"\(([0-9]{1,3})%\)")
                # print("***POV WAITING FOR FILE***")
    
                data = b""
                last_line = ""
                while _test_wait():
                    # POV in Windows did not output its stdout/stderr, it displayed them in its GUI
                    # But now writes file
                    if self._is_windows:
                        self.update_stats("", "POV-Ray 3.7: Rendering File")
                    else:
                        t_data = self._process.stdout.read(10000)
                        if not t_data:
                            continue
    
                        data += t_data
                        # XXX This is working for UNIX, not sure whether it might need adjustments for
                        #     other OSs
                        # First replace is for windows
                        t_data = str(t_data).replace('\\r\\n', '\\n').replace('\\r', '\r')
                        lines = t_data.split('\\n')
                        last_line += lines[0]
                        lines[0] = last_line
                        print('\n'.join(lines), end="")
                        last_line = lines[-1]
    
                        if rendering.search(data):
                            _pov_rendering = True
                            match = percent.findall(str(data))
                            if match:
                                self.update_stats("", "POV-Ray 3.7: Rendering File (%s%%)" % match[-1])
                            else:
                                self.update_stats("", "POV-Ray 3.7: Rendering File")
    
                        elif parsing.search(data):
                            self.update_stats("", "POV-Ray 3.7: Parsing File")
    
                if os.path.exists(self._temp_file_out):
                    # print("***POV FILE OK***")
                    # self.update_stats("", "POV-Ray 3.7: Rendering")
    
                    # prev_size = -1
    
                    xmin = int(r.border_min_x * x)
                    ymin = int(r.border_min_y * y)
                    xmax = int(r.border_max_x * x)
                    ymax = int(r.border_max_y * y)
    
                    # print("***POV UPDATING IMAGE***")
                    result = self.begin_result(0, 0, x, y)
                    # XXX, tests for border render.
                    # result = self.begin_result(xmin, ymin, xmax - xmin, ymax - ymin)
                    # result = self.begin_result(0, 0, xmax - xmin, ymax - ymin)
                    lay = result.layers[0]
    
                    # This assumes the file has been fully written We wait a bit, just in case!
                    time.sleep(self.DELAY)
                    try:
                        lay.load_from_file(self._temp_file_out)
                        # XXX, tests for border render.
                        # lay.load_from_file(self._temp_file_out, xmin, ymin)
                    except RuntimeError:
                        print("***POV ERROR WHILE READING OUTPUT FILE***")
    
                    # Not needed right now, might only be useful if we find a way to use temp raw output of
                    # pov 3.7 (in which case it might go under _test_wait()).
                    '''
                    def update_image():
                        # possible the image wont load early on.
                        try:
                            lay.load_from_file(self._temp_file_out)
                            # XXX, tests for border render.
                            #lay.load_from_file(self._temp_file_out, xmin, ymin)
                            #lay.load_from_file(self._temp_file_out, xmin, ymin)
                        except RuntimeError:
                            pass
    
                    # Update while POV-Ray renders
                    while True:
                        # print("***POV RENDER LOOP***")
    
                        # test if POV-Ray exists
                        if self._process.poll() is not None:
                            print("***POV PROCESS FINISHED***")
                            update_image()
                            break
    
                        # user exit
                        if self.test_break():
                            try:
                                self._process.terminate()
                                print("***POV PROCESS INTERRUPTED***")
                            except OSError:
                                pass
    
                            break
    
                        # Would be nice to redirect the output
                        # stdout_value, stderr_value = self._process.communicate() # locks
    
                        # check if the file updated
                        new_size = os.path.getsize(self._temp_file_out)
    
                        if new_size != prev_size:
                            update_image()
                            prev_size = new_size
    
                        time.sleep(self.DELAY)
                    '''
    
                    self.end_result(result)
                else:
                    print("***NO POV OUTPUT IMAGE***")
    
                print("***POV INPUT FILE WRITTEN***")
    
                # print(filename_log) #bring the pov log to blender console with proper path?
                try:
                    with open(
                        self._temp_file_log, encoding='utf-8'
                    ) as f:  # The with keyword automatically closes the file when you are done
                        msg = f.read()
                        if isinstance(msg, str):
                            stdmsg = msg
                            #decoded = False
                        elif type(msg) == bytes:
                            #stdmsg = msg.split('\n')
                            stdmsg = msg.encode('utf-8', "replace")
                        # stdmsg = msg.encode("utf-8", "replace")
    
                        # stdmsg = msg.decode(encoding)
                        # decoded = True
                        # msg.encode('utf-8').decode('utf-8')
                        stdmsg.replace("\t", "    ")
                        print(stdmsg) # console_write(stdmsg) # todo fix segfault and use
                except FileNotFoundError:
                    print("No render log to read")
                self.update_stats("", "")
    
                if scene.pov.tempfiles_enable or scene.pov.deletefiles_enable:
                    self._cleanup()
    
                sound_on = bpy.context.preferences.addons[__package__].preferences.use_sounds
                finished_render_message = "\'Et Voilà!\'"
    
                if platform.startswith('win') and sound_on:
                    # Could not find tts Windows command so playing beeps instead :-)
                    # "Korobeiniki"(Коробе́йники)
                    # aka "A-Type" Tetris theme
                    import winsound
    
                    winsound.Beep(494, 250)  # B
                    winsound.Beep(370, 125)  # F
                    winsound.Beep(392, 125)  # G
                    winsound.Beep(440, 250)  # A
                    winsound.Beep(392, 125)  # G
                    winsound.Beep(370, 125)  # F#
                    winsound.Beep(330, 275)  # E
                    winsound.Beep(330, 125)  # E
                    winsound.Beep(392, 125)  # G
                    winsound.Beep(494, 275)  # B
                    winsound.Beep(440, 125)  # A
                    winsound.Beep(392, 125)  # G
                    winsound.Beep(370, 275)  # F
                    winsound.Beep(370, 125)  # F
                    winsound.Beep(392, 125)  # G
                    winsound.Beep(440, 250)  # A
                    winsound.Beep(494, 250)  # B
                    winsound.Beep(392, 250)  # G
                    winsound.Beep(330, 350)  # E
                    time.sleep(0.5)
                    winsound.Beep(440, 250)  # A
                    winsound.Beep(440, 150)  # A
                    winsound.Beep(523, 125)  # D8
                    winsound.Beep(659, 250)  # E8
                    winsound.Beep(587, 125)  # D8
                    winsound.Beep(523, 125)  # C8
                    winsound.Beep(494, 250)  # B
                    winsound.Beep(494, 125)  # B
                    winsound.Beep(392, 125)  # G
                    winsound.Beep(494, 250)  # B
                    winsound.Beep(440, 150)  # A
                    winsound.Beep(392, 125)  # G
                    winsound.Beep(370, 250)  # F#
                    winsound.Beep(370, 125)  # F#
                    winsound.Beep(392, 125)  # G
                    winsound.Beep(440, 250)  # A
                    winsound.Beep(494, 250)  # B
                    winsound.Beep(392, 250)  # G
                    winsound.Beep(330, 300)  # E
    
                # Mac supports natively say command
                elif platform == "darwin":
                    # We don't want the say command to block Python,
                    # so we add an ampersand after the message
                    # but if the os TTS package isn't up to date it
                    # still does thus, the try except clause
                    try:
                        os.system("say -v Amelie %s &" % finished_render_message)
                    except BaseException as e:
                        print(e.__doc__)
                        print("your Mac may need an update, try to restart computer")
                        pass
                # While Linux frequently has espeak installed or at least can suggest
                # Maybe windows could as well ?
                elif platform == "linux":
                    # We don't want the espeak command to block Python,
                    # so we add an ampersand after the message
                    # but if the espeak TTS package isn't installed it
                    # still does thus, the try except clause
                    try:
                        os.system("echo %s | espeak &" % finished_render_message)
                    except BaseException as e:
                        print(e.__doc__)
                        pass
    
    classes = (
        PovRender,
    )
    
    
    def register():
        for cls in classes:
            register_class(cls)
    
    
    
    def unregister():
        for cls in reversed(classes):
            unregister_class(cls)