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animation_add_corrective_shape_key.py 16.9 KiB
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  • # ##### BEGIN GPL LICENSE BLOCK #####
    #
    #  This program is free software; you can redistribute it and/or
    #  modify it under the terms of the GNU General Public License
    #  as published by the Free Software Foundation; either version 2
    #  of the License, or (at your option) any later version.
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    #  but WITHOUT ANY WARRANTY; without even the implied warranty of
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    # ##### END GPL LICENSE BLOCK #####
    
    # <pep8-80 compliant>
    
    bl_info = {
        "name": "Corrective Shape Keys",
        "author": "Ivo Grigull (loolarge), Tal Trachtman", "Tokikake"
    
        "location": "Object Data > Shape Keys Specials or Search",
    
        "description": "Creates a corrective shape key for the current pose",
    
        "doc_url": "{BLENDER_MANUAL_URL}/addons/animation/corrective_shape_keys.html",
    
        "category": "Animation",
    }
    
    """
    This script transfer the shape from an object (base mesh without
    modifiers) to another object with modifiers (i.e. posed Armature).
    Only two objects must be selected.
    The first selected object will be added to the second selected
    object as a new shape key.
    
    - Original 2.4x script by Brecht
    - Unpose-function reused from a script by Tal Trachtman in 2007
      http://www.apexbow.com/randd.html
    - Converted to Blender 2.5 by Ivo Grigull
    
    - Converted to Blender 2.8 by Tokikake
    ("fast" option was removed, add new "delta" option
    
    which count currently used shape key values of armature mesh when transfer)
    
    Limitations and new delta option for 2.8
    - Target mesh may not have any transformation at object level,
      it will be set to zero.
    
    - new "delta" option usage, when you hope to make new shape-key with keep currently visible other shape keys value.
    
     it can generate new shape key, with value as 1.00. then deform target shape as source shape with keep other shape key values relative.
    
    - If overwrite shape key,<select active shape key of target as non "base shape">
     current shape key value is ignored and turn as 1.00.
    
     then if active shape key was driven (bone rotation etc), you may get un-expected result. When transfer, I recommend, keep set active-shape key as base. so transferred shape key do not "overwrite". but generate new shape key.
    
     if active-shape key have no driver, you can overwrite it (but as 1.00 value )
    """
    
    
    import bpy
    from mathutils import Vector, Matrix
    
    iterations = 20
    threshold = 1e-16
    
    def update_mesh(ob):
        depth = bpy.context.evaluated_depsgraph_get()
        depth.update()
    
        ob.update_tag()
        bpy.context.view_layer.update()
    
    def reset_transform(ob):
        ob.matrix_local.identity()
    
    # this version is for shape_key data
    def extract_vert_coords(verts):
        return [v.co.copy() for v in verts]
    
    def extract_mapped_coords(ob, shape_verts):
        depth = bpy.context.evaluated_depsgraph_get()
        eobj = ob.evaluated_get(depth)
        mesh = bpy.data.meshes.new_from_object(eobj)
    
        # cheating, the original mapped verts happen
        # to be at the end of the vertex array
        verts = mesh.vertices
        #arr = [verts[i].co.copy() for i in range(len(verts) - totvert, len(verts))]
        arr = [verts[i].co.copy() for i in range(0, len(verts))]
        mesh.user_clear()
        bpy.data.meshes.remove(mesh)
        update_mesh(ob)
        return arr
    
    
    
    def apply_vert_coords(ob, mesh, x):
        for i, v in enumerate(mesh):
            v.co = x[i]
        update_mesh(ob)
    
    
    def func_add_corrective_pose_shape(source, target, flag):
    
        ob_1 = target
        mesh_1 = target.data
        ob_2 = source
        mesh_2 = source.data
    
        reset_transform(target)
    
        # If target object doesn't have Base shape key, create it.
        if not mesh_1.shape_keys:
            basis = ob_1.shape_key_add()
            basis.name = "Basis"
            update_mesh(ob_1)
            ob_1.active_shape_key_index = 0
        ob_1.show_only_shape_key = False
        key_index = ob_1.active_shape_key_index
        print(ob_1)
        print(ob_1.active_shape_key)
        active_key_name = ob_1.active_shape_key.name
    
        # Make mix shape key from currently used shape keys
    
            if not key_index == 0:
                ob_1.active_shape_key.value = 0
            mix_shape = ob_1.shape_key_add(from_mix = True)
            mix_shape.name = "Mix_shape"
            update_mesh(ob_1)
    
            keys = ob_1.data.shape_keys.key_blocks.keys()
    
            ob_1.active_shape_key_index = keys.index(active_key_name)
    
    
        print("active_key_name: ", active_key_name)
    
    
        if key_index == 0:
            new_shapekey = ob_1.shape_key_add()
            new_shapekey.name = "Shape_" + ob_2.name
            update_mesh(ob_1)
    
            keys = ob_1.data.shape_keys.key_blocks.keys()
            ob_1.active_shape_key_index = keys.index(new_shapekey.name)
    
    
        # else, the active shape will be used (updated)
    
        ob_1.show_only_shape_key = True
    
        vgroup = ob_1.active_shape_key.vertex_group
        ob_1.active_shape_key.vertex_group = ""
    
        #mesh_1_key_verts = mesh_1.shape_keys.key_blocks[key_index].data
        mesh_1_key_verts = ob_1.active_shape_key.data
    
        x = extract_vert_coords(mesh_1_key_verts)
    
        targetx = extract_vert_coords(mesh_2.vertices)
    
        for iteration in range(0, iterations):
            dx = [[], [], [], [], [], []]
    
            mapx = extract_mapped_coords(ob_1, mesh_1_key_verts)
    
            # finite differencing in X/Y/Z to get approximate gradient
            for i in range(0, len(mesh_1.vertices)):
                epsilon = (targetx[i] - mapx[i]).length
    
                if epsilon < threshold:
                    epsilon = 0.0
    
                dx[0] += [x[i] + 0.5 * epsilon * Vector((1, 0, 0))]
                dx[1] += [x[i] + 0.5 * epsilon * Vector((-1, 0, 0))]
                dx[2] += [x[i] + 0.5 * epsilon * Vector((0, 1, 0))]
                dx[3] += [x[i] + 0.5 * epsilon * Vector((0, -1, 0))]
                dx[4] += [x[i] + 0.5 * epsilon * Vector((0, 0, 1))]
                dx[5] += [x[i] + 0.5 * epsilon * Vector((0, 0, -1))]
    
            for j in range(0, 6):
                apply_vert_coords(ob_1, mesh_1_key_verts, dx[j])
                dx[j] = extract_mapped_coords(ob_1, mesh_1_key_verts)
    
            # take a step in the direction of the gradient
            for i in range(0, len(mesh_1.vertices)):
                epsilon = (targetx[i] - mapx[i]).length
    
                if epsilon >= threshold:
                    Gx = list((dx[0][i] - dx[1][i]) / epsilon)
                    Gy = list((dx[2][i] - dx[3][i]) / epsilon)
                    Gz = list((dx[4][i] - dx[5][i]) / epsilon)
                    G = Matrix((Gx, Gy, Gz))
                    Delmorph = (targetx[i] - mapx[i])
                    x[i] += G @ Delmorph
    
            apply_vert_coords(ob_1, mesh_1_key_verts, x)
    
        ob_1.show_only_shape_key = True
    
        if (flag == True):
        # remove delta of mix-shape key values from new shape key
            key_index = ob_1.active_shape_key_index
    
            active_key_name = ob_1.active_shape_key.name
    
            shape_data = ob_1.active_shape_key.data
    
            mix_data = mix_shape.data
    
            for i in range(0, len(mesh_1.vertices)):
    
                shape_data[i].co = mesh_1.vertices[i].co + shape_data[i].co - mix_data[i].co
    
            ob_1.active_shape_key_index = ob_1.data.shape_keys.key_blocks.keys().index("Mix_shape")
            bpy.ops.object.shape_key_remove()
            ob_1.active_shape_key_index = ob_1.data.shape_keys.key_blocks.keys().index(active_key_name)
            ob_1.data.update()
            ob_1.show_only_shape_key = False
    
        ob_1.active_shape_key.vertex_group = vgroup
    
        # set the new shape key value to 1.0, so we see the result instantly
        ob_1.active_shape_key.value = 1.0
    
        update_mesh(ob_1)
    
    
    
    
    class add_corrective_pose_shape(bpy.types.Operator):
        """Adds first object as shape to second object for the current pose """ \
        """while maintaining modifiers """ \
        """(i.e. anisculpt, avoiding crazy space) Beware of slowness!"""
    
        bl_idname = "object.add_corrective_pose_shape"
        bl_label = "Add object as corrective pose shape"
    
        @classmethod
        def poll(cls, context):
            return context.active_object is not None
    
        def execute(self, context):
            selection = context.selected_objects
            if len(selection) != 2:
                self.report({'ERROR'}, "Select source and target objects")
                return {'CANCELLED'}
    
            target = context.active_object
            if context.active_object == selection[0]:
                source = selection[1]
            else:
                source = selection[0]
    
            delta_flag = False
    
            func_add_corrective_pose_shape(source, target, delta_flag)
    
            return {'FINISHED'}
    
    class add_corrective_pose_shape_delta (bpy.types.Operator):
        """Adds first object as shape to second object for the current pose """ \
        """while maintaining modifiers and currently used other shape keys""" \
    
        """with keep other shape key value, generate new shape key which deform to source shape """
    
    
        bl_idname = "object.add_corrective_pose_shape_delta"
        bl_label = "Add object as corrective pose shape delta"
    
        @classmethod
        def poll(cls, context):
            return context.active_object is not None
    
        def execute(self, context):
            selection = context.selected_objects
            if len(selection) != 2:
                self.report({'ERROR'}, "Select source and target objects")
                return {'CANCELLED'}
    
            target = context.active_object
            if context.active_object == selection[0]:
                source = selection[1]
            else:
                source = selection[0]
    
            delta_flag = True
    
            func_add_corrective_pose_shape(source, target, delta_flag)
    
            return {'FINISHED'}
    
    
    def func_object_duplicate_flatten_modifiers(context, ob):
        depth = bpy.context.evaluated_depsgraph_get()
        eobj = ob.evaluated_get(depth)
        mesh = bpy.data.meshes.new_from_object(eobj)
        name = ob.name + "_clean"
        new_object = bpy.data.objects.new(name, mesh)
        new_object.data = mesh
        bpy.context.collection.objects.link(new_object)
        return new_object
    
    
    class object_duplicate_flatten_modifiers(bpy.types.Operator):
        #Duplicates the selected object with modifiers applied
    
        bl_idname = "object.object_duplicate_flatten_modifiers"
        bl_label = "Duplicate and apply all"
    
        @classmethod
        def poll(cls, context):
            return context.active_object is not None
    
        def execute(self, context):
            obj_act = context.active_object
    
            new_object = func_object_duplicate_flatten_modifiers(context, obj_act)
    
            # setup the context
            bpy.ops.object.select_all(action='DESELECT')
    
            context.view_layer.objects.active = new_object
            new_object.select_set(True)
    
            return {'FINISHED'}
    
    
    #these old functions and class not work correctly just keep code for others try to edit
    
    
    def unposeMesh(meshObToUnpose, obj, armatureOb):
        psdMeshData = meshObToUnpose
    
        psdMesh = psdMeshData
        I = Matrix()  # identity matrix
    
        meshData =obj.data
        mesh = meshData
    
        armData = armatureOb.data
    
        pose = armatureOb.pose
        pbones = pose.bones
    
        for index, v in enumerate(mesh.vertices):
            # above is python shortcut for:index goes up from 0 to tot num of
            # verts in mesh, with index incrementing by 1 each iteration
    
            psdMeshVert = psdMesh[index]
    
            listOfBoneNameWeightPairs = []
            for n in mesh.vertices[index].groups:
                try:
                    name = obj.vertex_groups[n.group].name
                    weight = n.weight
                    is_bone = False
                    for i in armData.bones:
                        if i.name == name:
                            is_bone = True
                            break
                    # ignore non-bone vertex groups
                    if is_bone:
                        listOfBoneNameWeightPairs.append([name, weight])
                except:
                    print('error')
                    pass
    
            weightedAverageDictionary = {}
            totalWeight = 0
            for pair in listOfBoneNameWeightPairs:
                totalWeight += pair[1]
    
            for pair in listOfBoneNameWeightPairs:
                if totalWeight > 0:  # avoid divide by zero!
                    weightedAverageDictionary[pair[0]] = pair[1] / totalWeight
                else:
                    weightedAverageDictionary[pair[0]] = 0
    
            # Matrix filled with zeros
            sigma = Matrix()
            sigma.zero()
    
            list = []
            for n in pbones:
                list.append(n)
            list.reverse()
    
            for pbone in list:
                if pbone.name in weightedAverageDictionary:
                    #~ print("found key %s", pbone.name)
                    vertexWeight = weightedAverageDictionary[pbone.name]
                    m = pbone.matrix_channel.copy()
                    #m.transpose()
                    sigma += (m - I) * vertexWeight
    
                else:
                    pass
                    #~ print("no key for bone " + pbone.name)
    
            sigma = I + sigma
            sigma.invert()
    
    
    def func_add_corrective_pose_shape_fast(source, target):
    
        reset_transform(target)
    
        # If target object doesn't have Basis shape key, create it.
        if not target.data.shape_keys:
            basis = target.shape_key_add()
            basis.name = "Basis"
            target.data.update()
    
        key_index = target.active_shape_key_index
    
        if key_index == 0:
    
            # Insert new shape key
            new_shapekey = target.shape_key_add()
            new_shapekey.name = "Shape_" + source.name
    
            key_index = len(target.data.shape_keys.key_blocks) - 1
            target.active_shape_key_index = key_index
    
        # else, the active shape will be used (updated)
    
        target.show_only_shape_key = True
    
        shape_key_verts = target.data.shape_keys.key_blocks[key_index].data
    
        try:
            vgroup = target.active_shape_key.vertex_group
            target.active_shape_key.vertex_group = ''
        except:
            pass
    
        # copy the local vertex positions to the new shape
        verts = source.data.vertices
        for n in range(len(verts)):
            shape_key_verts[n].co = verts[n].co
    
        target.update_tag()
    
        bpy.context.view_layer.update()
        # go to all armature modifies and unpose the shape
        for n in target.modifiers:
            if n.type == 'ARMATURE' and n.show_viewport:
                #~ print("got one")
                n.use_bone_envelopes = False
                n.use_deform_preserve_volume = False
                n.use_vertex_groups = True
                armature = n.object
                unposeMesh(shape_key_verts, target, armature)
                break
    
        # set the new shape key value to 1.0, so we see the result instantly
        target.active_shape_key.value = 1.0
    
        try:
            target.active_shape_key.vertex_group = vgroup
        except:
            pass
    
        target.show_only_shape_key = False
    
        target.update_tag()
    
    class add_corrective_pose_shape_fast(bpy.types.Operator):
        #Adds 1st object as shape to 2nd object as pose shape (only 1 armature)
    
        bl_idname = "object.add_corrective_pose_shape_fast"
        bl_label = "Add object as corrective shape faster"
    
        @classmethod
        def poll(cls, context):
            return context.active_object is not None
    
        def execute(self, context):
            selection = context.selected_objects
            if len(selection) != 2:
                self.report({'ERROR'}, "Select source and target objects")
                return {'CANCELLED'}
    
            target = context.active_object
            if context.active_object == selection[0]:
                source = selection[1]
            else:
                source = selection[0]
    
            func_add_corrective_pose_shape_fast(source, target)
    
            return {'FINISHED'}
    
    
    
    # -----------------------------------------------------------------------------
    # GUI
    
    def vgroups_draw(self, context):
        layout = self.layout
    
        layout.operator("object.object_duplicate_flatten_modifiers",
                        text='Create duplicate for editing')
        layout.operator("object.add_corrective_pose_shape",
                        text='Add as corrective pose-shape (slow, all modifiers)',
                        icon='COPY_ID')  # icon is not ideal
        layout.operator("object.add_corrective_pose_shape_delta",
                        text='Add as corrective pose-shape delta" (slow, all modifiers + other shape key values)',
                        icon='COPY_ID')  # icon is not ideal
    
    
    def modifiers_draw(self, context):
        pass
    
    
    classes = (add_corrective_pose_shape, add_corrective_pose_shape_delta, object_duplicate_flatten_modifiers, add_corrective_pose_shape_fast)
    
    def register():
        from bpy.utils import register_class
        for cls in classes:
            register_class(cls)
        bpy.types.MESH_MT_shape_key_context_menu.append(vgroups_draw)
        bpy.types.DATA_PT_modifiers.append(modifiers_draw)
    
    
    def unregister():
        from bpy.utils import unregister_class
        for cls in reversed(classes):
            unregister_class(cls)
        bpy.types.MESH_MT_shape_key_context_menu.remove(vgroups_draw)
        bpy.types.DATA_PT_modifiers.remove(modifiers_draw)