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# ***** BEGIN GPL LICENSE BLOCK *****
#
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENCE BLOCK *****
import bpy
import os
def objname(path):
path2 = os.path.dirname(path) + os.sep
pituus = len(path2)
nimi = path[pituus:]
return nimi
monesko = name.rfind('.')
justname = name[:monesko]
return justname
newname =''
tex_name =[]
index_tex = 0
for tt in bpy.data.textures:
tex_name.append(tt.name)
return tex_name
def find_index(objekti):
luku = 0
for tex in objekti.active_material.texture_slots:
if(not(hasattr(tex,'texture'))):
break
luku = luku +1
return luku
def gettex(mat_list, objekti, scene,export):
if(bpy.context.scene.render.engine == 'VRAY_RENDER' or bpy.context.scene.render.engine == 'VRAY_RENDER_PREVIEW'):
vray = True
else:
vray = False
take_color = 0
take_spec = 0
take_normal = 0
take_disp = 0
bring_color = 1
bring_spec = 1
bring_normal = 1
bring_disp = 1
texcoat = {}
texcoat['color'] = []
texcoat['specular'] = []
texcoat['nmap'] = []
texcoat['disp'] = []
texu = []
if(export):
objekti.coat3D.objpath = export
nimi = objname(export)
osoite = os.path.dirname(export) + os.sep
for mate in objekti.material_slots:
for tex_slot in mate.material.texture_slots:
if(hasattr(tex_slot,'texture')):
if(tex_slot.texture.type == 'IMAGE'):
Kalle-Samuli Riihikoski
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if tex_slot.texture.image is not None:
tex_slot.texture.image.reload()
if(coa.texturefolder):
osoite = os.path.dirname(coa.texturefolder) + os.sep
else:
osoite = os.path.dirname(coa.objectdir) + os.sep
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just_nimi = justname(nimi)
just_nimi += '_'
just_nimi_len = len(just_nimi)
if(len(objekti.material_slots) != 0):
for obj_tex in objekti.active_material.texture_slots:
if(hasattr(obj_tex,'texture')):
if(obj_tex.texture):
if(obj_tex.use_map_color_diffuse):
bring_color = 0;
if(obj_tex.use_map_specular):
bring_spec = 0;
if(obj_tex.use_map_normal):
bring_normal = 0;
if(obj_tex.use_map_displacement):
bring_disp = 0;
files = os.listdir(osoite)
for i in files:
tui = i[:just_nimi_len]
if(tui == just_nimi):
texu.append(i)
for yy in texu:
minimi = (yy.rfind('_'))+1
maksimi = (yy.rfind('.'))
tex_name = yy[minimi:maksimi]
koko = ''
koko += osoite
koko += yy
texcoat[tex_name].append(koko)
#date = os.path.getmtime(texcoat[tex_name][0])
if((texcoat['color'] or texcoat['nmap'] or texcoat['disp'] or texcoat['specular']) and (len(objekti.material_slots)) == 0):
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index = 0
tuli = False
lasku = False
while(lasku == False):
tuli = False
new_mat = ("Material.%03d"%(index))
for i in bpy.data.materials:
if(i.name == new_mat):
tuli = True
break
if(tuli):
index += 1
else:
lasku = True
bpy.data.materials.new(new_mat)
ki = bpy.data.materials[new_mat]
objekti.data.materials.append(ki)
if(bring_color == 1 and texcoat['color']):
name_tex ='Color_'
num = []
index = find_index(objekti)
tex = bpy.ops.Texture
objekti.active_material.texture_slots.create(index)
total_mat = len(objekti.active_material.texture_slots.items())
useold = ''
for seekco in bpy.data.textures:
if((seekco.name[:6] == 'Color_') and (seekco.users_material == ())):
useold = seekco
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indexx = 0
tuli = False
lasku = False
while(lasku == False):
tuli = False
name_tex = ("Color_%s"%(indexx))
for i in bpy.data.textures:
if(i.name == name_tex):
tuli = True
break
if(tuli):
indexx += 1
else:
lasku = True
bpy.ops.image.new(name=name_tex)
bpy.data.images[name_tex].filepath = texcoat['color'][0]
bpy.data.images[name_tex].source = 'FILE'
bpy.data.textures.new(name_tex,type='IMAGE')
objekti.active_material.texture_slots[index].texture = bpy.data.textures[name_tex]
objekti.active_material.texture_slots[index].texture.image = bpy.data.images[name_tex]
if(objekti.data.uv_textures.active):
objekti.active_material.texture_slots[index].texture_coords = 'UV'
objekti.active_material.texture_slots[index].uv_layer = objekti.data.uv_textures.active.name
objekti.active_material.texture_slots[index].texture.image.reload()
elif(useold != ''):
objekti.active_material.texture_slots[index].texture = useold
objekti.active_material.texture_slots[index].texture.image.filepath = texcoat['color'][0]
if(objekti.data.uv_textures.active):
objekti.active_material.texture_slots[index].texture_coords = 'UV'
objekti.active_material.texture_slots[index].uv_layer = objekti.data.uv_textures.active.name
if(bring_normal == 1 and texcoat['nmap']):
name_tex ='Normal_'
num = []
index = find_index(objekti)
tex = bpy.ops.Texture
objekti.active_material.texture_slots.create(index)
total_mat = len(objekti.active_material.texture_slots.items())
useold = ''
for seekco in bpy.data.textures:
if((seekco.name[:7] == 'Normal_') and (seekco.users_material == ())):
useold = seekco
if(useold == ''):
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indexx = 0
tuli = False
lasku = False
while(lasku == False):
tuli = False
name_tex = ("Normal_%s"%(indexx))
for i in bpy.data.textures:
if(i.name == name_tex):
tuli = True
break
if(tuli):
indexx += 1
else:
lasku = True
bpy.ops.image.new(name=name_tex)
bpy.data.images[name_tex].filepath = texcoat['nmap'][0]
bpy.data.images[name_tex].source = 'FILE'
bpy.data.textures.new(name_tex,type='IMAGE')
objekti.active_material.texture_slots[index].texture = bpy.data.textures[name_tex]
objekti.active_material.texture_slots[index].texture.image = bpy.data.images[name_tex]
if(objekti.data.uv_textures.active):
objekti.active_material.texture_slots[index].texture_coords = 'UV'
objekti.active_material.texture_slots[index].uv_layer = objekti.data.uv_textures.active.name
objekti.active_material.texture_slots[index].use_map_color_diffuse = False
objekti.active_material.texture_slots[index].use_map_normal = True
objekti.active_material.texture_slots[index].texture.image.reload()
if(vray):
bpy.data.textures[name_tex].vray_slot.BRDFBump.map_type = 'TANGENT'
else:
bpy.data.textures[name_tex].use_normal_map = True
objekti.active_material.texture_slots[index].normal_map_space = 'TANGENT'
Kalle-Samuli Riihikoski
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objekti.active_material.texture_slots[index].normal_factor = 1
elif(useold != ''):
objekti.active_material.texture_slots[index].texture = useold
objekti.active_material.texture_slots[index].texture.image.filepath = texcoat['nmap'][0]
if(objekti.data.uv_textures.active):
objekti.active_material.texture_slots[index].texture_coords = 'UV'
objekti.active_material.texture_slots[index].uv_layer = objekti.data.uv_textures.active.name
objekti.active_material.texture_slots[index].use_map_color_diffuse = False
objekti.active_material.texture_slots[index].use_map_normal = True
Kalle-Samuli Riihikoski
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objekti.active_material.texture_slots[index].normal_factor = 1
if(bring_spec == 1 and texcoat['specular']):
name_tex ='Specular_'
index = find_index(objekti)
objekti.active_material.texture_slots.create(index)
useold = ''
for seekco in bpy.data.textures:
if((seekco.name[:9] == 'Specular_') and (seekco.users_material == ())):
useold = seekco
if(useold == ''):
Kalle-Samuli Riihikoski
committed
indexx = 0
tuli = False
lasku = False
while(lasku == False):
tuli = False
name_tex = ("Specular_%s"%(indexx))
for i in bpy.data.textures:
if(i.name == name_tex):
tuli = True
break
if(tuli):
indexx += 1
else:
lasku = True
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bpy.ops.image.new(name=name_tex)
bpy.data.images[name_tex].filepath = texcoat['specular'][0]
bpy.data.images[name_tex].source = 'FILE'
bpy.data.textures.new(name_tex,type='IMAGE')
objekti.active_material.texture_slots[index].texture = bpy.data.textures[name_tex]
objekti.active_material.texture_slots[index].texture.image = bpy.data.images[name_tex]
if(objekti.data.uv_textures.active):
objekti.active_material.texture_slots[index].texture_coords = 'UV'
objekti.active_material.texture_slots[index].uv_layer = objekti.data.uv_textures.active.name
objekti.active_material.texture_slots[index].use_map_color_diffuse = False
objekti.active_material.texture_slots[index].use_map_specular = True
objekti.active_material.texture_slots[index].texture.image.reload()
elif(useold != ''):
objekti.active_material.texture_slots[index].texture = useold
objekti.active_material.texture_slots[index].texture.image.filepath = texcoat['specular'][0]
if(objekti.data.uv_textures.active):
objekti.active_material.texture_slots[index].texture_coords = 'UV'
objekti.active_material.texture_slots[index].uv_layer = objekti.data.uv_textures.active.name
objekti.active_material.texture_slots[index].use_map_color_diffuse = False
objekti.active_material.texture_slots[index].use_map_specular = True
if(bring_disp == 1 and texcoat['disp']):
name_tex ='Displacement_'
index = find_index(objekti)
objekti.active_material.texture_slots.create(index)
useold = ''
for seekco in bpy.data.textures:
if((seekco.name[:13] == 'Displacement_') and (seekco.users_material == ())):
useold = seekco
Kalle-Samuli Riihikoski
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indexx = 0
tuli = False
lasku = False
while(lasku == False):
tuli = False
name_tex = ("Displacement_%s"%(indexx))
for i in bpy.data.textures:
if(i.name == name_tex):
tuli = True
break
if(tuli):
indexx += 1
else:
lasku = True
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bpy.ops.image.new(name=name_tex)
bpy.data.images[name_tex].filepath = texcoat['disp'][0]
bpy.data.images[name_tex].source = 'FILE'
bpy.data.textures.new(name_tex,type='IMAGE')
objekti.active_material.texture_slots[index].texture = bpy.data.textures[name_tex]
objekti.active_material.texture_slots[index].texture.image = bpy.data.images[name_tex]
if(objekti.data.uv_textures.active):
objekti.active_material.texture_slots[index].texture_coords = 'UV'
objekti.active_material.texture_slots[index].uv_layer = objekti.data.uv_textures.active.name
objekti.active_material.texture_slots[index].use_map_color_diffuse = False
objekti.active_material.texture_slots[index].use_map_displacement = True
objekti.active_material.texture_slots[index].texture.image.reload()
elif(useold != ''):
objekti.active_material.texture_slots[index].texture = useold
objekti.active_material.texture_slots[index].texture.image.filepath = texcoat['disp'][0]
if(objekti.data.uv_textures.active):
objekti.active_material.texture_slots[index].texture_coords = 'UV'
objekti.active_material.texture_slots[index].uv_layer = objekti.data.uv_textures.active.name
objekti.active_material.texture_slots[index].use_map_color_diffuse = False
objekti.active_material.texture_slots[index].use_map_displacement = True
if(vray):
objekti.active_material.texture_slots[index].texture.use_interpolation = False
objekti.active_material.texture_slots[index].displacement_factor = 0.05
else:
disp_modi = ''
for seek_modi in objekti.modifiers:
if(seek_modi.type == 'DISPLACE'):
disp_modi = seek_modi
break
if(disp_modi):
disp_modi.texture = objekti.active_material.texture_slots[index].texture
if(objekti.data.uv_textures.active):
disp_modi.texture_coords = 'UV'
disp_modi.uv_layer = objekti.data.uv_textures.active.name
else:
objekti.modifiers.new('Displace',type='DISPLACE')
objekti.modifiers['Displace'].texture = objekti.active_material.texture_slots[index].texture
if(objekti.data.uv_textures.active):
objekti.modifiers['Displace'].texture_coords = 'UV'
objekti.modifiers['Displace'].uv_layer = objekti.data.uv_textures.active.name
return('FINISHED')