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  • # ##### BEGIN GPL LICENSE BLOCK #####
    #
    #  This program is free software; you can redistribute it and/or
    #  modify it under the terms of the GNU General Public License
    #  as published by the Free Software Foundation; either version 2
    #  of the License, or (at your option) any later version.
    #
    #  This program is distributed in the hope that it will be useful,
    #  but WITHOUT ANY WARRANTY; without even the implied warranty of
    #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    #  GNU General Public License for more details.
    #
    #  You should have received a copy of the GNU General Public License
    #  along with this program; if not, write to the Free Software Foundation,
    #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
    #
    # ##### END GPL LICENSE BLOCK #####
    
    
    bl_info = {
        "name": "Carver MT",
        "category": "Object",
    
        "author": "Pixivore, Cedric LEPILLER, Ted Milker",
        "version": (1, 1, 6),
    
        "blender": (2, 77, 0),
        "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/"
                    "Scripts/Modeling/Carver",
        "tracker_url": "https://developer.blender.org/maniphest/task/edit/form/2/",
        "description": "Multiple tools to carve or to create objects.",
    
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    import bpy
    import bgl
    import blf
    import math
    import mathutils
    import sys
    import random
    import bmesh
    import bpy_extras
    from bpy_extras import view3d_utils
    from bpy_extras.view3d_utils import region_2d_to_vector_3d, region_2d_to_location_3d
    
    Profils = [
        ("CTP_4882",
         mathutils.Vector((2.61824, -5.56469, 0)),
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          ],
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          [83, 38, 39, 87]]),
        ("CTP_5585",
         mathutils.Vector((5.0114, -2.4281, 0.0)),
         [(-0.490711, -1.0, 0.032334),
          (-1.0, -0.490711, 0.032334),
          (1.0, -0.490711, 0.032334),
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          (-0.291276, -0.51852, 0.032334),
          (0.291276, -0.51852, 0.032334),
          (0.51852, -0.291276, 0.032334),
          (0.51852, 0.291276, 0.032334),
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          (-0.291276, 0.51852, 0.032334),
          ],
         [[11, 12, 13, 14], [9, 8, 4, 1], [10, 9, 1, 0], [11, 10, 0, 3], [12, 11, 3, 2], [13, 12, 2, 7],
          [14, 13, 7, 6], [15, 14, 6, 5], [8, 15, 5, 4], [9, 10, 15, 8], [10, 11, 14, 15]]),
        ("CTP_6960",
         mathutils.Vector((-0.11417, 2.48371, -0.0)),
         [(0.0, 1.0, 0.016827),
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          ],
         [[6, 25, 24, 19], [6, 19, 18, 7], [2, 6, 7, 3], [1, 29, 31, 8], [8, 31, 28, 10], [19, 24, 26, 20],
          [18, 19, 20, 21], [21, 20, 22, 23], [10, 28, 30, 11], [20, 26, 27, 22], [22, 27, 13, 5], [23, 22, 5, 4],
          [11, 30, 9, 12], [17, 16, 27, 26], [14, 17, 26, 24], [24, 25, 0, 14], [15, 13, 27, 16], [9, 30, 23, 4],
          [31, 29, 7, 18], [28, 31, 18, 21], [30, 28, 21, 23]]),
        ("CTP_4473",
         mathutils.Vector((7.31539, 0.0, 0.0)),
         [(0.24549, -1.0, 0.022454),
          (-0.24549, -1.0, 0.022454),
          (-0.24549, 1.0, 0.022454),
          (0.24549, 1.0, 0.022454),
          (1.0, 0.267452, 0.022454),
          (1.0, -0.267452, 0.022454),
          (-1.0, -0.267452, 0.022454),
          (-1.0, 0.267452, 0.022454),
          (0.24549, 0.267452, 0.022454),
          (0.24549, -0.267452, 0.022454),
          (-0.24549, 0.267452, 0.022454),
          (-0.24549, -0.267452, 0.022454),
          ],
         [[8, 3, 2, 10], [0, 9, 11, 1], [4, 8, 9, 5], [8, 10, 11, 9], [10, 7, 6, 11]]),
        ("CTP_4003",
         mathutils.Vector((4.91276, 0.0, 0.0)),
         [(-1.0, -1.0, 0.026945),
          (1.0, -1.0, 0.026945),
          (-1.0, 1.0, 0.026945),
          (-0.026763, -1.0, 0.026945),
          (-0.026763, 1.0, 0.026945),
          (1.0, -0.026763, 0.026945),
          (0.238983, 0.965014, 0.026945),
          (0.486619, 0.86244, 0.026945),
          (0.699268, 0.699268, 0.026945),
          (0.86244, 0.486619, 0.026945),
          (0.965014, 0.238983, 0.026945),
          (0.238983, -1.0, 0.026945),
          (0.486619, -1.0, 0.026945),
          (0.699268, -1.0, 0.026945),
          (0.86244, -1.0, 0.026945),
          (-0.026763, 0.479676, 0.026945),
          (0.486619, 0.479676, 0.026945),
          (0.699268, 0.479676, 0.026945),
          (0.238983, 0.479676, 0.026945),
          (0.865316, 0.479676, 0.026945),
          (-1.0, 0.479676, 0.026945),
          (0.86244, 0.479676, 0.026945),
          (-0.026763, 0.238983, 0.026945),
          (0.486619, 0.238983, 0.026945),
          (0.699268, 0.238983, 0.026945),
          (0.238983, 0.238983, 0.026945),
          (-1.0, 0.238983, 0.026945),
          (0.86244, 0.238983, 0.026945),
          (-0.026763, -0.026763, 0.026945),
          (0.486619, -0.026763, 0.026945),
          (0.699268, -0.026763, 0.026945),
          (0.238983, -0.026763, 0.026945),
          (-1.0, -0.026763, 0.026945),
          (0.86244, -0.026763, 0.026945),
          ],
         [[0, 3, 28, 32], [4, 15, 18, 6], [6, 18, 16, 7], [7, 16, 17, 8], [8, 17, 21, 9], [9, 21, 19], [18, 15, 22, 25],
          [19, 21, 27, 10], [16, 18, 25, 23], [17, 16, 23, 24], [20, 15, 4, 2], [21, 17, 24, 27], [27, 24, 30, 33],
          [23, 25, 31, 29], [24, 23, 29, 30], [25, 22, 28, 31], [26, 22, 15, 20], [10, 27, 33, 5], [31, 28, 3, 11],
          [33, 30, 13, 14], [29, 31, 11, 12], [5, 33, 14, 1], [30, 29, 12, 13], [32, 28, 22, 26]]),
        ("CTP_3430",
         mathutils.Vector((2.61824, 0.0, 0.0)),
         [(-1.0, -1.0, 0.032334),
          (1.0, -1.0, 0.032334),
          (-1.0, 1.0, 0.032334),
          (1.0, 1.0, 0.032334),
          ],
         [[0, 1, 3, 2]]),
        ("CTP_7175",
         mathutils.Vector((0.0, 0.0, 0.0)),
         [(-1.0, -1.0, 0.032334),
          (1.0, -1.0, 0.032334),
          (-1.0, 1.0, 0.032334),
          (1.0, 1.0, 0.032334),
          (0.0, 0.0, 0.032334),
          (0.0, 0.0, 0.032334),
          (0.0, 0.0, 0.032334),
          (0.0, 0.0, 0.032334),
          (0.0, 0.0, 0.032334),
          (-0.636126, 0.636126, 0.032334),
          (-0.636126, -0.636126, 0.032334),
          (0.636126, -0.636126, 0.032334),
          (0.636126, 0.636126, 0.032334),
          ],
         [[10, 9, 2, 0], [11, 10, 0, 1], [12, 11, 1, 3], [9, 12, 3, 2]]),
    ]
    
    # Cut Type
    RECTANGLE = 0
    LINE = 1
    CIRCLE = 2
    
    # Boolean operation
    DIFFERENCE = 0
    UNION = 1
    
    
    class CarverPrefs(bpy.types.AddonPreferences):
        bl_idname = __name__
    
    
        Enable_Tab_01 = bpy.props.BoolProperty(
            name="Info",
            description="Some general information and settings about the add-on",
            default=False
            )
        Enable_Tab_02 = bpy.props.BoolProperty(
            name="Hotkeys",
            description="List of the shortcuts used during carving",
            default=False
            )
    
    
        bpy.types.Scene.Key_Create = bpy.props.StringProperty(
            name="Object creation",
            description="Object creation",
            maxlen=1,
            default="C")
        bpy.types.Scene.Key_Update = bpy.props.StringProperty(
            name="Auto Bevel Update",
            description="Auto Bevel Update",
            maxlen=1,
            default="A",
        )
        bpy.types.Scene.Key_Bool = bpy.props.StringProperty(
            name="Boolean type",
            description="Boolean operation type",
            maxlen=1,
            default="T",
        )
        bpy.types.Scene.Key_Brush = bpy.props.StringProperty(
            name="Brush Mode",
            description="Brush Mode",
            maxlen=1,
            default="B",
        )
        bpy.types.Scene.Key_Help = bpy.props.StringProperty(
            name="Help display",
            description="Help display",
            maxlen=1,
            default="H",
        )
        bpy.types.Scene.Key_Instant = bpy.props.StringProperty(
            name="Instantiate",
            description="Instantiate object",
            maxlen=1,
            default="I",
        )
        bpy.types.Scene.Key_Close = bpy.props.StringProperty(
            name="Close polygonal shape",
            description="Close polygonal shape",
            maxlen=1,
            default="X",
        )
        bpy.types.Scene.Key_Apply = bpy.props.StringProperty(
            name="Apply operation",
            description="Apply operation",
            maxlen=1,
            default="Q",
        )
        bpy.types.Scene.Key_Scale = bpy.props.StringProperty(
            name="Scale object",
            description="Scale object",
            maxlen=1,
            default="S",
        )
        bpy.types.Scene.Key_Gapy = bpy.props.StringProperty(
            name="Gap rows",
            description="Scale gap between columns",
            maxlen=1,
            default="J",
        )
        bpy.types.Scene.Key_Gapx = bpy.props.StringProperty(
            name="Gap columns",
            description="Scale gap between columns",
            maxlen=1,
            default="U",
        )
        bpy.types.Scene.Key_Depth = bpy.props.StringProperty(
            name="Depth",
            description="Cursor depth or solidify pattern",
            maxlen=1,
            default="D",
        )
    
        bpy.types.Scene.Key_BrushDepth = bpy.props.StringProperty(
            name="Brush Depth",
            description="Brush depth",
            maxlen=1,
            default="C",
        )
    
        bpy.types.Scene.Key_Subadd = bpy.props.StringProperty(
            name="Add subdivision",
            description="Add subdivision",
            maxlen=1,
            default="X",
        )
        bpy.types.Scene.Key_Subrem = bpy.props.StringProperty(
            name="Remove subdivision",
            description="Remove subdivision",
            maxlen=1,
            default="W",
        )
        bpy.types.Scene.Key_Randrot = bpy.props.StringProperty(
            name="Random rotation",
            description="Random rotation",
            maxlen=1,
            default="R",
        )
    
        bpy.types.Scene.Key_Solver = bpy.props.StringProperty(
            name="Solver",
            description="Switch between Carve and BMesh Boolean solver\n"
                        "depending on a specific use case",
            maxlen=1,
            default="V",
        )
        bpy.types.Scene.ProfilePrefix = bpy.props.StringProperty(
            name="Profile prefix",
            description="Prefix to look for profiles with",
            default="Carver_Profile-"
        )
        bpy.types.Scene.CarverSolver = bpy.props.EnumProperty(
            name="Boolean Solver",
            description="Boolean solver to use by default\n",
            default="CARVE",
            items=(
                ('CARVE', 'Carve', "Carve solver, as the legacy one, can handle\n"
                                   "basic coplanar but can often fail with\n"
                                   "non-closed geometry"),
                ('BMESH', 'BMesh', "BMesh solver is faster, but cannot handle\n"
                                   "coplanar and self-intersecting geometry")
            )
        )
    
    
        def draw(self, context):
            scene = context.scene
            layout = self.layout
    
    
            layout.prop(self, "Enable_Tab_01", text="Info and Settings", icon="QUESTION")
            if self.Enable_Tab_01:
                layout.label(text="Carver Operator:", icon="LAYER_ACTIVE")
                layout.label(text="Select a Mesh Object and press [CTRL]+[SHIFT]+[X] to carve",
                             icon="LAYER_USED")
                layout.label(text="To finish carving press [ESC] or [RIGHT CLICK]",
                             icon="LAYER_USED")
    
                layout.prop(scene, "ProfilePrefix", text="Profile prefix")
                layout.prop(scene, "CarverSolver", text="Solver")
    
            layout.prop(self, "Enable_Tab_02", text="Keys", icon="KEYINGSET")
            if self.Enable_Tab_02:
    
                split = layout.split()
                col = split.column()
                col.label("Object Creation:")
                col.prop(scene, "Key_Create", text="")
                col.label("Auto bevel update:")
                col.prop(scene, "Key_Update", text="")
                col.label("Boolean operation type:")
                col.prop(scene, "Key_Bool", text="")
    
                col.label("Solver:")
                col.prop(scene, "Key_Solver", text="")
    
    
                col = split.column()
                col.label("Brush Mode:")
                col.prop(scene, "Key_Brush", text="")
                col.label("Help display:")
                col.prop(scene, "Key_Help", text="")
                col.label("Instantiate object:")
                col.prop(scene, "Key_Instant", text="")
    
                col.label("Brush Depth:")
                col.prop(scene, "Key_BrushDepth", text="")
    
    
                col = split.column()
                col.label("Close polygonal shape:")
                col.prop(scene, "Key_Close", text="")
                col.label("Apply operation:")
                col.prop(scene, "Key_Apply", text="")
                col.label("Scale object:")
                col.prop(scene, "Key_Scale", text="")
    
                col = split.column()
                col.label("Gap rows:")
                col.prop(scene, "Key_Gapy", text="")
                col.label("Gap columns:")
                col.prop(scene, "Key_Gapx", text="")
                col.label("Depth / Solidify:")
                col.prop(scene, "Key_Depth", text="")
    
                col = split.column()
                col.label("Subdiv add:")
                col.prop(scene, "Key_Subadd", text="")
                col.label("Subdiv Remove:")
                col.prop(scene, "Key_Subrem", text="")
                col.label("Random rotation:")
                col.prop(scene, "Key_Randrot", text="")
    
    
    # Draw Text (Center position)
    def DrawCenterText(text, xt, yt, Size, Color, self):
        font_id = 0
    
        # Offset Shadow
    
        Sshadow_x = 2
        Sshadow_y = -2
    
        blf.size(font_id, Size, 72)
        blf.position(font_id, xt + Sshadow_x - blf.dimensions(font_id, text)[0] / 2, yt + Sshadow_y, 0)
        bgl.glColor4f(0.0, 0.0, 0.0, 1.0)
    
        blf.draw(font_id, text)
        blf.position(font_id, xt - blf.dimensions(font_id, text)[0] / 2, yt, 0)
        if Color is not None:
            mColor = mathutils.Color((Color[0], Color[1], Color[2]))
            bgl.glColor4f(mColor.r, mColor.g, mColor.b, 1.0)
        else:
            bgl.glColor4f(1.0, 1.0, 1.0, 1.0)
        blf.draw(font_id, text)
    
    
    # Draw text (Left position)
    def DrawLeftText(text, xt, yt, Size, Color, self):
        font_id = 0
    
        # Offset Shadow
    
        Sshadow_x = 2
        Sshadow_y = -2
    
        blf.size(font_id, Size, 72)
        blf.position(font_id, xt + Sshadow_x, yt + Sshadow_y, 0)
        bgl.glColor4f(0.0, 0.0, 0.0, 1.0)
        blf.draw(font_id, text)
        blf.position(font_id, xt, yt, 0)
        if Color is not None:
            mColor = mathutils.Color((Color[0], Color[1], Color[2]))
            bgl.glColor4f(mColor.r, mColor.g, mColor.b, 1.0)
        else:
            bgl.glColor4f(1.0, 1.0, 1.0, 1.0)
        blf.draw(font_id, text)
    
    
    # Draw text (Right position)
    def DrawRightText(text, xt, yt, Size, Color, self):
        font_id = 0
    
        # Offset Shadow
    
        Sshadow_x = 2
        Sshadow_y = -2
    
        blf.size(font_id, Size, 72)
        blf.position(font_id, xt + Sshadow_x - blf.dimensions(font_id, text)[0], yt + Sshadow_y, 0)
        bgl.glColor4f(0.0, 0.0, 0.0, 1.0)
        blf.draw(font_id, text)
        blf.position(font_id, xt - blf.dimensions(font_id, text)[0], yt, 0)
        if Color is not None:
            mColor = mathutils.Color((Color[0], Color[1], Color[2]))
            bgl.glColor4f(mColor.r, mColor.g, mColor.b, 1.0)
        else:
            bgl.glColor4f(1.0, 1.0, 1.0, 1.0)
        blf.draw(font_id, text)
    
    
    # Opengl draws
    def draw_callback_px(self, context):
        font_id = 0
        region = context.region
    
        # Width screen
        overlap = context.user_preferences.system.use_region_overlap
        t_panel_width = 0
        if overlap:
            for region in context.area.regions:
                if region.type == 'TOOLS':
                    t_panel_width = region.width
    
        # Initial position
        xt = int(region.width / 2.0)
        yt = 130
        if region.width >= 850:
            xt = int(region.width / 2.0)
            yt = 150
    
        # Command Display
        if self.CreateMode and ((self.ObjectMode == False) and (self.ProfileMode == False)):
            BooleanMode = "Create"
        else:
            if self.ObjectMode or self.ProfileMode:
                if self.BoolOps == DIFFERENCE:
                    BooleanType = "Difference) [T]"
                else:
                    BooleanType = "Union) [T]"
    
                if self.ObjectMode:
                    BooleanMode = "Object Brush (" + BooleanType
                else:
                    BooleanMode = "Profil Brush (" + BooleanType
            else:
                if (self.shift == False) and (self.ForceRebool == False):
                    BooleanMode = "Difference"
                else:
                    BooleanMode = "Rebool"
    
        UIColor = (0.992, 0.5518, 0.0, 1.0)
    
        # Display boolean mode
        if region.width >= 850:
            DrawCenterText(BooleanMode, xt, yt, 40, UIColor, self)
        else:
            DrawCenterText(BooleanMode, xt, yt, 20, UIColor, self)
    
        # Separator (Line)
        LineWidth = 75
        if region.width >= 850:
            LineWidth = 140
        bgl.glLineWidth(1)
        bgl.glColor4f(1.0, 1.0, 1.0, 1.0)
        bgl.glBegin(bgl.GL_LINE_STRIP)
        bgl.glVertex2i(int(xt - LineWidth), yt - 8)
        bgl.glVertex2i(int(xt + LineWidth), yt - 8)
        bgl.glEnd()
    
        # Text position
        xt = xt - blf.dimensions(font_id, "Difference")[0] / 2 + 80
    
        # Primitives type
        PrimitiveType = "Rectangle "
        if self.CutMode == CIRCLE:
            PrimitiveType = "Circle "
        if self.CutMode == LINE:
            PrimitiveType = "Line "
    
        # Variables according to screen size
        IFontSize = 12
        yInterval = 20
        xCmd = 0
        yCmd = yt - 30
        if region.width >= 850:
            IFontSize = 18
            yInterval = 25
            xCmd = 100
    
        # Color
        Color0 = None
        Color1 = UIColor
    
        # Help Display
        if (self.ObjectMode == False) and (self.ProfileMode == False):
            TypeStr = "Cut Type [Space] : "
            if self.CreateMode:
                TypeStr = "Type [Space] : "
            blf.size(font_id, IFontSize, 72)
            OpsStr = TypeStr + PrimitiveType
            TotalWidth = blf.dimensions(font_id, OpsStr)[0]
            xLeft = region.width / 2 - TotalWidth / 2
            xLeftP = xLeft + blf.dimensions(font_id, TypeStr)[0]
            DrawLeftText(TypeStr, xLeft, yCmd, IFontSize, Color0, self)
            DrawLeftText(PrimitiveType, xLeftP, yCmd, IFontSize, Color1, self)
    
            # Depth Cursor
            TypeStr = "Cursor Depth [" + context.scene.Key_Depth + "] : "
            if self.snapCursor:
                BoolStr = "(ON)"
            else:
                BoolStr = "(OFF)"
            OpsStr = TypeStr + BoolStr
            TotalWidth = blf.dimensions(font_id, OpsStr)[0]
            xLeft = region.width / 2 - TotalWidth / 2
            xLeftP = xLeft + blf.dimensions(font_id, TypeStr)[0]
            DrawLeftText(TypeStr, xLeft, yCmd - yInterval, IFontSize, Color0, self)
            DrawLeftText(BoolStr, xLeftP, yCmd - yInterval, IFontSize, Color1, self)
    
            if self.CreateMode == False:
                # Apply Booleans
                TypeStr = "Apply Operations [" + context.scene.Key_Apply + "] : "
                if self.DontApply:
                    BoolStr = "(OFF)"
                else:
                    BoolStr = "(ON)"
                OpsStr = TypeStr + BoolStr
                TotalWidth = blf.dimensions(font_id, OpsStr)[0]
                xLeft = region.width / 2 - TotalWidth / 2
                xLeftP = xLeft + blf.dimensions(font_id, TypeStr)[0]
                DrawLeftText(TypeStr, xLeft, yCmd - yInterval * 2, IFontSize, Color0, self)
                DrawLeftText(BoolStr, xLeftP, yCmd - yInterval * 2, IFontSize, Color1, self)
    
                # Auto update for bevel
                TypeStr = "Bevel Update [" + context.scene.Key_Update + "] : "
                if self.Auto_BevelUpdate:
                    BoolStr = "(ON)"
                else:
                    BoolStr = "(OFF)"
                OpsStr = TypeStr + BoolStr
                TotalWidth = blf.dimensions(font_id, OpsStr)[0]
                xLeft = region.width / 2 - TotalWidth / 2
                xLeftP = xLeft + blf.dimensions(font_id, TypeStr)[0]
                DrawLeftText(TypeStr, xLeft, yCmd - yInterval * 3, IFontSize, Color0, self)
                DrawLeftText(BoolStr, xLeftP, yCmd - yInterval * 3, IFontSize, Color1, self)
    
            # Subdivisions
            if self.CutMode == CIRCLE:
                if self.CreateMode == False:
                    y = yCmd - yInterval * 4
                else:
                    y = yCmd - yInterval * 2
                TypeStr = "Subdivisions [" + context.scene.Key_Subrem + "][" + context.scene.Key_Subadd + "] : "
                BoolStr = str((int(360 / self.stepAngle[self.step])))
                OpsStr = TypeStr + BoolStr
                TotalWidth = blf.dimensions(font_id, OpsStr)[0]
                xLeft = region.width / 2 - TotalWidth / 2
                xLeftP = xLeft + blf.dimensions(font_id, TypeStr)[0]
                DrawLeftText(TypeStr, xLeft, y, IFontSize, Color0, self)
                DrawLeftText(BoolStr, xLeftP, y, IFontSize, Color1, self)
    
        else:
    
            # INSTANTIATE:
    
            TypeStr = "Instantiate [" + context.scene.Key_Instant + "] : "
            if self.Instantiate:
                BoolStr = "(ON)"
            else:
                BoolStr = "(OFF)"
            OpsStr = TypeStr + BoolStr
            blf.size(font_id, IFontSize, 72)
            TotalWidth = blf.dimensions(font_id, OpsStr)[0]
            xLeft = region.width / 2 - TotalWidth / 2
            xLeftP = xLeft + blf.dimensions(font_id, TypeStr)[0]
            DrawLeftText(TypeStr, xLeft, yCmd, IFontSize, Color0, self)
            DrawLeftText(BoolStr, xLeftP, yCmd, IFontSize, Color1, self)
    
    
            # RANDOM ROTATION:
    
            if self.alt:
                TypeStr = "Random Rotation [" + context.scene.Key_Randrot + "] : "
                if self.RandomRotation:
                    BoolStr = "(ON)"
                else:
                    BoolStr = "(OFF)"
                OpsStr = TypeStr + BoolStr
                blf.size(font_id, IFontSize, 72)
                TotalWidth = blf.dimensions(font_id, OpsStr)[0]
                xLeft = region.width / 2 - TotalWidth / 2
                xLeftP = xLeft + blf.dimensions(font_id, TypeStr)[0]
                DrawLeftText(TypeStr, xLeft, yCmd - yInterval, IFontSize, Color0, self)
                DrawLeftText(BoolStr, xLeftP, yCmd - yInterval, IFontSize, Color1, self)
    
    
            # THICKNESS:
    
            if self.BrushSolidify:
                TypeStr = "Thickness [" + context.scene.Key_Depth + "] : "
                if self.ProfileMode:
                    BoolStr = str(round(self.ProfileBrush.modifiers["CT_SOLIDIFY"].thickness, 2))
                if self.ObjectMode:
                    BoolStr = str(round(self.ObjectBrush.modifiers["CT_SOLIDIFY"].thickness, 2))
                OpsStr = TypeStr + BoolStr
                blf.size(font_id, IFontSize, 72)
                TotalWidth = blf.dimensions(font_id, OpsStr)[0]
                xLeft = region.width / 2 - TotalWidth / 2
                xLeftP = xLeft + blf.dimensions(font_id, TypeStr)[0]
                if self.alt:
                    DrawLeftText(TypeStr, xLeft, yCmd - yInterval * 2, IFontSize, Color0, self)
                    DrawLeftText(BoolStr, xLeftP, yCmd - yInterval * 2, IFontSize, Color1, self)
                else:
                    DrawLeftText(TypeStr, xLeft, yCmd - yInterval, IFontSize, Color0, self)
                    DrawLeftText(BoolStr, xLeftP, yCmd - yInterval, IFontSize, Color1, self)
    
    
            # BRUSH DEPTH:
    
            if (self.ObjectMode):
    
                TypeStr = "Carve Depth [" + context.scene.Key_Depth + "] : "
    
                BoolStr = str(round(self.ObjectBrush.data.vertices[0].co.z, 2))
                OpsStr = TypeStr + BoolStr
                blf.size(font_id, IFontSize, 72)
                TotalWidth = blf.dimensions(font_id, OpsStr)[0]
                xLeft = region.width / 2 - TotalWidth / 2
                xLeftP = xLeft + blf.dimensions(font_id, TypeStr)[0]
                if self.alt:
                    DrawLeftText(TypeStr, xLeft, yCmd - yInterval * 2, IFontSize, Color0, self)
                    DrawLeftText(BoolStr, xLeftP, yCmd - yInterval * 2, IFontSize, Color1, self)
                else:
                    DrawLeftText(TypeStr, xLeft, yCmd - yInterval, IFontSize, Color0, self)
                    DrawLeftText(BoolStr, xLeftP, yCmd - yInterval, IFontSize, Color1, self)
    
    
                TypeStr = "Brush Depth [" + context.scene.Key_BrushDepth + "] : "
                BoolStr = str(round(self.BrushDepthOffset, 2))
                OpsStr = TypeStr + BoolStr
                blf.size(font_id, IFontSize, 72)
                TotalWidth = blf.dimensions(font_id, OpsStr)[0]
                xLeft = region.width / 2 - TotalWidth / 2
                xLeftP = xLeft + blf.dimensions(font_id, TypeStr)[0]
                if self.alt:
                    DrawLeftText(TypeStr, xLeft, yCmd - yInterval * 3, IFontSize, Color0, self)
                    DrawLeftText(BoolStr, xLeftP, yCmd - yInterval * 3, IFontSize, Color1, self)
                else:
                    DrawLeftText(TypeStr, xLeft, yCmd - yInterval * 2, IFontSize, Color0, self)
                    DrawLeftText(BoolStr, xLeftP, yCmd - yInterval * 2, IFontSize, Color1, self)
    
    
        bgl.glEnable(bgl.GL_BLEND)
        if region.width >= 850:
            if self.AskHelp == False:
                xrect = 40
                yrect = 40
                bgl.glColor4f(0.0, 0.0, 0.0, 0.3)
                bgl.glRecti(xrect, yrect, xrect + 90, yrect + 25)
                DrawLeftText("[" + context.scene.Key_Help + "] for help", xrect + 10, yrect + 8, 13, None, self)
            else:
                xHelp = 30 + t_panel_width
                yHelp = 80
                Help_FontSize = 12
                Help_Interval = 14
                if region.width >= 850:
                    Help_FontSize = 15
                    Help_Interval = 20
    
                    yHelp = 220
    
    
                if self.ObjectMode or self.ProfileMode:
                    if self.ProfileMode:
                        DrawLeftText("[" + context.scene.Key_Brush + "]", xHelp, yHelp +
                                     Help_Interval * 2, Help_FontSize, UIColor, self)
                        DrawLeftText(": Object Mode", 150 + t_panel_width, yHelp +
                                     Help_Interval * 2, Help_FontSize, None, self)
                    else:
                        DrawLeftText("[" + context.scene.Key_Brush + "]", xHelp, yHelp +
                                     Help_Interval * 2, Help_FontSize, UIColor, self)
                        DrawLeftText(": Return", 150 + t_panel_width, yHelp + Help_Interval * 2, Help_FontSize, None, self)
                else:
                    DrawLeftText("[" + context.scene.Key_Brush + "]", xHelp, yHelp +
                                 Help_Interval * 2, Help_FontSize, UIColor, self)
                    DrawLeftText(": Profil Brush", 150 + t_panel_width, yHelp +
                                 Help_Interval * 2, Help_FontSize, None, self)
    
                    DrawLeftText("[Ctrl + LMB]", xHelp, yHelp - Help_Interval * 6, Help_FontSize, UIColor, self)
    
                    DrawLeftText(": Move Cursor", 150 + t_panel_width, yHelp -
    
                                 Help_Interval * 6, Help_FontSize, None, self)
    
    
                if (self.ObjectMode == False) and (self.ProfileMode == False):
                    if self.CreateMode == False:
                        DrawLeftText("[" + context.scene.Key_Create + "]", xHelp,
                                     yHelp + Help_Interval, Help_FontSize, UIColor, self)
                        DrawLeftText(": Create geometry", 150 + t_panel_width,
                                     yHelp + Help_Interval, Help_FontSize, None, self)
                    else:
                        DrawLeftText("[" + context.scene.Key_Create + "]", xHelp,
                                     yHelp + Help_Interval, Help_FontSize, UIColor, self)
                        DrawLeftText(": Cut", 150 + t_panel_width, yHelp + Help_Interval, Help_FontSize, None, self)
    
                    if self.CutMode == RECTANGLE:
                        DrawLeftText("MouseMove", xHelp, yHelp, Help_FontSize, UIColor, self)
                        DrawLeftText("[Alt]", xHelp, yHelp - Help_Interval, Help_FontSize, UIColor, self)
    
                        DrawLeftText("[" + context.scene.Key_Solver + "]", xHelp, yHelp - Help_Interval * 2, Help_FontSize, UIColor, self)
    
                        DrawLeftText(": Dimension", 150 + t_panel_width, yHelp, Help_FontSize, None, self)
                        DrawLeftText(": Move all", 150 + t_panel_width, yHelp - Help_Interval, Help_FontSize, None, self)
    
                        DrawLeftText(": Solver [" + context.scene.CarverSolver + "]", 150 + t_panel_width, yHelp - Help_Interval * 2, Help_FontSize, None, self)
    
    
                    if self.CutMode == CIRCLE:
                        DrawLeftText("MouseMove", xHelp, yHelp, Help_FontSize, UIColor, self)