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### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 3
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
# ##### END GPL LICENSE BLOCK #####
import bpy
import bgl
from .common_utilities import snap_utilities
class SnapDrawn():
def __init__(self, out_color, face_color,
edge_color, vert_color, center_color,
perpendicular_color, constrain_shift_color,
axis_x_color, axis_y_color, axis_z_color):
import gpu
self.out_color = out_color
self.face_color = face_color
self.edge_color = edge_color
self.vert_color = vert_color
self.center_color = center_color
self.perpendicular_color = perpendicular_color
self.constrain_shift_color = constrain_shift_color
self.axis_x_color = axis_x_color
self.axis_y_color = axis_y_color
self.axis_z_color = axis_z_color
self._format_pos = gpu.types.GPUVertFormat()
self._format_pos.attr_add(id="pos", comp_type='F32', len=3, fetch_mode='FLOAT')
self._format_pos_and_color = gpu.types.GPUVertFormat()
self._format_pos_and_color.attr_add(id="pos", comp_type='F32', len=3, fetch_mode='FLOAT')
self._format_pos_and_color.attr_add(id="color", comp_type='F32', len=4, fetch_mode='FLOAT')
self._program_unif_col = gpu.shader.from_builtin("3D_UNIFORM_COLOR")
self._program_smooth_col = gpu.shader.from_builtin("3D_SMOOTH_COLOR")
self._batch_point = None
self._batch_circle = None
self._batch_vector = None
def batch_line_strip_create(self, coords):
from gpu.types import (
GPUVertBuf,
GPUBatch,
)
vbo = GPUVertBuf(self._format_pos, len = len(coords))
vbo.attr_fill(0, data = coords)
batch_lines = GPUBatch(type = "LINE_STRIP", buf = vbo)
return batch_lines
def batch_lines_smooth_color_create(self, coords, colors):
from gpu.types import (
GPUVertBuf,
GPUBatch,
)
vbo = GPUVertBuf(self._format_pos_and_color, len = len(coords))
vbo.attr_fill(0, data = coords)
vbo.attr_fill(1, data = colors)
batch_lines = GPUBatch(type = "LINES", buf = vbo)
return batch_lines
def batch_triangles_create(self, coords):
from gpu.types import (
GPUVertBuf,
GPUBatch,
)
vbo = GPUVertBuf(self._format_pos, len = len(coords))
vbo.attr_fill(0, data = coords)
batch_tris = GPUBatch(type = "TRIS", buf = vbo)
return batch_tris
def batch_point_get(self):
if self._batch_point is None:
from gpu.types import (
GPUVertBuf,
GPUBatch,
)
vbo = GPUVertBuf(self._format_pos, len = 1)
vbo.attr_fill(0, ((0.0, 0.0, 0.0),))
self._batch_point = GPUBatch(type = "POINTS", buf = vbo)
return self._batch_point
def draw(self, type, location, list_verts_co, vector_constrain, prevloc):
import gpu
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# draw 3d point OpenGL in the 3D View
bgl.glEnable(bgl.GL_BLEND)
gpu.matrix.push()
self._program_unif_col.bind()
if list_verts_co:
# draw 3d line OpenGL in the 3D View
bgl.glDepthRange(0, 0.9999)
bgl.glLineWidth(3.0)
batch = self.batch_line_strip_create([v.to_tuple() for v in list_verts_co] + [location.to_tuple()])
self._program_unif_col.uniform_float("color", (1.0, 0.8, 0.0, 0.5))
batch.draw(self._program_unif_col)
del batch
bgl.glDisable(bgl.GL_DEPTH_TEST)
point_batch = self.batch_point_get()
if vector_constrain:
if prevloc:
bgl.glPointSize(5)
gpu.matrix.translate(prevloc)
self._program_unif_col.uniform_float("color", (1.0, 1.0, 1.0, 0.5))
point_batch.draw(self._program_unif_col)
gpu.matrix.translate(-prevloc)
if vector_constrain[2] == 'X':
Color4f = self.axis_x_color
elif vector_constrain[2] == 'Y':
Color4f = self.axis_y_color
elif vector_constrain[2] == 'Z':
Color4f = self.axis_z_color
else:
Color4f = self.constrain_shift_color
else:
if type == 'OUT':
Color4f = self.out_color
elif type == 'FACE':
Color4f = self.face_color
elif type == 'EDGE':
Color4f = self.edge_color
elif type == 'VERT':
Color4f = self.vert_color
elif type == 'CENTER':
Color4f = self.center_color
elif type == 'PERPENDICULAR':
Color4f = self.perpendicular_color
else: # type == None
Color4f = self.out_color
bgl.glPointSize(10)
gpu.matrix.translate(location)
self._program_unif_col.uniform_float("color", Color4f)
point_batch.draw(self._program_unif_col)
# restore opengl defaults
bgl.glDepthRange(0.0, 1.0)
bgl.glPointSize(1.0)
bgl.glLineWidth(1.0)
bgl.glEnable(bgl.GL_DEPTH_TEST)
bgl.glDisable(bgl.GL_BLEND)
gpu.matrix.pop()
def draw_elem(self, snap_obj, bm, elem):
import gpu
from bmesh.types import(
BMVert,
BMEdge,
BMFace,
)
# draw 3d point OpenGL in the 3D View
bgl.glEnable(bgl.GL_BLEND)
bgl.glDisable(bgl.GL_DEPTH_TEST)
with gpu.matrix.push_pop():
gpu.matrix.multiply_matrix(snap_obj.mat)
if isinstance(elem, BMVert):
if elem.link_edges:
import numpy as np
color = self.vert_color
edges = np.empty((len(elem.link_edges), 2), [("pos", "f4", 3), ("color", "f4", 4)])
edges["pos"][:, 0] = elem.co
edges["pos"][:, 1] = [e.other_vert(elem).co for e in elem.link_edges]
edges["color"][:, 0] = color
edges["color"][:, 1] = (color[0], color[1], color[2], 0.0)
edges.shape = -1
self._program_smooth_col.bind()
bgl.glLineWidth(3.0)
batch = self.batch_lines_smooth_color_create(edges["pos"], edges["color"])
batch.draw(self._program_smooth_col)
bgl.glLineWidth(1.0)
else:
self._program_unif_col.bind()
if isinstance(elem, BMEdge):
self._program_unif_col.uniform_float("color", self.edge_color)
bgl.glLineWidth(3.0)
batch = self.batch_line_strip_create([v.co for v in elem.verts])
bgl.glLineWidth(1.0)
elif isinstance(elem, BMFace):
if len(snap_obj.data) == 2:
face_color = self.face_color[0], self.face_color[1], self.face_color[2], self.face_color[3] * 0.2
self._program_unif_col.uniform_float("color", face_color)
tris = snap_obj.data[1].get_loop_tri_co_by_bmface(bm, elem)
tris.shape = (-1, 3)
batch = self.batch_triangles_create(tris)
batch.draw(self._program_unif_col)
# restore opengl defaults
bgl.glEnable(bgl.GL_DEPTH_TEST)
bgl.glDisable(bgl.GL_BLEND)
class SnapNavigation():
@staticmethod
def debug_key(key):
for member in dir(key):
print(member, getattr(key, member))
@staticmethod
def convert_to_flag(shift, ctrl, alt):
return (shift << 0) | (ctrl << 1) | (alt << 2)
def __init__(self, context, use_ndof):
# TO DO:
# 'View Orbit', 'View Pan', 'NDOF Orbit View', 'NDOF Pan View'
self.use_ndof = use_ndof and context.preferences.inputs.use_ndof
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self._rotate = set()
self._move = set()
self._zoom = set()
if self.use_ndof:
self._ndof_all = set()
self._ndof_orbit = set()
self._ndof_orbit_zoom = set()
self._ndof_pan = set()
for key in context.window_manager.keyconfigs.user.keymaps['3D View'].keymap_items:
if key.idname == 'view3d.rotate':
self._rotate.add((self.convert_to_flag(key.shift, key.ctrl, key.alt), key.type, key.value))
elif key.idname == 'view3d.move':
self._move.add((self.convert_to_flag(key.shift, key.ctrl, key.alt), key.type, key.value))
elif key.idname == 'view3d.zoom':
if key.type == 'WHEELINMOUSE':
self._zoom.add((self.convert_to_flag(key.shift, key.ctrl, key.alt), 'WHEELUPMOUSE', key.value, key.properties.delta))
elif key.type == 'WHEELOUTMOUSE':
self._zoom.add((self.convert_to_flag(key.shift, key.ctrl, key.alt), 'WHEELDOWNMOUSE', key.value, key.properties.delta))
else:
self._zoom.add((self.convert_to_flag(key.shift, key.ctrl, key.alt), key.type, key.value, key.properties.delta))
elif self.use_ndof:
if key.idname == 'view3d.ndof_all':
self._ndof_all.add((self.convert_to_flag(key.shift, key.ctrl, key.alt), key.type))
elif key.idname == 'view3d.ndof_orbit':
self._ndof_orbit.add((self.convert_to_flag(key.shift, key.ctrl, key.alt), key.type))
elif key.idname == 'view3d.ndof_orbit_zoom':
self._ndof_orbit_zoom.add((self.convert_to_flag(key.shift, key.ctrl, key.alt), key.type))
elif key.idname == 'view3d.ndof_pan':
self._ndof_pan.add((self.convert_to_flag(key.shift, key.ctrl, key.alt), key.type))
def run(self, context, event, snap_location):
evkey = (self.convert_to_flag(event.shift, event.ctrl, event.alt), event.type, event.value)
if evkey in self._rotate:
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committed
if snap_location:
bpy.ops.view3d.rotate_custom_pivot('INVOKE_DEFAULT', pivot=snap_location)
else:
bpy.ops.view3d.rotate('INVOKE_DEFAULT', use_mouse_init=True)
return True
if evkey in self._move:
#if event.shift and self.vector_constrain and \
# self.vector_constrain[2] in {'RIGHT_SHIFT', 'LEFT_SHIFT', 'shift'}:
# self.vector_constrain = None
bpy.ops.view3d.move('INVOKE_DEFAULT')
return True
for key in self._zoom:
if evkey == key[0:3]:
if snap_location and key[3]:
bpy.ops.view3d.zoom_custom_target('INVOKE_DEFAULT', delta=key[3], target=snap_location)
bpy.ops.view3d.zoom('INVOKE_DEFAULT', delta=key[3])
return True
if self.use_ndof:
ndofkey = evkey[:2]
if ndofkey in self._ndof_all:
bpy.ops.view3d.ndof_all('INVOKE_DEFAULT')
return True
if ndofkey in self._ndof_orbit:
bpy.ops.view3d.ndof_orbit('INVOKE_DEFAULT')
return True
if ndofkey in self._ndof_orbit_zoom:
bpy.ops.view3d.ndof_orbit_zoom('INVOKE_DEFAULT')
return True
if ndofkey in self._ndof_pan:
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bpy.ops.view3d.ndof_pan('INVOKE_DEFAULT')
return True
return False
class CharMap:
ascii = {
".", ",", "-", "+", "1", "2", "3",
"4", "5", "6", "7", "8", "9", "0",
"c", "m", "d", "k", "h", "a",
" ", "/", "*", "'", "\""
# "="
}
type = {
'BACK_SPACE', 'DEL',
'LEFT_ARROW', 'RIGHT_ARROW'
}
@staticmethod
def modal(self, context, event):
c = event.ascii
if c:
if c == ",":
c = "."
self.length_entered = self.length_entered[:self.line_pos] + c + self.length_entered[self.line_pos:]
self.line_pos += 1
if self.length_entered:
if event.type == 'BACK_SPACE':
self.length_entered = self.length_entered[:self.line_pos - 1] + self.length_entered[self.line_pos:]
self.line_pos -= 1
elif event.type == 'DEL':
self.length_entered = self.length_entered[:self.line_pos] + self.length_entered[self.line_pos + 1:]
elif event.type == 'LEFT_ARROW':
self.line_pos = (self.line_pos - 1) % (len(self.length_entered) + 1)
elif event.type == 'RIGHT_ARROW':
self.line_pos = (self.line_pos + 1) % (len(self.length_entered) + 1)
g_snap_widget = [None]
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class MousePointWidget(bpy.types.Gizmo):
bl_idname = "VIEW3D_GT_mouse_point"
__slots__ = (
"sctx",
"bm",
"draw_cache",
"geom",
"incremental",
"preferences",
"loc",
"snap_obj",
"snap_to_grid",
"type",
)
def test_select(self, context, mval):
#print('test_select', mval)
self.snap_obj, prev_loc, self.loc, self.type, self.bm, self.geom, len = snap_utilities(
self.sctx,
None,
mval,
increment=self.incremental
)
context.area.tag_redraw()
return False
def draw(self, context):
if self.bm:
self.draw_cache.draw_elem(self.snap_obj, self.bm, self.geom)
self.draw_cache.draw(self.type, self.loc, None, None, None)
def setup(self):
if not hasattr(self, "sctx"):
global g_snap_widget
g_snap_widget[0] = self
context = bpy.context
self.preferences = preferences = context.preferences.addons[__package__].preferences
#Configure the unit of measure
self.snap_to_grid = preferences.increments_grid
self.incremental = bpy.utils.units.to_value(
context.scene.unit_settings.system, 'LENGTH', str(preferences.incremental))
self.draw_cache = SnapDrawn(
preferences.out_color,
preferences.face_color,
preferences.edge_color,
preferences.vert_color,
preferences.center_color,
preferences.perpendicular_color,
preferences.constrain_shift_color,
(*context.preferences.themes[0].user_interface.axis_x, 1.0),
(*context.preferences.themes[0].user_interface.axis_y, 1.0),
(*context.preferences.themes[0].user_interface.axis_z, 1.0)
)
#Init Snap Context
from .snap_context_l import SnapContext
from mathutils import Vector
self.sctx = SnapContext(context.region, context.space_data)
self.sctx.set_pixel_dist(12)
self.sctx.use_clip_planes(True)
if preferences.outer_verts:
for base in context.visible_bases:
self.sctx.add_obj(base.object, base.object.matrix_world)
self.sctx.set_snap_mode(True, True, True)
self.bm = None
self.type = 'OUT'
self.loc = Vector()
def __del__(self):
global g_snap_widget
g_snap_widget[0] = None
class MousePointWidgetGroup(bpy.types.GizmoGroup):
bl_idname = "MESH_GGT_mouse_point"
bl_label = "Draw Mouse Point"
bl_space_type = 'VIEW_3D'
bl_region_type = 'WINDOW'
bl_options = {'3D'}
def setup(self, context):
snap_widget = self.gizmos.new(MousePointWidget.bl_idname)
props = snap_widget.target_set_operator("mesh.make_line")
props.wait_for_input = False
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class VIEW3D_OT_rotate_custom_pivot(bpy.types.Operator):
bl_idname = "view3d.rotate_custom_pivot"
bl_label = "Rotate the view"
bl_options = {'BLOCKING', 'GRAB_CURSOR'}
pivot: bpy.props.FloatVectorProperty("Pivot", subtype='XYZ')
g_up_axis: bpy.props.FloatVectorProperty("up_axis", default=(0.0, 0.0, 1.0), subtype='XYZ')
sensitivity: bpy.props.FloatProperty("sensitivity", default=0.007)
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committed
def modal(self, context, event):
from mathutils import Matrix
if event.value == 'PRESS' and event.type in {'MOUSEMOVE', 'INBETWEEN_MOUSEMOVE'}:
dx = self.init_coord[0] - event.mouse_region_x
dy = self.init_coord[1] - event.mouse_region_y
rot_ver = Matrix.Rotation(-dx * self.sensitivity, 3, self.g_up_axis)
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committed
rot_hor = Matrix.Rotation(dy * self.sensitivity, 3, self.view_rot[0])
rot_mat = rot_hor @ rot_ver
view_matrix = self.view_rot @ rot_mat
pos = self.pos1 @ rot_mat + self.pivot
qua = view_matrix.to_quaternion()
qua.invert()
self.rv3d.view_location = pos
self.rv3d.view_rotation = qua
context.area.tag_redraw()
return {'RUNNING_MODAL'}
return {'FINISHED'}
def invoke(self, context, event):
self.rv3d = context.region_data
self.init_coord = event.mouse_region_x, event.mouse_region_y
self.pos1 = self.rv3d.view_location - self.pivot
self.view_rot = self.rv3d.view_matrix.to_3x3()
context.window_manager.modal_handler_add(self)
return {'RUNNING_MODAL'}
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class VIEW3D_OT_zoom_custom_target(bpy.types.Operator):
bl_idname = "view3d.zoom_custom_target"
bl_label = "Zoom the view"
bl_options = {'BLOCKING', 'GRAB_CURSOR'}
target: bpy.props.FloatVectorProperty("target", subtype='XYZ')
delta: bpy.props.IntProperty("delta", default=0)
step_factor = 0.333
def modal(self, context, event):
if event.value == 'PRESS' and event.type in {'MOUSEMOVE', 'INBETWEEN_MOUSEMOVE'}:
if not hasattr(self, "init_mouse_region_y"):
self.init_mouse_region_y = event.mouse_region_y
self.heigt_up = context.area.height - self.init_mouse_region_y
self.rv3d.view_location = self.target
fac = (event.mouse_region_y - self.init_mouse_region_y) / self.heigt_up
ret = 'RUNNING_MODAL'
else:
fac = self.step_factor * self.delta
ret = 'FINISHED'
self.rv3d.view_location = self.init_loc + (self.target - self.init_loc) * fac
self.rv3d.view_distance = self.init_dist - self.init_dist * fac
context.area.tag_redraw()
return {ret}
def invoke(self, context, event):
v3d = context.space_data
dist_range = (v3d.clip_start, v3d.clip_end)
self.rv3d = context.region_data
self.init_dist = self.rv3d.view_distance
if ((self.delta <= 0 and self.init_dist < dist_range[1]) or
(self.delta > 0 and self.init_dist > dist_range[0])):
self.init_loc = self.rv3d.view_location.copy()
context.window_manager.modal_handler_add(self)
return {'RUNNING_MODAL'}
return {'FINISHED'}