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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# Copyright 2011, Ryan Inch
from bpy.types import (
Operator,
Panel,
UIList,
from bpy.props import (
BoolProperty,
StringProperty,
)
from .internals import (
collection_tree,
expanded,
get_max_lvl,
layer_collections,
rto_history,
expand_history,
phantom_history,
copy_buffer,
swap_buffer,
update_collection_tree,
update_property_group,
get_move_active,
update_qcd_header,
preview_collections = {}
last_icon_theme_text = None
last_icon_theme_text_sel = None
class CollectionManager(Operator):
'''Manage and control collections, with advanced features, in a popup UI'''
bl_label = "Collection Manager"
bl_idname = "view3d.collection_manager"
master_collection: StringProperty(
default='Scene Collection',
name="",
description="Scene Collection"
)
def __init__(self):
self.window_open = True
cls = CollectionManager
cm = context.scene.collection_manager
prefs = context.preferences.addons[__package__].preferences
view_layer = context.view_layer
if view_layer.name != cls.last_view_layer:
bpy.app.timers.register(update_qcd_header)
update_collection_tree(context)
cls.last_view_layer = view_layer.name
title_row = layout.split(factor=0.5)
main = title_row.row()
view = title_row.row(align=True)
view.alignment = 'RIGHT'
main.label(text="Collection Manager")
view.prop(view_layer, "use", text="")
window = context.window
scene = window.scene
view.template_search(
window, "view_layer",
scene, "view_layers",
new="scene.view_layer_add",
unlink="scene.view_layer_remove")
layout.row().separator()
layout.row().separator()
button_row = layout.row()
op_sec = button_row.row()
op_sec.alignment = 'LEFT'
collapse_sec = op_sec.row()
collapse_sec.alignment = 'LEFT'
collapse_sec.enabled = False
if len(expanded) > 0:
text = "Collapse All Items"
else:
text = "Expand All Items"
collapse_sec.operator("view3d.expand_all_items", text=text)
for laycol in collection_tree:
if laycol["has_children"]:
collapse_sec.enabled = True
renum_sec = op_sec.row()
renum_sec.alignment = 'LEFT'
renum_sec.operator("view3d.renumerate_qcd_slots")
filter_sec = button_row.row()
filter_sec.alignment = 'RIGHT'
filter_sec.popover(panel="COLLECTIONMANAGER_PT_display_options",
text="", icon='FILTER')
mc_box = layout.box()
master_collection_row = mc_box.row(align=True)
# collection icon
c_icon = master_collection_row.row()
highlight = False
if (context.view_layer.active_layer_collection ==
context.view_layer.layer_collection):
highlight = True
prop = c_icon.operator("view3d.set_active_collection",
text='', icon='GROUP', depress=highlight)
prop.collection_index = -1
prop.collection_name = 'Master Collection'
master_collection_row.separator()
name_row = master_collection_row.row()
name_row.prop(self, "master_collection", text='')
name_row.enabled = False
master_collection_row.separator()
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global_rto_row = master_collection_row.row()
global_rto_row.alignment = 'RIGHT'
row_setcol = global_rto_row.row()
row_setcol.alignment = 'LEFT'
row_setcol.operator_context = 'INVOKE_DEFAULT'
selected_objects = get_move_selection()
active_object = get_move_active()
collection = context.view_layer.layer_collection.collection
icon = 'MESH_CUBE'
if selected_objects:
if active_object and active_object.name in collection.objects:
icon = 'SNAP_VOLUME'
elif not set(selected_objects).isdisjoint(collection.objects):
icon = 'STICKY_UVS_LOC'
else:
row_setcol.enabled = False
prop = row_setcol.operator("view3d.set_collection", text="",
icon=icon, emboss=False)
prop.collection_index = 0
prop.collection_name = 'Master Collection'
copy_icon = 'COPYDOWN'
swap_icon = 'ARROW_LEFTRIGHT'
copy_swap_icon = 'SELECT_INTERSECT'
if cm.show_exclude:
exclude_all_history = rto_history["exclude_all"].get(view_layer.name, [])
depress = True if len(exclude_all_history) else False
icon = 'CHECKBOX_HLT'
buffers = [False, False]
if copy_buffer["RTO"] == "exclude":
icon = copy_icon
buffers[0] = True
if swap_buffer["A"]["RTO"] == "exclude":
icon = swap_icon
buffers[1] = True
if buffers[0] and buffers[1]:
icon = copy_swap_icon
global_rto_row.operator("view3d.un_exclude_all_collections", text="", icon=icon, depress=depress)
if cm.show_selectable:
select_all_history = rto_history["select_all"].get(view_layer.name, [])
depress = True if len(select_all_history) else False
icon = 'RESTRICT_SELECT_OFF'
buffers = [False, False]
if copy_buffer["RTO"] == "select":
icon = copy_icon
buffers[0] = True
if swap_buffer["A"]["RTO"] == "select":
icon = swap_icon
buffers[1] = True
if buffers[0] and buffers[1]:
icon = copy_swap_icon
global_rto_row.operator("view3d.un_restrict_select_all_collections", text="", icon=icon, depress=depress)
if cm.show_hide_viewport:
hide_all_history = rto_history["hide_all"].get(view_layer.name, [])
depress = True if len(hide_all_history) else False
buffers = [False, False]
icon = copy_icon
buffers[0] = True
if swap_buffer["A"]["RTO"] == "hide":
icon = swap_icon
buffers[1] = True
if buffers[0] and buffers[1]:
icon = copy_swap_icon
global_rto_row.operator("view3d.un_hide_all_collections", text="", icon=icon, depress=depress)
if cm.show_disable_viewport:
disable_all_history = rto_history["disable_all"].get(view_layer.name, [])
depress = True if len(disable_all_history) else False
icon = 'RESTRICT_VIEW_OFF'
buffers = [False, False]
if copy_buffer["RTO"] == "disable":
icon = copy_icon
buffers[0] = True
if swap_buffer["A"]["RTO"] == "disable":
icon = swap_icon
buffers[1] = True
if buffers[0] and buffers[1]:
icon = copy_swap_icon
global_rto_row.operator("view3d.un_disable_viewport_all_collections", text="", icon=icon, depress=depress)
if cm.show_render:
render_all_history = rto_history["render_all"].get(view_layer.name, [])
depress = True if len(render_all_history) else False
icon = 'RESTRICT_RENDER_OFF'
buffers = [False, False]
if copy_buffer["RTO"] == "render":
icon = copy_icon
buffers[0] = True
if swap_buffer["A"]["RTO"] == "render":
icon = swap_icon
buffers[1] = True
if buffers[0] and buffers[1]:
icon = copy_swap_icon
global_rto_row.operator("view3d.un_disable_render_all_collections", text="", icon=icon, depress=depress)
layout.row().template_list("CM_UL_items", "",
cm, "cm_list_collection",
cm, "cm_list_index",
rows=15,
sort_lock=True)
addcollec_row = layout.row()
prop = addcollec_row.operator("view3d.add_collection", text="Add Collection",
icon='COLLECTION_NEW')
prop.child = False
prop = addcollec_row.operator("view3d.add_collection", text="Add SubCollection",
icon='COLLECTION_NEW')
prop.child = True
toggle_text = "Disable " if cm.in_phantom_mode else "Enable "
phantom_row.operator("view3d.toggle_phantom_mode", text=toggle_text+"Phantom Mode")
if prefs.enable_qcd:
renum_sec.enabled = False
c_icon.enabled = False
row_setcol.enabled = False
addcollec_row.enabled = False
def execute(self, context):
wm = context.window_manager
update_property_group(context)
cm = context.scene.collection_manager
view_layer = context.view_layer
self.view_layer = view_layer.name
# make sure list index is valid
if cm.cm_list_index >= len(cm.cm_list_collection):
cm.cm_list_index = -1
# check if expanded & history/buffer state still correct
if collection_state:
new_state = generate_state()
if new_state["name"] != collection_state["name"]:
copy_buffer["RTO"] = ""
copy_buffer["values"].clear()
swap_buffer["A"]["RTO"] = ""
swap_buffer["A"]["values"].clear()
swap_buffer["B"]["RTO"] = ""
swap_buffer["B"]["values"].clear()
for name in list(expanded):
laycol = layer_collections.get(name)
if not laycol or not laycol["has_children"]:
expanded.remove(name)
for name in list(expand_history["history"]):
laycol = layer_collections.get(name)
if not laycol or not laycol["has_children"]:
expand_history["history"].remove(name)
for rto, history in rto_history.items():
if view_layer.name in history:
del history[view_layer.name]
else:
for rto in ["exclude", "select", "hide", "disable", "render"]:
if new_state[rto] != collection_state[rto]:
if view_layer.name in rto_history[rto]:
del rto_history[rto][view_layer.name]
if view_layer.name in rto_history[rto+"_all"]:
del rto_history[rto+"_all"][view_layer.name]
# check if in phantom mode and if it's still viable
if layer_collections.keys() != phantom_history["initial_state"].keys():
if view_layer.name != phantom_history["view_layer"]:
cm.in_phantom_mode = False
if not cm.in_phantom_mode:
for key, value in phantom_history.items():
try:
value.clear()
except AttributeError:
if key == "view_layer":
phantom_history["view_layer"] = ""
# handle window sizing
max_width = 960
min_width = 456
row_indent_width = 15
scrollbar_width = 21
lvl = get_max_lvl()
width = min_width + row_indent_width + (width_step * lvl)
if bpy.context.preferences.addons[__package__].preferences.enable_qcd:
width += qcd_width
if len(layer_collections) > 14:
width += scrollbar_width
if width > max_width:
width = max_width
return wm.invoke_popup(self, width=width)
def __del__(self):
global collection_state
if not self.window_open:
# prevent destructor execution when changing templates
return
collection_state.clear()
collection_state.update(generate_state())
class CM_UL_items(UIList):
last_filter_value = ""
filter_by_selected: BoolProperty(
name="Filter By Selected",
default=False,
description="Filter collections by selected items"
)
filter_by_qcd: BoolProperty(
name="Filter By QCD",
default=False,
description="Filter collections to only show QCD slots"
)
def draw_item(self, context, layout, data, item, icon, active_data,active_propname, index):
self.use_filter_show = True
cm = context.scene.collection_manager
prefs = context.preferences.addons[__package__].preferences
view_layer = context.view_layer
laycol = layer_collections[item.name]
collection = laycol["ptr"].collection
selected_objects = get_move_selection()
active_object = get_move_active()
column = layout.column(align=True)
main_row = column.row()
s1 = main_row.row(align=True)
s1.alignment = 'LEFT'
s2 = main_row.row(align=True)
s2.alignment = 'RIGHT'
row = s1
# allow room to select the row from the beginning
row.separator()
# indent child items
if laycol["lvl"] > 0:
for _ in range(laycol["lvl"]):
# add expander if collection has children to make UIList act like tree view
if laycol["has_children"]:
if laycol["expanded"]:
highlight = True if expand_history["target"] == item.name else False
prop = row.operator("view3d.expand_sublevel", text="",
icon='DISCLOSURE_TRI_DOWN',
emboss=highlight, depress=highlight)
prop.expand = False
prop.name = item.name
prop.index = index
highlight = True if expand_history["target"] == item.name else False
prop = row.operator("view3d.expand_sublevel", text="",
icon='DISCLOSURE_TRI_RIGHT',
emboss=highlight, depress=highlight)
prop.expand = True
prop.name = item.name
prop.index = index
else:
row.label(icon='BLANK1')
# collection icon
c_icon = row.row()
highlight = False
if (context.view_layer.active_layer_collection == laycol["ptr"]):
highlight = True
prop = c_icon.operator("view3d.set_active_collection", text='', icon='GROUP',
emboss=highlight, depress=highlight)
prop.collection_index = laycol["row_index"]
prop.collection_name = item.name
QCD = row.row()
QCD.scale_x = 0.4
QCD.prop(item, "qcd_slot_idx", text="")
#if rename[0] and index == cm.cm_list_index:
#c_name.activate_init = True
c_name.prop(item, "name", text="", expand=True)
# used as a separator (actual separator not wide enough)
row.label()
row = s2 if cm.align_local_ops else s1
set_obj_col = row.row()
set_obj_col.operator_context = 'INVOKE_DEFAULT'
if selected_objects:
if active_object and active_object.name in collection.objects:
elif not set(selected_objects).isdisjoint(collection.objects):
icon = 'STICKY_UVS_LOC'
set_obj_col.enabled = False
prop = set_obj_col.operator("view3d.set_collection", text="",
prop.collection_index = laycol["id"]
prop.collection_name = item.name
if cm.show_exclude:
exclude_history_base = rto_history["exclude"].get(view_layer.name, {})
exclude_target = exclude_history_base.get("target", "")
exclude_history = exclude_history_base.get("history", [])
highlight = bool(exclude_history and exclude_target == item.name)
icon = 'CHECKBOX_DEHLT' if laycol["ptr"].exclude else 'CHECKBOX_HLT'
prop = row.operator("view3d.exclude_collection", text="", icon=icon,
emboss=highlight, depress=highlight)
prop.name = item.name
if cm.show_selectable:
select_history_base = rto_history["select"].get(view_layer.name, {})
select_target = select_history_base.get("target", "")
select_history = select_history_base.get("history", [])
highlight = bool(select_history and select_target == item.name)
icon = ('RESTRICT_SELECT_ON' if laycol["ptr"].collection.hide_select else
'RESTRICT_SELECT_OFF')
prop = row.operator("view3d.restrict_select_collection", text="", icon=icon,
emboss=highlight, depress=highlight)
prop.name = item.name
if cm.show_hide_viewport:
hide_history_base = rto_history["hide"].get(view_layer.name, {})
hide_target = hide_history_base.get("target", "")
hide_history = hide_history_base.get("history", [])
highlight = bool(hide_history and hide_target == item.name)
icon = 'HIDE_ON' if laycol["ptr"].hide_viewport else 'HIDE_OFF'
prop = row.operator("view3d.hide_collection", text="", icon=icon,
emboss=highlight, depress=highlight)
prop.name = item.name
if cm.show_disable_viewport:
disable_history_base = rto_history["disable"].get(view_layer.name, {})
disable_target = disable_history_base.get("target", "")
disable_history = disable_history_base.get("history", [])
highlight = bool(disable_history and disable_target == item.name)
icon = ('RESTRICT_VIEW_ON' if laycol["ptr"].collection.hide_viewport else
'RESTRICT_VIEW_OFF')
prop = row.operator("view3d.disable_viewport_collection", text="", icon=icon,
emboss=highlight, depress=highlight)
prop.name = item.name
if cm.show_render:
render_history_base = rto_history["render"].get(view_layer.name, {})
render_target = render_history_base.get("target", "")
render_history = render_history_base.get("history", [])
highlight = bool(render_history and render_target == item.name)
icon = ('RESTRICT_RENDER_ON' if laycol["ptr"].collection.hide_render else
'RESTRICT_RENDER_OFF')
prop = row.operator("view3d.disable_render_collection", text="", icon=icon,
emboss=highlight, depress=highlight)
prop.name = item.name
row = s2
row.separator()
row.separator()
rm_op = row.row()
prop = rm_op.operator("view3d.remove_collection", text="", icon='X', emboss=False)
prop.collection_name = item.name
if len(data.cm_list_collection) > index + 1:
line_separator = column.row(align=True)
line_separator.ui_units_y = 0.01
line_separator.scale_y = 0.1
line_separator.enabled = False
line_separator.separator()
line_separator.label(icon='BLANK1')
for _ in range(laycol["lvl"] + 1):
line_separator.label(icon='BLANK1')
line_separator.prop(cm, "ui_separator")
c_name.enabled = False
set_obj_col.enabled = False
QCD.enabled = False
def draw_filter(self, context, layout):
row = layout.row()
subrow = row.row(align=True)
subrow.prop(self, "filter_name", text="")
icon = 'ZOOM_OUT' if self.use_filter_invert else 'ZOOM_IN'
subrow.prop(self, "use_filter_invert", text="", icon=icon)
subrow = row.row(align=True)
subrow.prop(self, "filter_by_selected", text="", icon='SNAP_VOLUME')
if context.preferences.addons[__package__].preferences.enable_qcd:
subrow.prop(self, "filter_by_qcd", text="", icon='EVENT_Q')
def filter_items(self, context, data, propname):
flt_flags = []
flt_neworder = []
list_items = getattr(data, propname)
if self.filter_name:
flt_flags = filter_items_by_name_insensitive(self.filter_name, self.bitflag_filter_item, list_items)
elif self.filter_by_selected:
flt_flags = [0] * len(list_items)
for idx, item in enumerate(list_items):
collection = layer_collections[item.name]["ptr"].collection
# check if any of the selected objects are in the collection
if not set(context.selected_objects).isdisjoint(collection.objects):
flt_flags[idx] |= self.bitflag_filter_item
elif self.filter_by_qcd:
flt_flags = [0] * len(list_items)
for idx, item in enumerate(list_items):
flt_flags[idx] |= self.bitflag_filter_item
else: # display as treeview
flt_flags = [self.bitflag_filter_item] * len(list_items)
for idx, item in enumerate(list_items):
if not layer_collections[item.name]["visible"]:
flt_flags[idx] = 0
return flt_flags, flt_neworder
def invoke(self, context, event):
pass
class CMDisplayOptionsPanel(Panel):
bl_label = "Display Options"
bl_idname = "COLLECTIONMANAGER_PT_display_options"
# set space type to VIEW_3D and region type to HEADER
# because we only need it in a popover in the 3D View
# and don't want it always present in the UI/N-Panel
bl_region_type = 'HEADER'
cm = context.scene.collection_manager
panel_header = layout.row()
panel_header.alignment = 'CENTER'
panel_header.label(text="Display Options")
section_header = layout.row()
section_header.alignment = 'LEFT'
section_header.label(text="Restriction Toggles")
row = layout.row()
row.prop(cm, "show_exclude", icon='CHECKBOX_HLT', icon_only=True)
row.prop(cm, "show_selectable", icon='RESTRICT_SELECT_OFF', icon_only=True)
row.prop(cm, "show_hide_viewport", icon='HIDE_OFF', icon_only=True)
row.prop(cm, "show_disable_viewport", icon='RESTRICT_VIEW_OFF', icon_only=True)
row.prop(cm, "show_render", icon='RESTRICT_RENDER_OFF', icon_only=True)
layout.separator()
section_header = layout.row()
section_header.label(text="Layout")
row = layout.row()
row.prop(cm, "align_local_ops")
def view3d_header_qcd_slots(self, context):
layout = self.layout
idx = 1
split = layout.split()
col = split.column(align=True)
row = col.row(align=True)
row.scale_y = 0.5
update_collection_tree(context)
for x in range(20):
qcd_slot_name = qcd_slots.get_name(str(x+1))
if qcd_slot_name:
qcd_laycol = layer_collections[qcd_slot_name]["ptr"]
collection_objects = qcd_laycol.collection.objects
selected_objects = get_move_selection()
active_object = get_move_active()
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icon_value = 0
# if the active object is in the current collection use a custom icon
if (active_object and active_object in selected_objects and
active_object.name in collection_objects):
icon = 'LAYER_ACTIVE'
# if there are selected objects use LAYER_ACTIVE
elif not set(selected_objects).isdisjoint(collection_objects):
icon = 'LAYER_USED'
# If there are objects use LAYER_USED
elif collection_objects:
icon = 'NONE'
active_icon = get_active_icon(context, qcd_laycol)
icon_value = active_icon.icon_id
else:
icon = 'BLANK1'
prop = row.operator("view3d.view_move_qcd_slot", text="", icon=icon,
icon_value=icon_value, depress=not qcd_laycol.exclude)
prop.slot = str(x+1)
else:
row.label(text="", icon='X')
if idx%5==0:
row.separator()
if idx == 10:
row = col.row(align=True)
row.scale_y = 0.5
idx += 1
def view_layer_update(self, context):
if context.view_layer.name != CollectionManager.last_view_layer:
bpy.app.timers.register(update_qcd_header)
CollectionManager.last_view_layer = context.view_layer.name
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def get_active_icon(context, qcd_laycol):
global last_icon_theme_text
global last_icon_theme_text_sel
tool_theme = context.preferences.themes[0].user_interface.wcol_tool
pcoll = preview_collections["icons"]
if qcd_laycol.exclude:
theme_color = tool_theme.text
last_theme_color = last_icon_theme_text
icon = pcoll["active_icon_text"]
else:
theme_color = tool_theme.text_sel
last_theme_color = last_icon_theme_text_sel
icon = pcoll["active_icon_text_sel"]
if last_theme_color == None or theme_color.hsv != last_theme_color:
update_icon(pcoll["active_icon_base"], icon, theme_color)
if qcd_laycol.exclude:
last_icon_theme_text = theme_color.hsv
else:
last_icon_theme_text_sel = theme_color.hsv
return icon
def update_icon(base, icon, theme_color):
icon.icon_pixels = base.icon_pixels
colored_icon = []
for offset in range(len(icon.icon_pixels)):
idx = offset * 4
r = icon.icon_pixels_float[idx]
g = icon.icon_pixels_float[idx+1]
b = icon.icon_pixels_float[idx+2]
a = icon.icon_pixels_float[idx+3]
# add back some brightness and opacity blender takes away from the custom icon
r = min(r+r*0.2,1)
g = min(g+g*0.2,1)
b = min(b+b*0.2,1)
a = min(a+a*0.2,1)
# make the icon follow the theme color (assuming the icon is white)
r *= theme_color.r
g *= theme_color.g
b *= theme_color.b
colored_icon.append(r)
colored_icon.append(g)
colored_icon.append(b)
colored_icon.append(a)
icon.icon_pixels_float = colored_icon
def filter_items_by_name_insensitive(pattern, bitflag, items, propname="name", flags=None, reverse=False):
"""
Set FILTER_ITEM for items which name matches filter_name one (case-insensitive).
pattern is the filtering pattern.
propname is the name of the string property to use for filtering.
flags must be a list of integers the same length as items, or None!
return a list of flags (based on given flags if not None),
or an empty list if no flags were given and no filtering has been done.
"""
import fnmatch
if not pattern or not items: # Empty pattern or list = no filtering!
return flags or []
if flags is None:
flags = [0] * len(items)
# Make pattern case-insensitive
pattern = pattern.lower()
# Implicitly add heading/trailing wildcards.
pattern = "*" + pattern + "*"
for i, item in enumerate(items):
name = getattr(item, propname, None)
# Make name case-insensitive
name = name.lower()
# This is similar to a logical xor
if bool(name and fnmatch.fnmatch(name, pattern)) is not bool(reverse):
flags[i] |= bitflag
return flags