Newer
Older
### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 3
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
# ##### END GPL LICENSE BLOCK #####
import bpy, bmesh
from bpy.props import FloatProperty
from mathutils import Vector
from mathutils.geometry import intersect_point_line
from .common_classes import (
SnapDrawn,
CharMap,
SnapNavigation,
g_snap_widget, #TODO: remove
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
)
from .common_utilities import (
get_units_info,
convert_distance,
snap_utilities,
)
if not __package__:
__package__ = "mesh_snap_utilities"
def get_closest_edge(bm, point, dist):
r_edge = None
for edge in bm.edges:
v1 = edge.verts[0].co
v2 = edge.verts[1].co
# Test the BVH (AABB) first
for i in range(3):
if v1[i] <= v2[i]:
isect = v1[i] - dist <= point[i] <= v2[i] + dist
else:
isect = v2[i] - dist <= point[i] <= v1[i] + dist
if not isect:
break
else:
ret = intersect_point_line(point, v1, v2)
if ret[1] < 0.0:
tmp = v1
elif ret[1] > 1.0:
tmp = v2
else:
tmp = ret[0]
new_dist = (point - tmp).length
if new_dist <= dist:
dist = new_dist
r_edge = edge
return r_edge
def get_loose_linked_edges(bmvert):
linked = [e for e in bmvert.link_edges if not e.link_faces]
for e in linked:
linked += [le for v in e.verts if not v.link_faces for le in v.link_edges if le not in linked]
return linked
def draw_line(self, bm_geom, location):
obj = self.main_snap_obj.data[0]
bm = self.main_bm
split_faces = set()
update_edit_mesh = False
if bm_geom is None:
vert = bm.verts.new(location)
self.list_verts.append(vert)
update_edit_mesh = True
elif isinstance(bm_geom, bmesh.types.BMVert):
if (bm_geom.co - location).length_squared < .001:
if self.list_verts == [] or self.list_verts[-1] != bm_geom:
self.list_verts.append(bm_geom)
else:
vert = bm.verts.new(location)
self.list_verts.append(vert)
update_edit_mesh = True
elif isinstance(bm_geom, bmesh.types.BMEdge):
self.list_edges.append(bm_geom)
ret = intersect_point_line(location, bm_geom.verts[0].co, bm_geom.verts[1].co)
if (ret[0] - location).length_squared < .001:
if ret[1] == 0.0:
vert = bm_geom.verts[0]
elif ret[1] == 1.0:
vert = bm_geom.verts[1]
else:
edge, vert = bmesh.utils.edge_split(bm_geom, bm_geom.verts[0], ret[1])
update_edit_mesh = True
self.list_verts.append(vert)
self.geom = vert # hack to highlight in the drawing
# self.list_edges.append(edge)
else: # constrain point is near
vert = bm.verts.new(location)
self.list_verts.append(vert)
update_edit_mesh = True
elif isinstance(bm_geom, bmesh.types.BMFace):
split_faces.add(bm_geom)
vert = bm.verts.new(location)
self.list_verts.append(vert)
update_edit_mesh = True
# draw, split and create face
if len(self.list_verts) >= 2:
v1, v2 = self.list_verts[-2:]
edge = bm.edges.get([v1, v2])
if edge:
self.list_edges.append(edge)
else:
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
if not v2.link_edges:
edge = bm.edges.new([v1, v2])
self.list_edges.append(edge)
else: # split face
v1_link_faces = v1.link_faces
v2_link_faces = v2.link_faces
if v1_link_faces and v2_link_faces:
split_faces.update(set(v1_link_faces).intersection(v2_link_faces))
else:
if v1_link_faces:
faces = v1_link_faces
co2 = v2.co.copy()
else:
faces = v2_link_faces
co2 = v1.co.copy()
for face in faces:
if bmesh.geometry.intersect_face_point(face, co2):
co = co2 - face.calc_center_median()
if co.dot(face.normal) < 0.001:
split_faces.add(face)
if split_faces:
edge = bm.edges.new([v1, v2])
self.list_edges.append(edge)
ed_list = get_loose_linked_edges(v2)
for face in split_faces:
facesp = bmesh.utils.face_split_edgenet(face, ed_list)
del split_faces
else:
if self.intersect:
facesp = bmesh.ops.connect_vert_pair(bm, verts=[v1, v2], verts_exclude=bm.verts)
# print(facesp)
if not self.intersect or not facesp['edges']:
edge = bm.edges.new([v1, v2])
self.list_edges.append(edge)
else:
for edge in facesp['edges']:
self.list_edges.append(edge)
update_edit_mesh = True
# create face
if self.create_face:
ed_list = set(self.list_edges)
for edge in v2.link_edges:
for vert in edge.verts:
if vert != v2 and vert in self.list_verts:
ed_list.add(edge)
break
else:
continue
# Inner loop had a break, break the outer
break
ed_list.update(get_loose_linked_edges(v2))
bmesh.ops.edgenet_fill(bm, edges=list(ed_list))
update_edit_mesh = True
# print('face created')
if update_edit_mesh:
obj.data.update_gpu_tag()
obj.data.update_tag()
obj.update_from_editmode()
obj.update_tag()
bmesh.update_edit_mesh(obj.data)
self.sctx.tag_update_drawn_snap_object(self.main_snap_obj)
#bm.verts.index_update()
bpy.ops.ed.undo_push(message="Undo draw line*")
return [obj.matrix_world @ v.co for v in self.list_verts]
class SnapUtilitiesLine(bpy.types.Operator):
"""Make Lines. Connect them to split faces"""
bl_idname = "mesh.make_line"
bl_label = "Line Tool"
bl_options = {'REGISTER'}
wait_for_input: bpy.props.BoolProperty(name="Wait for Input", default=True)
constrain_keys = {
'X': Vector((1,0,0)),
'Y': Vector((0,1,0)),
'Z': Vector((0,0,1)),
'RIGHT_SHIFT': 'shift',
'LEFT_SHIFT': 'shift',
}
def _exit(self, context):
del self.main_bm #avoids unpredictable crashs
del self.bm
del self.list_edges
del self.list_verts
del self.list_verts_co
bpy.types.SpaceView3D.draw_handler_remove(self._handle, 'WINDOW')
context.area.header_text_set(None)
if not self.snap_widget:
self.sctx.free()
del self.draw_cache
else:
self.sctx = None
self.draw_cache = None
#Restore initial state
context.tool_settings.mesh_select_mode = self.select_mode
context.space_data.overlay.show_face_center = self.show_face_center
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
def _init_snap_context(self, context):
if self.sctx:
self.sctx.clear_snap_objects()
else:
#Create Snap Context
from .snap_context_l import SnapContext
self.sctx = SnapContext(context.region, context.space_data)
self.sctx.set_pixel_dist(12)
self.sctx.use_clip_planes(True)
if self.outer_verts:
for base in context.visible_bases:
self.sctx.add_obj(base.object, base.object.matrix_world)
self.sctx.set_snap_mode(True, True, self.snap_face)
if self.snap_widget:
self.geom = self.snap_widget.geom
self.type = self.snap_widget.type
self.location = self.snap_widget.loc
if self.snap_widget.snap_obj:
context.view_layer.objects.active = self.snap_widget.snap_obj.data[0]
else:
#init these variables to avoid errors
self.geom = None
self.type = 'OUT'
self.location = Vector()
self.prevloc = Vector()
self.list_verts = []
self.list_edges = []
self.list_verts_co = []
self.bool_update = False
self.vector_constrain = ()
self.len = 0
self.length_entered = ""
self.line_pos = 0
active_object = context.active_object
mesh = active_object.data
self.main_snap_obj = self.snap_obj = self.sctx._get_snap_obj_by_obj(active_object)
self.main_bm = self.bm = bmesh.from_edit_mesh(mesh)
def modal(self, context, event):
if self.navigation_ops.run(context, event, self.prevloc if self.vector_constrain else self.location):
return {'RUNNING_MODAL'}
context.area.tag_redraw()
if event.ctrl and event.type == 'Z' and event.value == 'PRESS':
del self.bm
del self.main_bm
bpy.ops.ed.undo()
bpy.ops.object.mode_set(mode='EDIT') # just to be sure
bpy.ops.mesh.select_all(action='DESELECT')
context.tool_settings.mesh_select_mode = (True, False, True)
context.space_data.overlay.show_face_center = True
self._init_snap_context(context)
self.sctx.update_all()
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
return {'RUNNING_MODAL'}
is_making_lines = bool(self.list_verts_co)
if event.type == 'MOUSEMOVE' or self.bool_update:
if self.rv3d.view_matrix != self.rotMat:
self.rotMat = self.rv3d.view_matrix.copy()
self.bool_update = True
snap_utilities.cache.snp_obj = None # hack for snap edge elemens update
else:
self.bool_update = False
mval = Vector((event.mouse_region_x, event.mouse_region_y))
self.snap_obj, self.prevloc, self.location, self.type, self.bm, self.geom, self.len = snap_utilities(
self.sctx,
self.main_snap_obj,
mval,
constrain=self.vector_constrain,
previous_vert=(self.list_verts[-1] if self.list_verts else None),
increment=self.incremental
)
if self.snap_to_grid and self.type == 'OUT':
loc = self.location / self.rd
self.location = Vector((round(loc.x),
round(loc.y),
round(loc.z))) * self.rd
if self.keyf8 and is_making_lines:
lloc = self.list_verts_co[-1]
view_vec, orig = self.sctx.last_ray
location = intersect_point_line(lloc, orig, (orig + view_vec))
vec = (location[0] - lloc)
ax, ay, az = abs(vec.x), abs(vec.y), abs(vec.z)
vec.x = ax > ay > az or ax > az > ay
vec.y = ay > ax > az or ay > az > ax
vec.z = az > ay > ax or az > ax > ay
if vec == Vector():
self.vector_constrain = None
else:
vc = lloc + vec
try:
if vc != self.vector_constrain[1]:
type = 'X' if vec.x else 'Y' if vec.y else 'Z' if vec.z else 'shift'
self.vector_constrain = [lloc, vc, type]
except:
type = 'X' if vec.x else 'Y' if vec.y else 'Z' if vec.z else 'shift'
self.vector_constrain = [lloc, vc, type]
if event.value == 'PRESS':
if is_making_lines and (event.ascii in CharMap.ascii or event.type in CharMap.type):
CharMap.modal(self, context, event)
elif event.type in self.constrain_keys:
self.bool_update = True
self.keyf8 = False
if self.vector_constrain and self.vector_constrain[2] == event.type:
self.vector_constrain = ()
else:
if event.shift:
if isinstance(self.geom, bmesh.types.BMEdge):
if is_making_lines:
loc = self.list_verts_co[-1]
self.vector_constrain = (loc, loc + self.geom.verts[1].co -
self.geom.verts[0].co, event.type)
else:
self.vector_constrain = [self.main_snap_obj.mat @ v.co for
v in self.geom.verts] + [event.type]
else:
if is_making_lines:
loc = self.list_verts_co[-1]
else:
loc = self.location
self.vector_constrain = [loc, loc + self.constrain_keys[event.type], event.type]
elif event.type == 'LEFTMOUSE':
if not is_making_lines and self.bm:
self.main_snap_obj = self.snap_obj
self.main_bm = self.bm
mat_inv = self.main_snap_obj.mat.inverted_safe()
point = mat_inv @ self.location
# with constraint the intersection can be in a different element of the selected one
geom2 = self.geom
if geom2:
geom2.select = False
if self.vector_constrain:
geom2 = get_closest_edge(self.main_bm, point, .001)
self.vector_constrain = None
self.list_verts_co = draw_line(self, geom2, point)
elif event.type == 'F8':
self.vector_constrain = None
self.keyf8 = self.keyf8 is False
elif event.type in {'RET', 'NUMPAD_ENTER'}:
if self.length_entered != "" and self.list_verts_co:
try:
text_value = bpy.utils.units.to_value(self.unit_system, 'LENGTH', self.length_entered)
vector = (self.location - self.list_verts_co[-1]).normalized()
location = (self.list_verts_co[-1] + (vector * text_value))
mat_inv = self.main_snap_obj.mat.inverted_safe()
self.list_verts_co = draw_line(self, self.geom, mat_inv @ location)
self.length_entered = ""
self.vector_constrain = None
except: # ValueError:
self.report({'INFO'}, "Operation not supported yet")
self._exit(context)
return {'FINISHED'}
elif event.type in {'RIGHTMOUSE', 'ESC'}:
if not self.wait_for_input or not is_making_lines or event.type == 'ESC':
if self.geom:
self.geom.select = True
self._exit(context)
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
return {'FINISHED'}
else:
snap_utilities.cache.snp_obj = None # hack for snap edge elemens update
self.vector_constrain = None
self.list_edges = []
self.list_verts = []
self.list_verts_co = []
a = ""
if is_making_lines:
if self.length_entered:
pos = self.line_pos
a = 'length: ' + self.length_entered[:pos] + '|' + self.length_entered[pos:]
else:
length = self.len
length = convert_distance(length, self.uinfo)
a = 'length: ' + length
context.area.header_text_set(text = "hit: %.3f %.3f %.3f %s" % (*self.location, a))
if True or is_making_lines:
return {'RUNNING_MODAL'}
return {'PASS_THROUGH'}
def draw_callback_px(self):
if self.bm:
self.draw_cache.draw_elem(self.snap_obj, self.bm, self.geom)
self.draw_cache.draw(self.type, self.location, self.list_verts_co, self.vector_constrain, self.prevloc)
def invoke(self, context, event):
if context.space_data.type == 'VIEW_3D':
# print('name', __name__, __package__)
#Store current state
self.select_mode = context.tool_settings.mesh_select_mode[:]
self.show_face_center = context.space_data.overlay.show_face_center
#Modify the current state
bpy.ops.mesh.select_all(action='DESELECT')
context.tool_settings.mesh_select_mode = (True, False, True)
context.space_data.overlay.show_face_center = True
#Store values from 3d view context
self.rv3d = context.region_data
self.rotMat = self.rv3d.view_matrix.copy()
# self.obj_glmatrix = bgl.Buffer(bgl.GL_FLOAT, [4, 4], self.obj_matrix.transposed())
#Init event variables
self.keyf8 = False
self.snap_face = True
self.snap_widget = g_snap_widget[0]
if self.snap_widget is not None:
self.draw_cache = self.snap_widget.draw_cache
self.sctx = self.snap_widget.sctx
preferences = self.snap_widget.preferences
else:
preferences = context.preferences.addons[__package__].preferences
#Init DrawCache
self.draw_cache = SnapDrawn(
preferences.out_color,
preferences.face_color,
preferences.edge_color,
preferences.vert_color,
preferences.center_color,
preferences.perpendicular_color,
preferences.constrain_shift_color,
tuple(context.preferences.themes[0].user_interface.axis_x) + (1.0,),
tuple(context.preferences.themes[0].user_interface.axis_y) + (1.0,),
tuple(context.preferences.themes[0].user_interface.axis_z) + (1.0,)
)
#Configure the unit of measure
self.unit_system = context.scene.unit_settings.system
scale = context.scene.unit_settings.scale_length
separate_units = context.scene.unit_settings.use_separate
self.uinfo = get_units_info(scale, self.unit_system, separate_units)
scale /= context.space_data.overlay.grid_scale * preferences.relative_scale
self.rd = bpy.utils.units.to_value(self.unit_system, 'LENGTH', str(1 / scale))
self.intersect = preferences.intersect
self.create_face = preferences.create_face
self.outer_verts = preferences.outer_verts
self.snap_to_grid = preferences.increments_grid
self.incremental = bpy.utils.units.to_value(self.unit_system, 'LENGTH', str(preferences.incremental))
self.navigation_ops = SnapNavigation(context, True)
self._init_snap_context(context)
context.window_manager.modal_handler_add(self)
if not self.wait_for_input:
self.modal(context, event)
self._handle = bpy.types.SpaceView3D.draw_handler_add(self.draw_callback_px, (), 'WINDOW', 'POST_VIEW')
return {'RUNNING_MODAL'}
else:
self.report({'WARNING'}, "Active space must be a View3d")
return {'CANCELLED'}