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  • # ##### BEGIN GPL LICENSE BLOCK #####
    #
    #  This program is free software; you can redistribute it and/or
    #  modify it under the terms of the GNU General Public License
    #  as published by the Free Software Foundation; either version 2
    #  of the License, or (at your option) any later version.
    #
    #  This program is distributed in the hope that it will be useful,
    #  but WITHOUT ANY WARRANTY; without even the implied warranty of
    #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    #  GNU General Public License for more details.
    #
    #  You should have received a copy of the GNU General Public License
    #  along with this program; if not, write to the Free Software Foundation,
    #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
    #
    # ##### END GPL LICENSE BLOCK #####
    
    # <pep8-80 compliant>
    
    # Interface for this addon.
    
    import bmesh
    from bpy.types import Panel
    from . import report
    
    class Print3DToolBar:
    
        bl_category = "3D Printing"
    
        bl_label = "Print3D"
        bl_space_type = 'VIEW_3D'
        bl_region_type = 'TOOLS'
    
        _type_to_icon = {
            bmesh.types.BMVert: 'VERTEXSEL',
            bmesh.types.BMEdge: 'EDGESEL',
            bmesh.types.BMFace: 'FACESEL',
            }
    
        @classmethod
        def poll(cls, context):
            obj = context.active_object
            return (obj and obj.type == 'MESH')
    
        @staticmethod
        def draw_report(layout, context):
            """Display Reports"""
            info = report.info()
            if info:
                obj = context.edit_object
    
                layout.label("Output:")
                box = layout.box()
                col = box.column(align=False)
                # box.alert = True
                for i, (text, data) in enumerate(info):
                    if obj and data and data[1]:
                        bm_type, bm_array = data
                        col.operator("mesh.print3d_select_report",
                                     text=text,
                                     icon=Print3DToolBar._type_to_icon[bm_type]).index = i
                    else:
                        col.label(text)
    
        def draw(self, context):
            layout = self.layout
    
            scene = context.scene
            print_3d = scene.print_3d
            obj = context.object
    
            # TODO, presets
    
            row = layout.row()
            row.label("Statistics:")
    
            rowsub = layout.row(align=True)
            rowsub.operator("mesh.print3d_info_volume", text="Volume")
            rowsub.operator("mesh.print3d_info_area", text="Area")
    
    
            row = layout.row()
            row.label("Checks:")
            col = layout.column(align=True)
            col.operator("mesh.print3d_check_solid", text="Solid")
            col.operator("mesh.print3d_check_intersect", text="Intersections")
    
            rowsub = col.row(align=True)
    
            rowsub.operator("mesh.print3d_check_degenerate", text="Degenerate")
            rowsub.prop(print_3d, "threshold_zero", text="")
    
            rowsub = col.row(align=True)
    
            rowsub.operator("mesh.print3d_check_distort", text="Distorted")
            rowsub.prop(print_3d, "angle_distort", text="")
    
            rowsub = col.row(align=True)
    
            rowsub.operator("mesh.print3d_check_thick", text="Thickness")
            rowsub.prop(print_3d, "thickness_min", text="")
    
            rowsub = col.row(align=True)
    
            rowsub.operator("mesh.print3d_check_sharp", text="Edge Sharp")
            rowsub.prop(print_3d, "angle_sharp", text="")
    
            rowsub = col.row(align=True)
    
            rowsub.operator("mesh.print3d_check_overhang", text="Overhang")
            rowsub.prop(print_3d, "angle_overhang", text="")
            col = layout.column()
            col.operator("mesh.print3d_check_all", text="Check All")
    
            row = layout.row()
            row.label("Cleanup:")
            col = layout.column(align=True)
            col.operator("mesh.print3d_clean_isolated", text="Isolated")
    
            rowsub = col.row(align=True)
    
            rowsub.operator("mesh.print3d_clean_distorted", text="Distorted")
            rowsub.prop(print_3d, "angle_distort", text="")
            # XXX TODO
            # col.operator("mesh.print3d_clean_thin", text="Wall Thickness")
    
    
            row = layout.row()
            row.label("Scale To:")
            rowsub = layout.row(align=True)
            rowsub.operator("mesh.print3d_scale_to_volume", text="Volume")
            rowsub.operator("mesh.print3d_scale_to_bounds", text="Bounds")
    
    
            col = layout.column()
    
            rowsub = col.row(align=True)
            rowsub.label("Export Path:")
            rowsub.prop(print_3d, "use_apply_scale", text="", icon='MAN_SCALE')
            rowsub.prop(print_3d, "use_export_texture", text="", icon='FILE_IMAGE')
    
            rowsub = col.row()
            rowsub.prop(print_3d, "export_path", text="")
    
    
            rowsub = col.row(align=True)
            rowsub.prop(print_3d, "export_format", text="")
    
            rowsub.operator("mesh.print3d_export", text="Export", icon='EXPORT')
    
    
            Print3DToolBar.draw_report(layout, context)
    
    # So we can have a panel in both object mode and editmode
    class Print3DToolBarObject(Panel, Print3DToolBar):
        bl_idname = "MESH_PT_print3d_object"
        bl_context = "objectmode"
    
    class Print3DToolBarMesh(Panel, Print3DToolBar):
        bl_idname = "MESH_PT_print3d_mesh"
        bl_context = "mesh_edit"