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  • # add_mesh_diamond.py Copyright (C) 2008-2009, FourMadMen.com
    #
    # add diamond to the blender 2.50 add->mesh menu
    # ***** BEGIN GPL LICENSE BLOCK *****
    #
    #
    # This program is free software; you can redistribute it and/or
    # modify it under the terms of the GNU General Public License
    # as published by the Free Software Foundation; either version 2
    # of the License, or (at your option) any later version.
    #
    # This program is distributed in the hope that it will be useful,
    # but WITHOUT ANY WARRANTY; without even the implied warranty of
    # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.	See the
    # GNU General Public License for more details.
    #
    # You should have received a copy of the GNU General Public License
    # along with this program; if not, write to the Free Software Foundation,
    # Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
    #
    # ***** END GPL LICENCE BLOCK *****
    
    
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    import bpy
    import Mathutils
    from math import pi
    
    bl_addon_info = {
    
        'name': 'Add Mesh: Diamond',
    
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        'author': 'fourmadmen',
        'version': '2.0',
        'blender': '2.5.3',
        'location': 'View3D > Add > Mesh ',
        'url': 'http://wiki.blender.org/index.php/Extensions:2.5/Py/Scripts/Add_Diamond',
    
        'category': 'Add Mesh'}
    
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    """
    Name: 'Add_Mesh_Diamond'
    Blender: 250
    """
    
    
    """
    Name: 'Diamond'
    Blender: 250
    Group: 'AddMesh'
    Tip: 'Add Diamond Object...'
    __author__ = ["Four Mad Men", "FourMadMen.com"]
    __version__ = '2.00'
    __url__ = [
    	"Script, http://www.fourmadmen.com/blender/scripts/AddMesh/diamond/add_mesh_diamond.py", 
    	"Script Index, http://www.fourmadmen.com/blender/scripts/index.html", 
    	"Author Site , http://www.fourmadmen.com"]
    email__=["bwiki {at} fourmadmen {dot} com"]
    
    Usage:
    
    * Launch from Add Mesh menu
    
    * Modify parameters as desired or keep defaults
    
    """
    
    
    def add_diamond(segments, girdle_radius, table_radius, crown_height, pavillion_height):
    	Vector = Mathutils.Vector
    	Quaternion = Mathutils.Quaternion
    	
    	PI_2 = pi * 2
    	z_axis = (0, 0, -1)
    
    	verts = []
    	faces = []
    	
    	tot_verts = segments * 2 + 2
    	
    	height = crown_height + pavillion_height
    	half_height = height * .5
    	
    	verts.extend( Vector(0, 0, -half_height) )
    	verts.extend( Vector(0, 0, half_height) )
    	
    	i = 2
    	for index in range(segments):
    		quat = Quaternion(z_axis, (index / segments) * PI_2)
    		
    		angle = PI_2 * index / segments
    		
    		vec = Vector(table_radius, 0, -half_height) * quat
    		verts.extend([vec.x, vec.y, vec.z])
    		it1 = i
    		i+=1
    		
    		vec = Vector(girdle_radius, 0, half_height-pavillion_height) * quat
    		verts.extend([vec.x, vec.y, vec.z])
    		ib1 = i
    		i+=1
    		
    		if i>4:
    			faces.extend( [0, it1, it1-2, 0] )
    			faces.extend( [it1, ib1, ib1-2, it1-2] )
    			faces.extend( [1, ib1-2, ib1, 1] )
    	
    	faces.extend( [0, 2, it1, 0] )
    	faces.extend( [it1, 2, 3, ib1] )
    	faces.extend( [1, ib1, 3, 1] )
    	
    	return verts, faces
    
    from bpy.props import IntProperty, FloatProperty
    
    class AddDiamond(bpy.types.Operator):
    	'''Add a diamond mesh.'''
    	bl_idname = "mesh.diamond_add"
    	bl_label = "Add Diamond"
    	bl_options = {'REGISTER', 'UNDO'}
    
    	segments = IntProperty(name="Segments",
    		description="Number of segments for the diamond",
    		default=32, min=3, max=256)
    	girdle_radius = FloatProperty(name="Girdle Radius",
    		description="Girdle radius of the diamond",
    		default=1.0, min=0.01, max=100.0)
    	table_radius = FloatProperty(name="Table Radius",
    		description="Girdle radius of the diamond",
    		default=0.8, min=0.01, max=100.0)
    	crown_height = FloatProperty(name="Crown Height",
    		description="Crown height of the diamond",
    		default=0.25, min=0.01, max=100.0)
    	pavillion_height = FloatProperty(name="Pavillion Height",
    		description="pavillion height of the diamond",
    		default=1.0, min=0.01, max=100.0)
    
    	def execute(self, context):
    		verts_loc, faces = add_diamond(self.properties.segments,
    			self.properties.girdle_radius,
    			self.properties.table_radius,
    			self.properties.crown_height,
    			self.properties.pavillion_height)
    
    		mesh = bpy.data.meshes.new("Diamond")
    		
    		mesh.add_geometry(int(len(verts_loc) / 3), 0, int(len(faces) / 4))
    		mesh.verts.foreach_set("co", verts_loc)
    		mesh.faces.foreach_set("verts_raw", faces)
    		scene = context.scene
    
    		# ugh
    		for ob in scene.objects:
    			ob.selected = False
    
    		mesh.update()
    		ob_new = bpy.data.objects.new("Diamond", mesh)
    		ob_new.data = mesh
    		scene.objects.link(ob_new)
    		scene.objects.active = ob_new
    		ob_new.selected = True
    		
    		ob_new.location = tuple(context.scene.cursor_location)
    		
    		return {'FINISHED'}
    
    
    # Register the operator
    # Add to a menu, reuse an icon used elsewhere that happens to have fitting name
    # unfortunately, the icon shown is the one I expected from looking at the
    # blenderbuttons file from the release/datafiles directory
    
    menu_func = (lambda self, context: self.layout.operator(AddDiamond.bl_idname,
                                            text="Add Diamond", icon='PLUGIN'))
    
    def register():
        bpy.types.register(AddDiamond)
        bpy.types.INFO_MT_mesh_add.append(menu_func)
    
    def unregister():
        bpy.types.unregister(AddDiamond)
        bpy.types.INFO_MT_mesh_add.remove(menu_func)
    
    	
    	    # Remove "Diamond" menu from the "Add Mesh" menu.
    
        #space_info.INFO_MT_mesh_add.remove(menu_func)
    
    
    if __name__ == "__main__":
        register()