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row.prop(self, "Simple_degrees_or_radians", expand=True)
if self.Simple_Type == 'Circle':
box = layout.box()
col = box.column(align=True)
col.label(text=self.Simple_Type + " Options:")
col.prop(self, "Simple_sides")
col.prop(self, "Simple_radius")
l = 2 * pi * abs(self.Simple_radius)
s = pi * self.Simple_radius * self.Simple_radius
if self.Simple_Type == 'Ellipse':
box = layout.box()
col = box.column(align=True)
col.label(text=self.Simple_Type + " Options:")
col.prop(self, "Simple_a", text="Radius a")
col.prop(self, "Simple_b", text="Radius b")
l = pi * (3 * (self.Simple_a + self.Simple_b) -
sqrt((3 * self.Simple_a + self.Simple_b) *
(self.Simple_a + 3 * self.Simple_b)))
s = pi * abs(self.Simple_b) * abs(self.Simple_a)
if self.Simple_Type == 'Arc':
box = layout.box()
col = box.column(align=True)
col.label(text=self.Simple_Type + " Options:")
col.prop(self, "Simple_sides")
col.prop(self, "Simple_radius")
col = box.column(align=True)
col.prop(self, "Simple_startangle")
col.prop(self, "Simple_endangle")
row.prop(self, "Simple_degrees_or_radians", expand=True)
l = abs(pi * self.Simple_radius * (self.Simple_endangle - self.Simple_startangle) / 180)
if self.Simple_Type == 'Sector':
box = layout.box()
col = box.column(align=True)
col.label(text=self.Simple_Type + " Options:")
col.prop(self, "Simple_sides")
col.prop(self, "Simple_radius")
col = box.column(align=True)
col.prop(self, "Simple_startangle")
col.prop(self, "Simple_endangle")
row.prop(self, "Simple_degrees_or_radians", expand=True)
l = abs(pi * self.Simple_radius *
(self.Simple_endangle - self.Simple_startangle) / 180) + self.Simple_radius * 2
s = pi * self.Simple_radius * self.Simple_radius * \
abs(self.Simple_endangle - self.Simple_startangle) / 360
if self.Simple_Type == 'Segment':
box = layout.box()
col = box.column(align=True)
col.label(text=self.Simple_Type + " Options:")
col.prop(self, "Simple_sides")
col.prop(self, "Simple_a", text="Radius a")
col.prop(self, "Simple_b", text="Radius b")
col = box.column(align=True)
col.prop(self, "Simple_startangle")
col.prop(self, "Simple_endangle")
row.prop(self, "Simple_degrees_or_radians", expand=True)
la = abs(pi * self.Simple_a * (self.Simple_endangle - self.Simple_startangle) / 180)
lb = abs(pi * self.Simple_b * (self.Simple_endangle - self.Simple_startangle) / 180)
l = abs(self.Simple_a - self.Simple_b) * 2 + la + lb
sa = pi * self.Simple_a * self.Simple_a * \
abs(self.Simple_endangle - self.Simple_startangle) / 360
sb = pi * self.Simple_b * self.Simple_b * \
abs(self.Simple_endangle - self.Simple_startangle) / 360
s = abs(sa - sb)
if self.Simple_Type == 'Rectangle':
box = layout.box()
col = box.column(align=True)
col.label(text=self.Simple_Type + " Options:")
col.prop(self, "Simple_width")
col.prop(self, "Simple_length")
col.prop(self, "Simple_rounded")
box.prop(self, "Simple_center")
l = 2 * abs(self.Simple_width) + 2 * abs(self.Simple_length)
s = abs(self.Simple_width) * abs(self.Simple_length)
if self.Simple_Type == 'Rhomb':
box = layout.box()
col = box.column(align=True)
col.label(text=self.Simple_Type + " Options:")
col.prop(self, "Simple_width")
col.prop(self, "Simple_length")
col.prop(self, "Simple_center")
g = hypot(self.Simple_width / 2, self.Simple_length / 2)
l = 4 * g
s = self.Simple_width * self.Simple_length / 2
if self.Simple_Type == 'Polygon':
box = layout.box()
col = box.column(align=True)
col.label(text=self.Simple_Type + " Options:")
col.prop(self, "Simple_sides")
col.prop(self, "Simple_radius")
if self.Simple_Type == 'Polygon_ab':
box = layout.box()
col = box.column(align=True)
col.label(text="Polygon ab Options:")
col.prop(self, "Simple_sides")
col.prop(self, "Simple_a")
col.prop(self, "Simple_b")
if self.Simple_Type == 'Trapezoid':
box = layout.box()
col = box.column(align=True)
col.label(text=self.Simple_Type + " Options:")
col.prop(self, "Simple_a")
col.prop(self, "Simple_b")
col.prop(self, "Simple_h")
box.prop(self, "Simple_center")
g = hypot(self.Simple_h, (self.Simple_a - self.Simple_b) / 2)
l = self.Simple_a + self.Simple_b + g * 2
s = (abs(self.Simple_a) + abs(self.Simple_b)) / 2 * self.Simple_h
row = layout.row()
row.prop(self, "shape", expand=True)
box = layout.box()
box.label("Location:")
box.prop(self, "Simple_startlocation")
box = layout.box()
box.label("Rotation:")
box.prop(self, "Simple_rotation_euler")
if l != 0 or s != 0:
box = layout.box()
box.label(text="Statistics:", icon="INFO")
if l != 0:
l_str = str(round(l, 4))
box.label("Length: " + l_str)
if s != 0:
s_str = str(round(s, 4))
box.label("Area: " + s_str)
@classmethod
def poll(cls, context):
return context.scene is not None
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def execute(self, context):
if self.Simple_Change:
SimpleDelete(self.Simple_Delete)
# go to object mode
if bpy.ops.object.mode_set.poll():
bpy.ops.object.mode_set(mode='OBJECT')
# turn off undo
undo = bpy.context.user_preferences.edit.use_global_undo
bpy.context.user_preferences.edit.use_global_undo = False
# main function
self.align_matrix = align_matrix(context, self.Simple_startlocation)
main(context, self, self.align_matrix)
# restore pre operator undo state
bpy.context.user_preferences.edit.use_global_undo = undo
return {'FINISHED'}
def invoke(self, context, event):
# store creation_matrix
if self.Simple_Change:
bpy.context.scene.cursor_location = self.Simple_startlocation
else:
self.Simple_startlocation = bpy.context.scene.cursor_location
self.align_matrix = align_matrix(context, self.Simple_startlocation)
self.execute(context)
return {'FINISHED'}
# ------------------------------------------------------------
# Fillet
class BezierPointsFillet(Operator):
bl_idname = "curve.bezier_points_fillet"
bl_label = "Bezier points Fillet"
bl_description = "Bezier points Fillet"
bl_options = {'REGISTER', 'UNDO'}
Fillet_radius = FloatProperty(
name="Radius",
default=0.25,
unit='LENGTH',
description="Radius"
)
Types = [('Round', "Round", "Round"),
('Chamfer', "Chamfer", "Chamfer")]
Fillet_Type = EnumProperty(
name="Type",
description="Fillet type",
items=Types
)
def draw(self, context):
layout = self.layout
# general options
col = layout.column()
col.prop(self, "Fillet_radius")
col.prop(self, "Fillet_Type", expand=True)
@classmethod
def poll(cls, context):
return context.scene is not None
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def execute(self, context):
# go to object mode
if bpy.ops.object.mode_set.poll():
bpy.ops.object.mode_set(mode='OBJECT')
bpy.ops.object.mode_set(mode='EDIT')
# turn off undo
undo = bpy.context.user_preferences.edit.use_global_undo
bpy.context.user_preferences.edit.use_global_undo = False
# main function
spline = bpy.context.object.data.splines.active
selected = [p for p in spline.bezier_points if p.select_control_point]
bpy.ops.curve.handle_type_set(type='VECTOR')
n = 0
ii = []
for p in spline.bezier_points:
if p.select_control_point:
ii.append(n)
n += 1
else:
n += 1
if n > 2:
jn = 0
for j in ii:
j += jn
selected_all = [p for p in spline.bezier_points]
bpy.ops.curve.select_all(action='DESELECT')
if j != 0 and j != n - 1:
selected_all[j].select_control_point = True
selected_all[j + 1].select_control_point = True
bpy.ops.curve.subdivide()
selected_all = [p for p in spline.bezier_points]
selected4 = [selected_all[j - 1], selected_all[j],
selected_all[j + 1], selected_all[j + 2]]
jn += 1
n += 1
elif j == 0:
selected_all[j].select_control_point = True
selected_all[j + 1].select_control_point = True
bpy.ops.curve.subdivide()
selected_all = [p for p in spline.bezier_points]
selected4 = [selected_all[n], selected_all[0],
selected_all[1], selected_all[2]]
jn += 1
n += 1
elif j == n - 1:
selected_all[j].select_control_point = True
selected_all[j - 1].select_control_point = True
bpy.ops.curve.subdivide()
selected_all = [p for p in spline.bezier_points]
selected4 = [selected_all[0], selected_all[n],
selected_all[n - 1], selected_all[n - 2]]
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selected4[2].co = selected4[1].co
s1 = Vector(selected4[0].co) - Vector(selected4[1].co)
s2 = Vector(selected4[3].co) - Vector(selected4[2].co)
s1.normalize()
s11 = Vector(selected4[1].co) + s1 * self.Fillet_radius
selected4[1].co = s11
s2.normalize()
s22 = Vector(selected4[2].co) + s2 * self.Fillet_radius
selected4[2].co = s22
if self.Fillet_Type == 'Round':
if j != n - 1:
selected4[2].handle_right_type = 'VECTOR'
selected4[1].handle_left_type = 'VECTOR'
selected4[1].handle_right_type = 'ALIGNED'
selected4[2].handle_left_type = 'ALIGNED'
else:
selected4[1].handle_right_type = 'VECTOR'
selected4[2].handle_left_type = 'VECTOR'
selected4[2].handle_right_type = 'ALIGNED'
selected4[1].handle_left_type = 'ALIGNED'
if self.Fillet_Type == 'Chamfer':
selected4[2].handle_right_type = 'VECTOR'
selected4[1].handle_left_type = 'VECTOR'
selected4[1].handle_right_type = 'VECTOR'
selected4[2].handle_left_type = 'VECTOR'
bpy.ops.curve.select_all(action='SELECT')
bpy.ops.curve.spline_type_set(type='BEZIER')
# restore pre operator undo state
bpy.context.user_preferences.edit.use_global_undo = undo
return {'FINISHED'}
def invoke(self, context, event):
self.execute(context)
return {'FINISHED'}
def subdivide_cubic_bezier(p1, p2, p3, p4, t):
p12 = (p2 - p1) * t + p1
p23 = (p3 - p2) * t + p2
p34 = (p4 - p3) * t + p3
p123 = (p23 - p12) * t + p12
p234 = (p34 - p23) * t + p23
p1234 = (p234 - p123) * t + p123
return [p12, p123, p1234, p234, p34]
# ------------------------------------------------------------
# BezierDivide Operator
class BezierDivide(Operator):
bl_idname = "curve.bezier_spline_divide"
bl_label = "Bezier Spline Divide"
bl_description = "Bezier Divide (enters edit mode) for Fillet Curves"
bl_options = {'REGISTER', 'UNDO'}
# align_matrix for the invoke
align_matrix = Matrix()
Bezier_t = FloatProperty(
name="t (0% - 100%)",
default=50.0,
min=0.0, soft_min=0.0,
max=100.0, soft_max=100.0,
description="t (0% - 100%)"
)
@classmethod
def poll(cls, context):
return context.scene is not None
def execute(self, context):
# go to object mode
if bpy.ops.object.mode_set.poll():
bpy.ops.object.mode_set(mode='OBJECT')
bpy.ops.object.mode_set(mode='EDIT')
# turn off undo
undo = bpy.context.user_preferences.edit.use_global_undo
bpy.context.user_preferences.edit.use_global_undo = False
# main function
spline = bpy.context.object.data.splines.active
selected_all = [p for p in spline.bezier_points if p.select_control_point]
Spivak Vladimir (cwolf3d)
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selected = []
n = 0
for j in spline.bezier_points:
n += 1
if j.select_control_point:
selected.append(n)
selected_all[0].handle_right_type = 'FREE'
selected_all[0].handle_left_type = 'FREE'
selected_all[1].handle_right_type = 'FREE'
selected_all[1].handle_left_type = 'FREE'
Spivak Vladimir (cwolf3d)
committed
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if abs(selected[0] - selected[1]) == 1:
h = subdivide_cubic_bezier(
selected_all[0].co, selected_all[0].handle_right,
selected_all[1].handle_left, selected_all[1].co, self.Bezier_t / 100
)
bpy.ops.curve.subdivide(1)
selected_all = [p for p in spline.bezier_points if p.select_control_point]
selected_all[0].handle_right = h[0]
selected_all[1].co = h[2]
selected_all[1].handle_left = h[1]
selected_all[1].handle_right = h[3]
selected_all[2].handle_left = h[4]
else:
h = subdivide_cubic_bezier(
selected_all[1].co, selected_all[1].handle_right,
selected_all[0].handle_left, selected_all[0].co, self.Bezier_t / 100
)
bpy.ops.curve.subdivide(1)
selected_all = [p for p in spline.bezier_points if p.select_control_point]
selected_all[1].handle_right = h[0]
selected_all[2].co = h[2]
selected_all[2].handle_left = h[1]
selected_all[2].handle_right = h[3]
selected_all[0].handle_left = h[4]
# restore pre operator undo state
bpy.context.user_preferences.edit.use_global_undo = undo
return {'FINISHED'}
def invoke(self, context, event):
self.execute(context)
return {'FINISHED'}
# ------------------------------------------------------------
# Simple change panel
class SimplePanel(Panel):
bl_idname = "VIEW3D_PT_simple_curve"
bl_label = "Simple Curve"
bl_space_type = "VIEW_3D"
bl_region_type = "TOOLS"
bl_options = {'DEFAULT_CLOSED'}
bl_category = "Tools"
@classmethod
def poll(cls, context):
if not context.active_object:
pass
elif context.object.s_curve.Simple is True:
return (context.object)
def draw(self, context):
if context.object.s_curve.Simple is True:
layout = self.layout
obj = context.object
row = layout.row()
simple_change = row.operator("curve.simple", text="Change",
icon="OUTLINER_DATA_CURVE")
simple_change.Simple_Change = True
simple_change.Simple_Delete = obj.name
simple_change.Simple_Type = obj.s_curve.Simple_Type
simple_change.Simple_startlocation = obj.location
simple_change.Simple_endlocation = obj.s_curve.Simple_endlocation
simple_change.Simple_a = obj.s_curve.Simple_a
simple_change.Simple_b = obj.s_curve.Simple_b
simple_change.Simple_h = obj.s_curve.Simple_h
simple_change.Simple_angle = obj.s_curve.Simple_angle
simple_change.Simple_startangle = obj.s_curve.Simple_startangle
simple_change.Simple_endangle = obj.s_curve.Simple_endangle
simple_change.Simple_rotation_euler = obj.rotation_euler
simple_change.Simple_sides = obj.s_curve.Simple_sides
simple_change.Simple_radius = obj.s_curve.Simple_radius
simple_change.Simple_center = obj.s_curve.Simple_center
simple_change.Simple_width = obj.s_curve.Simple_width
simple_change.Simple_length = obj.s_curve.Simple_length
simple_change.Simple_rounded = obj.s_curve.Simple_rounded
# ------------------------------------------------------------
# Fillet tools panel
class SimpleEdit(Operator):
bl_idname = "object._simple_edit"
bl_label = "Create Curves"
bl_description = "Subdivide and Fillet Curves"
bl_options = {'REGISTER', 'UNDO'}
@classmethod
def poll(cls, context):
vertex = []
nselected = []
n = 0
obj = context.active_object
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if obj.type == 'CURVE':
for i in obj.data.splines:
for j in i.bezier_points:
n += 1
if j.select_control_point:
nselected.append(n)
vertex.append(obj.matrix_world * j.co)
if len(vertex) > 0 and n > 2:
return (context.active_object)
if len(vertex) == 2 and abs(nselected[0] - nselected[1]) == 1:
return (context.active_object)
selected = 0
for obj in context.selected_objects:
if obj.type == 'CURVE':
selected += 1
if selected >= 2:
return (context.selected_objects)
def draw(self, context):
vertex = []
selected = []
n = 0
obj = context.active_object
if obj.type == 'CURVE':
for i in obj.data.splines:
for j in i.bezier_points:
n += 1
if j.select_control_point:
selected.append(n)
vertex.append(obj.matrix_world * j.co)
if len(vertex) > 0 and n > 2:
layout = self.layout
row = layout.row()
row.operator("curve.bezier_points_fillet", text="Fillet")
if len(vertex) == 2 and abs(selected[0] - selected[1]) == 1:
layout = self.layout
row = layout.row()
row.operator("curve.bezier_spline_divide", text="Divide")
# ------------------------------------------------------------
# location update
def StartLocationUpdate(self, context):
bpy.context.scene.cursor_location = self.Simple_startlocation
return
# ------------------------------------------------------------
# Add properties to objects
class SimpleVariables(PropertyGroup):
Simple = BoolProperty()
Simple_Change = BoolProperty()
Types = [('Point', "Point", "Construct a Point"),
('Line', "Line", "Construct a Line"),
('Distance', "Distance", "Construct a two point Distance"),
('Angle', "Angle", "Construct an Angle"),
('Circle', "Circle", "Construct a Circle"),
('Ellipse', "Ellipse", "Construct an Ellipse"),
('Arc', "Arc", "Construct an Arc"),
('Sector', "Sector", "Construct a Sector"),
('Segment', "Segment", "Construct a Segment"),
('Rectangle', "Rectangle", "Construct a Rectangle"),
('Rhomb', "Rhomb", "Construct a Rhomb"),
('Polygon', "Polygon", "Construct a Polygon"),
('Polygon_ab', "Polygon ab", "Construct a Polygon ab"),
('Trapezoid', "Trapezoid", "Construct a Trapezoid")
]
Simple_Type = EnumProperty(
name="Type",
description="Form of Curve to create",
items=Types
)
Simple_startlocation = FloatVectorProperty(
name="Start location",
description="Start location",
default=(0.0, 0.0, 0.0),
subtype='TRANSLATION',
update=StartLocationUpdate
)
Simple_endlocation = FloatVectorProperty(
name="End location",
description="End location",
default=(2.0, 2.0, 2.0),
subtype='TRANSLATION'
)
Simple_rotation_euler = FloatVectorProperty(
name="Rotation",
description="Rotation",
default=(0.0, 0.0, 0.0),
subtype='EULER'
)
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Simple_a = FloatProperty(
name="Side a",
default=2.0,
min=0.0, soft_min=0.0,
unit='LENGTH',
description="a side Value"
)
Simple_b = FloatProperty(
name="Side b",
default=1.0,
min=0.0, soft_min=0.0,
unit='LENGTH',
description="b side Value"
)
Simple_h = FloatProperty(
name="Height",
default=1.0,
unit='LENGTH',
description="Height of the Trapezoid - distance between a and b"
)
Simple_angle = FloatProperty(
name="Angle",
default=45.0,
description="Angle"
)
Simple_startangle = FloatProperty(
name="Start angle",
default=0.0,
min=-360.0, soft_min=-360.0,
max=360.0, soft_max=360.0,
description="Start angle"
)
Simple_endangle = FloatProperty(
name="End angle",
default=45.0,
min=-360.0, soft_min=-360.0,
max=360.0, soft_max=360.0,
description="End angle"
)
Simple_sides = IntProperty(
name="Sides",
default=3,
min=3, soft_min=3,
description="Number of Sides"
)
Simple_radius = FloatProperty(
name="Radius",
default=1.0,
min=0.0, soft_min=0.0,
unit='LENGTH',
description="Radius"
)
Simple_center = BoolProperty(
name="Length center",
default=True,
description="Length center"
)
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Simple_width = FloatProperty(
name="Width",
default=2.0,
min=0.0, soft_min=0.0,
unit='LENGTH',
description="Width"
)
Simple_length = FloatProperty(
name="Length",
default=2.0,
min=0.0, soft_min=0.0,
unit='LENGTH',
description="Length"
)
Simple_rounded = FloatProperty(
name="Rounded",
default=0.0,
unit='LENGTH',
description="Rounded corners"
)
Brecht Van Lommel
committed
class VIEW3D_MT_simple_menu(Menu):
bl_idname = "VIEW3D_MT_simple_menu"
bl_label = "2D Objects"
def draw(self, context):
self.layout.operator_context = 'INVOKE_REGION_WIN'
oper1 = self.layout.operator(Simple.bl_idname, text="Angle", icon="MOD_CURVE")
oper1.Simple_Change = False
oper1.Simple_Type = "Angle"
oper2 = self.layout.operator(Simple.bl_idname, text="Arc", icon="MOD_CURVE")
oper2.Simple_Type = "Arc"
oper3 = self.layout.operator(Simple.bl_idname, text="Circle", icon="MOD_CURVE")
oper3.Simple_Type = "Circle"
oper4 = self.layout.operator(Simple.bl_idname, text="Distance", icon="MOD_CURVE")
oper4.Simple_Change = False
oper4.Simple_Type = "Distance"
oper5 = self.layout.operator(Simple.bl_idname, text="Ellipse", icon="MOD_CURVE")
oper5.Simple_Type = "Ellipse"
oper6 = self.layout.operator(Simple.bl_idname, text="Line", icon="MOD_CURVE")
oper6.Simple_Type = "Line"
oper7 = self.layout.operator(Simple.bl_idname, text="Point", icon="MOD_CURVE")
oper7.Simple_Type = "Point"
oper8 = self.layout.operator(Simple.bl_idname, text="Polygon", icon="MOD_CURVE")
oper8.Simple_Type = "Polygon"
oper9 = self.layout.operator(Simple.bl_idname, text="Polygon ab", icon="MOD_CURVE")
oper9.Simple_Type = "Polygon_ab"
oper10 = self.layout.operator(Simple.bl_idname, text="Rectangle", icon="MOD_CURVE")
oper10.Simple_Type = "Rectangle"
oper11 = self.layout.operator(Simple.bl_idname, text="Rhomb", icon="MOD_CURVE")
oper11.Simple_Type = "Rhomb"
oper12 = self.layout.operator(Simple.bl_idname, text="Sector", icon="MOD_CURVE")
oper12.Simple_Type = "Sector"
oper13 = self.layout.operator(Simple.bl_idname, text="Segment", icon="MOD_CURVE")
oper13.Simple_Type = "Segment"
oper14 = self.layout.operator(Simple.bl_idname, text="Trapezoid", icon="MOD_CURVE")
oper14.Simple_Type = "Trapezoid"
def Simple_button(self, context):
layout = self.layout
layout.separator()
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self.layout.menu("VIEW3D_MT_simple_menu", icon="MOD_CURVE")
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class VIEW3D_MT_simple_edit_curve_menu(bpy.types.Menu):
bl_label = 'Simple edit'
def draw(self, context):
self.layout.operator("curve.bezier_points_fillet", text="Fillet")
self.layout.operator("curve.bezier_spline_divide", text="Divide")
def Simple_curve_edit_menu(self, context):
self.layout.menu('VIEW3D_MT_simple_edit_curve_menu')
self.layout.separator()
def register():
bpy.utils.register_class(Simple)
bpy.utils.register_class(BezierPointsFillet)
bpy.utils.register_class(BezierDivide)
bpy.utils.register_class(SimplePanel)
bpy.utils.register_class(SimpleEdit)
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bpy.utils.register_class(VIEW3D_MT_simple_menu)
bpy.utils.register_class(SimpleVariables)
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bpy.types.VIEW3D_MT_curve_add.append(Simple_button)
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bpy.types.VIEW3D_MT_edit_curve_specials.prepend(Simple_curve_edit_menu)
bpy.types.Object.s_curve = PointerProperty(type=SimpleVariables)
def unregister():
bpy.utils.unregister_class(Simple)
bpy.utils.unregister_class(BezierPointsFillet)
bpy.utils.unregister_class(BezierDivide)
bpy.utils.unregister_class(SimplePanel)
bpy.utils.unregister_class(SimpleEdit)
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bpy.utils.unregister_class(VIEW3D_MT_simple_menu)
bpy.utils.unregister_class(SimpleVariables)
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bpy.types.VIEW3D_MT_curve_add.remove(Simple_button)
del bpy.types.Object.s_curve
if __name__ == "__main__":
register()