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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# Copyright 2011, Ryan Inch
from copy import deepcopy
from bpy.types import (
Operator,
)
from bpy.props import (
BoolProperty,
StringProperty,
IntProperty
from . import internals
from .internals import (
expanded,
layer_collections,
rto_history,
expand_history,
phantom_history,
copy_buffer,
swap_buffer,
update_property_group,
get_move_selection,
get_move_active,
from .operator_utils import (
get_rto,
set_rto,
apply_to_children,
isolate_rto,
toggle_children,
activate_all_rtos,
invert_rtos,
copy_rtos,
swap_rtos,
clear_copy,
clear_swap,
)
class SetActiveCollection(Operator):
'''Set the active collection'''
bl_label = "Set Active Collection"
bl_idname = "view3d.set_active_collection"
bl_options = {'UNDO'}
collection_index: IntProperty()
collection_name: StringProperty()
def execute(self, context):
if self.collection_index == -1:
layer_collection = context.view_layer.layer_collection
else:
laycol = layer_collections[self.collection_name]
layer_collection = laycol["ptr"]
# set selection to this row
cm = context.scene.collection_manager
cm.cm_list_index = laycol["row_index"]
context.view_layer.active_layer_collection = layer_collection
if context.view_layer.active_layer_collection != layer_collection:
self.report({'WARNING'}, "Can't set excluded collection as active")
return {'FINISHED'}
class ExpandAllOperator(Operator):
'''Expand/Collapse all collections'''
bl_label = "Expand All Items"
bl_idname = "view3d.expand_all_items"
bl_options = {'REGISTER', 'UNDO'}
def execute(self, context):
if len(expanded) > 0:
expanded.clear()
else:
for laycol in layer_collections.values():
if laycol["ptr"].children:
expanded.add(laycol["name"])
# clear expand history
expand_history["target"] = ""
expand_history["history"].clear()
# update tree view
update_property_group(context)
return {'FINISHED'}
class ExpandSublevelOperator(Operator):
bl_label = "Expand Sublevel Items"
bl_description = (
" * Ctrl+LMB - Expand/Collapse all sublevels\n"
" * Shift+LMB - Isolate tree/Restore\n"
" * Alt+LMB - Discard history"
)
bl_idname = "view3d.expand_sublevel"
bl_options = {'REGISTER', 'UNDO'}
expand: BoolProperty()
name: StringProperty()
index: IntProperty()
def invoke(self, context, event):
global expand_history
cls = ExpandSublevelOperator
modifiers = get_modifiers(event)
if modifiers == {"alt"}:
expand_history["target"] = ""
expand_history["history"].clear()
elif modifiers == {"ctrl"}:
# expand/collapse all subcollections
expand = None
# check whether to expand or collapse
if self.name in expanded:
expanded.remove(self.name)
expand = False
else:
def set_expanded(layer_collection):
if expand:
expanded.add(layer_collection.name)
else:
expanded.discard(layer_collection.name)
apply_to_children(layer_collections[self.name]["ptr"], set_expanded)
expand_history["target"] = ""
expand_history["history"].clear()
elif modifiers == {"shift"}:
def isolate_tree(current_laycol):
parent = current_laycol["parent"]
for laycol in parent["children"]:
if laycol["name"] != current_laycol["name"] and laycol["name"] in expanded:
expanded.remove(laycol["name"])
expand_history["history"].append(laycol["name"])
if parent["parent"]:
isolate_tree(parent)
if self.name == expand_history["target"]:
for item in expand_history["history"]:
expand_history["target"] = ""
expand_history["history"].clear()
else:
expand_history["target"] = ""
expand_history["history"].clear()
isolate_tree(layer_collections[self.name])
expand_history["target"] = self.name
else:
# expand/collapse collection
if self.expand:
else:
expanded.remove(self.name)
expand_history["target"] = ""
expand_history["history"].clear()
update_property_group(context)
return {'FINISHED'}
class CMSetCollectionOperator(Operator):
bl_label = "Set Object Collection"
bl_description = (
" * LMB - Move object to collection.\n"
" * Shift+LMB - Add/Remove object from collection"
)
bl_idname = "view3d.set_collection"
bl_options = {'REGISTER', 'UNDO'}
collection_index: IntProperty()
collection_name: StringProperty()
def invoke(self, context, event):
if self.collection_index == 0:
target_collection = context.view_layer.layer_collection.collection
else:
laycol = layer_collections[self.collection_name]
target_collection = laycol["ptr"].collection
selected_objects = get_move_selection()
active_object = get_move_active()
internals.move_triggered = True
if not selected_objects:
return {'CANCELLED'}
# add objects to collection
# make sure there is an active object
if not active_object:
active_object = selected_objects[0]
if not active_object.name in target_collection.objects:
for obj in selected_objects:
if obj.name not in target_collection.objects:
target_collection.objects.link(obj)
warnings = False
master_warning = False
# remove from collections
for obj in selected_objects:
if obj.name in target_collection.objects:
# disallow removing if only one
if len(obj.users_collection) == 1:
warnings = True
master_laycol = context.view_layer.layer_collection
master_collection = master_laycol.collection
if obj.name not in master_collection.objects:
master_collection.objects.link(obj)
else:
master_warning = True
continue
# remove from collection
target_collection.objects.unlink(obj)
if warnings:
if master_warning:
send_report(
"Error removing 1 or more objects from the Scene Collection.\n"
"Objects would be left without a collection."
)
self.report({"WARNING"},
"Error removing 1 or more objects from the Scene Collection."
" Objects would be left without a collection."
)
else:
self.report({"INFO"}, "1 or more objects moved to Scene Collection.")
# move objects to collection
for obj in selected_objects:
if obj.name not in target_collection.objects:
target_collection.objects.link(obj)
# remove from all other collections
for collection in obj.users_collection:
if collection != target_collection:
collection.objects.unlink(obj)
# update the active object if needed
if not context.active_object:
try:
context.view_layer.objects.active = active_object
except RuntimeError: # object not in visible collection
pass
# update qcd header UI
return {'FINISHED'}
class CMExcludeOperator(Operator):
bl_label = "[EC] Exclude from View Layer"
bl_description = (
" * Shift+LMB - Isolate/Restore.\n"
" * Shift+Ctrl+LMB - Isolate nested/Restore.\n"
" * Ctrl+LMB - Toggle nested.\n"
" * Alt+LMB - Discard history"
)
bl_idname = "view3d.exclude_collection"
bl_options = {'REGISTER', 'UNDO'}
# static class var
isolated = False
def invoke(self, context, event):
global rto_history
cls = CMExcludeOperator
modifiers = get_modifiers(event)
view_layer = context.view_layer.name
orig_active_collection = context.view_layer.active_layer_collection
laycol_ptr = layer_collections[self.name]["ptr"]
if not view_layer in rto_history["exclude"]:
rto_history["exclude"][view_layer] = {"target": "", "history": []}
if modifiers == {"alt"}:
del rto_history["exclude"][view_layer]
cls.isolated = False
elif modifiers == {"shift"}:
isolate_rto(cls, self, view_layer, "exclude")
elif modifiers == {"ctrl"}:
toggle_children(self, view_layer, "exclude")
cls.isolated = False
elif modifiers == {"ctrl", "shift"}:
isolate_rto(cls, self, view_layer, "exclude", children=True)
else:
# toggle exclusion
# reset exclude history
del rto_history["exclude"][view_layer]
# get current child exclusion state
child_exclusion = []
def get_child_exclusion(layer_collection):
child_exclusion.append([layer_collection, layer_collection.exclude])
apply_to_children(laycol_ptr, get_child_exclusion)
# toggle exclusion of collection
laycol_ptr.exclude = not laycol_ptr.exclude
# set correct state for all children
for laycol in child_exclusion:
laycol[0].exclude = laycol[1]
# reset active collection
context.view_layer.active_layer_collection = orig_active_collection
# reset exclude all history
if view_layer in rto_history["exclude_all"]:
del rto_history["exclude_all"][view_layer]
return {'FINISHED'}
class CMUnExcludeAllOperator(Operator):
bl_label = "[EC Global] Exclude from View Layer"
bl_description = (
" * LMB - Enable all/Restore.\n"
" * Shift+LMB - Invert.\n"
" * Ctrl+LMB - Copy/Paste RTOs.\n"
" * Ctrl+Alt+LMB - Swap RTOs.\n"
" * Alt+LMB - Discard history"
)
bl_idname = "view3d.un_exclude_all_collections"
bl_options = {'REGISTER', 'UNDO'}
def invoke(self, context, event):
global rto_history
view_layer = context.view_layer.name
modifiers = get_modifiers(event)
if not view_layer in rto_history["exclude_all"]:
rto_history["exclude_all"][view_layer] = []
if modifiers == {"alt"}:
del rto_history["exclude_all"][view_layer]
clear_copy("exclude")
clear_swap("exclude")
copy_rtos(view_layer, "exclude")
elif modifiers == {"ctrl", "alt"}:
swap_rtos(view_layer, "exclude")
invert_rtos(view_layer, "exclude")
activate_all_rtos(view_layer, "exclude")
return {'FINISHED'}
class CMRestrictSelectOperator(Operator):
bl_label = "[SS] Disable Selection"
bl_description = (
" * Shift+LMB - Isolate/Restore.\n"
" * Shift+Ctrl+LMB - Isolate nested/Restore.\n"
" * Ctrl+LMB - Toggle nested.\n"
" * Alt+LMB - Discard history"
)
bl_idname = "view3d.restrict_select_collection"
bl_options = {'REGISTER', 'UNDO'}
# static class var
isolated = False
def invoke(self, context, event):
global rto_history
cls = CMRestrictSelectOperator
modifiers = get_modifiers(event)
view_layer = context.view_layer.name
laycol_ptr = layer_collections[self.name]["ptr"]
if not view_layer in rto_history["select"]:
rto_history["select"][view_layer] = {"target": "", "history": []}
if modifiers == {"alt"}:
del rto_history["select"][view_layer]
cls.isolated = False
elif modifiers == {"shift"}:
isolate_rto(cls, self, view_layer, "select")
elif modifiers == {"ctrl"}:
toggle_children(self, view_layer, "select")
cls.isolated = False
elif modifiers == {"ctrl", "shift"}:
isolate_rto(cls, self, view_layer, "select", children=True)
# toggle selectable
# reset select history
del rto_history["select"][view_layer]
# toggle selectability of collection
laycol_ptr.collection.hide_select = not laycol_ptr.collection.hide_select
# reset select all history
if view_layer in rto_history["select_all"]:
del rto_history["select_all"][view_layer]
return {'FINISHED'}
class CMUnRestrictSelectAllOperator(Operator):
bl_label = "[SS Global] Disable Selection"
bl_description = (
" * LMB - Enable all/Restore.\n"
" * Shift+LMB - Invert.\n"
" * Ctrl+LMB - Copy/Paste RTOs.\n"
" * Ctrl+Alt+LMB - Swap RTOs.\n"
" * Alt+LMB - Discard history"
)
bl_idname = "view3d.un_restrict_select_all_collections"
bl_options = {'REGISTER', 'UNDO'}
def invoke(self, context, event):
global rto_history
view_layer = context.view_layer.name
modifiers = get_modifiers(event)
if not view_layer in rto_history["select_all"]:
rto_history["select_all"][view_layer] = []
if modifiers == {"alt"}:
del rto_history["select_all"][view_layer]
clear_copy("select")
clear_swap("select")
copy_rtos(view_layer, "select")
elif modifiers == {"ctrl", "alt"}:
swap_rtos(view_layer, "select")
invert_rtos(view_layer, "select")
activate_all_rtos(view_layer, "select")
return {'FINISHED'}
class CMHideOperator(Operator):
bl_label = "[VV] Hide in Viewport"
bl_description = (
" * Shift+LMB - Isolate/Restore.\n"
" * Shift+Ctrl+LMB - Isolate nested/Restore.\n"
" * Ctrl+LMB - Toggle nested.\n"
" * Alt+LMB - Discard history"
)
bl_idname = "view3d.hide_collection"
bl_options = {'REGISTER', 'UNDO'}
# static class var
isolated = False
def invoke(self, context, event):
global rto_history
modifiers = get_modifiers(event)
view_layer = context.view_layer.name
laycol_ptr = layer_collections[self.name]["ptr"]
if not view_layer in rto_history["hide"]:
rto_history["hide"][view_layer] = {"target": "", "history": []}
if modifiers == {"alt"}:
del rto_history["hide"][view_layer]
cls.isolated = False
elif modifiers == {"shift"}:
isolate_rto(cls, self, view_layer, "hide")
elif modifiers == {"ctrl"}:
toggle_children(self, view_layer, "hide")
cls.isolated = False
elif modifiers == {"ctrl", "shift"}:
isolate_rto(cls, self, view_layer, "hide", children=True)
# reset hide history
del rto_history["hide"][view_layer]
# toggle view of collection
laycol_ptr.hide_viewport = not laycol_ptr.hide_viewport
# reset hide all history
if view_layer in rto_history["hide_all"]:
del rto_history["hide_all"][view_layer]
return {'FINISHED'}
class CMUnHideAllOperator(Operator):
bl_label = "[VV Global] Hide in Viewport"
bl_description = (
" * LMB - Enable all/Restore.\n"
" * Shift+LMB - Invert.\n"
" * Ctrl+LMB - Copy/Paste RTOs.\n"
" * Ctrl+Alt+LMB - Swap RTOs.\n"
" * Alt+LMB - Discard history"
)
bl_idname = "view3d.un_hide_all_collections"
bl_options = {'REGISTER', 'UNDO'}
def invoke(self, context, event):
global rto_history
view_layer = context.view_layer.name
modifiers = get_modifiers(event)
if not view_layer in rto_history["hide_all"]:
rto_history["hide_all"][view_layer] = []
if modifiers == {"alt"}:
del rto_history["hide_all"][view_layer]
clear_copy("hide")
clear_swap("hide")
copy_rtos(view_layer, "hide")
elif modifiers == {"ctrl", "alt"}:
swap_rtos(view_layer, "hide")
invert_rtos(view_layer, "hide")
activate_all_rtos(view_layer, "hide")
return {'FINISHED'}
class CMDisableViewportOperator(Operator):
bl_label = "[DV] Disable in Viewports"
bl_description = (
" * Shift+LMB - Isolate/Restore.\n"
" * Shift+Ctrl+LMB - Isolate nested/Restore.\n"
" * Ctrl+LMB - Toggle nested.\n"
" * Alt+LMB - Discard history"
)
bl_idname = "view3d.disable_viewport_collection"
bl_options = {'REGISTER', 'UNDO'}
# static class var
isolated = False
def invoke(self, context, event):
global rto_history
cls = CMDisableViewportOperator
modifiers = get_modifiers(event)
view_layer = context.view_layer.name
laycol_ptr = layer_collections[self.name]["ptr"]
if not view_layer in rto_history["disable"]:
rto_history["disable"][view_layer] = {"target": "", "history": []}
if modifiers == {"alt"}:
del rto_history["disable"][view_layer]
cls.isolated = False
elif modifiers == {"shift"}:
isolate_rto(cls, self, view_layer, "disable")
elif modifiers == {"ctrl"}:
toggle_children(self, view_layer, "disable")
cls.isolated = False
elif modifiers == {"ctrl", "shift"}:
isolate_rto(cls, self, view_layer, "disable", children=True)
# reset disable history
del rto_history["disable"][view_layer]
# toggle disable of collection in viewport
laycol_ptr.collection.hide_viewport = not laycol_ptr.collection.hide_viewport
# reset disable all history
if view_layer in rto_history["disable_all"]:
del rto_history["disable_all"][view_layer]
return {'FINISHED'}
class CMUnDisableViewportAllOperator(Operator):
bl_label = "[DV Global] Disable in Viewports"
bl_description = (
" * LMB - Enable all/Restore.\n"
" * Shift+LMB - Invert.\n"
" * Ctrl+LMB - Copy/Paste RTOs.\n"
" * Ctrl+Alt+LMB - Swap RTOs.\n"
" * Alt+LMB - Discard history"
)
bl_idname = "view3d.un_disable_viewport_all_collections"
bl_options = {'REGISTER', 'UNDO'}
def invoke(self, context, event):
global rto_history
view_layer = context.view_layer.name
modifiers = get_modifiers(event)
if not view_layer in rto_history["disable_all"]:
rto_history["disable_all"][view_layer] = []
if modifiers == {"alt"}:
del rto_history["disable_all"][view_layer]
clear_copy("disable")
clear_swap("disable")
copy_rtos(view_layer, "disable")
elif modifiers == {"ctrl", "alt"}:
swap_rtos(view_layer, "disable")
invert_rtos(view_layer, "disable")
activate_all_rtos(view_layer, "disable")
return {'FINISHED'}
class CMDisableRenderOperator(Operator):
bl_label = "[RR] Disable in Renders"
bl_description = (
" * Shift+LMB - Isolate/Restore.\n"
" * Shift+Ctrl+LMB - Isolate nested/Restore.\n"
" * Ctrl+LMB - Toggle nested.\n"
" * Alt+LMB - Discard history"
)
bl_idname = "view3d.disable_render_collection"
bl_options = {'REGISTER', 'UNDO'}
# static class var
isolated = False
def invoke(self, context, event):
global rto_history
cls = CMDisableRenderOperator
modifiers = get_modifiers(event)
view_layer = context.view_layer.name
laycol_ptr = layer_collections[self.name]["ptr"]
if not view_layer in rto_history["render"]:
rto_history["render"][view_layer] = {"target": "", "history": []}
if modifiers == {"alt"}:
del rto_history["render"][view_layer]
cls.isolated = False
elif modifiers == {"shift"}:
isolate_rto(cls, self, view_layer, "render")
elif modifiers == {"ctrl"}:
toggle_children(self, view_layer, "render")
cls.isolated = False
elif modifiers == {"ctrl", "shift"}:
isolate_rto(cls, self, view_layer, "render", children=True)
# toggle renderable
# reset render history
del rto_history["render"][view_layer]
# toggle renderability of collection
laycol_ptr.collection.hide_render = not laycol_ptr.collection.hide_render
# reset render all history
if view_layer in rto_history["render_all"]:
del rto_history["render_all"][view_layer]
return {'FINISHED'}
class CMUnDisableRenderAllOperator(Operator):
bl_label = "[RR Global] Disable in Renders"
bl_description = (
" * LMB - Enable all/Restore.\n"
" * Shift+LMB - Invert.\n"
" * Ctrl+LMB - Copy/Paste RTOs.\n"
" * Ctrl+Alt+LMB - Swap RTOs.\n"
" * Alt+LMB - Discard history"
)
bl_idname = "view3d.un_disable_render_all_collections"
bl_options = {'REGISTER', 'UNDO'}
def invoke(self, context, event):
global rto_history
view_layer = context.view_layer.name
modifiers = get_modifiers(event)
if not view_layer in rto_history["render_all"]:
rto_history["render_all"][view_layer] = []
if modifiers == {"alt"}:
del rto_history["render_all"][view_layer]
clear_copy("render")
clear_swap("render")
copy_rtos(view_layer, "render")
elif modifiers == {"ctrl", "alt"}:
swap_rtos(view_layer, "render")
invert_rtos(view_layer, "render")
activate_all_rtos(view_layer, "render")
return {'FINISHED'}
class CMRemoveCollectionOperator(Operator):
'''Remove Collection'''
bl_label = "Remove Collection"
bl_idname = "view3d.remove_collection"
bl_options = {'UNDO'}
collection_name: StringProperty()
def execute(self, context):
global rto_history
cm = context.scene.collection_manager
laycol = layer_collections[self.collection_name]
collection = laycol["ptr"].collection
parent_collection = laycol["parent"]["ptr"].collection
selected_row_name = cm.cm_list_collection[cm.cm_list_index].name
# shift all objects in this collection to the parent collection
for obj in collection.objects:
if obj.name not in parent_collection.objects:
parent_collection.objects.link(obj)
# shift all child collections to the parent collection
if collection.children:
for subcollection in collection.children:
parent_collection.children.link(subcollection)
# remove collection, update expanded, and update tree view
bpy.data.collections.remove(collection)
expanded.discard(self.collection_name)
if expand_history["target"] == self.collection_name:
expand_history["target"] = ""
if self.collection_name in expand_history["history"]:
expand_history["history"].remove(self.collection_name)
update_property_group(context)
# update selected row
laycol = layer_collections.get(selected_row_name, None)
if laycol:
cm.cm_list_index = laycol["row_index"]
elif len(cm.cm_list_collection) == cm.cm_list_index:
cm.cm_list_index -= 1
if cm.cm_list_index > -1:
name = cm.cm_list_collection[cm.cm_list_index].name
laycol = layer_collections[name]
while not laycol["visible"]:
laycol = laycol["parent"]
cm.cm_list_index = laycol["row_index"]
if qcd_slots.contains(name=self.collection_name):
qcd_slots.del_slot(name=self.collection_name)
if self.collection_name in qcd_slots.overrides:
qcd_slots.overrides.remove(self.collection_name)
# reset history
for rto in rto_history.values():
rto.clear()
return {'FINISHED'}
rename = [False]
class CMNewCollectionOperator(Operator):
bl_label = "Add New Collection"
bl_idname = "view3d.add_collection"
bl_options = {'UNDO'}
@classmethod
def description(cls, context, properties):
if properties.child:
tooltip = (
"Add New SubCollection.\n"
"Add a new subcollection to the currently selected collection"
)
else:
tooltip = (
"Add New Collection.\n"
"Add a new collection as a sibling of the currently selected collection"
)
return tooltip
def execute(self, context):
global rto_history
new_collection = bpy.data.collections.new('Collection')
cm = context.scene.collection_manager
if len(cm.cm_list_collection) > 0:
if not cm.cm_list_index == -1:
# get selected collection
laycol = layer_collections[cm.cm_list_collection[cm.cm_list_index].name]
# add new collection
if self.child:
laycol["ptr"].collection.children.link(new_collection)
expanded.add(laycol["name"])
# update tree view property
update_property_group(context)
cm.cm_list_index = layer_collections[new_collection.name]["row_index"]
else:
laycol["parent"]["ptr"].collection.children.link(new_collection)
# update tree view property
update_property_group(context)
cm.cm_list_index = layer_collections[new_collection.name]["row_index"]
context.scene.collection.children.link(new_collection)
# update tree view property
update_property_group(context)
cm.cm_list_index = layer_collections[new_collection.name]["row_index"]
# if no collections add top level collection and select it
else:
context.scene.collection.children.link(new_collection)
# update tree view property
update_property_group(context)
# set new collection to active