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unlock_parameters = BoolProperty(name="Lock",default = False)
curveshape = EnumProperty(
name="Povray Shape Type",
items=(("birail", "Birail", ""),
("cairo", "Cairo", ""),
("lathe", "Lathe", ""),
("loft", "Loft", ""),
("prism", "Prism", ""),
("sphere_sweep", "Sphere Sweep", "")),
default="sphere_sweep")
mesh_write_as = EnumProperty(
name="Mesh Write As",
items=(("blobgrid", "Blob Grid", ""),
("grid", "Grid", ""),
("mesh", "Mesh", "")),
default="mesh")
# shape_as_light = StringProperty(name="Light",maxlen=1024)
# object_ior = FloatProperty(
# name="IOR", description="IOR",
# min=1.0, max=10.0,default=1.0)
# fake_caustics_power = FloatProperty(
# name="Power", description="Fake caustics power",
# min=0.0, max=10.0,default=0.0)
# target = BoolProperty(name="Target",description="",default=False)
# target_value = FloatProperty(
# name="Value", description="",
# min=0.0, max=1.0,default=1.0)
# refraction = BoolProperty(name="Refraction",description="",default=False)
# dispersion = BoolProperty(name="Dispersion",description="",default=False)
# dispersion_value = FloatProperty(
# name="Dispersion", description="Good values are 1.01 to 1.1. ",
# min=1.0, max=1.2,default=1.01)
# dispersion_samples = IntProperty(name="Samples",min=2, max=100,default=7)
# reflection = BoolProperty(name="Reflection",description="",default=False)
# pass_through = BoolProperty(name="Pass through",description="",default=False)
no_shadow = BoolProperty(name="No Shadow",default=False)
no_image = BoolProperty(name="No Image",default=False)
no_reflection = BoolProperty(name="No Reflection",default=False)
no_radiosity = BoolProperty(name="No Radiosity",default=False)
inverse = BoolProperty(name="Inverse",default=False)
sturm = BoolProperty(name="Sturm",default=False)
double_illuminate = BoolProperty(name="Double Illuminate",default=False)
hierarchy = BoolProperty(name="Hierarchy",default=False)
hollow = BoolProperty(name="Hollow",default=False)
boundorclip = EnumProperty(
name="Boundorclip",
items=(("none", "None", ""),
("bounded_by", "Bounded_by", ""),
("clipped_by", "Clipped_by", "")),
default="none")
boundorclipob = StringProperty(maxlen=1024)
addboundorclip = BoolProperty(description="",default=False)
blob_threshold = FloatProperty(name="Threshold",min=0.00, max=10.0, default=0.6)
blob_strength = FloatProperty(name="Strength",min=-10.00, max=10.0, default=1.00)
res_u = IntProperty(name="U",min=100, max=1000, default=500)
res_v = IntProperty(name="V",min=100, max=1000, default=500)
contained_by = EnumProperty(
name="Contained by",
items=(("box", "Box", ""),
("sphere", "Sphere", "")),
default="box")
container_scale = FloatProperty(name="Container Scale",min=0.0, max=10.0, default=1.00)
threshold = FloatProperty(name="Threshold",min=0.0, max=10.0, default=0.00)
accuracy = FloatProperty(name="Accuracy",min=0.0001, max=0.1, default=0.001)
max_gradient = FloatProperty(name="Max Gradient",min=0.0, max=100.0, default=5.0)
all_intersections = BoolProperty(name="All Intersections",default=False)
max_trace = IntProperty(name="Max Trace",min=1, max=100,default=1)
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def prop_update_cylinder(self, context):
if bpy.ops.pov.cylinder_update.poll():
bpy.ops.pov.cylinder_update()
cylinder_radius = FloatProperty(name="Cylinder R",min=0.00, max=10.0, default=0.04, update=prop_update_cylinder)
cylinder_location_cap = FloatVectorProperty(
name="Cylinder Cap Location", subtype='TRANSLATION',
description="The position of the 'other' end of the cylinder (relative to object location)",
default=(0.0, 0.0, 2.0), update=prop_update_cylinder,
)
imported_cyl_loc = FloatVectorProperty(
name="Imported Pov location",
precision=6,
default=(0.0, 0.0, 0.0))
imported_cyl_loc_cap = FloatVectorProperty(
name="Imported Pov location",
precision=6,
default=(0.0, 0.0, 2.0))
def prop_update_sphere(self, context):
bpy.ops.pov.sphere_update()
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sphere_radius = FloatProperty(name="Sphere radius",min=0.00, max=10.0, default=0.5, update=prop_update_sphere)
def prop_update_cone(self, context):
bpy.ops.pov.cone_update()
cone_base_radius = FloatProperty(
name = "Base radius", description = "The first radius of the cone",
default = 1.0, min = 0.01, max = 100.0, update=prop_update_cone)
cone_cap_radius = FloatProperty(
name = "Cap radius", description = "The second radius of the cone",
default = 0.3, min = 0.0, max = 100.0, update=prop_update_cone)
cone_segments = IntProperty(
name = "Segments", description = "Radial segmentation of proxy mesh",
default = 16, min = 3, max = 265, update=prop_update_cone)
cone_height = FloatProperty(
name = "Height", description = "Height of the cone",
default = 2.0, min = 0.01, max = 100.0, update=prop_update_cone)
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cone_base_z = FloatProperty()
cone_cap_z = FloatProperty()
###########Parametric
def prop_update_parametric(self, context):
bpy.ops.pov.parametric_update()
u_min = FloatProperty(name = "U Min",
description = "",
default = 0.0, update=prop_update_parametric)
v_min = FloatProperty(name = "V Min",
description = "",
default = 0.0, update=prop_update_parametric)
u_max = FloatProperty(name = "U Max",
description = "",
default = 6.28, update=prop_update_parametric)
v_max = FloatProperty(name = "V Max",
description = "",
default = 12.57, update=prop_update_parametric)
x_eq = StringProperty(
maxlen=1024, default = "cos(v)*(1+cos(u))*sin(v/8)", update=prop_update_parametric)
y_eq = StringProperty(
maxlen=1024, default = "sin(u)*sin(v/8)+cos(v/8)*1.5", update=prop_update_parametric)
z_eq = StringProperty(
maxlen=1024, default = "sin(v)*(1+cos(u))*sin(v/8)", update=prop_update_parametric)
###########Torus
def prop_update_torus(self, context):
bpy.ops.pov.torus_update()
torus_major_segments = IntProperty(
name = "Segments", description = "Radial segmentation of proxy mesh",
default = 48, min = 3, max = 720, update=prop_update_torus)
torus_minor_segments = IntProperty(
name = "Segments", description = "Cross-section segmentation of proxy mesh",
default = 12, min = 3, max = 720, update=prop_update_torus)
torus_major_radius = FloatProperty(
name="Major radius",
description="Major radius",
min=0.00, max=100.00, default=1.0, update=prop_update_torus)
torus_minor_radius = FloatProperty(
name="Minor radius",
description="Minor radius",
min=0.00, max=100.00, default=0.25, update=prop_update_torus)
###########Rainbow
arc_angle = FloatProperty(name = "Arc angle",
description = "The angle of the raynbow arc in degrees",
default = 360, min = 0.01, max = 360.0)
falloff_angle = FloatProperty(name = "Falloff angle",
description = "The angle after which rainbow dissolves into background",
default = 360, min = 0.0, max = 360)
###########HeightFields
quality = IntProperty(name = "Quality",
description = "",
default = 100, min = 1, max = 100)
hf_filename = StringProperty(maxlen = 1024)
hf_gamma = FloatProperty(
name="Gamma",
description="Gamma",
min=0.0001, max=20.0, default=1.0)
hf_premultiplied = BoolProperty(
name="Premultiplied",
description="Premultiplied",
default=True)
hf_smooth = BoolProperty(
name="Smooth",
description="Smooth",
default=False)
hf_water = FloatProperty(
name="Water Level",
description="Wather Level",
min=0.00, max=1.00, default=0.0)
hf_hierarchy = BoolProperty(
name="Hierarchy",
description="Height field hierarchy",
default=True)
##############Superellipsoid
def prop_update_superellipsoid(self, context):
bpy.ops.pov.superellipsoid_update()
se_param1 = FloatProperty(
name="Parameter 1",
description="",
min=0.00, max=10.0, default=0.04)
se_param2 = FloatProperty(
name="Parameter 2",
description="",
min=0.00, max=10.0, default=0.04)
se_u = IntProperty(name = "U-segments",
description = "radial segmentation",
default = 20, min = 4, max = 265,
update=prop_update_superellipsoid)
se_v = IntProperty(name = "V-segments",
description = "lateral segmentation",
default = 20, min = 4, max = 265,
update=prop_update_superellipsoid)
se_n1 = FloatProperty(name = "Ring manipulator",
description = "Manipulates the shape of the Ring",
default = 1.0, min = 0.01, max = 100.0,
update=prop_update_superellipsoid)
se_n2 = FloatProperty(name = "Cross manipulator",
description = "Manipulates the shape of the cross-section",
default = 1.0, min = 0.01, max = 100.0,
update=prop_update_superellipsoid)
se_edit = EnumProperty(items=[("NOTHING", "Nothing", ""),
("NGONS", "N-Gons", ""),
("TRIANGLES", "Triangles", "")],
name="Fill up and down",
description="",
default='TRIANGLES',
update=prop_update_superellipsoid)
#############Used for loft and Superellipsoid, etc.
curveshape = EnumProperty(
name="Povray Shape Type",
items=(("birail", "Birail", ""),
("cairo", "Cairo", ""),
("lathe", "Lathe", ""),
("loft", "Loft", ""),
("prism", "Prism", ""),
("sphere_sweep", "Sphere Sweep", ""),
("sor", "Surface of Revolution", "")),
default="sphere_sweep")
#############Supertorus
def prop_update_supertorus(self, context):
bpy.ops.pov.supertorus_update()
st_major_radius = FloatProperty(
name="Major radius",
description="Major radius",
min=0.00, max=100.00, default=1.0,
update=prop_update_supertorus)
st_minor_radius = FloatProperty(
name="Minor radius",
description="Minor radius",
min=0.00, max=100.00, default=0.25,
update=prop_update_supertorus)
st_ring = FloatProperty(
name="Ring",
description="Ring manipulator",
min=0.0001, max=100.00, default=1.00,
update=prop_update_supertorus)
st_cross = FloatProperty(
name="Cross",
description="Cross manipulator",
min=0.0001, max=100.00, default=1.00,
update=prop_update_supertorus)
st_accuracy = FloatProperty(
name="Accuracy",
description="Supertorus accuracy",
min=0.00001, max=1.00, default=0.001)
st_max_gradient = FloatProperty(
name="Gradient",
description="Max gradient",
min=0.0001, max=100.00, default=10.00,
update=prop_update_supertorus)
st_R = FloatProperty(name = "big radius",
description = "The radius inside the tube",
default = 1.0, min = 0.01, max = 100.0,
update=prop_update_supertorus)
st_r = FloatProperty(name = "small radius",
description = "The radius of the tube",
default = 0.3, min = 0.01, max = 100.0,
update=prop_update_supertorus)
st_u = IntProperty(name = "U-segments",
description = "radial segmentation",
default = 16, min = 3, max = 265,
update=prop_update_supertorus)
st_v = IntProperty(name = "V-segments",
description = "lateral segmentation",
default = 8, min = 3, max = 265,
update=prop_update_supertorus)
st_n1 = FloatProperty(name = "Ring manipulator",
description = "Manipulates the shape of the Ring",
default = 1.0, min = 0.01, max = 100.0,
update=prop_update_supertorus)
st_n2 = FloatProperty(name = "Cross manipulator",
description = "Manipulates the shape of the cross-section",
default = 1.0, min = 0.01, max = 100.0,
update=prop_update_supertorus)
st_ie = BoolProperty(name = "Use Int.+Ext. radii",
description = "Use internal and external radii",
default = False,
update=prop_update_supertorus)
st_edit = BoolProperty(name="",
description="",
default=False,
options={'HIDDEN'},
update=prop_update_supertorus)
########################Loft
loft_n = IntProperty(name = "Segments",
description = "Vertical segments",
default = 16, min = 3, max = 720)
loft_rings_bottom = IntProperty(name = "Bottom",
description = "Bottom rings",
default = 5, min = 2, max = 100)
loft_rings_side = IntProperty(name = "Side",
description = "Side rings",
default = 10, min = 2, max = 100)
loft_thick = FloatProperty(name = "Thickness",
description = "Manipulates the shape of the Ring",
default = 0.3, min = 0.01, max = 1.0)
loft_r = FloatProperty(name = "Radius",
description = "Radius",
default = 1, min = 0.01, max = 10)
loft_height = FloatProperty(name = "Height",
description = "Manipulates the shape of the Ring",
default = 2, min = 0.01, max = 10.0)
###################Prism
prism_n = IntProperty(name = "Sides",
description = "Number of sides",
default = 5, min = 3, max = 720)
prism_r = FloatProperty(name = "Radius",
description = "Radius",
default = 1.0)
##################Isosurface
iso_function_text = StringProperty(name="Function Text",maxlen=1024)#,update=iso_props_update_callback)
##################PolygonToCircle
polytocircle_resolution = IntProperty(name = "Resolution",
description = "",
default = 3, min = 0, max = 256)
polytocircle_ngon = IntProperty(name = "NGon",
description = "",
min = 3, max = 64,default = 5)
polytocircle_ngonR = FloatProperty(name = "NGon Radius",
description = "",
default = 0.3)
polytocircle_circleR = FloatProperty(name = "Circle Radius",
description = "",
default = 1.0)
#################Avogadro
# filename_ext = ".png"
# filter_glob = StringProperty(
# default="*.exr;*.gif;*.hdr;*.iff;*.jpeg;*.jpg;*.pgm;*.png;*.pot;*.ppm;*.sys;*.tga;*.tiff;*.EXR;*.GIF;*.HDR;*.IFF;*.JPEG;*.JPG;*.PGM;*.PNG;*.POT;*.PPM;*.SYS;*.TGA;*.TIFF",
# options={'HIDDEN'},
# )
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###############################################################################
# Camera POV properties.
###############################################################################
class RenderPovSettingsCamera(PropertyGroup):
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dof_enable = BoolProperty(
name="Depth Of Field", description="EnablePOV-Ray Depth Of Field ",
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# Aperture (Intensity of the Blur)
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dof_aperture = FloatProperty(
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description="Similar to a real camera's aperture effect over focal blur (though not "
"in physical units and independant of focal length). "
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"Increase to get more blur",
min=0.01, max=1.00, default=0.50)
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# Aperture adaptive sampling
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dof_samples_min = IntProperty(
name="Samples Min", description="Minimum number of rays to use for each pixel",
min=1, max=128, default=3)
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dof_samples_max = IntProperty(
name="Samples Max", description="Maximum number of rays to use for each pixel",
min=1, max=128, default=9)
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dof_variance = IntProperty(
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description="Minimum threshold (fractional value) for adaptive DOF sampling (up "
"increases quality and render time). The value for the variance should "
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"be in the range of the smallest displayable color difference",
min=1, max=100000, soft_max=10000, default=8192)
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dof_confidence = FloatProperty(
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description="Probability to reach the real color value. Larger confidence values "
"will lead to more samples, slower traces and better images",
min=0.01, max=0.99, default=0.20)
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##################################CustomPOV Code############################
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# Only DUMMIES below for now:
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replacement_text = StringProperty(
name="Texts in blend file",
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description="Type the declared name in custom POV code or an external .inc "
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"it points at. camera {} expected",
default="")
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###############################################################################
# Text POV properties.
###############################################################################
class RenderPovSettingsText(PropertyGroup):
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custom_code = BoolProperty(
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name="Custom Code",
description="Add this text at the top of the exported POV-Ray file",
default=False)
###############################################################################
# Povray Preferences.
###############################################################################
class PovrayPreferences(AddonPreferences):
bl_idname = __name__
branch_feature_set_povray = EnumProperty(
name="Feature Set",
description="Choose between official (POV-Ray) or (UberPOV) "
"development branch features to write in the pov file",
items= (('povray', 'Official POV-Ray', '','PLUGIN', 0),
('uberpov', 'Unofficial UberPOV', '', 'PLUGIN', 1)),
default='povray'
)
filepath_povray = StringProperty(
name="Binary Location",
description="Path to renderer executable",
subtype='FILE_PATH',
)
def draw(self, context):
layout = self.layout
layout.prop(self, "branch_feature_set_povray")
layout.prop(self, "filepath_povray")
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def register():
bpy.utils.register_module(__name__)
bpy.types.INFO_MT_add.prepend(ui.menu_func_add)
bpy.types.INFO_MT_file_import.append(ui.menu_func_import)
#used for parametric objects:
addon_utils.enable("add_mesh_extra_objects", default_set=False, persistent=True)
#bpy.types.TEXTURE_PT_context_texture.prepend(TEXTURE_PT_povray_type)
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bpy.types.Scene.pov = PointerProperty(type=RenderPovSettingsScene)
bpy.types.Material.pov = PointerProperty(type=RenderPovSettingsMaterial)
bpy.types.Texture.pov = PointerProperty(type=RenderPovSettingsTexture)
bpy.types.Object.pov = PointerProperty(type=RenderPovSettingsObject)
bpy.types.Camera.pov = PointerProperty(type=RenderPovSettingsCamera)
bpy.types.Text.pov = PointerProperty(type=RenderPovSettingsText)
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def unregister():
#bpy.types.TEXTURE_PT_context_texture.remove(TEXTURE_PT_povray_type)
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del bpy.types.Scene.pov
del bpy.types.Material.pov
del bpy.types.Texture.pov
del bpy.types.Object.pov
del bpy.types.Camera.pov
del bpy.types.Text.pov
addon_utils.disable("add_mesh_extra_objects", default_set=False)
bpy.types.INFO_MT_file_import.remove(ui.menu_func_import)
bpy.types.INFO_MT_add.remove(ui.menu_func_add)
bpy.utils.unregister_module(__name__)
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