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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
"""
Pose Library - GUI definition.
"""
import bpy
from bpy.types import (
AssetHandle,
Context,
Panel,
UIList,
WindowManager,
WorkSpace,
)
from bpy_extras import asset_utils
class VIEW3D_PT_pose_library(Panel):
bl_space_type = "VIEW_3D"
bl_region_type = "UI"
bl_category = "Animation"
bl_label = "Pose Library"
@classmethod
def poll(cls, context: Context) -> bool:
return context.preferences.experimental.use_asset_browser
def draw(self, context: Context) -> None:
layout = self.layout
row = layout.row(align=True)
row.operator("poselib.create_pose_asset").activate_new_action = False
if bpy.types.POSELIB_OT_restore_previous_action.poll(context):
row.operator("poselib.restore_previous_action", text="", icon='LOOP_BACK')
row.operator("poselib.copy_as_asset", icon="COPYDOWN", text="")
wm = context.window_manager
layout.prop(wm, "poselib_flipped")
if hasattr(layout, "template_asset_view"):
workspace = context.workspace
activate_op_props, drag_op_props = layout.template_asset_view(
"pose_assets",
workspace,
"active_asset_library",
wm,
"pose_assets",
workspace,
"active_pose_asset_index",
filter_id_types={"filter_action"},
activate_operator="poselib.apply_pose_asset",
drag_operator="poselib.blend_pose_asset",
)
drag_op_props.release_confirm = True
drag_op_props.flipped = wm.poselib_flipped
activate_op_props.flipped = wm.poselib_flipped
def pose_library_list_item_context_menu(self: UIList, context: Context) -> None:
def is_pose_asset_view() -> bool:
# Important: Must check context first, or the menu is added for every kind of list.
list = getattr(context, "ui_list", None)
if not list or list.bl_idname != "UI_UL_asset_view" or list.list_id != "pose_assets":
return False
if not context.asset_handle:
return False
return True
def is_pose_library_asset_browser() -> bool:
asset_library = getattr(context, "asset_library", None)
if not asset_library:
return False
asset = getattr(context, "asset_file_handle", None)
if not asset:
return False
return bool(asset.id_type == 'ACTION')
if not is_pose_asset_view() and not is_pose_library_asset_browser():
return
layout = self.layout
wm = context.window_manager
layout.separator()
layout.operator("poselib.apply_pose_asset", text="Apply Pose")
old_op_ctx = layout.operator_context
layout.operator_context = 'INVOKE_DEFAULT'
props = layout.operator("poselib.blend_pose_asset", text="Blend Pose")
props.flipped = wm.poselib_flipped
layout.operator_context = old_op_ctx
props = layout.operator("poselib.pose_asset_select_bones", text="Select Pose Bones")
props.select = True
props = layout.operator("poselib.pose_asset_select_bones", text="Deselect Pose Bones")
props.select = False
layout.separator()
layout.operator("asset.open_containing_blend_file")
class ASSETBROWSER_PT_pose_library_usage(asset_utils.AssetBrowserSpecificCategoryPanel, Panel):
bl_region_type = "TOOLS"
bl_label = "Pose Library"
asset_categories = {'ANIMATIONS'}
def draw(self, context: Context) -> None:
layout = self.layout
wm = context.window_manager
col = layout.column(align=True)
col.prop(wm, "poselib_flipped")
props = col.operator("poselib.apply_pose_asset")
props.flipped = wm.poselib_flipped
props = col.operator("poselib.blend_pose_asset")
props.flipped = wm.poselib_flipped
row = col.row(align=True)
props = row.operator("poselib.pose_asset_select_bones", text="Select", icon="BONE_DATA")
props.flipped = wm.poselib_flipped
props.select = True
props = row.operator("poselib.pose_asset_select_bones", text="Deselect")
props.flipped = wm.poselib_flipped
props.select = False
class ASSETBROWSER_PT_pose_library_editing(asset_utils.AssetBrowserSpecificCategoryPanel, Panel):
bl_region_type = "TOOL_PROPS"
bl_label = "Pose Library"
asset_categories = {'ANIMATIONS'}
def draw(self, context: Context) -> None:
layout = self.layout
col = layout.column(align=True)
col.enabled = bpy.types.ASSET_OT_assign_action.poll(context)
col.label(text="Activate And Edit")
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col.operator("asset.assign_action")
# Creation
col = layout.column(align=True)
col.enabled = bpy.types.POSELIB_OT_paste_asset.poll(context)
col.label(text="Create Pose Asset")
col.operator("poselib.paste_asset", icon="PASTEDOWN")
class DOPESHEET_PT_asset_panel(Panel):
bl_space_type = "DOPESHEET_EDITOR"
bl_region_type = "UI"
bl_label = "Create Pose Asset"
@classmethod
def poll(cls, context: Context) -> bool:
return context.preferences.experimental.use_asset_browser
def draw(self, context: Context) -> None:
layout = self.layout
col = layout.column(align=True)
row = col.row(align=True)
row.operator("poselib.create_pose_asset").activate_new_action = True
if bpy.types.POSELIB_OT_restore_previous_action.poll(context):
row.operator("poselib.restore_previous_action", text="", icon='LOOP_BACK')
col.operator("poselib.copy_as_asset", icon="COPYDOWN")
layout.operator("poselib.convert_old_poselib")
classes = (
ASSETBROWSER_PT_pose_library_editing,
ASSETBROWSER_PT_pose_library_usage,
DOPESHEET_PT_asset_panel,
VIEW3D_PT_pose_library,
)
_register, _unregister = bpy.utils.register_classes_factory(classes)
def register() -> None:
_register()
WorkSpace.active_pose_asset_index = bpy.props.IntProperty(
name="Active Pose Asset",
# TODO explain which list the index belongs to, or how it can be used to get the pose.
description="Per workspace index of the active pose asset"
)
# Register for window-manager. This is a global property that shouldn't be
# written to files.
WindowManager.pose_assets = bpy.props.CollectionProperty(type=AssetHandle)
bpy.types.UI_MT_list_item_context_menu.prepend(pose_library_list_item_context_menu)
bpy.types.FILEBROWSER_MT_context_menu.prepend(pose_library_list_item_context_menu)
def unregister() -> None:
_unregister()
del WorkSpace.active_pose_asset_index
del WindowManager.pose_assets
bpy.types.UI_MT_list_item_context_menu.remove(pose_library_list_item_context_menu)
bpy.types.FILEBROWSER_MT_context_menu.remove(pose_library_list_item_context_menu)