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space_view3d_property_chart.py 3.76 KiB
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  • #
    # ***** BEGIN GPL LICENSE BLOCK *****
    #
    #
    # This program is free software; you can redistribute it and/or
    # modify it under the terms of the GNU General Public License
    # as published by the Free Software Foundation; either version 2
    # of the License, or (at your option) any later version.
    #
    # This program is distributed in the hope that it will be useful,
    # but WITHOUT ANY WARRANTY; without even the implied warranty of
    # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.	See the
    # GNU General Public License for more details.
    #
    # You should have received a copy of the GNU General Public License
    # along with this program; if not, write to the Free Software Foundation,
    # Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
    #
    # ***** END GPL LICENCE BLOCK *****
    
    '''List properties of selected objects'''
    
    bl_addon_info = {
        "name": "3D View: Object Property Chart",
        "author": "Campbell Barton (ideasman42)",
        "version": "0.1",
        "blender": (2, 5, 3),
        "location": "Tool Shelf",
        "description": "Edit arbitrary selected properties for objects of the same type"}
    
    import bpy
    
    
    class View3DEditProps(bpy.types.Panel):
        bl_space_type = 'VIEW_3D'
        bl_region_type = 'UI'
        
        bl_label = "Property Chart"
        bl_context = "objectmode"
        
        _PROP_STORAGE_ID = "view3d_edit_props"
    
        def draw(self, context):
            layout = self.layout
            obj = context.object
            
            if obj is None:
                return
    
    
            selected_objects = context.selected_objects
    
                return
    
            # box = layout.separator()
            
            id_storage = context.scene
            
            strings = id_storage.get(self._PROP_STORAGE_ID)
            
            if strings is None:
                strings = id_storage[self._PROP_STORAGE_ID] = ""
    
            if strings:
                strings = strings.split()
    
    
                for obj in selected_objects:
                    prop_pairs = []
                    prop_found = False
    
                    for attr_string in strings:
                        attrs = attr_string.split(".")
                        val_new = obj
                        for i, attr in enumerate(attrs):
                            val_old = val_new
                            val_new = getattr(val_old, attr, Ellipsis)
                            
                            if val_new == Ellipsis:
                                break
    
                        if val_new is not Ellipsis:
    
                            prop_pairs.append((val_old, attrs[-1]))
                            prop_found = True
    
                            prop_pairs.append(None)
                    
                    if prop_found:
                        prop_all.append((obj, prop_pairs))
    
                # now we built a list of props, display them all
                row = layout.row()
    
                col = row.column()
                col.label(text="")
                for obj, prop_pairs in prop_all:
                    col.label(text=obj.name)
    
                for i in range(len(strings)):
                    col = row.column()
                    col.label(text=strings[i].rsplit(".", 1)[-1])
                    for obj, prop_pairs in prop_all:
                        pair = prop_pairs[i]
                        if pair:
                            col.prop(pair[0], pair[1], text="")
                        else:
                            col.label(text="<missing>")
                
                #row = col.row(align=True)
                #for attr_string in strings:
                #    row.label(text=attr_string.rsplit(".", 1)[-1])
    
            col.label(text="Display Properties")
            col.prop(id_storage, '["%s"]' % self._PROP_STORAGE_ID, text="")
    
    
    def register():
        bpy.types.register(View3DEditProps)
    
    
    def unregister():
        bpy.types.unregister(View3DEditProps)
    
    if __name__ == "__main__":
        register()