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space_view3d_align_tools.py 38.4 KiB
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    # -*- coding: utf-8 -*-
    # ##### BEGIN GPL LICENSE BLOCK #####
    #
    #  This program is free software; you can redistribute it and/or
    #  modify it under the terms of the GNU General Public License
    #  as published by the Free Software Foundation; either version 2
    #  of the License, or (at your option) any later version.
    #
    #  This program is distributed in the hope that it will be useful,
    #  but WITHOUT ANY WARRANTY; without even the implied warranty of
    #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    #  GNU General Public License for more details.
    #
    #  You should have received a copy of the GNU General Public License
    #  along with this program; if not, write to the Free Software Foundation,
    #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
    #
    # ##### END GPL LICENSE BLOCK #####
    # Contributed to by gabhead, Lell, Anfeo, meta-androcto
    
    bl_info = {
        "name": "Align Tools",
        "author": "gabhead, Lell, Anfeo",
        "version": (0, 3, 4),
        "blender": (2, 80, 0),
        "location": "View3D > Tool Shelf > Tools",
        "description": "Align Selected Objects to Active Object",
        "warning": "",
        "wiki_url": "https://wiki.blender.org/index.php/Extensions:2.6/Py/"
                    "Scripts/3D interaction/Align_Tools",
        "tracker_url": "https://developer.blender.org/maniphest/task/edit/form/2/",
        "category": "3D View",
    }
    
    import bpy
    from bpy.types import (
            Operator,
            Panel,
            AddonPreferences,
            )
    from bpy.props import (
            EnumProperty,
            BoolProperty,
            FloatVectorProperty,
            StringProperty,
            )
    from mathutils import (
            Vector,
            Matrix,
            )
    
    
    # Simple Align Defs #
    
    # Align all
    def main(context):
        for i in bpy.context.selected_objects:
            i.location = bpy.context.active_object.location
            i.rotation_euler = bpy.context.active_object.rotation_euler
    
    
    # Align Location
    def LocAll(context):
        for i in bpy.context.selected_objects:
            i.location = bpy.context.active_object.location
    
    
    def LocX(context):
        for i in bpy.context.selected_objects:
            i.location.x = bpy.context.active_object.location.x
    
    
    def LocY(context):
        for i in bpy.context.selected_objects:
            i.location.y = bpy.context.active_object.location.y
    
    
    def LocZ(context):
        for i in bpy.context.selected_objects:
            i.location.z = bpy.context.active_object.location.z
    
    
    # Align Rotation
    def RotAll(context):
        for i in bpy.context.selected_objects:
            i.rotation_euler = bpy.context.active_object.rotation_euler
    
    
    def RotX(context):
        for i in bpy.context.selected_objects:
            i.rotation_euler.x = bpy.context.active_object.rotation_euler.x
    
    
    def RotY(context):
        for i in bpy.context.selected_objects:
            i.rotation_euler.y = bpy.context.active_object.rotation_euler.y
    
    
    def RotZ(context):
        for i in bpy.context.selected_objects:
            i.rotation_euler.z = bpy.context.active_object.rotation_euler.z
    
    
    # Align Scale
    def ScaleAll(context):
        for i in bpy.context.selected_objects:
            i.scale = bpy.context.active_object.scale
    
    
    def ScaleX(context):
        for i in bpy.context.selected_objects:
            i.scale.x = bpy.context.active_object.scale.x
    
    
    def ScaleY(context):
        for i in bpy.context.selected_objects:
            i.scale.y = bpy.context.active_object.scale.y
    
    
    def ScaleZ(context):
        for i in bpy.context.selected_objects:
            i.scale.z = bpy.context.active_object.scale.z
    
    
    # Advanced Align Defs #
    
    # subject to object 0, 1 and 2 to pivot for cursor
    def align_function(subject, active_too, consistent, self_or_active, loc_x, loc_y, loc_z, ref1, ref2, loc_offset,
                       rot_x, rot_y, rot_z, rot_offset, scale_x, scale_y, scale_z, scale_offset,
                       fit_x, fit_y, fit_z):
    
        sel_obj = bpy.context.selected_objects
        act_obj = bpy.context.active_object
    
        global sel_max
        global sel_min
        global sel_center
        global ref2_co
    
        def get_reference_points(obj, space):
    
            me = obj.data
            co_list = []
            # let's get all the points coodinates
            if space == "global":
                ok = False
                obj_mtx = obj.matrix_world
                if obj.type == 'MESH' and len(me.vertices) > 0:
                    ok = True
                    for p in me.vertices:
                        co_list.append((obj_mtx @ p.co))
    
                elif obj.type == 'SURFACE' and len(me.splines) > 0:
                    ok = True
                    for s in me.splines:
                        for p in s.points:
                            co_list.append((obj_mtx @ p.co))
                elif obj.type == 'FONT' and len(me.splines) > 0:
                    ok = True
                    for s in me.splines:
                        for p in s.bezier_points:
                            co_list.append((obj_mtx @ p.co))
    
            elif space == "local":
                ok = False
                if obj.type == 'MESH' and len(me.vertices) > 0:
                    ok = True
                    for p in me.vertices:
                        co_list.append(p.co)
    
                elif obj.type == 'SURFACE' and len(me.splines) > 0:
                    ok = True
                    for s in me.splines:
                        for p in s.points:
                            co_list.append(p.co)
                elif obj.type == 'FONT' and len(obj.data.splines) > 0:
                    ok = True
                    for s in me.splines:
                        for p in s.bezier_points:
                            co_list.append(p.co)
    
            # if a valid point found
            # proceed to calculate the extremes
            if ok:
                max_x = co_list[0][0]
                min_x = co_list[0][0]
                max_y = co_list[0][1]
                min_y = co_list[0][1]
                max_z = co_list[0][2]
                min_z = co_list[0][2]
    
                for v in co_list:
                    # the strings of the list compared with the smaller and more found
                    # in order to find the minor and major for each axis
                    act_x = v[0]
                    if act_x > max_x:
                        max_x = act_x
                    if act_x < min_x:
                        min_x = act_x
    
                    act_y = v[1]
                    if act_y > max_y:
                        max_y = act_y
                    if act_y < min_y:
                        min_y = act_y
    
                    act_z = v[2]
                    if act_z > max_z:
                        max_z = act_z
                    if act_z < min_z:
                        min_z = act_z
    
            else:
                # otherwise use the pivot object
                a = obj.location
                min_x = a[0]
                max_x = a[0]
                min_y = a[1]
                max_y = a[1]
                min_z = a[2]
                max_z = a[2]
    
            center_x = min_x + ((max_x - min_x) / 2)
            center_y = min_y + ((max_y - min_y) / 2)
            center_z = min_z + ((max_z - min_z) / 2)
    
            reference_points = [min_x, center_x, max_x, min_y, center_y, max_y, min_z, center_z, max_z]
            return reference_points
    
        def get_sel_ref(ref_co, sel_obj):  # I look for the selection end points
    
            sel_min = ref_co.copy()
            sel_max = ref_co.copy()
    
            for obj in sel_obj:
                if obj != act_obj or (active_too and obj == act_obj):
    
                    ref_points = get_reference_points(obj, "global")
                    ref_min = Vector([ref_points[0], ref_points[3], ref_points[6]])
                    ref_max = Vector([ref_points[2], ref_points[5], ref_points[8]])
    
                    if ref_min[0] < sel_min[0]:
                        sel_min[0] = ref_min[0]
                    if ref_max[0] > sel_max[0]:
                        sel_max[0] = ref_max[0]
                    if ref_min[1] < sel_min[1]:
                        sel_min[1] = ref_min[1]
                    if ref_max[1] > sel_max[1]:
                        sel_max[1] = ref_max[1]
                    if ref_min[2] < sel_min[2]:
                        sel_min[2] = ref_min[2]
                    if ref_max[2] > sel_max[2]:
                        sel_max[2] = ref_max[2]
    
            return sel_min, sel_max
    
        def find_ref2_co(act_obj):
            # It contains the coordinates of the reference point for the positioning
            if ref2 == "0":
                ref_points = get_reference_points(act_obj, "global")
                ref2_co = [ref_points[0], ref_points[3], ref_points[6]]
                ref2_co = Vector(ref2_co)
            elif ref2 == "1":
                ref_points = get_reference_points(act_obj, "global")
                ref2_co = [ref_points[1], ref_points[4], ref_points[7]]
                ref2_co = Vector(ref2_co)
            elif ref2 == "2":
                ref2_co = act_obj.location
                ref2_co = Vector(ref2_co)
            elif ref2 == "3":
                ref_points = get_reference_points(act_obj, "global")
                ref2_co = [ref_points[2], ref_points[5], ref_points[8]]
                ref2_co = Vector(ref2_co)
            elif ref2 == "4":
                ref2_co = bpy.context.scene.cursor.location
    
            return ref2_co
    
        def find_new_coord(obj):
    
            ref_points = get_reference_points(obj, "global")
    
            if loc_x is True:
                if ref1 == "0":
                    min_x = ref_points[0]
                    new_x = ref2_co[0] + (obj.location[0] - min_x) + loc_offset[0]
                elif ref1 == "1":
                    center_x = ref_points[1]
                    new_x = ref2_co[0] + (obj.location[0] - center_x) + loc_offset[0]
                elif ref1 == "2":
                    new_x = ref2_co[0] + loc_offset[0]
                elif ref1 == "3":
                    max_x = ref_points[2]
                    new_x = ref2_co[0] - (max_x - obj.location[0]) + loc_offset[0]
                obj.location[0] = new_x
            if loc_y is True:
                if ref1 == "0":
                    min_y = ref_points[3]
                    new_y = ref2_co[1] + (obj.location[1] - min_y) + loc_offset[1]
                elif ref1 == "1":
                    center_y = ref_points[4]
                    new_y = ref2_co[1] + (obj.location[1] - center_y) + loc_offset[1]
                elif ref1 == "2":
                    new_y = ref2_co[1] + loc_offset[1]
                elif ref1 == "3":
                    max_y = ref_points[5]
                    new_y = ref2_co[1] - (max_y - obj.location[1]) + loc_offset[1]
                obj.location[1] = new_y
            if loc_z is True:
                if ref1 == "0":
                    min_z = ref_points[6]
                    new_z = ref2_co[2] + (obj.location[2] - min_z) + loc_offset[2]
                elif ref1 == "1":
                    center_z = ref_points[7]
                    new_z = ref2_co[2] + (obj.location[2] - center_z) + loc_offset[2]
                elif ref1 == "2":
                    new_z = ref2_co[2] + loc_offset[2]
                elif ref1 == "3":
                    max_z = ref_points[8]
                    new_z = ref2_co[2] - (max_z - obj.location[2]) + loc_offset[2]
                obj.location[2] = new_z
    
        def find_new_rotation(obj):
            if rot_x is True:
                obj.rotation_euler[0] = act_obj.rotation_euler[0] + rot_offset[0]
            if rot_y is True:
                obj.rotation_euler[1] = act_obj.rotation_euler[1] + rot_offset[1]
            if rot_z is True:
                obj.rotation_euler[2] = act_obj.rotation_euler[2] + rot_offset[2]
    
        def find_new_scale(obj):
            if scale_x is True:
                obj.scale[0] = act_obj.scale[0] + scale_offset[0]
            if scale_y is True:
                obj.scale[1] = act_obj.scale[1] + scale_offset[1]
            if scale_z is True:
                obj.scale[2] = act_obj.scale[2] + scale_offset[2]
    
        def find_new_dimensions(obj, ref_dim):
            ref_points = get_reference_points(obj, "local")
            if fit_x:
                dim = ref_points[2] - ref_points[0]
                obj.scale[0] = (ref_dim[0] / dim) * act_obj.scale[0]
            if fit_y:
                dim = ref_points[5] - ref_points[3]
                obj.scale[1] = (ref_dim[1] / dim) * act_obj.scale[1]
            if fit_z:
                dim = ref_points[8] - ref_points[6]
                obj.scale[2] = (ref_dim[2] / dim) * act_obj.scale[2]
    
        def move_pivot(obj):
            me = obj.data
            vec_ref2_co = Vector(ref2_co)
            offset = vec_ref2_co - obj.location
            offset_x = [offset[0] + loc_offset[0], 0, 0]
            offset_y = [0, offset[1] + loc_offset[1], 0]
            offset_z = [0, 0, offset[2] + loc_offset[2]]
    
            def movement(vec):
                obj_mtx = obj.matrix_world.copy()
                # What's the displacement vector for the pivot?
                move_pivot = Vector(vec)
    
                # Move the pivot point (which is the object's location)
                pivot = obj.location
                pivot += move_pivot
    
                nm = obj_mtx.inverted() * Matrix.Translation(-move_pivot) @ obj_mtx
    
                # Transform the mesh now
                me.transform(nm)
    
            if loc_x:
                movement(offset_x)
            if loc_y:
                movement(offset_y)
            if loc_z:
                movement(offset_z)
    
        def point_in_selection(act_obj, sel_obj):
            ok = False
            for o in sel_obj:
                if o != act_obj:
                    ref_ob = o
                    obj_mtx = o.matrix_world
                    if o.type == 'MESH' and len(o.data.vertices) > 0:
                        ref_co = o.data.vertices[0].co.copy()
                        ref_co = obj_mtx * ref_co
                        ok = True
                        break
                    elif o.type == 'CURVE' and len(o.data.splines) > 0:
                        ref_co = o.data.splines[0].bezier_point[0].co.copy()
                        ref_co = obj_mtx * ref_co
                        ok = True
                        break
                    elif o.type == 'SURFACE' and len(o.data.splines) > 0:
                        ref_co = o.data.splines[0].points[0].co.copy()
                        ref_co = obj_mtx * ref_co
                        ok = True
                        break
                    elif o.type == 'FONT' and len(o.data.splines) > 0:
                        ref_co = o.data.splines[0].bezier_points[0].co.copy()
                        ref_co = obj_mtx * ref_co
                        ok = True
                        break
            # if no object had data, use the position of an object that was not active as an internal
            # point of selection
            if ok is False:
                ref_co = ref_ob.location
    
            return ref_co
    
        if subject == "0":
            # if act_obj.type == ('MESH' or 'FONT' or 'CURVE' or 'SURFACE'):
            if act_obj.type == 'MESH' or act_obj.type == 'FONT' or act_obj.type == 'SURFACE':
                ref2_co = find_ref2_co(act_obj)
            else:
                if ref2 == "4":
                    ref2_co = bpy.context.scene.cursor.location
                else:
                    ref2_co = act_obj.location
    
            # in the case of substantial selection
            if consistent:
                # I am seeking a point that is in the selection space
                ref_co = point_in_selection(act_obj, sel_obj)
    
                sel_min, sel_max = get_sel_ref(ref_co, sel_obj)
    
                sel_center = sel_min + ((sel_max - sel_min) / 2)
                translate = [0, 0, 0]
    
                # calculating how much to move the selection
                if ref1 == "0":
                    translate = ref2_co - sel_min + loc_offset
                elif ref1 == "1":
                    translate = ref2_co - sel_center + loc_offset
                elif ref1 == "3":
                    translate = ref2_co - sel_max + loc_offset
    
                # Move the various objects
                for obj in sel_obj:
    
                    if obj != act_obj or (active_too and obj == act_obj):
    
                        if loc_x:
                            obj.location[0] += translate[0]
                        if loc_y:
                            obj.location[1] += translate[1]
                        if loc_z:
                            obj.location[2] += translate[2]
            else:  # not consistent
                for obj in sel_obj:
                    if obj != act_obj:
                        if rot_x or rot_y or rot_z:
                            find_new_rotation(obj)
    
                        if fit_x or fit_y or fit_z:
                            dim = [0, 0, 0]
                            ref_points = get_reference_points(act_obj, "local")
                            dim[0] = ref_points[2] - ref_points[0]
                            dim[1] = ref_points[5] - ref_points[3]
                            dim[2] = ref_points[8] - ref_points[6]
                            find_new_dimensions(obj, dim)
    
                        if scale_x or scale_y or scale_z:
                            find_new_scale(obj)
    
                        if loc_x or loc_y or loc_z:
                            # print("ehy", ref2_co)
                            find_new_coord(obj)
    
                if active_too is True:
                    if loc_x or loc_y or loc_z:
                        find_new_coord(act_obj)
                    if rot_x or rot_y or rot_z:
                        find_new_rotation(act_obj)
                    if scale_x or scale_y or scale_z:
                        find_new_scale(act_obj)
                    # add dimensions if dim offset will be added
    
        elif subject == "1":
            if self_or_active == "1":
                if act_obj.type == 'MESH':
                    ref2_co = find_ref2_co(act_obj)
            for obj in sel_obj:
                if self_or_active == "0":
                    ref2_co = find_ref2_co(obj)
                if loc_x or loc_y or loc_z:
                    if obj != act_obj and obj.type == 'MESH':
                        move_pivot(obj)
    
            if active_too is True:
                if act_obj.type == 'MESH':
                    if loc_x or loc_y or loc_z:
                        if self_or_active == "0":
                            ref2_co = find_ref2_co(act_obj)
                        move_pivot(act_obj)
    
        elif subject == "2":
            if self_or_active == "1":
                if act_obj.type == 'MESH' or act_obj.type == 'FONT' or act_obj.type == 'SURFACE':
                    ref2_co = find_ref2_co(act_obj)
                    ref_points = get_reference_points(act_obj, "global")
                else:
                    ref2_co = act_obj.location
                    ref_points = [act_obj.location[0], act_obj.location[0], act_obj.location[0],
                                  act_obj.location[1], act_obj.location[1], act_obj.location[1],
                                  act_obj.location[2], act_obj.location[2], act_obj.location[2]]
    
                if ref2 == "0":
                    if loc_x is True:
                        bpy.context.scene.cursor.location[0] = ref_points[0] + loc_offset[0]
                    if loc_y is True:
                        bpy.context.scene.cursor.location[1] = ref_points[3] + loc_offset[1]
                    if loc_z is True:
                        bpy.context.scene.cursor.location[2] = ref_points[6] + loc_offset[2]
                elif ref2 == "1":
                    if loc_x is True:
                        bpy.context.scene.cursor.location[0] = ref_points[1] + loc_offset[0]
                    if loc_y is True:
                        bpy.context.scene.cursor.location[1] = ref_points[4] + loc_offset[1]
                    if loc_z is True:
                        bpy.context.scene.cursor.location[2] = ref_points[7] + loc_offset[2]
                elif ref2 == "2":
                    if loc_x is True:
                        bpy.context.scene.cursor.location[0] = act_obj.location[0] + loc_offset[0]
                    if loc_y is True:
                        bpy.context.scene.cursor.location[1] = act_obj.location[1] + loc_offset[1]
                    if loc_z is True:
                        bpy.context.scene.cursor.location[2] = act_obj.location[2] + loc_offset[2]
                elif ref2 == "3":
                    if loc_x is True:
                        bpy.context.scene.cursor.location[0] = ref_points[2] + loc_offset[0]
                    if loc_y is True:
                        bpy.context.scene.cursor.location[1] = ref_points[5] + loc_offset[1]
                    if loc_z is True:
                        bpy.context.scene.cursor.location[2] = ref_points[8] + loc_offset[2]
            elif self_or_active == "2":
                ref_co = point_in_selection(act_obj, sel_obj)
    
                sel_min, sel_max = get_sel_ref(ref_co, sel_obj)
                sel_center = sel_min + ((sel_max - sel_min) / 2)
    
                if ref2 == "0":
                    if loc_x is True:
                        bpy.context.scene.cursor.location[0] = sel_min[0] + loc_offset[0]
                    if loc_y is True:
                        bpy.context.scene.cursor.location[1] = sel_min[1] + loc_offset[1]
                    if loc_z is True:
                        bpy.context.scene.cursor.location[2] = sel_min[2] + loc_offset[2]
                elif ref2 == "1":
                    if loc_x is True:
                        bpy.context.scene.cursor.location[0] = sel_center[0] + loc_offset[0]
                    if loc_y is True:
                        bpy.context.scene.cursor.location[1] = sel_center[1] + loc_offset[1]
                    if loc_z is True:
                        bpy.context.scene.cursor.location[2] = sel_center[2] + loc_offset[2]
                elif ref2 == "3":
                    if loc_x is True:
                        bpy.context.scene.cursor.location[0] = sel_max[0] + loc_offset[0]
                    if loc_y is True:
                        bpy.context.scene.cursor.location[1] = sel_max[1] + loc_offset[1]
                    if loc_z is True:
                        bpy.context.scene.cursor.location[2] = sel_max[2] + loc_offset[2]
    
    
    # Classes #
    
    # Advanced Align
    class OBJECT_OT_align_tools(Operator):
        bl_idname = "object.align_tools"
        bl_label = "Align Operator"
        bl_description = "Align Object Tools"
        bl_options = {'REGISTER', 'UNDO'}
    
        # property definitions
    
        # Object-Pivot-Cursor:
        subject: EnumProperty(
                items=(("0", "Object", "Align Objects"),
                       ("1", "Pivot", "Align Objects Pivot"),
                       ("2", "Cursor", "Align Cursor To Active")),
                name="Align To",
                description="What will be moved"
                )
        # Move active Too:
        active_too: BoolProperty(
                name="Active too",
                default=False,
                description="Move the active object too"
                )
        # advanced options
        advanced: BoolProperty(
                name="Advanced Options",
                default=False,
                description="Show advanced options"
                )
        consistent: BoolProperty(
                name="Consistent Selection",
                default=False,
                description="Use consistent selection"
                )
        # Align Location:
        loc_x: BoolProperty(
                name="Align to X axis",
                default=False,
                description="Enable X axis alignment"
                )
        loc_y: BoolProperty(
                name="Align to Y axis",
                default=False,
                description="Enable Y axis alignment"
                )
        loc_z: BoolProperty(
                name="Align to Z axis",
                default=False,
                description="Enable Z axis alignment"
                )
        # Selection Option:
        ref1: EnumProperty(
                items=(("3", "Max", "Align the maximum point"),
                       ("1", "Center", "Align the center point"),
                       ("2", "Pivot", "Align the pivot"),
                       ("0", "Min", "Align the minimum point")),
                name="Selection reference",
                description="Moved objects reference point"
                )
        # Active Oject Option:
        ref2: EnumProperty(
                items=(("3", "Max", "Align to the maximum point"),
                       ("1", "Center", "Align to the center point"),
                       ("2", "Pivot", "Align to the pivot"),
                       ("0", "Min", "Align to the minimum point"),
                       ("4", "Cursor", "Description")),
                name="Active reference",
                description="Destination point"
                )
        self_or_active: EnumProperty(
                items=(("0", "Self", "In relation of itself"),
                       ("1", "Active", "In relation of the active object"),
                       ("2", "Selection", "In relation of the entire selection")),
                name="Relation",
                default="1",
                description="To what the pivot will be aligned"
                )
        # Location Offset
        loc_offset: FloatVectorProperty(
                name="Location Offset",
                description="Offset for location align position",
                default=(0.0, 0.0, 0.0),
                subtype='XYZ', size=3
                )
        # Rotation Offset
        rot_offset: FloatVectorProperty(
                name="Rotation Offset",
                description="Offset for rotation alignment",
                default=(0.0, 0.0, 0.0),
                subtype='EULER', size=3
                )
        # Scale Offset
        scale_offset: FloatVectorProperty(
                name="Scale Offset",
                description="Offset for scale match",
                default=(0.0, 0.0, 0.0),
                subtype='XYZ', size=3
                )
        # Fit Dimension Prop:
        fit_x: BoolProperty(
                name="Fit Dimension to X axis",
                default=False,
                description=""
                )
        fit_y: BoolProperty(
                name="Fit Dimension to Y axis",
                default=False,
                description=""
                )
        fit_z: BoolProperty(
                name="Fit Dimension to Z axis",
                default=False,
                description=""
                )
        # Apply Fit Dimension:
        apply_dim: BoolProperty(
                name="Apply  Dimension",
                default=False,
                description=""
                )
        # Align Rot Prop:
        rot_x: BoolProperty(
                name="Align Rotation to X axis",
                default=False,
                description=""
                )
        rot_y: BoolProperty(
                name="Align Rotation to Y axis",
                default=False,
                description=""
                )
        rot_z: BoolProperty(
                name="Align Rotation to Z axis",
                default=False,
                description=""
                )
        # Apply Rot:
        apply_rot: BoolProperty(
                name="Apply Rotation",
                default=False,
                description=""
                )
        # Align Scale:
        scale_x: BoolProperty(
                name="Match Scale to X axis",
                default=False,
                description=""
                )
        scale_y: BoolProperty(
                name="Match Scale to Y axis",
                default=False,
                description=""
                )
        scale_z: BoolProperty(
                name="match Scale to Z axis",
                default=False,
                description=""
                )
        # Apply Scale:
        apply_scale: BoolProperty(
                name="Apply Scale",
                default=False,
                description=""
                )
    
        def draw(self, context):
            layout = self.layout
            obj = context.object
            row = layout.row()
            row.label(text="Active object is: ", icon='OBJECT_DATA')
            box = layout.box()
            box.label(text=obj.name, icon='EDITMODE_HLT')
            # Object-Pivot-Cursor:
            row0 = layout.row()
            row0.prop(self, 'subject', expand=True)
    
            # Move active Too:
            row1 = layout.row()
            row1.prop(self, 'active_too')
            row1.prop(self, 'advanced')
            if self.advanced:
                row1b = layout.row()
                row1b.prop(self, 'consistent')
    
            row2 = layout.row()
            row2.label(text="Align Location:")
    
            # Align Location:
            row3 = layout.row()
            row3.prop(self, "loc_x", text="X", toggle=True)
            row3.prop(self, "loc_y", text="Y", toggle=True)
            row3.prop(self, "loc_z", text="Z", toggle=True)
    
            # Offset:
            if self.advanced is True:
                # row8 = col.row()
                # row8.label(text='Location Offset')
                row9 = layout.row()
                row9.prop(self, 'loc_offset', text='')
    
            # Selection Options
            if self.advanced is True:
                sel = bpy.context.selected_objects
                sel_obs = len(sel)
                if sel_obs != 0:
                    row4 = layout.row()
                    row4.label(text="Selected: " + str(sel_obs) + " Objects", icon='OBJECT_DATA')
            if self.subject == "1" or self.subject == "2":
                row5b = layout.row()
                row5b.prop(self, 'self_or_active', expand=True)
            else:
                row5 = layout.row()
                row5.prop(self, 'ref1', expand=True)
    
            # Active Object Options: Number of select objects
            act = bpy.context.active_object
    
            if self.advanced is True:
                if act:
                    row6 = layout.row()
                    row6.label(text="Active: " + act.name, icon='OBJECT_DATA')
            row7 = layout.row()
            row7.prop(self, 'ref2', expand=True)
    
            if self.subject == "0":
                row12 = layout.row()
                row12.label(text='Align Rotation:')
                row13 = layout.row(align=True)
                row13.prop(self, 'rot_x', text='X', toggle=True)
                row13.prop(self, 'rot_y', text='Y', toggle=True)
                row13.prop(self, 'rot_z', text='Z', toggle=True)
                row13.prop(self, 'apply_rot', text='Apply', toggle=True)
                if self.advanced is True:
                    row13b = layout.row()
                    row13b.prop(self, 'rot_offset', text='')
    
                row14 = layout.row()
                row14.label(text='Match Scale:')
                row15 = layout.row(align=True)
                row15.prop(self, 'scale_x', text='X', toggle=True)
                row15.prop(self, 'scale_y', text='Y', toggle=True)
                row15.prop(self, 'scale_z', text='Z', toggle=True)
                row15.prop(self, 'apply_scale', text='Apply', toggle=True)
                if self.advanced is True:
                    row15b = layout.row()
                    row15b.prop(self, 'scale_offset', text='')
    
                row10 = layout.row()
                row10.label(text='Fit Dimensions:')
                row11 = layout.row(align=True)
                row11.prop(self, 'fit_x', text='X', toggle=True)
                row11.prop(self, 'fit_y', text='Y', toggle=True)
                row11.prop(self, 'fit_z', text='Z', toggle=True)
                row11.prop(self, 'apply_dim', text='Apply', toggle=True)
    
        def execute(self, context):
            align_function(
                    self.subject, self.active_too, self.consistent,
                    self.self_or_active, self.loc_x, self.loc_y, self.loc_z,
                    self.ref1, self.ref2, self.loc_offset,
                    self.rot_x, self.rot_y, self.rot_z, self.rot_offset,
                    self.scale_x, self.scale_y, self.scale_z, self.scale_offset,
                    self.fit_x, self.fit_y, self.fit_z
                    )
    
            return {'FINISHED'}
    
    
    # Simple Align Classes #
    
    # Align All Rotation And Location
    class AlignOperator(Operator):
        bl_idname = "object.align"
        bl_label = "Align Selected To Active"
        bl_description = "Align Selected To Active"
    
        @classmethod
        def poll(cls, context):
            return context.active_object is not None
    
        def execute(self, context):
            main(context)
            return {'FINISHED'}
    
    
    # Align Location All
    class AlignLocationOperator(Operator):
        bl_idname = "object.align_location_all"
        bl_label = "Align Selected Location To Active"
        bl_description = "Align Selected Location To Active"
    
        @classmethod
        def poll(cls, context):
            return context.active_object is not None
    
        def execute(self, context):
            LocAll(context)
            return {'FINISHED'}
    
    
    # Align Location X
    class AlignLocationXOperator(Operator):
        bl_idname = "object.align_location_x"
        bl_label = "Align Selected Location X To Active"
        bl_description = "Align Selected Location X To Active"
    
        @classmethod
        def poll(cls, context):
            return context.active_object is not None
    
        def execute(self, context):
            LocX(context)
            return {'FINISHED'}
    
    
    # Align Location Y
    class AlignLocationYOperator(Operator):
        bl_idname = "object.align_location_y"
        bl_label = "Align Selected Location Y To Active"
        bl_description = "Align Selected Location Y To Active"
    
        @classmethod
        def poll(cls, context):
            return context.active_object is not None
    
        def execute(self, context):
            LocY(context)
            return {'FINISHED'}
    
    
    # Align LocationZ
    class AlignLocationZOperator(Operator):
        bl_idname = "object.align_location_z"
        bl_label = "Align Selected Location Z To Active"
        bl_description = "Align Selected Location Z To Active"
    
        @classmethod
        def poll(cls, context):
            return context.active_object is not None
    
        def execute(self, context):
            LocZ(context)
            return {'FINISHED'}
    
    
    # Align Rotation All
    class AlignRotationOperator(Operator):
        bl_idname = "object.align_rotation_all"
        bl_label = "Align Selected Rotation To Active"
        bl_description = "Align Selected Rotation To Active"
    
        @classmethod
        def poll(cls, context):
            return context.active_object is not None
    
        def execute(self, context):
            RotAll(context)
            return {'FINISHED'}
    
    
    # Align Rotation X
    class AlignRotationXOperator(Operator):
        bl_idname = "object.align_rotation_x"
        bl_label = "Align Selected Rotation X To Active"
        bl_description = "Align Selected Rotation X To Active"
    
        @classmethod
        def poll(cls, context):
            return context.active_object is not None
    
        def execute(self, context):
            RotX(context)
            return {'FINISHED'}
    
    
    # Align Rotation Y
    class AlignRotationYOperator(Operator):
        bl_idname = "object.align_rotation_y"
        bl_label = "Align Selected Rotation Y To Active"
        bl_description = "Align Selected Rotation Y To Active"
    
        @classmethod
        def poll(cls, context):
            return context.active_object is not None
    
        def execute(self, context):
            RotY(context)
            return {'FINISHED'}
    
    
    # Align Rotation Z
    class AlignRotationZOperator(Operator):
        bl_idname = "object.align_rotation_z"
        bl_label = "Align Selected Rotation Z To Active"
        bl_description = "Align Selected Rotation Z To Active"
    
        @classmethod
        def poll(cls, context):
            return context.active_object is not None
    
        def execute(self, context):
            RotZ(context)
            return {'FINISHED'}
    
    
    # Scale All
    class AlignScaleOperator(Operator):
        bl_idname = "object.align_objects_scale_all"
        bl_label = "Align Selected Scale To Active"
        bl_description = "Align Selected Scale To Active"
    
        @classmethod
        def poll(cls, context):
            return context.active_object is not None
    
        def execute(self, context):
            ScaleAll(context)
            return {'FINISHED'}
    
    
    # Align Scale X
    class AlignScaleXOperator(Operator):
        bl_idname = "object.align_objects_scale_x"
        bl_label = "Align Selected Scale X To Active"
        bl_description = "Align Selected Scale X To Active"
    
        @classmethod
        def poll(cls, context):
            return context.active_object is not None
    
        def execute(self, context):