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space_view3d_screencast_keys.py 15.2 KiB
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    # ##### BEGIN GPL LICENSE BLOCK #####
    #
    #  This program is free software; you can redistribute it and/or
    #  modify it under the terms of the GNU General Public License
    #  as published by the Free Software Foundation; either version 2
    #  of the License, or (at your option) any later version.
    #
    #  This program is distributed in the hope that it will be useful,
    #  but WITHOUT ANY WARRANTY; without even the implied warranty of
    #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    #  GNU General Public License for more details.
    #
    #  You should have received a copy of the GNU General Public License
    #  along with this program; if not, write to the Free Software Foundation,
    #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
    #
    # ##### END GPL LICENSE BLOCK #####
    
    # <pep8 compliant>
    
    
    bl_info = {
        'name': 'Screencast Keys',
        'author': 'Paulo Gomes, Bart Crouch, John E. Herrenyo',
        'version': (1, 2),
        'blender': (2, 5, 9),
        'api': 39576,
        'location': 'View3D > Properties panel > Screencast Keys',
        'warning': '',
        'description': 'Display keys pressed in the 3d-view, '\
            'useful for screencasts.',
        'wiki_url': 'http://wiki.blender.org/index.php/Extensions:2.5/'\
            'Py/Scripts/3D_interaction/Screencast_Key_Status_Tool',
        'tracker_url': 'http://projects.blender.org/tracker/index.php?'\
            'func=detail&aid=21612',
        'category': '3D View'}
    
    
    import bgl
    import blf
    import bpy
    import time
    
    
    def draw_callback_px(self, context):
        wm = context.window_manager
        if not wm.display_keys:
            return
        
        # draw text in the 3d-view
        blf.size(0, wm.display_font_size, 72)
        r, g, b = wm.display_color
        final = 0
        for i in range(len(self.key)):
            label_time = time.time() - self.time[i]
            if label_time < 2: # only display key-presses of last 2 seconds
                blf.position(0, wm.display_pos_x,
                    wm.display_pos_y + wm.display_font_size*i, 0)
                alpha = min(1.0, max(0.0, 2 * (2 - label_time)))
                bgl.glColor4f(r, g, b, alpha)
                blf.draw(0, self.key[i])
                final = i
            else:
                break
    
        # get rid of status texts that aren't displayed anymore
        self.key = self.key[:final+1]
        self.time = self.time[:final+1]
        
        # draw graphical representation of the mouse
        if wm.display_mouse == 'graphic':
            for shape in ["mouse", "left_button", "middle_button", "right_button"]:
                draw_mouse(context, shape, "outline", 0.5)
            final = 0
            for i in range(len(self.mouse)):
                click_time = time.time() - self.mouse_time[i]
                if click_time < 2:
                    shape = map_mouse_event(self.mouse[i])
                    if shape:
                        alpha = min(1.0, max(0.0, 2 * (2 - click_time)))
                        draw_mouse(context, shape, "filled", alpha)
                    final = i
                else:
                    break
        
        # get rid of mouse clicks that aren't displayed anymore
        self.mouse = self.mouse[:final+1]
        self.mouse_time = self.mouse_time[:final+1]
    
    
    def draw_mouse(context, shape, style, alpha):
        # shape and position
        wm = context.window_manager
        size = wm.display_font_size * 3
        offset_x = context.region.width - wm.display_pos_x - (size*0.535)
        offset_y = wm.display_pos_y
        shape_data = get_shape_data(shape)
        bgl.glTranslatef(offset_x, offset_y, 0)
        # color
        r, g, b = wm.display_color
        bgl.glEnable(bgl.GL_BLEND)
        #bgl.glBlendFunc(bgl.GL_SRC_ALPHA, bgl.GL_ONE_MINUS_SRC_ALPHA)
        #bgl.glColor4f(r, g, b, alpha)
        
        # inner shape for filled style
        if style == "filled":
            inner_shape = []
            for i in shape_data:
                inner_shape.append(i[0])
        
        # outer shape
        for i in shape_data:
            shape_segment = i
            shape_segment[0] = [size * k for k in shape_segment[0]]
            shape_segment[1] = [size * k for k in shape_segment[1]]
            shape_segment[2] = [size * k for k in shape_segment[2]]
            shape_segment[3] = [size * k for k in shape_segment[3]]
            
            # create the buffer
            shape_buffer = bgl.Buffer(bgl.GL_FLOAT, [4, 3], shape_segment)
            
            # create the map and draw the triangle fan
            bgl.glMap1f(bgl.GL_MAP1_VERTEX_3, 0.0, 1.0, 3, 4, shape_buffer)
            bgl.glEnable(bgl.GL_MAP1_VERTEX_3)
            bgl.glColor4f(r, g, b, alpha)
            
            if style == "outline":
                bgl.glBegin(bgl.GL_LINE_STRIP)
            else: # style == "filled"
                bgl.glBegin(bgl.GL_TRIANGLE_FAN)
            for j in range(10):
                bgl.glEvalCoord1f(j / 10.0)
            x, y, z = shape_segment[3]
            
            # make sure the last vertex is indeed the last one, to avoid gaps
            bgl.glVertex3f(x, y, z)
            bgl.glEnd()
            bgl.glDisable(bgl.GL_MAP1_VERTEX_3)
        
        # draw interior
        if style == "filled":
            bgl.glColor4f(r, g, b, alpha)
            bgl.glBegin(bgl.GL_TRIANGLE_FAN)
            for i in inner_shape:
                j = [size * k for k in i]
                x, y, z = j
                bgl.glVertex3f(x, y, z)
            bgl.glEnd()
        
        bgl.glTranslatef(-offset_x, -offset_y, 0)
    
    
    # hardcoded data to draw the graphical represenation of the mouse
    def get_shape_data(shape):
        data = []
        if shape == "mouse":
            data = [[[0.264, 0.002, 0.0], 
                [0.096, 0.002, 0.0], 
                [0.059, 0.226, 0.0], 
                [0.04, 0.313, 0.0]], 
                [[0.04, 0.313, 0.0], 
                [-0.015, 0.565, 0.0], 
                [-0.005, 0.664, 0.0], 
                [0.032, 0.87, 0.0]], 
                [[0.032, 0.87, 0.0], 
                [0.05, 0.973, 0.0], 
                [0.16, 1.002, 0.0], 
                [0.264, 1.002, 0.0]], 
                [[0.264, 1.002, 0.0], 
                [0.369, 1.002, 0.0], 
                [0.478, 0.973, 0.0], 
                [0.497, 0.87, 0.0]], 
                [[0.497, 0.87, 0.0], 
                [0.533, 0.664, 0.0], 
                [0.544, 0.565, 0.0], 
                [0.489, 0.313, 0.0]], 
                [[0.489, 0.313, 0.0], 
                [0.47, 0.226, 0.0], 
                [0.432, 0.002, 0.0], 
                [0.264, 0.002, 0.0]]]
        elif shape == "left_button":
            data = [[[0.154, 0.763, 0.0], 
                [0.126, 0.755, 0.0], 
                [0.12, 0.754, 0.0], 
                [0.066, 0.751, 0.0]], 
                [[0.066, 0.751, 0.0], 
                [0.043, 0.75, 0.0], 
                [0.039, 0.757, 0.0], 
                [0.039, 0.767, 0.0]], 
                [[0.039, 0.767, 0.0], 
                [0.047, 0.908, 0.0], 
                [0.078, 0.943, 0.0], 
                [0.155, 0.97, 0.0]], 
                [[0.155, 0.97, 0.0], 
                [0.174, 0.977, 0.0], 
                [0.187, 0.975, 0.0], 
                [0.191, 0.972, 0.0]], 
                [[0.191, 0.972, 0.0], 
                [0.203, 0.958, 0.0], 
                [0.205, 0.949, 0.0], 
                [0.199, 0.852, 0.0]], 
                [[0.199, 0.852, 0.0], 
                [0.195, 0.77, 0.0], 
                [0.18, 0.771, 0.0], 
                [0.154, 0.763, 0.0]]]
        elif shape == "middle_button":
            data = [[[0.301, 0.8, 0.0], 
                [0.298, 0.768, 0.0], 
                [0.231, 0.768, 0.0], 
                [0.228, 0.8, 0.0]], 
                [[0.228, 0.8, 0.0], 
                [0.226, 0.817, 0.0], 
                [0.225, 0.833, 0.0], 
                [0.224, 0.85, 0.0]], 
                [[0.224, 0.85, 0.0], 
                [0.222, 0.873, 0.0], 
                [0.222, 0.877, 0.0], 
                [0.224, 0.9, 0.0]], 
                [[0.224, 0.9, 0.0], 
                [0.225, 0.917, 0.0], 
                [0.226, 0.933, 0.0], 
                [0.228, 0.95, 0.0]], 
                [[0.228, 0.95, 0.0], 
                [0.231, 0.982, 0.0], 
                [0.298, 0.982, 0.0], 
                [0.301, 0.95, 0.0]], 
                [[0.301, 0.95, 0.0], 
                [0.302, 0.933, 0.0], 
                [0.303, 0.917, 0.0], 
                [0.305, 0.9, 0.0]], 
                [[0.305, 0.9, 0.0], 
                [0.307, 0.877, 0.0], 
                [0.307, 0.873, 0.0], 
                [0.305, 0.85, 0.0]], 
                [[0.305, 0.85, 0.0], 
                [0.303, 0.833, 0.0], 
                [0.302, 0.817, 0.0], 
                [0.301, 0.8, 0.0]]]
        elif shape == "right_button":
            data = [[[0.375, 0.763, 0.0], 
                [0.402, 0.755, 0.0], 
                [0.408, 0.754, 0.0], 
                [0.462, 0.751, 0.0]], 
                [[0.462, 0.751, 0.0], 
                [0.486, 0.75, 0.0], 
                [0.49, 0.757, 0.0], 
                [0.489, 0.767, 0.0]], 
                [[0.489, 0.767, 0.0], 
                [0.481, 0.908, 0.0], 
                [0.451, 0.943, 0.0], 
                [0.374, 0.97, 0.0]], 
                [[0.374, 0.97, 0.0], 
                [0.354, 0.977, 0.0], 
                [0.341, 0.975, 0.0], 
                [0.338, 0.972, 0.0]], 
                [[0.338, 0.972, 0.0], 
                [0.325, 0.958, 0.0], 
                [0.324, 0.949, 0.0], 
                [0.329, 0.852, 0.0]], 
                [[0.329, 0.852, 0.0], 
                [0.334, 0.77, 0.0], 
                [0.348, 0.771, 0.0], 
                [0.375, 0.763, 0.0]]]
        
        return(data)
    
    
    # return the shape that belongs to the given event
    def map_mouse_event(event):
        shape = False
        
        if event == 'LEFTMOUSE':
            shape = "left_button"
        elif event == 'MIDDLEMOUSE':
            shape = "middle_button"
        elif event == 'RIGHTMOUSE':
            shape = "right_button"
        
        return(shape)
    
    
    class ScreencastKeysStatus(bpy.types.Operator):
        bl_idname = "view3d.screencast_keys"
        bl_label = "Screencast Key Status Tool"
        bl_description = "Display keys pressed in the 3D-view"
        
        def modal(self, context, event):
            if context.area:
                context.area.tag_redraw()
            wm = context.window_manager
            # keys that shouldn't show up in the 3d-view
            mouse_keys = ['MOUSEMOVE','MIDDLEMOUSE','LEFTMOUSE',
             'RIGHTMOUSE', 'WHEELDOWNMOUSE','WHEELUPMOUSE']
            ignore_keys = ['LEFT_SHIFT', 'RIGHT_SHIFT', 'LEFT_ALT',
             'RIGHT_ALT', 'LEFT_CTRL', 'RIGHT_CTRL', 'TIMER']
            if wm.display_mouse != 'text':
                ignore_keys.extend(mouse_keys)
    
            if event.value == 'PRESS':
                # add key-press to display-list
                sc_keys = []
                
                if event.ctrl:
                    sc_keys.append("Ctrl ")
                if event.alt:
                    sc_keys.append("Alt ")
                if event.shift:
                    sc_keys.append("Shift ")
                
                sc_amount = ""
                if self.key:
                    if event.type not in ignore_keys and event.type in self.key[0]:
                        mods = "+ ".join(sc_keys)
                        old_mods = "+ ".join(self.key[0].split("+ ")[:-1])
                        if mods == old_mods:
                            amount = self.key[0].split(" x")
                            if len(amount) >= 2:
                                sc_amount = " x" + str(int(amount[-1]) + 1)
                            else:
                                sc_amount = " x2"
                            del self.key[0]
                            del self.time[0]
               
                if event.type not in ignore_keys:
                    sc_keys.append(event.type)
                    self.key.insert(0, "+ ".join(sc_keys) + sc_amount)
                    self.time.insert(0, time.time())
                
                elif event.type in mouse_keys and wm.display_mouse == 'graphic':
                    self.mouse.insert(0, event.type)
                    self.mouse_time.insert(0, time.time())
            
            if not context.window_manager.display_keys:
                # stop script
                context.region.callback_remove(self._handle)
                return {'CANCELLED'}
    
            return {'PASS_THROUGH'}
    
        def invoke(self, context, event):
            if context.area.type == 'VIEW_3D':
                if context.window_manager.display_keys == False:
                    # operator is called for the first time, start everything
                    context.window_manager.display_keys = True
                    context.window_manager.modal_handler_add(self)
                    self.key = []
                    self.time = []
                    self.mouse = []
                    self.mouse_time = []
                    self._handle = context.region.callback_add(draw_callback_px,
                        (self, context), 'POST_PIXEL')
                    return {'RUNNING_MODAL'}
                else:
                    # operator is called again, stop displaying
                    context.window_manager.display_keys = False
                    self.key = []
                    self.time = []
                    self.mouse = []
                    self.mouse_time = []
                    return {'CANCELLED'}
            else:
                self.report({'WARNING'}, "View3D not found, can't run operator")
                return {'CANCELLED'}
    
    
    # properties used by the script
    def init_properties():
        bpy.types.WindowManager.display_keys = bpy.props.BoolProperty(
            default=False)
        bpy.types.WindowManager.display_mouse = bpy.props.EnumProperty(
            items=(("none", "None", "Don't display mouse events"), 
                ("graphic", "Graphic", "Display graphical represenation of "\
                    "the mouse"),
                ("text", "Text", "Display mouse events as text lines")),
            name="Mouse display",
            description="Display mouse events",
            default='text')
        bpy.types.WindowManager.display_font_size = bpy.props.IntProperty(
            name="Size",
            description="Fontsize",
            default=20, min=10, max=150)
    
        bpy.types.WindowManager.display_pos_x = bpy.props.IntProperty(
            name="Pos X",
            description="Margin on the x axis",
            default=15)
        bpy.types.WindowManager.display_pos_y = bpy.props.IntProperty(
            name="Pos Y",
            description="Margin on the y axis",
            default=60)
        bpy.types.WindowManager.display_color = bpy.props.FloatVectorProperty(
            name="Color",
            description="Font color",
            default=(1.0, 1.0, 1.0),
            min=0,
            max=1,
            subtype='COLOR')
    
    
    # removal of properties when script is disabled
    def clear_properties():
        props = ["display_keys", "display_mouse", "display_font_size",
         "display_pos_x", "display_pos_y"]
        for p in props:
            if bpy.context.window_manager.get(p) != None:
                del bpy.context.window_manager[p]
            try:
                x = getattr(bpy.types.WindowManager, p)
                del x
            except:
                pass
    
    
    # defining the panel
    class OBJECT_PT_keys_status(bpy.types.Panel):
        bl_label = "Screencast Keys"
        bl_space_type = "VIEW_3D"
        bl_region_type = "UI"
        
        def draw(self, context):
            layout = self.layout
            
            if not context.window_manager.display_keys:
                layout.operator("view3d.screencast_keys", text="Start display",
                    icon='PLAY')
            else:
                layout.operator("view3d.screencast_keys", text="Stop display",
                    icon='PAUSE')
            
            col = layout.column(align=True)
            row = col.row(align=True)
            row.prop(context.window_manager, "display_pos_x")
            row.prop(context.window_manager, "display_pos_y")
            row = col.row(align=True)
            row.prop(context.window_manager, "display_font_size")
            row.prop(context.window_manager, "display_mouse", text="")
            
            layout.prop(context.window_manager, "display_color")
    
    
    classes = [ScreencastKeysStatus,
        OBJECT_PT_keys_status]
    
    
    def register():
        init_properties()
        for c in classes:
            bpy.utils.register_class(c)
    
    
    def unregister():
        for c in classes:
            bpy.utils.unregister_class(c)
        clear_properties()
    
    
    if __name__ == "__main__":
    
    Guillermo S. Romero's avatar
    Guillermo S. Romero committed
        register()