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object_add_chain.py 4.71 KiB
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# ##### BEGIN GPL LICENSE BLOCK #####
#
#  This program is free software; you can redistribute it and/or
#  modify it under the terms of the GNU General Public License
#  as published by the Free Software Foundation; either version 2
#  of the License, or (at your option) any later version.
#
#  This program is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#  GNU General Public License for more details.
#
#  You should have received a copy of the GNU General Public License
#  along with this program; if not, write to the Free Software Foundation,
#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
#
import bpy
#
bl_addon_info = {
    'name': 'Object: Add Chain',
    'author': 'Brian Hinton (Nichod)',
    'version': '0.1',
    'blender': (2, 5, 3),
    'location': 'View3D > Add > Mesh > Chain',
    'description': 'Adds Chain with curve guide for easy creation',
    'url': 'http://wiki.blender.org/index.php/Extensions:2.5/Py/' \
        'Scripts/Object/Add_Chain',
    'category': 'Object'}
#
#
#
def Add_Chain():
  

    ##Adds Empty to scene
    bpy.ops.object.add(type='EMPTY', view_align=False, enter_editmode=False, location=(0, 0, 0), 
rotation=(0, 0, 0), layer=(True, False, False, False, False, False,
False, False, False, False, False, False, False, False, False, False, False, False, False, 
False, False, False, False, False, False, False, False, False, False, False, False, False))

    ##Changes name of Empty to rot_link adds variable emp
    emp = bpy.context.object
    emp.name = "rot_link"

    ##Rotate emp ~ 90 degrees
    emp.rotation_euler = [1.570796, 0, 0]

    ##Adds Curve Path to scene
    bpy.ops.object.curve_add(type='PATH', view_align=False, enter_editmode=False, location=(0, 0, 0), 
rotation=(0, 0, 0), layer=(True, False, False, False, False, False, 
False, False, False, False, False, False, False, False, False, False, False, False, False, 
False, False, False, False, False, False, False, False, False, False, False, False, False))

    ##Change Curve name to deform adds variable curv
    curv = bpy.context.object
    curv.name = "deform"

    ##Inserts Torus primitive
    bpy.ops.mesh.primitive_torus_add(major_radius=1, minor_radius=0.25, 
major_segments=12, minor_segments=4, use_abso=False, abso_major_rad=1, 
abso_minor_rad=0.5)

    ##Positions Torus primitive to center of scene
    bpy.context.active_object.location = [0, 0, 0]

    ##Changes Torus name to chain adds variable tor
    tor = bpy.context.object
    tor.name = "chain"

    ##Adds Array Modifier to tor
    bpy.ops.object.modifier_add(type='ARRAY')

    ##Adds subsurf modifier tor
    bpy.ops.object.modifier_add(type='SUBSURF')

    ##Smooths tor
    bpy.ops.object.shade_smooth()

    ##Select curv 
    sce = bpy.context.scene
    sce.objects.active = curv

    ##Toggle into editmode
    bpy.ops.object.editmode_toggle()

    ##Translate curve object
    bpy.ops.transform.translate(value=(2, 0, 0), constraint_axis=(True, False, False), 
constraint_orientation='GLOBAL', mirror=False, proportional='DISABLED', 
proportional_editing_falloff='SMOOTH', proportional_size=1, snap=False, 
snap_target='CLOSEST', snap_point=(0, 0, 0), snap_align=False, snap_normal=(0, 0, 0), 
release_confirm=False)

    ##Toggle into objectmode
    bpy.ops.object.editmode_toggle()

    ##Select tor or chain
    sce.objects.active = tor

    ##Selects Array Modifier for editing
    array = tor.modifiers['Array']

    ##Change Array Modifier Parameters
    array.fit_type = ('FIT_CURVE')
    array.curve = curv
    array.offset_object = emp
    array.add_offset_object = True
    array.relative_offset_displacement = [ 0.549, 0, 0 ]

    ##Add curve modifier
    bpy.ops.object.modifier_add(type='CURVE')

    ##Selects Curve Modifier for editing
    cur = tor.modifiers['Curve']

    ##Change Curve Modifier Parameters
    cur.object = curv

#makes AddChain an operator
class AddChain(bpy.types.Operator):
    '''Add a Chain.'''
    bl_idname = "mesh.primitive_chain_add"
    bl_label = "Add Chain"
    bl_options = {'REGISTER', 'UNDO'}


    def execute(self, context):
        Add_Chain()

        return {'FINISHED'}

# Register the operator
menu_func = (lambda self, 
            context: self.layout.operator(AddChain.bl_idname,
            text="Chain", icon='PLUGIN'))


def register():
    bpy.types.register(AddChain)

    # Add "Chain" menu to the "Add Mesh" menu.
    bpy.types.INFO_MT_mesh_add.append(menu_func)


def unregister():
    bpy.types.unregister(AddChain)

    # Remove "Chain" menu from the "Add Mesh" menu.
    bpy.types.INFO_MT_mesh_add.remove(menu_func)

if __name__ == "__main__":
    register()