Newer
Older
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
# Script copyright (C) Blender Foundation 2012
import bpy
import bmesh
def cell_fracture_objects(context, obj, method={'PARTICLES'}, clean=True):
#assert(method in {'OTHER', 'PARTICLES'})
from . import fracture_cell_calc
points = []
if 'PARTICLES' in method:
points.extend([p.location.copy()
for psys in obj.particle_systems
for p in psys.particles])
if 'OTHER' in method:
for obj_other in context.selected_objects:
if obj_other.type == 'MESH':
mesh = obj_other.data
matrix = obj_other.matrix_world.copy()
points.extend([matrix * v.co for v in mesh.vertices])
mesh = obj.data
matrix = obj.matrix_world.copy()
verts = [matrix * v.co for v in mesh.vertices]
cells = fracture_cell_calc.points_as_bmesh_cells(verts, points)
# some hacks here :S
scene = context.scene
cell_name = obj.name + "_cell"
objects = []
for center_point, cell_points in cells:
mesh = bpy.data.meshes.new(name=cell_name)
obj_cell = bpy.data.objects.new(name=cell_name, object_data=mesh)
scene.objects.link(obj_cell)
# scene.objects.active = obj_cell
obj_cell.location = center_point
# create the convex hulls
bm = bmesh.new()
for i, co in enumerate(cell_points):
bm_vert = bm.verts.new(co)
bm_vert.tag = True
import mathutils
bm.transform(mathutils.Matrix.Translation((+100.0, +100.0, +100.0))) # BUG IN BLENDER
bmesh.ops.remove_doubles(bm, {'TAG'}, 0.0001)
bmesh.ops.convex_hull(bm, {'TAG'})
bm.transform(mathutils.Matrix.Translation((-100.0, -100.0, -100.0))) # BUG IN BLENDER
if clean:
for bm_vert in bm.verts:
bm_vert.tag = True
for bm_edge in bm.edges:
bm_edge.tag = True
bm.normal_update()
bmesh.ops.dissolve_limit(bm, {'TAG'}, {'TAG'}, 0.001)
bm.to_mesh(mesh)
bm.free()
objects.append(obj_cell)
def cell_fracture_boolean(context, obj, objects, apply=True, clean=True):
objects_boolean = []
mod = obj_cell.modifiers.new(name="Boolean", type='BOOLEAN')
mod.object = obj
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
if apply:
mesh_new = obj_cell.to_mesh(scene, apply_modifiers=True, settings='PREVIEW')
mesh_old = obj_cell.data
obj_cell.data = mesh_new
obj_cell.modifiers.remove(mod)
# remove if not valid
if not mesh_old.users:
bpy.data.meshes.remove(mesh_old)
if not mesh_new.vertices:
scene.objects.unlink(obj_cell)
if not obj_cell.users:
bpy.data.objects.remove(obj_cell)
if not mesh_new.users:
bpy.data.meshes.remove(mesh_new)
if clean:
bm = bmesh.new()
bm.from_mesh(mesh_new)
for bm_vert in bm.verts:
bm_vert.tag = True
for bm_edge in bm.edges:
bm_edge.tag = True
bm.normal_update()
bmesh.ops.dissolve_limit(bm, {'TAG'}, {'TAG'}, 0.01)
bm.to_mesh(mesh_new)
bm.free()
objects_boolean.append(obj_cell)
return objects_boolean