Skip to content
Snippets Groups Projects
add_curve_spirals.py 10.8 KiB
Newer Older
  • Learn to ignore specific revisions
  • '''bl_info = {
        "name": "Spirals",
        "description": "Make spirals",
        "author": "Alejandro Omar Chocano Vasquez",
        "version": (1, 2),
        "blender": (2, 62, 0),
        "location": "View3D > Add > Curve",
        "warning": "", # used for warning icon and text in addons panel
        "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.4/Py/Scripts/Object/Spirals",
        "tracker_url": "http://alexvaqp.googlepages.com?"
                       "func=detail&aid=<number>",
        "category": "Add Curve"}
    '''
    import bpy, time
    from bpy.props import *
    from math import sin, cos, pi, exp
    from bpy_extras.object_utils import AddObjectHelper, object_data_add
    
    #make normal spiral
    #-----------------------------------------------------------------------------
    def make_spiral(props, context):                  #archemedian and logarithmic can be plottet in zylindrical coordinates
        #if props.spiral_type != 1 and props.spiral_type != 2:
        #    return None
    
        #INPUT: turns->degree->max_phi, steps, direction
        #Initialise Polar Coordinate Enviroment
        #-------------------------------
        props.degree = 360*props.turns                #If you want to make the slider for degree
        steps = props.steps * props.turns             #props.steps[per turn] -> steps[for the whole spiral]
        props.z_scale = props.dif_z * props.turns
        
        max_phi  = pi*props.degree/180                #max angle in radian
        step_phi = max_phi/steps                      #angle in radians between two vertices
        if props.spiral_direction == 1:
            step_phi *= -1                            #flip direction
            max_phi *= -1
        step_z   = props.z_scale/(steps-1)            #z increase in one step
        
        verts = []
        verts.extend([props.radius,0,0,1])
        
        cur_phi = 0
        cur_z   = 0
        #-------------------------------
    
        #Archemedean: dif_radius, radius
        cur_rad = props.radius
        step_rad = props.dif_radius/(steps * 360/props.degree)        #radius increase per angle for archemedean spiral| (steps * 360/props.degree)...Steps needed for 360 deg
        #Logarithmic: radius, B_force, ang_div, dif_z
        
        #print("max_phi:",max_phi,"step_phi:",step_phi,"step_rad:",step_rad,"step_z:",step_z)
        while abs(cur_phi) <= abs(max_phi):
            cur_phi += step_phi
            cur_z   += step_z
            
            #-------------------------------
            if props.spiral_type == 1:
                cur_rad += step_rad
            if props.spiral_type == 2:
                #r = a*e^{|theta| * b}
                cur_rad = props.radius * pow(props.B_force, abs(cur_phi)) 
            #-------------------------------
        
            px = cur_rad * cos(cur_phi)
            py = cur_rad * sin(cur_phi)
            verts.extend( [px,py,cur_z,1] )
    
        return verts
    
    
    #make Spheric spiral
    #-----------------------------------------------------------------------------
    def make_spiral_spheric(props, context):
        #INPUT: turns, steps[per turn], radius
        #use spherical Coordinates
        step_phi = (2*pi) / props.steps               #Step of angle in radians for one turn
        steps = props.steps * props.turns             #props.steps[per turn] -> steps[for the whole spiral]
        
        max_phi  = 2*pi*props.turns                   #max angle in radian
        step_phi = max_phi/steps                      #angle in radians between two vertices
        if props.spiral_direction == 1:               #flip direction
            step_phi *= -1
            max_phi *= -1
        step_theta = pi / (steps-1)                   #theta increase in one step (pi == 180 deg)
    
        verts = []
        verts.extend([0,0,-props.radius,1])           #First vertex at south pole
    
        #cur_rad = props.radius = CONST
    
        cur_phi = 0
        cur_theta = -pi/2                             #Beginning at south pole
    
        while abs(cur_phi) <= abs(max_phi):
            #Coordinate Transformation sphere->rect
            px = props.radius * cos(cur_theta) * cos(cur_phi)
            py = props.radius * cos(cur_theta) * sin(cur_phi)
            pz = props.radius * sin(cur_theta)
    
            verts.extend([px,py,pz,1])
            cur_theta += step_theta
            cur_phi += step_phi
    
        return verts
    
    #make torus spiral
    #-----------------------------------------------------------------------------
    
    def make_spiral_torus(props, context):
        #INPUT: turns, steps, inner_radius, curves_number, mul_height, dif_inner_radius, cycles
        max_phi  = 2*pi*props.turns * props.cycles    #max angle in radian
        step_phi = 2*pi/props.steps                   #Step of angle in radians between two vertices
        if props.spiral_direction == 1:               #flip direction
            step_phi *= -1
            max_phi *= -1
        step_theta = (2*pi / props.turns) / props.steps
        step_rad = props.dif_radius / (props.steps * props.turns)
        step_inner_rad = props.dif_inner_radius / props.steps
        step_z = props.dif_z / (props.steps * props.turns)
    
        verts = []
        
        cur_phi = 0                                   #Inner Ring Radius Angle
        cur_theta = 0                                 #Ring Radius Angle
        cur_rad = props.radius
        cur_inner_rad = props.inner_radius
        cur_z = 0
        n_cycle = 0
        
        while abs(cur_phi) <= abs(max_phi):
            #Torus Coordinates -> Rect
            px = ( cur_rad + cur_inner_rad * cos(cur_phi) ) * cos(props.curves_number * cur_theta)
            py = ( cur_rad + cur_inner_rad * cos(cur_phi) ) * sin(props.curves_number * cur_theta)
            pz = cur_inner_rad * sin(cur_phi) + cur_z
    
            verts.extend([px,py,pz,1])
    
            if props.touch == True and cur_phi >= n_cycle * 2*pi:
                step_z = ( (n_cycle+1) * props.dif_inner_radius + props.inner_radius ) * 2 / (props.steps * props.turns)
                n_cycle += 1
    
            cur_theta += step_theta
            cur_phi += step_phi
            cur_rad += step_rad
            cur_inner_rad += step_inner_rad
            cur_z += step_z
    
        return verts
    #-----------------------------------------------------------------------------
    
    def draw_curve(props, context):
        if props.spiral_type == 1:
            verts = make_spiral(props, context)
        if props.spiral_type == 2:
            verts = make_spiral(props, context)
        if props.spiral_type == 3:
            verts = make_spiral_spheric(props, context)
        if props.spiral_type == 4:
            verts = make_spiral_torus(props, context)
        
        curve_data = bpy.data.curves.new(name='Spiral', type='CURVE')
        curve_data.dimensions = '3D'
        
        if props.curve_type == 0:
            spline = curve_data.splines.new(type='POLY')
        elif props.curve_type == 1:
            spline = curve_data.splines.new(type='NURBS')
        
        spline.points.add( len(verts)*0.25-1 )                          #Add only one quarter of points as elements in verts, because verts looks like: "x,y,z,?,x,y,z,?,x,..."
        spline.points.foreach_set('co', verts)
    #    new_obj = object_data_add(bpy.context, curve_data)
        new_obj = object_data_add(context, curve_data)   
    
    class spirals(bpy.types.Operator):
        bl_idname = "curve.spirals"
        bl_label = "Spirals"
        bl_options = {'REGISTER','UNDO', 'PRESET'}            #UNDO needed for operator redo and therefore also to let the addobjecthelp appear!!!
        bl_description = "adds different types of spirals"
    
        spiral_type = IntProperty(default=1, min=1, max=4, description="1:archemedian, 2:logarithmic, 3:spheric, 4:torus")
        curve_type = IntProperty(default=0, min=0, max=1, description="0:Poly, 1:Nurb")
        spiral_direction = IntProperty(default=0, min=0, max=1, description="0:counter-clockwise, 1:clockwise")
        
        turns = IntProperty(default=1, min=1, max=1000, description="Length of Spiral in 360 deg")
        steps = IntProperty(default=24, min=2, max=1000, description="Number of Vertices per turn")
    
        
        radius = FloatProperty(default=1.00, min=0.00, max=100.00, description="radius for first turn")
        dif_z = FloatProperty(default=0, min=-10.00, max=100.00, description="increase in z axis per turn")            #needed for 1 and 2 spiral_type
        #ARCHMEDEAN variables
        dif_radius = FloatProperty(default=0.00, min=-50.00, max=50.00, description="radius increment in each turn")        #step between turns(one turn equals 360 deg)
        #LOG variables 
        B_force = FloatProperty(default=1.00, min=0.00, max=30.00, description="factor of exponent")
        #TORUS variables
        inner_radius = FloatProperty(default=0.20, min=0.00, max=100, description="Inner Radius of Torus")
        dif_inner_radius = FloatProperty(default=0, min=-10, max=100, description="Increase of inner Radius per Cycle")
        dif_radius = FloatProperty(default=0, min=-10, max=100, description="Increase of Torus Radius per Cycle")
        cycles = FloatProperty(default=1, min=0.00, max=1000, description="Number of Cycles")
        curves_number = IntProperty(default=1, min=1, max=400, description="Number of curves of spiral")
        touch = BoolProperty(default=False, description="No empty spaces between cycles")
    
        def draw(self, context):                #Function used by Blender to draw the menu
            layout = self.layout
            layout.prop(self, 'spiral_type', text="Spiral Type")
            layout.prop(self, 'curve_type', text="Curve Type")
            layout.prop(self, 'spiral_direction', text="Spiral Direction")
            
            layout.label(text="Spiral Parameters:")
            layout.prop(self, 'turns', text = "Turns")
            layout.prop(self, 'steps', text = "Steps")
    
            box = layout.box()
            if self.spiral_type == 1:
                box.prop(self, 'dif_radius', text = "Radius Growth")
                box.prop(self, 'radius', text = "Radius")
                box.prop(self, 'dif_z', text = "Height")
            if self.spiral_type == 2:
                box.prop(self, 'radius', text = "Radius")
                box.prop(self, 'B_force', text = "Expansion Force")
                box.prop(self, 'dif_z', text = "Height")
            if self.spiral_type == 3:
                box.prop(self, 'radius', text = "Radius")
            if self.spiral_type == 4:
                box.prop(self, 'cycles', text = "Number of Cycles")
                if self.dif_inner_radius == 0 and self.dif_z == 0:
                    self.cycles = 1
                box.prop(self, 'radius', text = "Radius")
                if self.dif_z == 0:
                    box.prop(self, 'dif_z', text = "Height per Cycle")
                else:
                    box2 = box.box()
                    box2.prop(self, 'dif_z', text = "Height per Cycle")
                    box2.prop(self, 'touch', text = "Make Snail")
                box.prop(self, 'inner_radius', text = "Inner Radius")
                box.prop(self, 'curves_number', text = "Curves Number")
                box.prop(self, 'dif_radius', text = "Increase of Torus Radius")
                box.prop(self, 'dif_inner_radius', text = "Increase of Inner Radius")
    
        @classmethod
        def poll(cls, context):                            #method called by blender to check if the operator can be run
            return context.scene != None
        def execute(self, context):
            time_start = time.time()
            draw_curve(self, context)
            print("Drawing Spiral Finished: %.4f sec", time.time() - time_start)
            return {'FINISHED'}