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# ##### BEGIN GPL LICENSE BLOCK #####
#
#  This program is free software; you can redistribute it and/or
#  modify it under the terms of the GNU General Public License
#  as published by the Free Software Foundation; either version 2
#  of the License, or (at your option) any later version.
#
#  This program is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#  GNU General Public License for more details.
#
#  You should have received a copy of the GNU General Public License
#  along with this program; if not, write to the Free Software Foundation,
#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####

# Copyright 2011, Ryan Inch

from bpy.types import (
    Operator,
    Panel,
    UIList,
from bpy.props import (
    BoolProperty,
    StringProperty,
)
from .internals import (
    collection_tree,
    qcd_collection_state,
    expanded,
    get_max_lvl,
    layer_collections,
    rto_history,
    qcd_history,
    expand_history,
    phantom_history,
    copy_buffer,
    swap_buffer,
    update_collection_tree,
    update_property_group,
    get_move_active,
    update_qcd_header,
from .qcd_operators import (
    QCDAllBase,
)


preview_collections = {}
last_icon_theme_text = None
last_icon_theme_text_sel = None


class CollectionManager(Operator):
    '''Manage and control collections, with advanced features, in a popup UI'''
    bl_label = "Collection Manager"
    bl_idname = "view3d.collection_manager"
    last_view_layer = ""
    window_open = False

    master_collection: StringProperty(
        default='Scene Collection',
        name="",
        description="Scene Collection"
        )

    def __init__(self):
        self.window_open = True

    def draw(self, context):
        cls = CollectionManager
        layout = self.layout
        cm = context.scene.collection_manager
        prefs = context.preferences.addons[__package__].preferences
        view_layer = context.view_layer
        if view_layer.name != cls.last_view_layer:
            if prefs.enable_qcd:
                bpy.app.timers.register(update_qcd_header)

            update_collection_tree(context)
            cls.last_view_layer = view_layer.name
        # title and view layer
        title_row = layout.split(factor=0.5)
        main = title_row.row()
        view = title_row.row(align=True)
        view.alignment = 'RIGHT'
        main.label(text="Collection Manager")
        view.prop(view_layer, "use", text="")
        window = context.window
        scene = window.scene
        view.template_search(
            window, "view_layer",
            scene, "view_layers",
            new="scene.view_layer_add",
            unlink="scene.view_layer_remove")
        layout.row().separator()
        layout.row().separator()
        button_row_1 = layout.row()
        op_sec = button_row_1.row()
        op_sec.alignment = 'LEFT'

        collapse_sec = op_sec.row()
        collapse_sec.alignment = 'LEFT'
        collapse_sec.enabled = False
        if len(expanded) > 0:
            text = "Collapse All Items"
        else:
            text = "Expand All Items"
        collapse_sec.operator("view3d.expand_all_items", text=text)
        for laycol in collection_tree:
            if laycol["has_children"]:
                collapse_sec.enabled = True
        if prefs.enable_qcd:
            renum_sec = op_sec.row()
            renum_sec.alignment = 'LEFT'
            renum_sec.operator("view3d.renumerate_qcd_slots")
        # menu & filter
        right_sec = button_row_1.row()
        right_sec.alignment = 'RIGHT'
        right_sec.menu("VIEW3D_MT_CM_specials_menu")
        right_sec.popover(panel="COLLECTIONMANAGER_PT_display_options",
                           text="", icon='FILTER')

        mc_box = layout.box()
        master_collection_row = mc_box.row(align=True)

        # collection icon
        c_icon = master_collection_row.row()
        highlight = False
        if (context.view_layer.active_layer_collection ==
            context.view_layer.layer_collection):
                highlight = True

        prop = c_icon.operator("view3d.set_active_collection",
                                              text='', icon='GROUP', depress=highlight)
        prop.is_master_collection = True
        prop.collection_name = 'Master Collection'

        master_collection_row.separator()

        name_row = master_collection_row.row()
        name_row.prop(self, "master_collection", text='')
        name_row.enabled = False

        master_collection_row.separator()

        global_rto_row = master_collection_row.row()
        global_rto_row.alignment = 'RIGHT'

        row_setcol = global_rto_row.row()
        row_setcol.alignment = 'LEFT'
        row_setcol.operator_context = 'INVOKE_DEFAULT'
        selected_objects = get_move_selection()
        active_object = get_move_active()
        CM_UL_items.selected_objects = selected_objects
        CM_UL_items.active_object = active_object

        collection = context.view_layer.layer_collection.collection

        icon = 'MESH_CUBE'

        if selected_objects:
            if active_object and active_object.name in collection.objects:
                icon = 'SNAP_VOLUME'

            elif not selected_objects.isdisjoint(collection.objects):
                icon = 'STICKY_UVS_LOC'

        else:
            row_setcol.enabled = False

        prop = row_setcol.operator("view3d.set_collection", text="",
                                   icon=icon, emboss=False)
        prop.is_master_collection = True
        prop.collection_name = 'Master Collection'
        copy_icon = 'COPYDOWN'
        swap_icon = 'ARROW_LEFTRIGHT'
        copy_swap_icon = 'SELECT_INTERSECT'

        if cm.show_exclude:
            exclude_all_history = rto_history["exclude_all"].get(view_layer.name, [])
            depress = True if len(exclude_all_history) else False
            icon = 'CHECKBOX_HLT'
            buffers = [False, False]
            if copy_buffer["RTO"] == "exclude":
                icon = copy_icon
                buffers[0] = True
            if swap_buffer["A"]["RTO"] == "exclude":
                icon = swap_icon
                buffers[1] = True

            if buffers[0] and buffers[1]:
                icon = copy_swap_icon
            global_rto_row.operator("view3d.un_exclude_all_collections", text="", icon=icon, depress=depress)
        if cm.show_selectable:
            select_all_history = rto_history["select_all"].get(view_layer.name, [])
            depress = True if len(select_all_history) else False
            icon = 'RESTRICT_SELECT_OFF'
            buffers = [False, False]
            if copy_buffer["RTO"] == "select":
                icon = copy_icon
                buffers[0] = True
            if swap_buffer["A"]["RTO"] == "select":
                icon = swap_icon
                buffers[1] = True

            if buffers[0] and buffers[1]:
                icon = copy_swap_icon
            global_rto_row.operator("view3d.un_restrict_select_all_collections", text="", icon=icon, depress=depress)
        if cm.show_hide_viewport:
            hide_all_history = rto_history["hide_all"].get(view_layer.name, [])
            depress = True if len(hide_all_history) else False
            buffers = [False, False]
            if copy_buffer["RTO"] == "hide":
                icon = copy_icon
                buffers[0] = True
            if swap_buffer["A"]["RTO"] == "hide":
                icon = swap_icon
                buffers[1] = True

            if buffers[0] and buffers[1]:
                icon = copy_swap_icon
            global_rto_row.operator("view3d.un_hide_all_collections", text="", icon=icon, depress=depress)
        if cm.show_disable_viewport:
            disable_all_history = rto_history["disable_all"].get(view_layer.name, [])
            depress = True if len(disable_all_history) else False
            icon = 'RESTRICT_VIEW_OFF'
            buffers = [False, False]
            if copy_buffer["RTO"] == "disable":
                icon = copy_icon
                buffers[0] = True
            if swap_buffer["A"]["RTO"] == "disable":
                icon = swap_icon
                buffers[1] = True

            if buffers[0] and buffers[1]:
                icon = copy_swap_icon
            global_rto_row.operator("view3d.un_disable_viewport_all_collections", text="", icon=icon, depress=depress)
        if cm.show_render:
            render_all_history = rto_history["render_all"].get(view_layer.name, [])
            depress = True if len(render_all_history) else False
            icon = 'RESTRICT_RENDER_OFF'
            buffers = [False, False]
            if copy_buffer["RTO"] == "render":
                icon = copy_icon
                buffers[0] = True
            if swap_buffer["A"]["RTO"] == "render":
                icon = swap_icon
                buffers[1] = True

            if buffers[0] and buffers[1]:
                icon = copy_swap_icon
            global_rto_row.operator("view3d.un_disable_render_all_collections", text="", icon=icon, depress=depress)
        if cm.show_holdout:
            holdout_all_history = rto_history["holdout_all"].get(view_layer.name, [])
            depress = True if len(holdout_all_history) else False
            icon = 'HOLDOUT_ON'
            buffers = [False, False]

            if copy_buffer["RTO"] == "holdout":
                icon = copy_icon
                buffers[0] = True

            if swap_buffer["A"]["RTO"] == "holdout":
                icon = swap_icon
                buffers[1] = True

            if buffers[0] and buffers[1]:
                icon = copy_swap_icon

            global_rto_row.operator("view3d.un_holdout_all_collections", text="", icon=icon, depress=depress)

        if cm.show_indirect_only:
            indirect_all_history = rto_history["indirect_all"].get(view_layer.name, [])
            depress = True if len(indirect_all_history) else False
            icon = 'INDIRECT_ONLY_ON'
            buffers = [False, False]

            if copy_buffer["RTO"] == "indirect":
                icon = copy_icon
                buffers[0] = True

            if swap_buffer["A"]["RTO"] == "indirect":
                icon = swap_icon
                buffers[1] = True

            if buffers[0] and buffers[1]:
                icon = copy_swap_icon

            global_rto_row.operator("view3d.un_indirect_only_all_collections", text="", icon=icon, depress=depress)

        layout.row().template_list("CM_UL_items", "",
                                   cm, "cm_list_collection",
                                   cm, "cm_list_index",
                                   rows=15,
                                   sort_lock=True)
        button_row_2 = layout.row()
        prop = button_row_2.operator("view3d.add_collection", text="Add Collection",
                               icon='COLLECTION_NEW')
        prop.child = False
        prop = button_row_2.operator("view3d.add_collection", text="Add SubCollection",
                               icon='COLLECTION_NEW')
        prop.child = True
        button_row_3 = layout.row()

        # phantom mode
        phantom_mode = button_row_3.row(align=True)
        toggle_text = "Disable " if cm.in_phantom_mode else "Enable "
        phantom_mode.operator("view3d.toggle_phantom_mode", text=toggle_text+"Phantom Mode")
        phantom_mode.operator("view3d.apply_phantom_mode", text="", icon='CHECKMARK')
        if cm.in_phantom_mode:
            view.enabled = False
            if prefs.enable_qcd:
                renum_sec.enabled = False
            c_icon.enabled = False
            row_setcol.enabled = False
            addcollec_row.enabled = False
    def execute(self, context):
        wm = context.window_manager

        update_property_group(context)

        cm = context.scene.collection_manager
        view_layer = context.view_layer

        self.view_layer = view_layer.name
        # make sure list index is valid
        if cm.cm_list_index >= len(cm.cm_list_collection):
            cm.cm_list_index = -1

        # check if expanded & history/buffer state still correct
        if collection_state:
            new_state = generate_state()

            if new_state["name"] != collection_state["name"]:
                copy_buffer["RTO"] = ""
                copy_buffer["values"].clear()

                swap_buffer["A"]["RTO"] = ""
                swap_buffer["A"]["values"].clear()
                swap_buffer["B"]["RTO"] = ""
                swap_buffer["B"]["values"].clear()

                for name in list(expanded):
                    laycol = layer_collections.get(name)
                    if not laycol or not laycol["has_children"]:
                        expanded.remove(name)

                for name in list(expand_history["history"]):
                    laycol = layer_collections.get(name)
                    if not laycol or not laycol["has_children"]:
                        expand_history["history"].remove(name)

                for rto, history in rto_history.items():
                    if view_layer.name in history:
                        del history[view_layer.name]


            else:
                for rto in ["exclude", "select", "hide", "disable", "render", "holdout", "indirect"]:
                    if new_state[rto] != collection_state[rto]:
                        if view_layer.name in rto_history[rto]:
                            del rto_history[rto][view_layer.name]

                        if view_layer.name in rto_history[rto+"_all"]:
                            del rto_history[rto+"_all"][view_layer.name]

        # check if in phantom mode and if it's still viable
        if cm.in_phantom_mode:
            if layer_collections.keys() != phantom_history["initial_state"].keys():
                cm.in_phantom_mode = False
            if view_layer.name != phantom_history["view_layer"]:
                cm.in_phantom_mode = False
            if not cm.in_phantom_mode:
                for key, value in phantom_history.items():
                    try:
                        value.clear()
                    except AttributeError:
                        if key == "view_layer":
                            phantom_history["view_layer"] = ""

        # handle window sizing
        max_width = 960
        min_width = 456
        row_indent_width = 15
        scrollbar_width = 21
        lvl = get_max_lvl()

        width = min_width + row_indent_width + (width_step * lvl)
        if bpy.context.preferences.addons[__package__].preferences.enable_qcd:
            width += qcd_width

        if len(layer_collections) > 14:
            width += scrollbar_width

        if width > max_width:
            width = max_width

        return wm.invoke_popup(self, width=width)
    def __del__(self):
        global collection_state

        if not self.window_open:
            # prevent destructor execution when changing templates
            return

        collection_state.clear()
        collection_state.update(generate_state())


class CM_UL_items(UIList):
    last_filter_value = ""
    selected_objects = set()
    active_object = None

    visible_items = []
    new_collections = []

    filter_name: StringProperty(
                        name="Filter By Name",
                        default="",
                        description="Filter collections by name",
                        update=lambda self, context:
                            CM_UL_items.new_collections.clear(),
                        )

    use_filter_invert: BoolProperty(
                        name="Invert",
                        default=False,
                        description="Invert filtering (show hidden items, and vice-versa)",
                        )

    filter_by_selected: BoolProperty(
                        name="Filter By Selected",
                        default=False,
                        description="Filter collections by selected items",
                        update=lambda self, context:
                            CM_UL_items.new_collections.clear(),
    filter_by_qcd: BoolProperty(
                        name="Filter By QCD",
                        default=False,
                        description="Filter collections to only show QCD slots",
                        update=lambda self, context:
                            CM_UL_items.new_collections.clear(),
    def draw_item(self, context, layout, data, item, icon, active_data,active_propname, index):
        self.use_filter_show = True
        cm = context.scene.collection_manager
        prefs = context.preferences.addons[__package__].preferences
        view_layer = context.view_layer
        laycol = layer_collections[item.name]
        collection = laycol["ptr"].collection
        selected_objects = CM_UL_items.selected_objects
        active_object = CM_UL_items.active_object
        column = layout.column(align=True)

        main_row = column.row()

        s1 = main_row.row(align=True)
        s1.alignment = 'LEFT'

        s2 = main_row.row(align=True)
        s2.alignment = 'RIGHT'

        row = s1
        # allow room to select the row from the beginning
        row.separator()

        # indent child items
        if laycol["lvl"] > 0:
            for _ in range(laycol["lvl"]):
                row.label(icon='BLANK1')
        # add expander if collection has children to make UIList act like tree view
        if laycol["has_children"]:
            if laycol["expanded"]:
                highlight = True if expand_history["target"] == item.name else False

                prop = row.operator("view3d.expand_sublevel", text="",
                                    icon='DISCLOSURE_TRI_DOWN',
                                    emboss=highlight, depress=highlight)
                prop.expand = False
                prop.name = item.name
                prop.index = index
                highlight = True if expand_history["target"] == item.name else False

                prop = row.operator("view3d.expand_sublevel", text="",
                                    icon='DISCLOSURE_TRI_RIGHT',
                                    emboss=highlight, depress=highlight)
                prop.expand = True
                prop.name = item.name
                prop.index = index
        else:
            row.label(icon='BLANK1')
        # collection icon
        c_icon = row.row()
        highlight = False
        if (context.view_layer.active_layer_collection == laycol["ptr"]):
                highlight = True

        prop = c_icon.operator("view3d.set_active_collection", text='', icon='GROUP',
                                              emboss=highlight, depress=highlight)

        prop.is_master_collection = False
        prop.collection_name = item.name
        if prefs.enable_qcd:
            QCD = row.row()
            QCD.scale_x = 0.4
            QCD.prop(item, "qcd_slot_idx", text="")
        #if rename[0] and index == cm.cm_list_index:
            #c_name.activate_init = True
            #rename[0] = False
        c_name.prop(item, "name", text="", expand=True)
        # used as a separator (actual separator not wide enough)
        row.label()
        row = s2 if cm.align_local_ops else s1

        # add set_collection op
        set_obj_col = row.row()
        set_obj_col.operator_context = 'INVOKE_DEFAULT'
        icon = 'MESH_CUBE'
        if selected_objects:
            if active_object and active_object.name in collection.objects:
                icon = 'SNAP_VOLUME'
            elif not selected_objects.isdisjoint(collection.objects):
            set_obj_col.enabled = False
        prop = set_obj_col.operator("view3d.set_collection", text="",
                                   icon=icon, emboss=False)
        prop.is_master_collection = False
        prop.collection_name = item.name
        if cm.show_exclude:
            exclude_history_base = rto_history["exclude"].get(view_layer.name, {})
            exclude_target = exclude_history_base.get("target", "")
            exclude_history = exclude_history_base.get("history", [])
            highlight = bool(exclude_history and exclude_target == item.name)
            icon = 'CHECKBOX_DEHLT' if laycol["ptr"].exclude else 'CHECKBOX_HLT'
            prop = row.operator("view3d.exclude_collection", text="", icon=icon,
                         emboss=highlight, depress=highlight)
            prop.name = item.name
        if cm.show_selectable:
            select_history_base = rto_history["select"].get(view_layer.name, {})
            select_target = select_history_base.get("target", "")
            select_history = select_history_base.get("history", [])
            highlight = bool(select_history and select_target == item.name)
            icon = ('RESTRICT_SELECT_ON' if laycol["ptr"].collection.hide_select else
                    'RESTRICT_SELECT_OFF')
            prop = row.operator("view3d.restrict_select_collection", text="", icon=icon,
                         emboss=highlight, depress=highlight)
            prop.name = item.name
        if cm.show_hide_viewport:
            hide_history_base = rto_history["hide"].get(view_layer.name, {})
            hide_target = hide_history_base.get("target", "")
            hide_history = hide_history_base.get("history", [])
            highlight = bool(hide_history and hide_target == item.name)
            icon = 'HIDE_ON' if laycol["ptr"].hide_viewport else 'HIDE_OFF'
            prop = row.operator("view3d.hide_collection", text="", icon=icon,
                         emboss=highlight, depress=highlight)
            prop.name = item.name
        if cm.show_disable_viewport:
            disable_history_base = rto_history["disable"].get(view_layer.name, {})
            disable_target = disable_history_base.get("target", "")
            disable_history = disable_history_base.get("history", [])
            highlight = bool(disable_history and disable_target == item.name)
            icon = ('RESTRICT_VIEW_ON' if laycol["ptr"].collection.hide_viewport else
                    'RESTRICT_VIEW_OFF')
            prop = row.operator("view3d.disable_viewport_collection", text="", icon=icon,
                         emboss=highlight, depress=highlight)
            prop.name = item.name
        if cm.show_render:
            render_history_base = rto_history["render"].get(view_layer.name, {})
            render_target = render_history_base.get("target", "")
            render_history = render_history_base.get("history", [])
            highlight = bool(render_history and render_target == item.name)
            icon = ('RESTRICT_RENDER_ON' if laycol["ptr"].collection.hide_render else
                    'RESTRICT_RENDER_OFF')
            prop = row.operator("view3d.disable_render_collection", text="", icon=icon,
                         emboss=highlight, depress=highlight)
            prop.name = item.name
        if cm.show_holdout:
            holdout_history_base = rto_history["holdout"].get(view_layer.name, {})
            holdout_target = holdout_history_base.get("target", "")
            holdout_history = holdout_history_base.get("history", [])

            highlight = bool(holdout_history and holdout_target == item.name)
            icon = ('HOLDOUT_ON' if laycol["ptr"].holdout else
                    'HOLDOUT_OFF')

            prop = row.operator("view3d.holdout_collection", text="", icon=icon,
                         emboss=highlight, depress=highlight)
            prop.name = item.name

        if cm.show_indirect_only:
            indirect_history_base = rto_history["indirect"].get(view_layer.name, {})
            indirect_target = indirect_history_base.get("target", "")
            indirect_history = indirect_history_base.get("history", [])

            highlight = bool(indirect_history and indirect_target == item.name)
            icon = ('INDIRECT_ONLY_ON' if laycol["ptr"].indirect_only else
                    'INDIRECT_ONLY_OFF')

            prop = row.operator("view3d.indirect_only_collection", text="", icon=icon,
                         emboss=highlight, depress=highlight)
            prop.name = item.name


        row = s2

        row.separator()
        row.separator()

        rm_op = row.row()
        prop = rm_op.operator("view3d.remove_collection", text="", icon='X', emboss=False)
        prop.collection_name = item.name

        if len(data.cm_list_collection) > index + 1:
            line_separator = column.row(align=True)
            line_separator.ui_units_y = 0.01
            line_separator.scale_y = 0.1
            line_separator.enabled = False

            line_separator.separator()
            line_separator.label(icon='BLANK1')

            for _ in range(laycol["lvl"] + 1):
                line_separator.label(icon='BLANK1')

            line_separator.prop(cm, "ui_separator")

        if cm.in_phantom_mode:
            c_icon.enabled = False
            c_name.enabled = False
            set_obj_col.enabled = False
            rm_op.enabled = False
            if prefs.enable_qcd:
    def draw_filter(self, context, layout):
        row = layout.row()

        subrow = row.row(align=True)
        subrow.prop(self, "filter_name", text="")
        icon = 'ZOOM_OUT' if self.use_filter_invert else 'ZOOM_IN'
        subrow.prop(self, "use_filter_invert", text="", icon=icon)
        subrow = row.row(align=True)
        subrow.prop(self, "filter_by_selected", text="", icon='SNAP_VOLUME')

        if context.preferences.addons[__package__].preferences.enable_qcd:
            subrow.prop(self, "filter_by_qcd", text="", icon='EVENT_Q')
    def filter_items(self, context, data, propname):
        CM_UL_items.filtering = False

        flt_flags = []
        flt_neworder = []
        list_items = getattr(data, propname)
        if self.filter_name:
            CM_UL_items.filtering = True

            new_flt_flags = filter_items_by_name_custom(self.filter_name, self.bitflag_filter_item, list_items)
            flt_flags = merge_flt_flags(flt_flags, new_flt_flags)


        if self.filter_by_selected:
            CM_UL_items.filtering = True
            new_flt_flags = [0] * len(list_items)
            for idx, item in enumerate(list_items):
                collection = layer_collections[item.name]["ptr"].collection
                # check if any of the selected objects are in the collection
                if not set(context.selected_objects).isdisjoint(collection.objects):
                    new_flt_flags[idx] = self.bitflag_filter_item
                # add in any recently created collections
                if item.name in CM_UL_items.new_collections:
                    new_flt_flags[idx] = self.bitflag_filter_item

            flt_flags = merge_flt_flags(flt_flags, new_flt_flags)

        if self.filter_by_qcd:
            CM_UL_items.filtering = True
            new_flt_flags = [0] * len(list_items)

            for idx, item in enumerate(list_items):
                if item.qcd_slot_idx:
                    new_flt_flags[idx] = self.bitflag_filter_item
                # add in any recently created collections
                if item.name in CM_UL_items.new_collections:
                    new_flt_flags[idx] = self.bitflag_filter_item
            flt_flags = merge_flt_flags(flt_flags, new_flt_flags)

        if not CM_UL_items.filtering: # display as treeview
            CM_UL_items.new_collections.clear()
            flt_flags = [self.bitflag_filter_item] * len(list_items)
            for idx, item in enumerate(list_items):
                if not layer_collections[item.name]["visible"]:
                    flt_flags[idx] = 0
        if self.use_filter_invert:
            CM_UL_items.filtering = True # invert can act as pseudo filtering
            for idx, flag in enumerate(flt_flags):
                flt_flags[idx] = 0 if flag else self.bitflag_filter_item

        # update visible items list
        CM_UL_items.visible_items.clear()
        CM_UL_items.visible_items.extend(flt_flags)

        return flt_flags, flt_neworder

    def invoke(self, context, event):
        pass


class CMDisplayOptionsPanel(Panel):
    bl_label = "Display Options"
    bl_idname = "COLLECTIONMANAGER_PT_display_options"

    # set space type to VIEW_3D and region type to HEADER
    # because we only need it in a popover in the 3D View
    # and don't want it always present in the UI/N-Panel
    bl_space_type = 'VIEW_3D'
    bl_region_type = 'HEADER'
    def draw(self, context):
        cm = context.scene.collection_manager
        layout = self.layout
        panel_header = layout.row()
        panel_header.alignment = 'CENTER'
        panel_header.label(text="Display Options")
        section_header = layout.row()
        section_header.alignment = 'LEFT'
        section_header.label(text="Restriction Toggles")

        row = layout.row()
        row.prop(cm, "show_exclude", icon='CHECKBOX_HLT', icon_only=True)
        row.prop(cm, "show_selectable", icon='RESTRICT_SELECT_OFF', icon_only=True)
        row.prop(cm, "show_hide_viewport", icon='HIDE_OFF', icon_only=True)
        row.prop(cm, "show_disable_viewport", icon='RESTRICT_VIEW_OFF', icon_only=True)
        row.prop(cm, "show_render", icon='RESTRICT_RENDER_OFF', icon_only=True)
        row.prop(cm, "show_holdout", icon='HOLDOUT_ON', icon_only=True)
        row.prop(cm, "show_indirect_only", icon='INDIRECT_ONLY_ON', icon_only=True)
        layout.separator()

        section_header = layout.row()
        section_header.label(text="Layout")

        row = layout.row()
        row.prop(cm, "align_local_ops")

class SpecialsMenu(Menu):
    bl_label = "Specials"
    bl_idname = "VIEW3D_MT_CM_specials_menu"

    def draw(self, context):
        layout = self.layout

        prop = layout.operator("view3d.remove_empty_collections")
        prop.without_objects = False

        prop = layout.operator("view3d.remove_empty_collections",
                               text="Purge All Collections Without Objects")
        prop.without_objects = True


class EnableAllQCDSlotsMenu(Menu):
    bl_label = "Global QCD Slot Actions"
    bl_idname = "VIEW3D_MT_CM_qcd_enable_all_menu"

    def draw(self, context):
        layout = self.layout

        layout.operator("view3d.enable_all_qcd_slots")
        layout.operator("view3d.enable_all_qcd_slots_isolated")

        layout.separator()

        layout.operator("view3d.disable_all_non_qcd_slots")
        layout.operator("view3d.disable_all_collections")

        if context.mode == 'OBJECT':
            layout.separator()
            layout.operator("view3d.select_all_qcd_objects")

        layout.separator()

        layout.operator("view3d.discard_qcd_history")


def view3d_header_qcd_slots(self, context):
    global qcd_collection_state

    update_collection_tree(context)

    view_layer = context.view_layer

    if qcd_collection_state:
        view_layer = context.view_layer
        new_state = generate_state(qcd=True)

        if (new_state["name"] != qcd_collection_state["name"]
        or  new_state["exclude"] != qcd_collection_state["exclude"]
        or  new_state["exclude"] != qcd_collection_state["exclude"]
        or  new_state["qcd"] != qcd_collection_state["qcd"]):
            if view_layer.name in qcd_history:
                del qcd_history[view_layer.name]
                qcd_collection_state.clear()
                QCDAllBase.clear()


    main_row = layout.row(align=True)
    current_qcd_history = qcd_history.get(context.view_layer.name, [])

    main_row.operator_menu_hold("view3d.enable_all_qcd_slots_meta",
                                text="",
                                icon='HIDE_OFF',
                                depress=bool(current_qcd_history),
                                menu="VIEW3D_MT_CM_qcd_enable_all_menu")


    split = main_row.split()
    col = split.column(align=True)
    row = col.row(align=True)
    row.scale_y = 0.5

    selected_objects = get_move_selection()
    active_object = get_move_active()

    for x in range(20):
        qcd_slot_name = qcd_slots.get_name(str(x+1))
        if qcd_slot_name:
            qcd_laycol = layer_collections[qcd_slot_name]["ptr"]
            collection_objects = qcd_laycol.collection.objects

            icon_value = 0

            # if the active object is in the current collection use a custom icon
            if (active_object and active_object in selected_objects and
                active_object.name in collection_objects):
                icon = 'LAYER_ACTIVE'

            # if there are selected objects use LAYER_ACTIVE
            elif not selected_objects.isdisjoint(collection_objects):
                icon = 'LAYER_USED'

            # If there are objects use LAYER_USED
            elif collection_objects:
                icon = 'NONE'
                active_icon = get_active_icon(context, qcd_laycol)
                icon_value = active_icon.icon_id

            else:
                icon = 'BLANK1'


            prop = row.operator("view3d.view_move_qcd_slot", text="", icon=icon,
                                icon_value=icon_value, depress=not qcd_laycol.exclude)
            prop.slot = str(x+1)

        else:
            row.label(text="", icon='X')


        if idx%5==0:
            row.separator()

        if idx == 10:
            row = col.row(align=True)
            row.scale_y = 0.5

        idx += 1


def view_layer_update(self, context):
    if context.view_layer.name != CollectionManager.last_view_layer:
        bpy.app.timers.register(update_qcd_header)
        CollectionManager.last_view_layer = context.view_layer.name


def get_active_icon(context, qcd_laycol):
    global last_icon_theme_text
    global last_icon_theme_text_sel

    tool_theme = context.preferences.themes[0].user_interface.wcol_tool
    pcoll = preview_collections["icons"]

    if qcd_laycol.exclude:
        theme_color = tool_theme.text
        last_theme_color = last_icon_theme_text
        icon = pcoll["active_icon_text"]

    else:
        theme_color = tool_theme.text_sel
        last_theme_color = last_icon_theme_text_sel
        icon = pcoll["active_icon_text_sel"]

    if last_theme_color == None or theme_color.hsv != last_theme_color:
        update_icon(pcoll["active_icon_base"], icon, theme_color)

        if qcd_laycol.exclude:
            last_icon_theme_text = theme_color.hsv

        else:
            last_icon_theme_text_sel = theme_color.hsv

    return icon


def update_icon(base, icon, theme_color):
    icon.icon_pixels = base.icon_pixels
    colored_icon = []

    for offset in range(len(icon.icon_pixels)):
        idx = offset * 4

        r = icon.icon_pixels_float[idx]
        g = icon.icon_pixels_float[idx+1]
        b = icon.icon_pixels_float[idx+2]
        a = icon.icon_pixels_float[idx+3]

        # add back some brightness and opacity blender takes away from the custom icon
        r = min(r+r*0.2,1)
        g = min(g+g*0.2,1)
        b = min(b+b*0.2,1)
        a = min(a+a*0.2,1)

        # make the icon follow the theme color (assuming the icon is white)
        r *= theme_color.r
        g *= theme_color.g
        b *= theme_color.b

        colored_icon.append(r)
        colored_icon.append(g)
        colored_icon.append(b)
        colored_icon.append(a)

    icon.icon_pixels_float = colored_icon


def filter_items_by_name_custom(pattern, bitflag, items, propname="name", flags=None, reverse=False):
        """
        Set FILTER_ITEM for items which name matches filter_name one (case-insensitive).
        pattern is the filtering pattern.
        propname is the name of the string property to use for filtering.
        flags must be a list of integers the same length as items, or None!
        return a list of flags (based on given flags if not None),
        or an empty list if no flags were given and no filtering has been done.
        """
        import fnmatch

        if not pattern or not items:  # Empty pattern or list = no filtering!
            return flags or []

        if flags is None:
            flags = [0] * len(items)

        # Make pattern case-insensitive
        pattern = pattern.lower()

        # Implicitly add heading/trailing wildcards.
        pattern = "*" + pattern + "*"

        for i, item in enumerate(items):
            name = getattr(item, propname, None)

            # Make name case-insensitive
            name = name.lower()

            # This is similar to a logical xor
            if bool(name and fnmatch.fnmatch(name, pattern)) is not bool(reverse):
                flags[i] |= bitflag

            # add in any recently created collections
            if item.name in CM_UL_items.new_collections:
                flags[i] |= bitflag


def merge_flt_flags(l1, l2):
    for idx, _ in enumerate(l1):
        l1[idx] &= l2.pop(0)

    return l1 + l2