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# SPDX-License-Identifier: GPL-2.0-or-later
Import and export STL files
Used as a blender script, it load all the stl files in the scene:
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blender --python stl_utils.py -- file1.stl file2.stl file3.stl ...
class ListDict(dict):
Set struct with order.
You can:
- insert data into without doubles
- get the list of data in insertion order with self.list
Like collections.OrderedDict, but quicker, can be replaced if
ODict is optimised.
def __init__(self):
dict.__init__(self)
self.list = []
self._len = 0
def add(self, item):
Add a value to the Set, return its position in it.
value = self.setdefault(item, self._len)
if value == self._len:
self.list.append(item)
self._len += 1
return value
# an stl binary file is
# - 80 bytes of description
# - 4 bytes of size (unsigned int)
# - size triangles :
#
# - 12 bytes of normal
# - 9 * 4 bytes of coordinate (3*3 floats)
# - 2 bytes of garbage (usually 0)
BINARY_HEADER = 80
BINARY_STRIDE = 12 * 4 + 2
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def _header_version():
import bpy
return "Exported from Blender-" + bpy.app.version_string
def _is_ascii_file(data):
This function returns True if the data represents an ASCII file.
Please note that a False value does not necessary means that the data
represents a binary file. It can be a (very *RARE* in real life, but
can easily be forged) ascii file.
# Skip header...
data.seek(BINARY_HEADER)
size = struct.unpack('<I', data.read(4))[0]
# Use seek() method to get size of the file.
data.seek(0, os.SEEK_END)
file_size = data.tell()
# Reset to the start of the file.
data.seek(0)
if size == 0: # Odds to get that result from an ASCII file are null...
print("WARNING! Reported size (facet number) is 0, assuming invalid binary STL file.")
return False # Assume binary in this case.
return (file_size != BINARY_HEADER + 4 + BINARY_STRIDE * size)
def _binary_read(data):
# Skip header...
data.seek(BINARY_HEADER)
size = struct.unpack('<I', data.read(4))[0]
if size == 0:
# Workaround invalid crap.
data.seek(0, os.SEEK_END)
file_size = data.tell()
# Reset to after-the-size in the file.
data.seek(BINARY_HEADER + 4)
file_size -= BINARY_HEADER + 4
size = file_size // BINARY_STRIDE
print("WARNING! Reported size (facet number) is 0, inferring %d facets from file size." % size)
# We read 4096 elements at once, avoids too much calls to read()!
CHUNK_LEN = 4096
chunks = [CHUNK_LEN] * (size // CHUNK_LEN)
chunks.append(size % CHUNK_LEN)
unpack = struct.Struct('<12f').unpack_from
for chunk_len in chunks:
if chunk_len == 0:
continue
buf = data.read(BINARY_STRIDE * chunk_len)
for i in range(chunk_len):
# read the normal and points coordinates of each triangle
pt = unpack(buf, BINARY_STRIDE * i)
yield pt[:3], (pt[3:6], pt[6:9], pt[9:])
def _ascii_read(data):
# an stl ascii file is like
# HEADER: solid some name
# for each face:
#
# facet normal x y z
# outerloop
# vertex x y z
# vertex x y z
# vertex x y z
# endloop
# endfacet
# strip header
data.readline()
curr_nor = None
for l in data:
if l.startswith(b'facet'):
# if we encounter a vertex, read next 2
if l.startswith(b'vertex'):
yield curr_nor, [tuple(map(float, l_item.split()[1:])) for l_item in (l, data.readline(), data.readline())]
import struct
import itertools
from mathutils.geometry import normal
with open(filepath, 'wb') as data:
fw = data.write
# call len(list(faces)) which may be expensive
fw(struct.calcsize('<80sI') * b'\0')
# 3 vertex == 9f
pack = struct.Struct('<9f').pack
# number of vertices written
for face in faces:
# calculate face normal
# write normal + vertices + pad as attributes
fw(struct.pack('<3f', *normal(*face)) + pack(*itertools.chain.from_iterable(face)))
# attribute byte count (unused)
# header, with correct value now
data.seek(0)
fw(struct.pack('<80sI', _header_version().encode('ascii'), nb))
with open(filepath, 'w') as data:
fw = data.write
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header = _header_version()
fw('solid %s\n' % header)
for face in faces:
# calculate face normal
fw('facet normal %f %f %f\nouter loop\n' % normal(*face)[:])
for vert in face:
fw('vertex %f %f %f\n' % vert[:])
fw('endloop\nendfacet\n')
fw('endsolid %s\n' % header)
def write_stl(filepath="", faces=(), ascii=False):
Write a stl file from faces,
filepath
output filepath
faces
iterable of tuple of 3 vertex, vertex is tuple of 3 coordinates as float
ascii
save the file in ascii format (very huge)
(_ascii_write if ascii else _binary_write)(filepath, faces)
Return the triangles and points of an stl binary file.
Please note that this process can take lot of time if the file is
huge (~1m30 for a 1 Go stl file on an quad core i7).
- returns a tuple(triangles, triangles' normals, points).
triangles
A list of triangles, each triangle as a tuple of 3 index of
point in *points*.
triangles' normals
A list of vectors3 (tuples, xyz).
points
An indexed list of points, each point is a tuple of 3 float
(xyz).
Example of use:
>>> tris, tri_nors, pts = read_stl(filepath)
>>> pts = list(pts)
>>>
>>> # print the coordinate of the triangle n
import time
start_time = time.process_time()
tris, tri_nors, pts = [], [], ListDict()
with open(filepath, 'rb') as data:
# check for ascii or binary
gen = _ascii_read if _is_ascii_file(data) else _binary_read
for nor, pt in gen(data):
# Add the triangle and the point.
# If the point is already in the list of points, the
# index returned by pts.add() will be the one from the
# first equal point inserted.
tris.append([pts.add(p) for p in pt])
tri_nors.append(nor)
print('Import finished in %.4f sec.' % (time.process_time() - start_time))
return tris, tri_nors, pts.list
if __name__ == '__main__':
import sys
import bpy
from io_mesh_stl import blender_utils
filepaths = sys.argv[sys.argv.index('--') + 1:]
for filepath in filepaths:
objName = bpy.path.display_name(filepath)
tris, pts = read_stl(filepath)
blender_utils.create_and_link_mesh(objName, tris, pts)