Skip to content
Snippets Groups Projects
ui_panels.py 27.8 KiB
Newer Older
  • Learn to ignore specific revisions
  • Vilem Duha's avatar
    Vilem Duha committed
    1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769
    # ##### BEGIN GPL LICENSE BLOCK #####
    #
    #  This program is free software; you can redistribute it and/or
    #  modify it under the terms of the GNU General Public License
    #  as published by the Free Software Foundation; either version 2
    #  of the License, or (at your option) any later version.
    #
    #  This program is distributed in the hope that it will be useful,
    #  but WITHOUT ANY WARRANTY; without even the implied warranty of
    #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    #  GNU General Public License for more details.
    #
    #  You should have received a copy of the GNU General Public License
    #  along with this program; if not, write to the Free Software Foundation,
    #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
    #
    # ##### END GPL LICENSE BLOCK #####
    
    if "bpy" in locals():
        import imp
    
        imp.reload(paths)
        imp.reload(ratings)
        imp.reload(utils)
        imp.reload(search)
        imp.reload(upload)
    else:
        from blenderkit import paths, ratings, utils, download, categories, ui
    
    from bpy.types import (
        Panel
    )
    
    import bpy
    
    
    def label_multiline(layout, text='', icon='NONE', width=-1):
        ''' draw a ui label, but try to split it in multiple lines.'''
        if text.strip() == '':
            return
        lines = text.split('\n')
        if width > 0:
            threshold = int(width / 5.5)
        else:
            threshold = 35
        maxlines = 3
        li =0
        for l in lines:
            while len(l) > threshold:
                i = l.rfind(' ', 0, threshold)
                if i < 1:
                    i = threshold
                l1 = l[:i]
                layout.label(text=l1, icon=icon)
                icon = 'NONE'
                l = l[i:]
                li+=1
                if li > maxlines:
                    break;
            if li>maxlines:
                break;
            layout.label(text=l, icon=icon)
            icon = 'NONE'
    
    
    #   this was moved to separate interface:
    
    def draw_ratings(layout, context):
        # layout.operator("wm.url_open", text="Read rating instructions", icon='QUESTION').url = 'https://support.google.com/?hl=en'
        asset = utils.get_active_asset()
        bkit_ratings = asset.bkit_ratings
    
        ratings.draw_rating(layout, bkit_ratings, 'rating_quality', 'Quality')
        layout.separator()
        layout.prop(bkit_ratings, 'rating_work_hours')
        w = context.region.width
    
        layout.label(text='problems')
        layout.prop(bkit_ratings, 'rating_problems', text='')
        layout.label(text='compliments')
        layout.prop(bkit_ratings, 'rating_compliments', text='')
    
        row = layout.row()
        op = row.operator("object.blenderkit_rating_upload", text="Send rating", icon='URL')
        return op
    
    
    def draw_upload_common(layout, props, asset_type, context):
        op = layout.operator("wm.url_open", text="Read upload instructions",
                             icon='QUESTION')
        if asset_type == 'MODEL':
            op.url = paths.BLENDERKIT_MODEL_UPLOAD_INSTRUCTIONS_URL
        if asset_type == 'MATERIAL':
            op.url = paths.BLENDERKIT_MATERIAL_UPLOAD_INSTRUCTIONS_URL
    
        row = layout.row(align=True)
        if props.upload_state != '':
            label_multiline(layout, text=props.upload_state, width=context.region.width)
        if props.uploading:
            op = layout.operator('object.kill_bg_process', text="", icon='CANCEL')
            op.process_source = asset_type
            op.process_type = 'UPLOAD'
            layout = layout.column()
            layout.enabled = False
    
        # if props.upload_state.find('Error') > -1:
        #     layout.label(text = props.upload_state)
    
        if props.asset_base_id == '':
            optext = 'Upload %s' % asset_type.lower()
        else:
            optext = 'Reupload %s (with thumbnail)' % asset_type.lower()
    
        op = layout.operator("object.blenderkit_upload", text=optext, icon='EXPORT')
        op.asset_type = asset_type
        op.as_new = False
    
        if props.asset_base_id != '':
            op = layout.operator("object.blenderkit_upload", text='Reupload only metadata', icon='EXPORT')
            op.asset_type = asset_type
            op.metadata_only = True
    
            op = layout.operator("object.blenderkit_upload", text='Upload as new asset', icon='EXPORT')
            op.asset_type = asset_type
            op.as_new = True
            # layout.label(text = 'asset id, overwrite only for reuploading')
            if props.asset_base_id != '':
                row = layout.row()
    
                row.prop(props, 'asset_base_id', icon='FILE_TICK')
            layout.operator("object.blenderkit_mark_for_validation", icon='EXPORT')
    
        layout.prop(props, 'category')
        if asset_type == 'MODEL' and props.subcategory != '':  # by now block this for other asset types.
            layout.prop(props, 'subcategory')
    
        layout.prop(props, 'license')
    
    
    def poll_local_panels():
        user_preferences = bpy.context.preferences.addons['blenderkit'].preferences
        return user_preferences.panel_behaviour == 'BOTH' or user_preferences.panel_behaviour == 'LOCAL'
    
    
    def prop_needed(layout, props, name, value, is_not_filled=''):
        row = layout.row()
        if value == is_not_filled:
            # row.label(text='', icon = 'ERROR')
            icon = 'ERROR'
            row.prop(props, name, icon=icon)
        else:
            # row.label(text='', icon = 'FILE_TICK')
            icon = None
            row.prop(props, name)
    
    
    def draw_panel_model_upload(self, context):
        ob = bpy.context.active_object
        while ob.parent is not None:
            ob = ob.parent
        props = ob.blenderkit
    
        layout = self.layout
    
        draw_upload_common(layout, props, 'MODEL', context)
    
        prop_needed(layout, props, 'name', props.name)
    
        col = layout.column()
        if props.is_generating_thumbnail:
            col.enabled = False
        prop_needed(col, props, 'thumbnail', props.has_thumbnail, False)
        if bpy.context.scene.render.engine in ('CYCLES', 'BLENDER_EEVEE'):
            col.operator("object.blenderkit_generate_thumbnail", text='Generate thumbnail', icon='IMAGE')
    
        # row = layout.row(align=True)
        if props.is_generating_thumbnail:
            row = layout.row(align=True)
            row.label(text=props.thumbnail_generating_state)
            op = row.operator('object.kill_bg_process', text="", icon='CANCEL')
            op.process_source = 'MODEL'
            op.process_type = 'THUMBNAILER'
        elif props.thumbnail_generating_state != '':
            label_multiline(layout, text=props.thumbnail_generating_state)
    
        layout.prop(props, 'description')
        prop_needed(layout, props, 'tags', props.tags)
        # prop_needed(layout, props, 'style', props.style)
        # prop_needed(layout, props, 'production_level', props.production_level)
        layout.prop(props, 'style')
        layout.prop(props, 'production_level')
    
        layout.prop(props, 'condition')
        layout.prop(props, 'is_free')
        layout.prop(props, 'pbr')
        layout.label(text='design props:')
        layout.prop(props, 'manufacturer')
        layout.prop(props, 'designer')
        layout.prop(props, 'design_collection')
        layout.prop(props, 'design_variant')
        layout.prop(props, 'use_design_year')
        if props.use_design_year:
            layout.prop(props, 'design_year')
    
        row = layout.row()
        if props.work_hours == 0:
            row.label(text='', icon='ERROR')
        row.prop(props, 'work_hours')
    
        layout.prop(props, 'adult')
    
    
    def draw_panel_scene_upload(self, context):
        s = bpy.context.scene
        props = s.blenderkit
    
        layout = self.layout
        if bpy.app.debug_value != -1:
            layout.label(text='Scene upload not Implemented')
            return
        draw_upload_common(layout, props, 'SCENE', context)
    
        #    layout = layout.column()
    
        # row = layout.row()
    
        # if props.dimensions[0] + props.dimensions[1] == 0 and props.face_count == 0:
        #     icon = 'ERROR'
        #     layout.operator("object.blenderkit_auto_tags", text='Auto fill tags', icon=icon)
        # else:
        #     layout.operator("object.blenderkit_auto_tags", text='Auto fill tags')
    
        prop_needed(layout, props, 'name', props.name)
    
        col = layout.column()
        # if props.is_generating_thumbnail:
        #     col.enabled = False
        prop_needed(col, props, 'thumbnail', props.has_thumbnail, False)
        # if bpy.context.scene.render.engine == 'CYCLES':
        #     col.operator("object.blenderkit_generate_thumbnail", text='Generate thumbnail', icon='IMAGE_COL')
    
        # row = layout.row(align=True)
        # if props.is_generating_thumbnail:
        #     row = layout.row(align=True)
        #     row.label(text = props.thumbnail_generating_state)
        #     op = row.operator('object.kill_bg_process', text="", icon='CANCEL')
        #     op.process_source = 'MODEL'
        #     op.process_type = 'THUMBNAILER'
        # elif props.thumbnail_generating_state != '':
        #     label_multiline(layout, text = props.thumbnail_generating_state)
    
        layout.prop(props, 'description')
        prop_needed(layout, props, 'tags', props.tags)
        layout.prop(props, 'style')
        layout.prop(props, 'production_level')
        layout.prop(props, 'use_design_year')
        if props.use_design_year:
            layout.prop(props, 'design_year')
        layout.prop(props, 'condition')
        row = layout.row()
        if props.work_hours == 0:
            row.label(text='', icon='ERROR')
        row.prop(props, 'work_hours')
        layout.prop(props, 'adult')
    
    
    def draw_panel_model_search(self, context):
        s = context.scene
        props = s.blenderkit_models
        layout = self.layout
        layout.prop(props, "search_keywords", text="", icon='VIEWZOOM')
    
        icon = 'NONE'
        if props.report == 'Available only in higher plans.':
            icon = 'ERROR'
        label_multiline(layout, text=props.report, icon=icon)
        if props.report == 'Available only in higher plans.':
            layout.operator("wm.url_open", text="Check plans", icon='URL').url = paths.BLENDERKIT_PLANS
    
        layout.prop(props, "search_style")
        # if props.search_style == 'OTHER':
        #     layout.prop(props, "search_style_other")
        # layout.prop(props, "search_engine")
        # col = layout.column()
        # layout.prop(props, 'append_link', expand=True, icon_only=False)
        # layout.prop(props, 'import_as', expand=True, icon_only=False)
    
        # layout.prop(props, "search_advanced")
        if props.search_advanced:
            layout.separator()
    
            # layout.label(text = "common searches keywords:")
            # layout.prop(props, "search_global_keywords", text = "")
            # layout.prop(props, "search_modifier_keywords")
            if props.search_engine == 'OTHER':
                layout.prop(props, "search_engine_keyword")
    
            # AGE
            layout.prop(props, "search_condition")  # , text ='condition of object new/old e.t.c.')
    
            # DESIGN YEAR
            layout.prop(props, "search_design_year", text='designed in ( min - max )')
            row = layout.row(align=True)
            if not props.search_design_year_min:
                row.active = False
            row.prop(props, "search_design_year_min", text='min')
            row.prop(props, "search_design_year_max", text='max')
    
            # POLYCOUNT
            layout.prop(props, "search_polycount", text='polycount in ( min - max )')
            row = layout.row(align=True)
            if not props.search_polycount:
                row.active = False
            row.prop(props, "search_polycount_min", text='min')
            row.prop(props, "search_polycount_max", text='max')
    
            # TEXTURE RESOLUTION
            layout.prop(props, "search_texture_resolution", text='texture resolution ( min - max )')
            row = layout.row(align=True)
            if not props.search_texture_resolution:
                row.active = False
            row.prop(props, "search_texture_resolution_min", text='min')
            row.prop(props, "search_texture_resolution_max", text='max')
    
            # ADULT
            layout.prop(props, "search_adult")  # , text ='condition of object new/old e.t.c.')
    
        draw_panel_categories(self, context)
    
        layout.separator()
        layout.label(text='how to import assets:')
        col = layout.column()
        col.prop(props, 'append_method', expand=True, icon_only=False)
        layout.prop(props, 'randomize_rotation')
        if props.randomize_rotation:
            layout.prop(props, 'randomize_rotation_amount')
    
    
    def draw_panel_scene_search(self, context):
        s = context.scene
        props = s.blenderkit_scene
        layout = self.layout
        # layout.label(text = "common search properties:")
        layout.prop(props, "search_keywords", text="", icon='VIEWZOOM')
    
        label_multiline(layout, text=props.report)
    
        layout.prop(props, "search_style")
        if props.search_style == 'OTHER':
            layout.prop(props, "search_style_other")
        layout.prop(props, "search_engine")
        layout.separator()
        draw_panel_categories(self, context)
    
    
    class VIEW3D_PT_blenderkit_model_properties(Panel):
        bl_category = "BlenderKit"
        bl_idname = "VIEW3D_PT_blenderkit_model_properties"
        bl_space_type = 'VIEW_3D'
        bl_region_type = 'UI'
        bl_label = "Model tweaking"
        bl_context = "objectmode"
    
        @classmethod
        def poll(cls, context):
            p = bpy.context.active_object is not None and bpy.context.active_object.get('asset_data') is not None
            return p
    
        def draw(self, context):
            # draw asset properties here
            layout = self.layout
    
            o = bpy.context.active_object
            ad = o['asset_data']
            layout.label(text=str(ad['name']))
            # proxies just don't make it in 2.79... they should stay hidden and used only by pros ...
            # if 'rig' in ad['tags']:
            #     # layout.label(text = 'can make proxy')
            #     layout.operator('object.blenderkit_make_proxy', text = 'Make Armature proxy')
    
            layout.operator('object.blenderkit_bring_to_scene', text='Bring to scene')
            # layout.operator('object.blenderkit_color_corrector')
    
    
    def draw_panel_model_rating(self, context):
        o = bpy.context.active_object
        op = draw_ratings(self.layout, context)  # , props)
        op.asset_type = 'MODEL'
    
    
    def draw_panel_material_upload(self, context):
        o = bpy.context.active_object
        mat = bpy.context.active_object.active_material
    
        props = mat.blenderkit
        layout = self.layout
    
        draw_upload_common(layout, props, 'MATERIAL', context)
    
        prop_needed(layout, props, 'name', props.name)
        layout.prop(props, 'description')
        layout.prop(props, 'style')
        if props.style == 'OTHER':
            layout.prop(props, 'style_other')
        # layout.prop(props, 'engine')
        # if props.engine == 'OTHER':
        #     layout.prop(props, 'engine_other')
        prop_needed(layout, props, 'tags', props.tags)
        # layout.prop(props,'shaders')#TODO autofill on upload
        # row = layout.row()
        layout.prop(props, 'pbr')
        layout.prop(props, 'uv')
        layout.prop(props, 'animated')
        layout.prop(props, 'texture_size_meters')
    
        # THUMBNAIL
        row = layout.row()
        if props.is_generating_thumbnail:
            row.enabled = False
        prop_needed(row, props, 'thumbnail', props.has_thumbnail, False)
    
        if props.is_generating_thumbnail:
            row = layout.row(align=True)
            row.label(text=props.thumbnail_generating_state, icon='RENDER_STILL')
            op = row.operator('object.kill_bg_process', text="", icon='CANCEL')
            op.process_source = 'MATERIAL'
            op.process_type = 'THUMBNAILER'
        elif props.thumbnail_generating_state != '':
            label_multiline(layout, text=props.thumbnail_generating_state)
    
        if bpy.context.scene.render.engine in ('CYCLES', 'BLENDER_EEVEE'):
            layout.operator("object.blenderkit_material_thumbnail", text='Render thumbnail with Cycles', icon='EXPORT')
    
        # tname = "." + bpy.context.active_object.active_material.name + "_thumbnail"
        # if props.has_thumbnail and bpy.data.textures.get(tname) is not None:
        #     row = layout.row()
        #     # row.scale_y = 1.5
        #     row.template_preview(bpy.data.textures[tname], preview_id='test')
    
    
    def draw_panel_material_search(self, context):
        wm = context.scene
        props = wm.blenderkit_mat
    
        layout = self.layout
        layout.prop(props, "search_keywords", text="", icon='VIEWZOOM')
    
        label_multiline(layout, text=props.report)
    
        layout.prop(props, 'search_style')
        if props.search_style == 'OTHER':
            layout.prop(props, 'search_style_other')
        layout.prop(props, 'search_engine')
        if props.search_engine == 'OTHER':
            layout.prop(props, 'search_engine_other')
    
        layout.prop(props, 'automap')
    
        draw_panel_categories(self, context)
    
    
    def draw_panel_material_ratings(self, context):
        op = draw_ratings(self.layout, context)  # , props)
        op.asset_type = 'MATERIAL'
    
    
    def draw_panel_brush_upload(self, context):
        brush = utils.get_active_brush()
        if brush is not None:
            props = brush.blenderkit
    
            layout = self.layout
    
            draw_upload_common(layout, props, 'BRUSH', context)
    
            layout.prop(props, 'name')
            layout.prop(props, 'description')
            layout.prop(props, 'tags')
    
    
    def draw_panel_brush_search(self, context):
        wm = context.scene
        props = wm.blenderkit_brush
    
        layout = self.layout
        layout.prop(props, "search_keywords", text="", icon='VIEWZOOM')
        label_multiline(layout, text=props.report)
        draw_panel_categories(self, context)
    
    
    def draw_panel_brush_ratings(self, context):
        # props = utils.get_brush_props(context)
        op = draw_ratings(self.layout, context)  # , props)
    
        op.asset_type = 'BRUSH'
    
    
    class VIEW3D_PT_blenderkit_unified(Panel):
        bl_category = "BlenderKit"
        bl_idname = "VIEW3D_PT_blenderkit_unified"
        bl_space_type = 'VIEW_3D'
        bl_region_type = 'UI'
        bl_label = "BlenderKit"
    
        @classmethod
        def poll(cls, context):
            user_preferences = bpy.context.preferences.addons['blenderkit'].preferences
            return user_preferences.panel_behaviour == 'BOTH' or user_preferences.panel_behaviour == 'UNIFIED'
    
        def draw(self, context):
            s = context.scene
            ui_props = s.blenderkitUI
            user_preferences = bpy.context.preferences.addons['blenderkit'].preferences
            wm = bpy.context.window_manager
            layout = self.layout
    
            row = layout.row()
    
            #
            row.prop(ui_props, 'down_up', expand=True, icon_only=True)
            # row.label('')
            row = row.split().row()
            row.prop(ui_props, 'asset_type', expand=True, icon_only=True)
    
            w = context.region.width
    
            if user_preferences.api_key == '':
                op = layout.operator("wm.url_open", text="Register online",
                                     icon='QUESTION')
                op.url = paths.BLENDERKIT_SIGNUP_URL
                layout.label(text='Paste your API Key:')
                layout.prop(user_preferences, 'api_key', text='')
                layout.separator()
            elif bpy.data.filepath == '':
    
                label_multiline(layout, text="It's better to save the file first.", width=w)
                layout.separator()
            if wm.get('bkit_update'):
                label_multiline(layout, text="New version available!", icon='INFO', width=w)
                layout.operator("wm.url_open", text="Get new version",
                                icon='URL').url = paths.BLENDERKIT_ADDON_FILE_URL
                layout.separator()
                layout.separator()
                layout.separator()
            if ui_props.down_up == 'SEARCH':
                # global assetbar_on
                if not ui_props.assetbar_on:
                    icon = 'EXPORT'
                    text = 'Show AssetBar - ;'
                    row = layout.row()
                    sr = bpy.context.scene.get('search results')
                    if sr != None:
                        icon = 'RESTRICT_VIEW_OFF'
                        row.scale_y = 1
                        text = 'Show Assetbar to see %i results - ;' % len(sr)
                    op = row.operator('view3d.blenderkit_asset_bar', text=text, icon=icon)
    
                else:
    
                    op = layout.operator('view3d.blenderkit_asset_bar', text='Hide AssetBar - ;', icon='EXPORT')
                op.keep_running = False
                op.do_search = False
    
                if ui_props.asset_type == 'MODEL':
                    # noinspection PyCallByClass
                    draw_panel_model_search(self, context)
                if ui_props.asset_type == 'SCENE':
                    # noinspection PyCallByClass
                    draw_panel_scene_search(self, context)
    
                elif ui_props.asset_type == 'MATERIAL':
                    draw_panel_material_search(self, context)
                elif ui_props.asset_type == 'BRUSH':
                    if context.sculpt_object or context.image_paint_object:
                        # noinspection PyCallByClass
                        draw_panel_brush_search(self, context)
                    else:
                        label_multiline(layout, text='switch to paint or sculpt mode.', width=context.region.width)
                        return
    
                # blocking this now. It became terribly slow.
                layout.operator("wm.url_open", text="See my uploads",
                                icon='URL').url = paths.BLENDERKIT_USER_ASSETS
            elif ui_props.down_up == 'UPLOAD':
                if not ui_props.assetbar_on:
                    text = 'Show asset preview - ;'
                else:
                    text = 'Hide asset preview - ;'
                op = layout.operator('view3d.blenderkit_asset_bar', text=text, icon='EXPORT')
                op.keep_running = False
                op.do_search = False
                e = s.render.engine
                if e not in ('CYCLES', 'BLENDER_EEVEE'):
                    rtext = 'Only Cycles and EEVEE render engines are currently supported. ' \
                            'Please use Cycles for all assets you upload to BlenderKit.'
                    label_multiline(layout, rtext, icon='ERROR', width=w)
                    return;
    
                if ui_props.asset_type == 'MODEL':
                    label_multiline(layout, "Uploaded models won't be available in b2.79", icon='ERROR')
                    if bpy.context.active_object is not None:
                        draw_panel_model_upload(self, context)
                    else:
                        layout.label(text='selet object to upload')
                elif ui_props.asset_type == 'SCENE':
                    draw_panel_scene_upload(self, context)
    
                elif ui_props.asset_type == 'MATERIAL':
                    label_multiline(layout, "Uploaded materials won't be available in b2.79", icon='ERROR')
    
                    if bpy.context.active_object is not None and bpy.context.active_object.active_material is not None:
                        draw_panel_material_upload(self, context)
                    else:
                        label_multiline(layout, text='select object with material to upload materials', width=w)
    
                elif ui_props.asset_type == 'BRUSH':
                    if context.sculpt_object or context.image_paint_object:
                        draw_panel_brush_upload(self, context)
                    else:
                        layout.label(text='switch to paint or sculpt mode.')
    
            elif ui_props.down_up == 'RATING':  # the poll functions didn't work here, don't know why.
    
                if ui_props.asset_type == 'MODEL':
                    # TODO improve poll here to parenting structures
                    if bpy.context.active_object is not None and bpy.context.active_object.get('asset_data') != None:
                        ad = bpy.context.active_object.get('asset_data')
                        layout.label(text=ad['name'])
                        draw_panel_model_rating(self, context)
                if ui_props.asset_type == 'MATERIAL':
                    if bpy.context.active_object is not None and \
                            bpy.context.active_object.active_material is not None and \
                            bpy.context.active_object.active_material.blenderkit.asset_base_id != '':
                        layout.label(text=bpy.context.active_object.active_material.blenderkit.name + ' :')
                        # noinspection PyCallByClass
                        draw_panel_material_ratings(self, context)
                if ui_props.asset_type == 'BRUSH':
                    if context.sculpt_object or context.image_paint_object:
                        props = utils.get_brush_props(context)
                        if props.asset_base_id != '':
                            layout.label(text=props.name + ' :')
                            # noinspection PyCallByClass
                            draw_panel_brush_ratings(self, context)
                if ui_props.asset_type == 'TEXTURE':
                    layout.label(text='not yet implemented')
    
    
    class SetCategoryOperator(bpy.types.Operator):
        """Visit subcategory"""
        bl_idname = "view3d.blenderkit_set_category"
        bl_label = "BlenderKit Set Active Category"
    
        category: bpy.props.StringProperty(
            name="Category",
            description="set this category active",
            default="")
    
        asset_type: bpy.props.StringProperty(
            name="Asset Type",
            description="asset type",
            default="")
    
        @classmethod
        def poll(cls, context):
            return True
    
        def execute(self, context):
            acat = bpy.context.window_manager['active_category'][self.asset_type]
            if self.category == '':
                acat.remove(acat[-1])
            else:
                acat.append(self.category)
            # we have to write back to wm. Thought this should happen with original list.
            bpy.context.window_manager['active_category'][self.asset_type] = acat
            return {'FINISHED'}
    
    
    def draw_panel_categories(self, context):
        s = context.scene
        ui_props = s.blenderkitUI
        user_preferences = bpy.context.preferences.addons['blenderkit'].preferences
        layout = self.layout
        # row = layout.row()
        # row.prop(ui_props, 'asset_type', expand=True, icon_only=True)
        layout.separator()
        layout.label(text='Categories')
        wm = bpy.context.window_manager
    
        col = layout.column(align=True)
        if wm.get('active_category') is not None:
            acat = wm['active_category'][ui_props.asset_type]
            if len(acat) > 1:
                # we are in subcategory, so draw the parent button
                op = col.operator('view3d.blenderkit_set_category', text='...', icon='FILE_PARENT')
                op.asset_type = ui_props.asset_type
                op.category = ''
        cats = categories.get_category(wm['bkit_categories'], cat_path=acat)
        # draw freebies only in models parent category
        if ui_props.asset_type == 'MODEL' and len(acat) == 1:
            op = col.operator('view3d.blenderkit_asset_bar', text='freebies')
            op.free_only = True
    
        for c in cats['children']:
            if c['assetCount'] > 0:
                row = col.row(align=True)
                if len(c['children']) > 0 and c['assetCount'] > 15:
                    row = row.split(factor=.8, align=True)
                # row = split.split()
                ctext = '%s (%i)' % (c['name'], c['assetCount'])
                op = row.operator('view3d.blenderkit_asset_bar', text=ctext)
                op.do_search = True
                op.keep_running = True
                op.category = c['slug']
                # TODO enable subcategories, now not working due to some bug on server probably
                if len(c['children']) > 0 and c['assetCount'] > 15:
                    # row = row.split()
                    op = row.operator('view3d.blenderkit_set_category', text='>>')
                    op.asset_type = ui_props.asset_type
                    op.category = c['slug']
                    # for c1 in c['children']:
                    #     if c1['assetCount']>0:
                    #         row = col.row()
                    #         split = row.split(percentage=.2)
                    #         row = split.split()
                    #         row = split.split()
                    #         ctext = '%s (%i)' % (c1['name'], c1['assetCount'])
                    #         op = row.operator('view3d.blenderkit_search', text=ctext)
                    #         op.category = c1['slug']
    
    
    class VIEW3D_PT_blenderkit_downloads(Panel):
        bl_category = "BlenderKit"
        bl_idname = "VIEW3D_PT_blenderkit_downloads"
        bl_space_type = 'VIEW_3D'
        bl_region_type = 'UI'
        bl_label = "Downloads"
    
        @classmethod
        def poll(cls, context):
            return len(download.download_threads) > 0
    
        def draw(self, context):
            layout = self.layout
            for threaddata in download.download_threads:
                tcom = threaddata[2]
                asset_data = threaddata[1]
                row = layout.row()
                row.label(text=asset_data['name'])
                row.label(text=str(int(tcom.progress)) + ' %')
    
    
    classess = (
        SetCategoryOperator,
    
        VIEW3D_PT_blenderkit_unified,
        VIEW3D_PT_blenderkit_model_properties,
        VIEW3D_PT_blenderkit_downloads,
    
    )
    
    
    def register_ui_panels():
        for c in classess:
            bpy.utils.register_class(c)
    
    
    def unregister_ui_panels():
        for c in classess:
            bpy.utils.unregister_class(c)