Skip to content
Snippets Groups Projects
object_laplace_lightning.py 42.2 KiB
Newer Older
  • Learn to ignore specific revisions
  • 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000
    # ##### BEGIN GPL LICENSE BLOCK #####
    #
    #  This program is free software; you can redistribute it and/or
    #  modify it under the terms of the GNU General Public License
    #  as published by the Free Software Foundation; either version 2
    #  of the License, or (at your option) any later version.
    #
    #  This program is distributed in the hope that it will be useful,
    #  but WITHOUT ANY WARRANTY; without even the implied warranty of
    #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    #  GNU General Public License for more details.
    #
    #  You should have received a copy of the GNU General Public License
    #  along with this program; if not, write to the Free Software Foundation,
    #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
    #
    # ##### END GPL LICENSE BLOCK #####
    
    # NOTE Needs cleanup, reorganizing, make prints optional
    
    bl_info = {
        "name": "Laplacian Lightning",
        "author": "teldredge",
        "version": (0, 2, 7),
        "blender": (2, 71, 0),
        "location": "View3D > Toolshelf > Create Tab",
        "description": "Lightning mesh generator using laplacian growth algorithm",
        "warning": "Beta",
        "wiki_url": "http://www.funkboxing.com/wordpress/?p=301",
        "tracker_url": "https://developer.blender.org/maniphest/task/edit/form/2/",
        "category": "Object"}
    
    # BLENDER LAPLACIAN LIGHTNING
    # teldredge
    # www.funkboxing.com
    # https://developer.blender.org/T27189
    
    # using algorithm from
    # FAST SIMULATION OF LAPLACIAN GROWTH (FSLG)
    # http://gamma.cs.unc.edu/FRAC/
    
    # and a few ideas ideas from
    # FAST ANIMATION OF LIGHTNING USING AN ADAPTIVE MESH (FALUAM)
    # http://gamma.cs.unc.edu/FAST_LIGHTNING/
    
    
    """
    ----- RELEASE LOG/NOTES/PONTIFICATIONS -----
    v0.1.0 - 04.11.11
        basic generate functions and UI
        object creation report (Custom Properties: FSLG_REPORT)
    v0.2.0 - 04.15.11
        started spelling laplacian right.
        add curve function (not in UI) ...twisting problem
        classify stroke by MAIN path, h-ORDER paths, TIP paths
        jitter cells for mesh creation
        add materials if present
    v0.2.1 - 04.16.11
        mesh classification speedup
    v0.2.2 - 04.21.11
        fxns to write/read array to file
        restrict growth to insulator cells (object bounding box)
        origin/ground defineable by object
        gridunit more like 'resolution'
    v0.2.3 - 04.24.11
        cloud attractor object (termintates loop if hit)
        secondary path orders (hOrder) disabled in UI (set to 1)
    v0.2.4 - 04.26.11
        fixed object selection in UI
        will not run if required object not selected
        moved to view 3d > toolbox
    v0.2.5 - 05.08.11
        testing for 2.57b
        single mesh output (for build modifier)
        speedups (dist fxn)
    v0.2.6 - 06.20.11
        scale/pos on 'write to cubes' works now
        if origin obj is mesh, uses all verts as initial charges
        semi-helpful tooltips
        speedups, faster dedupe fxn, faster classification
        use any shape mesh obj as insulator mesh
            must have rot=0, scale=1, origin set to geometry
            often fails to block bolt with curved/complex shapes
        separate single and multi mesh creation
    v0.2.7 - 01.05.13
        fixed the issue that prevented enabling the add-on
        fixed makeMeshCube fxn
        disabled visualization for voxels
    
    v0.x -
        -prevent create_setup_objects from generating duplicates
        -fix vis fxn to only buildCPGraph once for VM or VS
        -improve list fxns (rid of ((x,y,z),w) and use (x,y,z,w)), use 'sets'
        -create python cmodule for a few of most costly fxns
            i have pretty much no idea how to do this yet
        -cloud and insulator can be groups of MESH objs
        -text output, possibly to save on interrupt, allow continue from text
        -?hook modifiers from tips->sides->main, weight w/ vert groups
        -user defined 'attractor' path
        -fix add curve function
        -animated arcs via. ionization path
        -environment map boundary conditions - requires Eqn. 15 from FSLG.
        -assign wattage at each segment for HDRI
        -?default settings for -lightning, -teslacoil, -spark/arc
        -fix hOrder functionality
        -multiple 'MAIN' brances for non-lightning discharges
        -n-symmetry option, create mirror images, snowflakes, etc...
    """
    
    import bpy
    import time
    import random
    from math import sqrt
    from mathutils import Vector
    import struct
    import bisect
    import os.path
    notZero = 0.0000000001
    winmgr = bpy.context.window_manager
    
    
    # UTILITY FXNS #
    
    def within(x, y, d):
        # CHECK IF x-d <= y <= x+d
        if x - d <= y and x + d >= y:
            return True
        else:
            return False
    
    
    def dist(ax, ay, az, bx, by, bz):
        dv = Vector((ax, ay, az)) - Vector((bx, by, bz))
        d = dv.length
        return d
    
    
    def splitList(aList, idx):
        ll = []
        for x in aList:
            ll.append(x[idx])
        return ll
    
    
    def splitListCo(aList):
        ll = []
        for p in aList:
            ll.append((p[0], p[1], p[2]))
        return ll
    
    
    def getLowHigh(aList):
        tLow = aList[0]
        tHigh = aList[0]
        for a in aList:
            if a < tLow:
                tLow = a
            if a > tHigh:
                tHigh = a
        return tLow, tHigh
    
    
    def weightedRandomChoice(aList):
        tL = []
        tweight = 0
        for a in range(len(aList)):
            idex = a
            weight = aList[a]
            if weight > 0.0:
                tweight += weight
                tL.append((tweight, idex))
        i = bisect.bisect(tL, (random.uniform(0, tweight), None))
        r = tL[i][1]
        return r
    
    
    def getStencil3D_26(x, y, z):
        nL = []
        for xT in range(x - 1, x + 2):
            for yT in range(y - 1, y + 2):
                for zT in range(z - 1, z + 2):
                    nL.append((xT, yT, zT))
        nL.remove((x, y, z))
        return nL
    
    
    def jitterCells(aList, jit):
        j = jit / 2
        bList = []
        for a in aList:
            ax = a[0] + random.uniform(-j, j)
            ay = a[1] + random.uniform(-j, j)
            az = a[2] + random.uniform(-j, j)
            bList.append((ax, ay, az))
        return bList
    
    
    def deDupe(seq, idfun=None):
        # THANKS TO THIS GUY - http://www.peterbe.com/plog/uniqifiers-benchmark
        if idfun is None:
            def idfun(x):
                return x
        seen = {}
        result = []
        for item in seq:
            marker = idfun(item)
            if marker in seen:
                continue
            seen[marker] = 1
            result.append(item)
        return result
    
    
    # VISUALIZATION FXNS #
    
    def writeArrayToVoxel(arr, filename):
        gridS = 64
        half = int(gridS / 2)
        bitOn = 255
        aGrid = [[[0 for z in range(gridS)] for y in range(gridS)] for x in range(gridS)]
        for a in arr:
            try:
                aGrid[a[0] + half][a[1] + half][a[2] + half] = bitOn
            except:
                print('Particle beyond voxel domain')
        file = open(filename, "wb")
        for z in range(gridS):
            for y in range(gridS):
                for x in range(gridS):
                    file.write(struct.pack('B', aGrid[x][y][z]))
        file.flush()
        file.close()
    
    
    def writeArrayToFile(arr, filename):
        file = open(filename, "w")
        for a in arr:
            tstr = str(a[0]) + ',' + str(a[1]) + ',' + str(a[2]) + '\n'
            file.write(tstr)
        file.close
    
    
    def readArrayFromFile(filename):
        file = open(filename, "r")
        arr = []
        for f in file:
            pt = f[0:-1].split(',')
            arr.append((int(pt[0]), int(pt[1]), int(pt[2])))
        return arr
    
    
    def makeMeshCube_OLD(msize):
        msize = msize / 2
        mmesh = bpy.data.meshes.new('q')
        mmesh.vertices.add(8)
        mmesh.vertices[0].co = [-msize, -msize, -msize]
        mmesh.vertices[1].co = [-msize, msize, -msize]
        mmesh.vertices[2].co = [msize, msize, -msize]
        mmesh.vertices[3].co = [msize, -msize, -msize]
        mmesh.vertices[4].co = [-msize, -msize, msize]
        mmesh.vertices[5].co = [-msize, msize, msize]
        mmesh.vertices[6].co = [msize, msize, msize]
        mmesh.vertices[7].co = [msize, -msize, msize]
        mmesh.faces.add(6)
        mmesh.faces[0].vertices_raw = [0, 1, 2, 3]
        mmesh.faces[1].vertices_raw = [0, 4, 5, 1]
        mmesh.faces[2].vertices_raw = [2, 1, 5, 6]
        mmesh.faces[3].vertices_raw = [3, 2, 6, 7]
        mmesh.faces[4].vertices_raw = [0, 3, 7, 4]
        mmesh.faces[5].vertices_raw = [5, 4, 7, 6]
        mmesh.update(calc_edges=True)
    
        return(mmesh)
    
    
    def makeMeshCube(msize):
        m2 = msize / 2
        # verts = [(0,0,0),(0,5,0),(5,5,0),(5,0,0),(0,0,5),(0,5,5),(5,5,5),(5,0,5)]
        verts = [(-m2, -m2, -m2), (-m2, m2, -m2), (m2, m2, -m2), (m2, -m2, -m2),
                 (-m2, -m2, m2), (-m2, m2, m2), (m2, m2, m2), (m2, -m2, m2)]
        faces = [(0, 1, 2, 3), (4, 5, 6, 7), (0, 4, 5, 1), (1, 5, 6, 2), (2, 6, 7, 3), (3, 7, 4, 0)]
    
        # Define mesh and object
        mmesh = bpy.data.meshes.new("Cube")
        # mobject = bpy.data.objects.new("Cube", mmesh)
    
        # Set location and scene of object
        # mobject.location = bpy.context.scene.cursor_location
        # bpy.context.scene.objects.link(mobject)
    
        # Create mesh
        mmesh.from_pydata(verts, [], faces)
        mmesh.update(calc_edges=True)
        return(mmesh)
    
    
    def writeArrayToCubes(arr, gridBU, orig, cBOOL=False, jBOOL=True):
        for a in arr:
            x = a[0]
            y = a[1]
            z = a[2]
            me = makeMeshCube(gridBU)
            ob = bpy.data.objects.new('xCUBE', me)
            ob.location.x = (x * gridBU) + orig[0]
            ob.location.y = (y * gridBU) + orig[1]
            ob.location.z = (z * gridBU) + orig[2]
            if cBOOL:  # MOSTLY UNUSED
                # POS+BLUE, NEG-RED, ZERO:BLACK
                col = (1.0, 1.0, 1.0, 1.0)
                if a[3] == 0:
                    col = (0.0, 0.0, 0.0, 1.0)
                if a[3] < 0:
                    col = (-a[3], 0.0, 0.0, 1.0)
                if a[3] > 0:
                    col = (0.0, 0.0, a[3], 1.0)
                ob.color = col
            bpy.context.scene.objects.link(ob)
            bpy.context.scene.update()
        if jBOOL:
            # SELECTS ALL CUBES w/ ?bpy.ops.object.join() b/c
            # CAN'T JOIN ALL CUBES TO A SINGLE MESH RIGHT... ARGH...
            for q in bpy.context.scene.objects:
                q.select = False
                if q.name[0:5] == 'xCUBE':
                    q.select = True
                    bpy.context.scene.objects.active = q
    
    
    def addVert(ob, pt, conni=-1):
        mmesh = ob.data
        mmesh.vertices.add(1)
        vcounti = len(mmesh.vertices) - 1
        mmesh.vertices[vcounti].co = [pt[0], pt[1], pt[2]]
        if conni > -1:
            mmesh.edges.add(1)
            ecounti = len(mmesh.edges) - 1
            mmesh.edges[ecounti].vertices = [conni, vcounti]
            mmesh.update()
    
    
    def addEdge(ob, va, vb):
        mmesh = ob.data
        mmesh.edges.add(1)
        ecounti = len(mmesh.edges) - 1
        mmesh.edges[ecounti].vertices = [va, vb]
        mmesh.update()
    
    
    def newMesh(mname):
        mmesh = bpy.data.meshes.new(mname)
        omesh = bpy.data.objects.new(mname, mmesh)
        bpy.context.scene.objects.link(omesh)
        return omesh
    
    
    def writeArrayToMesh(mname, arr, gridBU, rpt=None):
        mob = newMesh(mname)
        mob.scale = (gridBU, gridBU, gridBU)
        if rpt:
            addReportProp(mob, rpt)
        addVert(mob, arr[0], -1)
        for ai in range(1, len(arr)):
            a = arr[ai]
            addVert(mob, a, ai - 1)
        return mob
    
    
    # OUT OF ORDER - SOME PROBLEM WITH IT ADDING (0,0,0)
    def writeArrayToCurves(cname, arr, gridBU, bd=.05, rpt=None):
        cur = bpy.data.curves.new('fslg_curve', 'CURVE')
        cur.use_fill_front = False
        cur.use_fill_back = False
        cur.bevel_depth = bd
        cur.bevel_resolution = 2
        cob = bpy.data.objects.new(cname, cur)
        cob.scale = (gridBU, gridBU, gridBU)
        if rpt:
            addReportProp(cob, rpt)
        bpy.context.scene.objects.link(cob)
        cur.splines.new('BEZIER')
        cspline = cur.splines[0]
        div = 1  # SPACING FOR HANDLES (2 - 1/2 WAY, 1 - NEXT BEZIER)
        for a in range(len(arr)):
            cspline.bezier_points.add(1)
            bp = cspline.bezier_points[len(cspline.bezier_points) - 1]
            if a - 1 < 0:
                hL = arr[a]
            else:
                hx = arr[a][0] - ((arr[a][0] - arr[a - 1][0]) / div)
                hy = arr[a][1] - ((arr[a][1] - arr[a - 1][1]) / div)
                hz = arr[a][2] - ((arr[a][2] - arr[a - 1][2]) / div)
                hL = (hx, hy, hz)
    
            if a + 1 > len(arr) - 1:
                hR = arr[a]
            else:
                hx = arr[a][0] + ((arr[a + 1][0] - arr[a][0]) / div)
                hy = arr[a][1] + ((arr[a + 1][1] - arr[a][1]) / div)
                hz = arr[a][2] + ((arr[a + 1][2] - arr[a][2]) / div)
                hR = (hx, hy, hz)
            bp.co = arr[a]
            bp.handle_left = hL
            bp.handle_right = hR
    
    
    def addArrayToMesh(mob, arr):
        addVert(mob, arr[0], -1)
        mmesh = mob.data
        vcounti = len(mmesh.vertices) - 1
        for ai in range(1, len(arr)):
            a = arr[ai]
            addVert(mob, a, len(mmesh.vertices) - 1)
    
    
    def addMaterial(ob, matname):
        mat = bpy.data.materials[matname]
        ob.active_material = mat
    
    
    def writeStokeToMesh(arr, jarr, MAINi, HORDERi, TIPSi, orig, gs, rpt=None):
        # MAIN BRANCH
        print('   WRITING MAIN BRANCH')
        llmain = []
        for x in MAINi:
            llmain.append(jarr[x])
        mob = writeArrayToMesh('la0MAIN', llmain, gs)
        mob.location = orig
    
        # hORDER BRANCHES
        for hOi in range(len(HORDERi)):
            print('   WRITING ORDER', hOi)
            hO = HORDERi[hOi]
            hob = newMesh('la1H' + str(hOi))
    
            for y in hO:
                llHO = []
                for x in y:
                    llHO.append(jarr[x])
                addArrayToMesh(hob, llHO)
            hob.scale = (gs, gs, gs)
            hob.location = orig
    
        # TIPS
        print('   WRITING TIP PATHS')
        tob = newMesh('la2TIPS')
        for y in TIPSi:
            llt = []
            for x in y:
                llt.append(jarr[x])
            addArrayToMesh(tob, llt)
        tob.scale = (gs, gs, gs)
        tob.location = orig
    
        # ADD MATERIALS TO OBJECTS (IF THEY EXIST)
        try:
            addMaterial(mob, 'edgeMAT-h0')
            addMaterial(hob, 'edgeMAT-h1')
            addMaterial(tob, 'edgeMAT-h2')
            print('   ADDED MATERIALS')
        except:
            print('   MATERIALS NOT FOUND')
    
        # ADD GENERATION REPORT TO ALL MESHES
        if rpt:
            addReportProp(mob, rpt)
            addReportProp(hob, rpt)
            addReportProp(tob, rpt)
    
    
    def writeStokeToSingleMesh(arr, jarr, orig, gs, mct, rpt=None):
        sgarr = buildCPGraph(arr, mct)
        llALL = []
    
        Aob = newMesh('laALL')
        for pt in jarr:
            addVert(Aob, pt)
        for cpi in range(len(sgarr)):
            ci = sgarr[cpi][0]
            pi = sgarr[cpi][1]
            addEdge(Aob, pi, ci)
        Aob.location = orig
        Aob.scale = ((gs, gs, gs))
    
        if rpt:
            addReportProp(Aob, rpt)
    
    
    def visualizeArray(cg, oob, gs, vm, vs, vc, vv, rst):
        # IN: (cellgrid, origin, gridscale,
        # mulimesh, single mesh, cubes, voxels, report sting)
        origin = oob.location
    
        # DEAL WITH VERT MULTI-ORIGINS
        oct = 2
        if oob.type == 'MESH':
            oct = len(oob.data.vertices)
    
        # JITTER CELLS
        if vm or vs:
            cjarr = jitterCells(cg, 1)
    
        if vm:  # WRITE ARRAY TO MULTI MESH
    
            aMi, aHi, aTi = classifyStroke(cg, oct, winmgr.HORDER)
            print(':::WRITING TO MULTI-MESH')
            writeStokeToMesh(cg, cjarr, aMi, aHi, aTi, origin, gs, rst)
            print(':::MULTI-MESH WRITTEN')
    
        if vs:  # WRITE TO SINGLE MESH
            print(':::WRITING TO SINGLE MESH')
            writeStokeToSingleMesh(cg, cjarr, origin, gs, oct, rst)
            print(':::SINGLE MESH WRITTEN')
    
        if vc:  # WRITE ARRAY TO CUBE OBJECTS
            print(':::WRITING TO CUBES')
            writeArrayToCubes(cg, gs, origin)
            print(':::CUBES WRITTEN')
    
        if vv:  # WRITE ARRAY TO VOXEL DATA FILE
            print(':::WRITING TO VOXELS')
            fname = "FSLGvoxels.raw"
            path = os.path.dirname(bpy.data.filepath)
            writeArrayToVoxel(cg, path + "\\" + fname)
            print(':::VOXEL DATA WRITTEN TO - ', path + "\\" + fname)
    
        # READ/WRITE ARRAY TO FILE (MIGHT NOT BE NECESSARY)
        # tfile = 'c:\\testarr.txt'
        # writeArrayToFile(cg, tfile)
        # cg = readArrayFromFile(tfile)
    
        # READ/WRITE ARRAY TO CURVES (OUT OF ORDER)
        # writeArrayToCurves('laMAIN', llmain, .10, .25)
    
    
    # ALGORITHM FXNS #
    # FROM FALUAM PAPER #
    # PLUS SOME STUFF I MADE UP #
    
    def buildCPGraph(arr, sti=2):
        # IN -XYZ ARRAY AS BUILT BY GENERATOR
        # OUT -[(CHILDindex, PARENTindex)]
        # sti - start index, 2 for Empty, len(me.vertices) for Mesh
        sgarr = []
        sgarr.append((1, 0))
        for ai in range(sti, len(arr)):
            cs = arr[ai]
            cpts = arr[0:ai]
            cslap = getStencil3D_26(cs[0], cs[1], cs[2])
    
            for nc in cslap:
                ct = cpts.count(nc)
                if ct > 0:
                    cti = cpts.index(nc)
            sgarr.append((ai, cti))
        return sgarr
    
    
    def buildCPGraph_WORKINPROGRESS(arr, sti=2):
        # IN -XYZ ARRAY AS BUILT BY GENERATOR
        # OUT -[(CHILDindex, PARENTindex)]
        # sti - start index, 2 for Empty, len(me.vertices) for Mesh
        sgarr = []
        sgarr.append((1, 0))
        ctix = 0
        for ai in range(sti, len(arr)):
            cs = arr[ai]
            # cpts = arr[0:ai]
            cpts = arr[ctix:ai]
            cslap = getStencil3D_26(cs[0], cs[1], cs[2])
            for nc in cslap:
                ct = cpts.count(nc)
                if ct > 0:
                    # cti = cpts.index(nc)
                    cti = ctix + cpts.index(nc)
                    ctix = cpts.index(nc)
    
            sgarr.append((ai, cti))
        return sgarr
    
    
    def findChargePath(oc, fc, ngraph, restrict=[], partial=True):
        # oc -ORIGIN CHARGE INDEX, fc -FINAL CHARGE INDEX
        # ngraph -NODE GRAPH, restrict- INDEX OF SITES CANNOT TRAVERSE
        # partial -RETURN PARTIAL PATH IF RESTRICTION ENCOUNTERD
        cList = splitList(ngraph, 0)
        pList = splitList(ngraph, 1)
        aRi = []
        cNODE = fc
        for x in range(len(ngraph)):
            pNODE = pList[cList.index(cNODE)]
            aRi.append(cNODE)
            cNODE = pNODE
            npNODECOUNT = cList.count(pNODE)
            if cNODE == oc:             # STOP IF ORIGIN FOUND
                aRi.append(cNODE)       # RETURN PATH
                return aRi
            if npNODECOUNT == 0:        # STOP IF NO PARENTS
                return []               # RETURN []
            if pNODE in restrict:       # STOP IF PARENT IS IN RESTRICTION
                if partial:             # RETURN PARTIAL OR []
                    aRi.append(cNODE)
                    return aRi
                else:
                    return []
    
    
    def findTips(arr):
        lt = []
        for ai in arr[0: len(arr) - 1]:
            a = ai[0]
            cCOUNT = 0
            for bi in arr:
                b = bi[1]
                if a == b:
                    cCOUNT += 1
            if cCOUNT == 0:
                lt.append(a)
        return lt
    
    
    def findChannelRoots(path, ngraph, restrict=[]):
        roots = []
        for ai in range(len(ngraph)):
            chi = ngraph[ai][0]
            par = ngraph[ai][1]
            if par in path and chi not in path and chi not in restrict:
                roots.append(par)
        droots = deDupe(roots)
        return droots
    
    
    def findChannels(roots, tips, ngraph, restrict):
        cPATHS = []
        for ri in range(len(roots)):
            r = roots[ri]
            sL = 1
            sPATHi = []
            for ti in range(len(tips)):
                t = tips[ti]
                if t < r:
                    continue
                tPATHi = findChargePath(r, t, ngraph, restrict, False)
                tL = len(tPATHi)
                if tL > sL:
                    if countChildrenOnPath(tPATHi, ngraph) > 1:
                        sL = tL
                        sPATHi = tPATHi
                        tTEMP = t
                        tiTEMP = ti
            if len(sPATHi) > 0:
                print('   found path/idex from', ri, 'of',
                      len(roots), 'possible | tips:', tTEMP, tiTEMP)
                cPATHS.append(sPATHi)
                tips.remove(tTEMP)
        return cPATHS
    
    
    def findChannels_WORKINPROGRESS(roots, ttips, ngraph, restrict):
        cPATHS = []
        tips = list(ttips)
        for ri in range(len(roots)):
            r = roots[ri]
            sL = 1
            sPATHi = []
            tipREMOVE = []  # CHECKED TIP INDEXES, TO BE REMOVED FOR NEXT LOOP
            for ti in range(len(tips)):
                t = tips[ti]
                # print('-CHECKING RT/IDEX:', r, ri, 'AGAINST TIP', t, ti)
                # if t < r: continue
                if ti < ri:
                    continue
                tPATHi = findChargePath(r, t, ngraph, restrict, False)
                tL = len(tPATHi)
                if tL > sL:
                    if countChildrenOnPath(tPATHi, ngraph) > 1:
                        sL = tL
                        sPATHi = tPATHi
                        tTEMP = t
                        tiTEMP = ti
                if tL > 0:
                    tipREMOVE.append(t)
            if len(sPATHi) > 0:
                print('   found path from root idex', ri, 'of',
                       len(roots), 'possible roots | #oftips=', len(tips))
                cPATHS.append(sPATHi)
            for q in tipREMOVE:
                tips.remove(q)
    
        return cPATHS
    
    
    def countChildrenOnPath(aPath, ngraph, quick=True):
        # RETURN HOW MANY BRANCHES
        # COUNT WHEN NODE IS A PARENT >1 TIMES
        # quick -STOP AND RETURN AFTER FIRST
        cCOUNT = 0
        pList = splitList(ngraph, 1)
        for ai in range(len(aPath) - 1):
            ap = aPath[ai]
            pc = pList.count(ap)
            if quick and pc > 1:
                return pc
        return cCOUNT
    
    
    # CLASSIFY CHANNELS INTO 'MAIN', 'hORDER/SECONDARY' and 'SIDE'
    def classifyStroke(sarr, mct, hORDER=1):
        print(':::CLASSIFYING STROKE')
        # BUILD CHILD/PARENT GRAPH (INDEXES OF sarr)
        sgarr = buildCPGraph(sarr, mct)
    
        # FIND MAIN CHANNEL
        print('   finding MAIN')
        oCharge = sgarr[0][1]
        fCharge = sgarr[len(sgarr) - 1][0]
        aMAINi = findChargePath(oCharge, fCharge, sgarr)
    
        # FIND TIPS
        print('   finding TIPS')
        aTIPSi = findTips(sgarr)
    
        # FIND hORDER CHANNEL ROOTS
        # hCOUNT = ORDERS BEWTEEN MAIN and SIDE/TIPS
        # !!!STILL BUGGY!!!
        hRESTRICT = list(aMAINi)    # ADD TO THIS AFTER EACH TIME
        allHPATHSi = []             # ALL hO PATHS: [[h0], [h1]...]
        curPATHSi = [aMAINi]        # LIST OF PATHS FIND ROOTS ON
        for h in range(hORDER):
            allHPATHSi.append([])
            for pi in range(len(curPATHSi)):     # LOOP THROUGH ALL PATHS IN THIS ORDER
                p = curPATHSi[pi]
                # GET ROOTS FOR THIS PATH
                aHROOTSi = findChannelRoots(p, sgarr, hRESTRICT)
                print('   found', len(aHROOTSi), 'roots in ORDER', h, ':#paths:', len(curPATHSi))
                # GET CHANNELS FOR THESE ROOTS
                if len(aHROOTSi) == 0:
                    print('NO ROOTS FOR FOUND FOR CHANNEL')
                    aHPATHSi = []
                    continue
                else:
                    aHPATHSiD = findChannels(aHROOTSi, aTIPSi, sgarr, hRESTRICT)
                    aHPATHSi = aHPATHSiD
                    allHPATHSi[h] += aHPATHSi
                    # SET THESE CHANNELS AS RESTRICTIONS FOR NEXT ITERATIONS
                    for hri in aHPATHSi:
                        hRESTRICT += hri
            curPATHSi = aHPATHSi
    
        # SIDE BRANCHES, FINAL ORDER OF HEIRARCHY
        # FROM TIPS THAT ARE NOT IN AN EXISTING PATH
        # BACK TO ANY OTHER POINT THAT IS ALREADY ON A PATH
        aDRAWNi = []
        aDRAWNi += aMAINi
        for oH in allHPATHSi:
            for o in oH:
                aDRAWNi += o
        aTPATHSi = []
        for a in aTIPSi:
            if a not in aDRAWNi:
                aPATHi = findChargePath(oCharge, a, sgarr, aDRAWNi)
                aDRAWNi += aPATHi
                aTPATHSi.append(aPATHi)
    
        return aMAINi, allHPATHSi, aTPATHSi
    
    
    def voxelByVertex(ob, gs):
        # 'VOXELIZES' VERTS IN A MESH TO LIST [(x,y,z),(x,y,z)]
        # W/ RESPECT GSCALE AND OB ORIGIN (B/C SHOULD BE ORIGIN OBJ)
        orig = ob.location
        ll = []
        for v in ob.data.vertices:
            x = int(v.co.x / gs)
            y = int(v.co.y / gs)
            z = int(v.co.z / gs)
            ll.append((x, y, z))
        return ll
    
    
    def voxelByRays(ob, orig, gs):
        # MESH INTO A 3DGRID W/ RESPECT GSCALE AND BOLT ORIGIN
        # -DOES NOT TAKE OBJECT ROTATION/SCALE INTO ACCOUNT
        # -THIS IS A HORRIBLE, INEFFICIENT FUNCTION
        # MAYBE THE RAYCAST/GRID THING ARE A BAD IDEA. BUT I
        # HAVE TO 'VOXELIZE THE OBJECT W/ RESCT TO GSCALE/ORIGIN
        bbox = ob.bound_box
        bbxL = bbox[0][0]
        bbxR = bbox[4][0]
        bbyL = bbox[0][1]
        bbyR = bbox[2][1]
        bbzL = bbox[0][2]
        bbzR = bbox[1][2]
        xct = int((bbxR - bbxL) / gs)
        yct = int((bbyR - bbyL) / gs)
        zct = int((bbzR - bbzL) / gs)
        xs = int(xct / 2)
        ys = int(yct / 2)
        zs = int(zct / 2)
        print('  CASTING', xct, '/', yct, '/', zct, 'cells, total:', xct * yct * zct, 'in obj-', ob.name)
        ll = []
        rc = 100    # DISTANCE TO CAST FROM
        # RAYCAST TOP/BOTTOM
        print('  RAYCASTING TOP/BOTTOM')
        for x in range(xct):
            for y in range(yct):
                xco = bbxL + (x * gs)
                yco = bbyL + (y * gs)
                v1 = ((xco, yco, rc))
                v2 = ((xco, yco, -rc))
                vz1 = ob.ray_cast(v1, v2)
                vz2 = ob.ray_cast(v2, v1)
                if vz1[2] != -1:
                    ll.append((x - xs, y - ys, int(vz1[0][2] * (1 / gs))))
                if vz2[2] != -1:
                    ll.append((x - xs, y - ys, int(vz2[0][2] * (1 / gs))))
        # RAYCAST FRONT/BACK
        print('  RAYCASTING FRONT/BACK')
        for x in range(xct):
            for z in range(zct):
                xco = bbxL + (x * gs)
                zco = bbzL + (z * gs)
                v1 = ((xco, rc, zco))
                v2 = ((xco, -rc, zco))
                vy1 = ob.ray_cast(v1, v2)
                vy2 = ob.ray_cast(v2, v1)
                if vy1[2] != -1:
                    ll.append((x - xs, int(vy1[0][1] * (1 / gs)), z - zs))
                if vy2[2] != -1:
                    ll.append((x - xs, int(vy2[0][1] * (1 / gs)), z - zs))
        # RAYCAST LEFT/RIGHT
        print('  RAYCASTING LEFT/RIGHT')
        for y in range(yct):
            for z in range(zct):
                yco = bbyL + (y * gs)
                zco = bbzL + (z * gs)
                v1 = ((rc, yco, zco))
                v2 = ((-rc, yco, zco))
                vx1 = ob.ray_cast(v1, v2)
                vx2 = ob.ray_cast(v2, v1)
                if vx1[2] != -1:
                    ll.append((int(vx1[0][0] * (1 / gs)), y - ys, z - zs))
                if vx2[2] != -1:
                    ll.append((int(vx2[0][0] * (1 / gs)), y - ys, z - zs))
    
        # ADD IN NEIGHBORS SO BOLT WONT GO THRU
        nlist = []
        for l in ll:
            nl = getStencil3D_26(l[0], l[1], l[2])
            nlist += nl
    
        # DEDUPE
        print('  ADDED NEIGHBORS, DEDUPING...')
        rlist = deDupe(ll + nlist)
        qlist = []
    
        # RELOCATE GRID W/ RESPECT GSCALE AND BOLT ORIGIN
        # !!!NEED TO ADD IN OBJ ROT/SCALE HERE SOMEHOW...
        od = Vector(
                ((ob.location[0] - orig[0]) / gs,
                 (ob.location[1] - orig[1]) / gs,
                 (ob.location[2] - orig[2]) / gs)
                )
        for r in rlist:
            qlist.append((r[0] + int(od[0]), r[1] + int(od[1]), r[2] + int(od[2])))
    
        return qlist
    
    
    def fakeGroundChargePlane(z, charge):
        eCL = []
        xy = abs(z) / 2
        eCL += [(0, 0, z, charge)]
        eCL += [(xy, 0, z, charge)]
        eCL += [(0, xy, z, charge)]
        eCL += [(-xy, 0, z, charge)]
        eCL += [(0, -xy, z, charge)]
        return eCL
    
    
    def addCharges(ll, charge):
        # IN: ll - [(x,y,z), (x,y,z)], charge - w
        # OUT clist - [(x,y,z,w), (x,y,z,w)]
        clist = []
        for l in ll:
            clist.append((l[0], l[1], l[2], charge))
        return clist
    
    
    # ALGORITHM FXNS #
    # FROM FSLG #
    
    def getGrowthProbability_KEEPFORREFERENCE(uN, aList):
        # IN: uN -USER TERM, cList -CANDIDATE SITES, oList -CANDIDATE SITE CHARGES
        # OUT: LIST OF [(XYZ), POT, PROB]
        cList = splitList(aList, 0)
        oList = splitList(aList, 1)
        Omin, Omax = getLowHigh(oList)
        if Omin == Omax:
            Omax += notZero
            Omin -= notZero
        PdL = []
        E = 0
        E = notZero   # DIVISOR FOR (FSLG - Eqn. 12)
        for o in oList:
            Uj = (o - Omin) / (Omax - Omin)  # (FSLG - Eqn. 13)
            E += pow(Uj, uN)
        for oi in range(len(oList)):
            o = oList[oi]
            Ui = (o - Omin) / (Omax - Omin)
            Pd = (pow(Ui, uN)) / E  # (FSLG - Eqn. 12)
            PdINT = Pd * 100
            PdL.append(Pd)
        return PdL
    
    
    # WORK IN PROGRESS, TRYING TO SPEED THESE UP
    def fslg_e13(x, min, max, u):
        return pow((x - min) / (max - min), u)
    
    
    def addit(x, y):
        return x + y
    
    
    def fslg_e12(x, min, max, u, e):
        return (fslg_e13(x, min, max, u) / e) * 100
    
    
    def getGrowthProbability(uN, aList):
        # IN: uN -USER TERM, cList -CANDIDATE SITES, oList -CANDIDATE SITE CHARGES
        # OUT: LIST OF PROB
        cList = splitList(aList, 0)
        oList = splitList(aList, 1)
        Omin, Omax = getLowHigh(oList)
        if Omin == Omax:
            Omax += notZero
            Omin -= notZero
        PdL = []
        E = notZero
        minL = [Omin for q in range(len(oList))]
        maxL = [Omax for q in range(len(oList))]
        uNL = [uN for q in range(len(oList))]
        E = sum(map(fslg_e13, oList, minL, maxL, uNL))
        EL = [E for q in range(len(oList))]
        mp = map(fslg_e12, oList, minL, maxL, uNL, EL)
        for m in mp:
            PdL.append(m)
        return PdL
    
    
    def updatePointCharges(p, cList, eList=[]):
        # IN: pNew -NEW GROWTH CELL
        # cList -OLD CANDIDATE SITES, eList -SAME
        # OUT: LIST OF NEW CHARGE AT CANDIDATE SITES
        r1 = 1 / 2        # (FSLG - Eqn. 10)
        nOiL = []
        for oi in range(len(cList)):
            o = cList[oi][1]
            c = cList[oi][0]
            iOe = 0
            rit = dist(c[0], c[1], c[2], p[0], p[1], p[2])
            iOe += (1 - (r1 / rit))
            Oit = o + iOe
            nOiL.append((c, Oit))
        return nOiL
    
    
    def initialPointCharges(pList, cList, eList=[]):
        # IN: p -CHARGED CELL (XYZ), cList -CANDIDATE SITES (XYZ, POT, PROB)
        # OUT: cList -WITH POTENTIAL CALCULATED
        r1 = 1 / 2        # (FSLG - Eqn. 10)
        npList = []
        for p in pList:
            npList.append(((p[0], p[1], p[2]), 1.0))
        for e in eList:
            npList.append(((e[0], e[1], e[2]), e[3]))
        OiL = []
        for i in cList:
            Oi = 0
            for j in npList:
                if i != j[0]:
                    rij = dist(i[0], i[1], i[2], j[0][0], j[0][1], j[0][2])
                    Oi += (1 - (r1 / rij)) * j[1]  # CHARGE INFLUENCE
            OiL.append(((i[0], i[1], i[2]), Oi))
        return OiL
    
    
    def getCandidateSites(aList, iList=[]):
        # IN: aList -(X,Y,Z) OF CHARGED CELL SITES, iList -insulator sites
        # OUT: CANDIDATE LIST OF GROWTH SITES [(X,Y,Z)]
        tt1 = time.clock()
        cList = []
        for c in aList:
            tempList = getStencil3D_26(c[0], c[1], c[2])
            for t in tempList:
                if t not in aList and t not in iList:
                    cList.append(t)
        ncList = deDupe(cList)
        tt2 = time.clock()