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#
# parseProcess(args, tokens):
# applyTransform(objects, rig, parents):
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if toggle & T_Bend == 0:
return
try:
rig = loadedData['Object'][args[0]]
except:
rig = None
if not rig:
return
parents = {}
objects = []
for (key, val, sub) in tokens:
#print(key, val)
if key == 'Reparent':
bname = val[0]
try:
eb = ebones[bname]
parents[bname] = eb.parent.name
eb.parent = ebones[val[1]]
except:
pass
elif key == 'Bend':
axis = val[1]
angle = float(val[2])
mat = mathutils.Matrix.Rotation(angle, 4, axis)
try:
pb = pbones[val[0]]
prod = pb.matrix_local * mat
for i in range(4):
for j in range(4):
pb.matrix_local[i][j] = prod[i][j]
except:
print("No bone "+val[0])
pass
elif key == 'Snap':
try:
eb = ebones[val[0]]
except:
eb = None
tb = ebones[val[1]]
typ = val[2]
if eb == None:
pass
elif typ == 'Inv':
eb.head = tb.tail
eb.tail = tb.head
elif typ == 'Head':
eb.head = tb.head
elif typ == 'Tail':
eb.tail = tb.tail
elif typ == 'Both':
eb.head = tb.head
eb.tail = tb.tail
eb.roll = tb.roll
else:
raise NameError("Snap type %s" % typ)
elif key == 'PoseMode':
bpy.context.scene.objects.active = rig
bpy.ops.object.mode_set(mode='POSE')
pbones = rig.pose.bones
elif key == 'ObjectMode':
bpy.context.scene.objects.active = rig
bpy.ops.object.mode_set(mode='POSE')
pbones = rig.pose.bones
elif key == 'EditMode':
bpy.context.scene.objects.active = rig
bpy.ops.object.mode_set(mode='EDIT')
ebones = rig.data.edit_bones
bpy.ops.armature.select_all(action='DESELECT')
elif key == 'Roll':
try:
eb = ebones[val[0]]
except:
eb = None
if eb:
eb.roll = float(val[1])
elif key == 'Select':
pass
elif key == 'RollUp':
pass
elif key == 'Apply':
applyTransform(objects, rig, parents)
elif key == 'ApplyArmature':
try:
ob = loadedData['Object'][val[0]]
objects.append((ob,sub))
except:
ob = None
elif key == 'Object':
try:
ob = loadedData['Object'][val[0]]
except:
ob = None
if ob:
bpy.context.scene.objects.active = ob
#mod = ob.modifiers[0]
#ob.modifiers.remove(mod)
for (key1, val1, sub1) in sub:
if key1 == 'Modifier':
parseModifier(ob, val1, sub1)
return
def applyTransform(objects, rig, parents):
for (ob,tokens) in objects:
print("Applying transform to %s" % ob)
bpy.context.scene.objects.active = ob
bpy.ops.object.visual_transform_apply()
bpy.ops.object.modifier_apply(apply_as='DATA', modifier='Armature')
bpy.context.scene.objects.active = rig
bpy.ops.object.mode_set(mode='POSE')
bpy.ops.pose.armature_apply()
bpy.ops.object.mode_set(mode='OBJECT')
bpy.ops.object.mode_set(mode='EDIT')
ebones = rig.data.edit_bones
for (bname, pname) in parents.items():
eb = ebones[bname]
par = ebones[pname]
if eb.use_connect:
par.tail = eb.head
eb.parent = par
# defaultKey(ext, args, tokens, var, exclude, glbals, lcals):
#
def defaultKey(ext, args, tokens, var, exclude, glbals, lcals):
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global todo
if ext == 'Property':
try:
expr = "%s['%s'] = %s" % (var, args[0], args[1])
except:
expr = None
# print("Property", expr)
if expr:
exec(expr, glbals, lcals)
return
nvar = "%s.%s" % (var, ext)
#print(ext)
if ext in exclude:
return
#print("D", nvar)
if len(args) == 0:
raise NameError("Key length 0: %s" % ext)
rnaType = args[0]
if rnaType == 'Add':
print("*** Cannot Add yet ***")
return
elif rnaType == 'Refer':
typ = args[1]
name = args[2]
data = "loadedData['%s']['%s']" % (typ, name)
elif rnaType == 'Struct' or rnaType == 'Define':
typ = args[1]
name = args[2]
try:
data = eval(nvar, glbals, lcals)
except:
data = None
# print("Old structrna", nvar, data)
if data == None:
try:
creator = args[3]
except:
creator = None
# print("Creator", creator, eval(var,glbals,lcals))
try:
rna = eval(var,glbals,lcals)
data = eval(creator)
except:
data = None
# print("New struct", nvar, typ, data)
if rnaType == 'Define':
loadedData[typ][name] = data
if data:
for (key, val, sub) in tokens:
defaultKey(key, val, sub, "data", [], globals(), locals())
print("Struct done", nvar)
return
elif rnaType == 'PropertyRNA':
raise NameError("PropertyRNA!")
#print("PropertyRNA ", ext, var)
for (key, val, sub) in tokens:
defaultKey(ext, val, sub, nvar, [], glbals, lcals)
return
elif rnaType == 'Array':
for n in range(1, len(args)):
expr = "%s[%d] = %s" % (nvar, n-1, args[n])
exec(expr, glbals, lcals)
if len(args) > 0:
expr = "%s[0] = %s" % (nvar, args[1])
exec(expr, glbals, lcals)
return
elif rnaType == 'List':
data = []
for (key, val, sub) in tokens:
elt = eval(val[1], glbals, lcals)
data.append(elt)
elif rnaType == 'Matrix':
return
i = 0
n = len(tokens)
for (key, val, sub) in tokens:
if key == 'row':
for j in range(n):
expr = "%s[%d][%d] = %g" % (nvar, i, j, float(val[j]))
exec(expr, glbals, lcals)
i += 1
return
else:
try:
data = loadedData[rnaType][args[1]]
#print("From loaded", rnaType, args[1], data)
return data
except:
data = rnaType
#print(var, ext, data)
expr = "%s = %s" % (nvar, data)
try:
exec(expr, glbals, lcals)
except:
pushOnTodoList(var, expr, glbals, lcals)
return
#
#
#
def pushOnTodoList(var, expr, glbals, lcals):
global todo
print("Tdo", var)
print(dir(eval(var, glbals, lcals)))
raise NameError("Todo", expr)
todo.append((expr, glbals, lcals))
return
list = []
for c in mask:
if c == '0':
list.append(False)
else:
list.append(True)
return list
i = 0
for (key, val, sub) in tokens:
if key == 'row':
matrix[i][0] = float(val[0])
matrix[i][1] = float(val[1])
matrix[i][2] = float(val[2])
matrix[i][3] = float(val[3])
i += 1
return matrix
def parseDefault(data, tokens, subkeys, exclude):
for (key, val, sub) in tokens:
if key in subkeys.keys():
for (key2, val2, sub2) in sub:
defaultKey(key2, val2, sub2, "data.%s" % subkeys[key], [], globals(), locals())
else:
defaultKey(key, val, sub, "data", exclude, globals(), locals())
def parseCollection(data, tokens, exclude):
typeSplit = str(type(data)).split("'")
if typeSplit[0] != '<class ':
return None
classSplit = typeSplit[1].split(".")
if classSplit[0] == 'bpy' and classSplit[1] == 'types':
return classSplit[2]
elif classSplit[0] == 'bpy_types':
return classSplit[1]
else:
return None
if string == 'True':
return True
elif string == 'False':
return False
else:
raise NameError("Bool %s?" % string)
global rigLeg, rigArm, toggle
res = eval(condition, globals())
try:
res = eval(condition, globals())
#print("%s = %s" % (condition, res))
return not res
except:
#print("%s invalid!" % condition)
return True
global toggle
scn = bpy.context.scene
for n in range(len(scn.layers)):
scn.layers[n] = True
print("clearScene %s %s" % (toggle & T_Replace, scn))
if not toggle & T_Replace:
return scn
for ob in scn.objects:
if ob.type == "MESH" or ob.type == "ARMATURE" or ob.type == 'EMPTY':
scn.objects.active = ob
bpy.ops.object.mode_set(mode='OBJECT')
scn.objects.unlink(ob)
del ob
#print(scn.objects)
return scn
scn = bpy.context.scene
for n in range(len(scn.layers)):
if n < 8:
scn.layers[n] = True
else:
scn.layers[n] = False
return
#
DEBUG= False
from bpy.props import *
class IMPORT_OT_makehuman_mhx(bpy.types.Operator):
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'''Import from MHX file format (.mhx)'''
bl_idname = "import_scene.makehuman_mhx"
bl_description = 'Import from MHX file format (.mhx)'
bl_label = "Import MHX"
bl_space_type = "PROPERTIES"
bl_region_type = "WINDOW"
filepath = StringProperty(name="File Path", description="File path used for importing the MHX file", maxlen= 1024, default= "")
scale = FloatProperty(name="Scale", description="Default meter, decimeter = 1.0", default = theScale)
enforce = BoolProperty(name="Enforce version", description="Only accept MHX files of correct version", default=toggle&T_EnforceVersion)
mesh = BoolProperty(name="Mesh", description="Use main mesh", default=toggle&T_Mesh)
proxy = BoolProperty(name="Proxies", description="Use proxies", default=toggle&T_Proxy)
armature = BoolProperty(name="Armature", description="Use armature", default=toggle&T_Armature)
replace = BoolProperty(name="Replace scene", description="Replace scene", default=toggle&T_Replace)
cage = BoolProperty(name="Cage", description="Load mesh deform cage", default=toggle&T_Cage)
clothes = BoolProperty(name="Clothes", description="Include clothes", default=toggle&T_Clothes)
stretch = BoolProperty(name="Stretchy limbs", description="Stretchy limbs", default=toggle&T_Stretch)
face = BoolProperty(name="Face shapes", description="Include facial shapekeys", default=toggle&T_Face)
shape = BoolProperty(name="Body shapes", description="Include body shapekeys", default=toggle&T_Shape)
symm = BoolProperty(name="Symmetric shapes", description="Keep shapekeys symmetric", default=toggle&T_Symm)
diamond = BoolProperty(name="Diamonds", description="Keep joint diamonds", default=toggle&T_Diamond)
bend = BoolProperty(name="Bend joints", description="Bend joints for better IK", default=toggle&T_Bend)
def execute(self, context):
global toggle
O_EnforceVersion = T_EnforceVersion if self.properties.enforce else 0
O_Mesh = T_Mesh if self.properties.mesh else 0
O_Proxy = T_Proxy if self.properties.proxy else 0
O_Armature = T_Armature if self.properties.armature else 0
O_Replace = T_Replace if self.properties.replace else 0
O_Cage = T_Cage if self.properties.cage else 0
O_Clothes = T_Clothes if self.properties.clothes else 0
O_Stretch = T_Stretch if self.properties.stretch else 0
O_Face = T_Face if self.properties.face else 0
O_Shape = T_Shape if self.properties.shape else 0
O_Symm = T_Symm if self.properties.symm else 0
O_Diamond = T_Diamond if self.properties.diamond else 0
O_Bend = T_Bend if self.properties.bend else 0
toggle = ( O_EnforceVersion | O_Mesh | O_Proxy | O_Armature | O_Replace | O_Stretch | O_Cage |
O_Face | O_Shape | O_Symm | O_Diamond | O_Bend | O_Clothes | T_MHX )
print("Load", self.properties.filepath)
readMhxFile(self.properties.filepath, self.properties.scale)
return {'FINISHED'}
def invoke(self, context, event):
context.window_manager.fileselect_add(self)
return {'RUNNING_MODAL'}
def menu_func(self, context):
self.layout.operator(IMPORT_OT_makehuman_mhx.bl_idname, text="MakeHuman (.mhx)...")
try:
unregister()
except:
pass
register()
#readMhxFile("C:/Documents and Settings/xxxxxxxxxxxxxxxxxxxx/Mina dokument/makehuman/exports/foo-25.mhx", 'Classic')
readMhxFile("/home/thomas/makehuman/exports/foo-25.mhx", 1.0)
#toggle = T_Replace + T_Mesh + T_Armature + T_MHX
#readMhxFile("/home/thomas/myblends/test.mhx", 1.0)
"""