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  • # SPDX-License-Identifier: GPL-2.0-or-later
    
    
    bl_info = {
        "name": "FilletPlus",
        "author": "Gert De Roost - original by zmj100",
        "version": (0, 4, 3),
        "blender": (2, 80, 0),
        "location": "View3D > Tool Shelf",
        "description": "",
        "warning": "",
    
        "doc_url": "",
        "category": "Mesh",
    }
    
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    import bpy
    from bpy.props import (
            FloatProperty,
            IntProperty,
            BoolProperty,
            )
    from bpy.types import Operator
    import bmesh
    from mathutils import Matrix
    from math import (
            cos, pi, sin,
            degrees, tan,
            )
    
    
    def list_clear_(l):
        if l:
            del l[:]
        return l
    
    
    def get_adj_v_(list_):
        tmp = {}
        for i in list_:
            try:
                tmp[i[0]].append(i[1])
            except KeyError:
                tmp[i[0]] = [i[1]]
            try:
                tmp[i[1]].append(i[0])
            except KeyError:
                tmp[i[1]] = [i[0]]
        return tmp
    
    class f_buf():
        # one of the angles was not 0 or 180
        check = False
    
    
    def fillets(list_0, startv, vertlist, face, adj, n, out, flip, radius):
        try:
            dict_0 = get_adj_v_(list_0)
            list_1 = [[dict_0[i][0], i, dict_0[i][1]] for i in dict_0 if (len(dict_0[i]) == 2)][0]
            list_3 = []
            for elem in list_1:
                list_3.append(bm.verts[elem])
            list_2 = []
    
            p_ = list_3[1]
            p = (list_3[1].co).copy()
            p1 = (list_3[0].co).copy()
            p2 = (list_3[2].co).copy()
    
            vec1 = p - p1
            vec2 = p - p2
    
            ang = vec1.angle(vec2, any)
            check_angle = round(degrees(ang))
    
            if check_angle == 180 or check_angle == 0.0:
                return False
            else:
                f_buf.check = True
    
            opp = adj
    
            if radius is False:
                h = adj * (1 / cos(ang * 0.5))
                adj_ = adj
            elif radius is True:
                h = opp / sin(ang * 0.5)
                adj_ = opp / tan(ang * 0.5)
    
            p3 = p - (vec1.normalized() * adj_)
            p4 = p - (vec2.normalized() * adj_)
            rp = p - ((p - ((p3 + p4) * 0.5)).normalized() * h)
    
            vec3 = rp - p3
            vec4 = rp - p4
    
            axis = vec1.cross(vec2)
    
            if out is False:
                if flip is False:
                    rot_ang = vec3.angle(vec4)
                elif flip is True:
                    rot_ang = vec1.angle(vec2)
            elif out is True:
                rot_ang = (2 * pi) - vec1.angle(vec2)
    
            for j in range(n + 1):
                new_angle = rot_ang * j / n
                mtrx = Matrix.Rotation(new_angle, 3, axis)
                if out is False:
                    if flip is False:
                        tmp = p4 - rp
                        tmp1 = mtrx @ tmp
                        tmp2 = tmp1 + rp
                    elif flip is True:
                        p3 = p - (vec1.normalized() * opp)
                        tmp = p3 - p
                        tmp1 = mtrx @ tmp
                        tmp2 = tmp1 + p
                elif out is True:
                    p4 = p - (vec2.normalized() * opp)
                    tmp = p4 - p
                    tmp1 = mtrx @ tmp
                    tmp2 = tmp1 + p
    
                v = bm.verts.new(tmp2)
                list_2.append(v)
    
            if flip is True:
                list_3[1:2] = list_2
            else:
                list_2.reverse()
                list_3[1:2] = list_2
    
            list_clear_(list_2)
    
            n1 = len(list_3)
    
            for t in range(n1 - 1):
                bm.edges.new([list_3[t], list_3[(t + 1) % n1]])
    
                v = bm.verts.new(p)
                bm.edges.new([v, p_])
    
            bm.edges.ensure_lookup_table()
    
            if face is not None:
                for l in face.loops:
                    if l.vert == list_3[0]:
                        startl = l
                        break
                vertlist2 = []
    
                if startl.link_loop_next.vert == startv:
                    l = startl.link_loop_prev
                    while len(vertlist) > 0:
                        vertlist2.insert(0, l.vert)
                        vertlist.pop(vertlist.index(l.vert))
                        l = l.link_loop_prev
                else:
                    l = startl.link_loop_next
                    while len(vertlist) > 0:
                        vertlist2.insert(0, l.vert)
                        vertlist.pop(vertlist.index(l.vert))
                        l = l.link_loop_next
    
                for v in list_3:
                    vertlist2.append(v)
                bm.faces.new(vertlist2)
            if startv.is_valid:
                bm.verts.remove(startv)
            else:
                print("\n[Function fillets Error]\n"
                      "Starting vertex (startv var) couldn't be removed\n")
                return False
            bm.verts.ensure_lookup_table()
            bm.edges.ensure_lookup_table()
            bm.faces.ensure_lookup_table()
            list_3[1].select = 1
            list_3[-2].select = 1
            bm.edges.get([list_3[0], list_3[1]]).select = 1
            bm.edges.get([list_3[-1], list_3[-2]]).select = 1
            bm.verts.index_update()
            bm.edges.index_update()
            bm.faces.index_update()
    
            me.update(calc_edges=True, calc_loop_triangles=True)
            bmesh.ops.recalc_face_normals(bm, faces=bm.faces)
    
        except Exception as e:
            print("\n[Function fillets Error]\n{}\n".format(e))
            return False
    
    
    def do_filletplus(self, pair):
        is_finished = True
        try:
            startv = None
            global inaction
            global flip
            list_0 = [list([e.verts[0].index, e.verts[1].index]) for e in pair]
    
            vertset = set([])
            bm.verts.ensure_lookup_table()
            bm.edges.ensure_lookup_table()
            bm.faces.ensure_lookup_table()
            vertset.add(bm.verts[list_0[0][0]])
            vertset.add(bm.verts[list_0[0][1]])
            vertset.add(bm.verts[list_0[1][0]])
            vertset.add(bm.verts[list_0[1][1]])
    
            v1, v2, v3 = vertset
    
            if len(list_0) != 2:
                self.report({'WARNING'}, "Two adjacent edges must be selected")
                is_finished = False
            else:
                inaction = 1
                vertlist = []
                found = 0
                for f in v1.link_faces:
                    if v2 in f.verts and v3 in f.verts:
                        found = 1
                if not found:
                    for v in [v1, v2, v3]:
                        if v.index in list_0[0] and v.index in list_0[1]:
                            startv = v
                    face = None
                else:
                    for f in v1.link_faces:
                        if v2 in f.verts and v3 in f.verts:
                            for v in f.verts:
                                if not(v in vertset):
                                    vertlist.append(v)
                                if (v in vertset and v.link_loops[0].link_loop_prev.vert in vertset and
                                   v.link_loops[0].link_loop_next.vert in vertset):
                                    startv = v
                            face = f
                if out is True:
                    flip = False
                if startv:
                    fills = fillets(list_0, startv, vertlist, face, adj, n, out, flip, radius)
                    if not fills:
                        is_finished = False
                else:
                    is_finished = False
        except Exception as e:
            print("\n[Function do_filletplus Error]\n{}\n".format(e))
            is_finished = False
        return is_finished
    
    
    def check_is_not_coplanar(bm_data):
        from mathutils import Vector
        check = False
        angles, norm_angle = 0, 0
        z_vec = Vector((0, 0, 1))
        try:
            bm_data.faces.ensure_lookup_table()
    
            for f in bm_data.faces:
                norm_angle = f.normal.angle(z_vec)
                if angles == 0:
                    angles = norm_angle
                if angles != norm_angle:
                    check = True
                    break
        except Exception as e:
            print("\n[Function check_is_not_coplanar Error]\n{}\n".format(e))
            check = True
        return check
    
    
    #  Operator
    
    class MESH_OT_fillet_plus(Operator):
        bl_idname = "mesh.fillet_plus"
        bl_label = "Fillet Plus"
        bl_description = ("Fillet adjoining edges\n"
                          "Note: Works on a mesh whose all faces share the same normal")
        bl_options = {"REGISTER", "UNDO"}
    
        adj: FloatProperty(
                name="",
                description="Size of the filleted corners",
                default=0.1,
                min=0.00001, max=100.0,
                step=1,
                precision=3
                )
        n: IntProperty(
                name="",
                description="Subdivision of the filleted corners",
                default=3,
                min=1, max=50,
                step=1
                )
        out: BoolProperty(
                name="Outside",
                description="Fillet towards outside",
                default=False
                )
        flip: BoolProperty(
                name="Flip",
                description="Flip the direction of the Fillet\n"
                            "Only available if Outside option is not active",
                default=False
                )
        radius: BoolProperty(
                name="Radius",
                description="Use radius for the size of the filleted corners",
                default=False
                )
    
        @classmethod
        def poll(cls, context):
            obj = context.active_object
            return (obj and obj.type == 'MESH' and context.mode == 'EDIT_MESH')
    
        def draw(self, context):
            layout = self.layout
    
            if f_buf.check is False:
                layout.label(text="Angle is equal to 0 or 180", icon="INFO")
                layout.label(text="Can not fillet", icon="BLANK1")
            else:
                layout.prop(self, "radius")
                if self.radius is True:
                    layout.label(text="Radius:")
                elif self.radius is False:
                    layout.label(text="Distance:")
                layout.prop(self, "adj")
                layout.label(text="Number of sides:")
                layout.prop(self, "n")
    
                if self.n > 1:
                    row = layout.row(align=False)
                    row.prop(self, "out")
                    if self.out is False:
                        row.prop(self, "flip")
    
        def execute(self, context):
            global inaction
            global bm, me, adj, n, out, flip, radius, f_buf
    
            adj = self.adj
            n = self.n
            out = self.out
            flip = self.flip
            radius = self.radius
    
            inaction = 0
            f_buf.check = False
    
            ob_act = context.active_object
            try:
                me = ob_act.data
                bm = bmesh.from_edit_mesh(me)
                warn_obj = bool(check_is_not_coplanar(bm))
                if warn_obj is False:
                    tempset = set([])
                    bm.verts.ensure_lookup_table()
                    bm.edges.ensure_lookup_table()
                    bm.faces.ensure_lookup_table()
                    for v in bm.verts:
                        if v.select and v.is_boundary:
                            tempset.add(v)
                    for v in tempset:
                        edgeset = set([])
                        for e in v.link_edges:
                            if e.select and e.is_boundary:
                                edgeset.add(e)
                            if len(edgeset) == 2:
                                is_finished = do_filletplus(self, edgeset)
                                if not is_finished:
                                    break
    
                    if inaction == 1:
                        bpy.ops.mesh.select_all(action="DESELECT")
                        for v in bm.verts:
                            if len(v.link_edges) == 0:
                                bm.verts.remove(v)
                        bpy.ops.object.editmode_toggle()
                        bpy.ops.object.editmode_toggle()
                    else:
                        self.report({'WARNING'}, "Filletplus operation could not be performed")
                        return {'CANCELLED'}
                else:
                    self.report({'WARNING'}, "Mesh is not a coplanar surface. Operation cancelled")
                    return {'CANCELLED'}
            except:
                self.report({'WARNING'}, "Filletplus operation could not be performed")
                return {'CANCELLED'}
    
            return {'FINISHED'}
    
    # define classes for registration
    classes = (
        MESH_OT_fillet_plus,
        )
    
    # registering and menu integration
    def register():
        for cls in classes:
            bpy.utils.register_class(cls)
    
    
    # unregistering and removing menus
    def unregister():
        for cls in reversed(classes):
            bpy.utils.unregister_class(cls)
    
    if __name__ == "__main__":
        register()