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class VIEW3D_MT_PoseCopy(bpy.types.Menu):
bl_label = "Pose Copy"
def draw(self, context):
layout = self.layout
layout.operator("pose.copy")
layout.operator("pose.paste")
layout.operator("pose.paste",
text="Paste X-Flipped Pose").flipped = True
layout.separator()
class VIEW3D_MT_PoseNames(bpy.types.Menu):
bl_label = "Pose Copy"
def draw(self, context):
layout = self.layout
layout.operator_context = 'EXEC_AREA'
layout.operator("pose.autoside_names",
text="AutoName Left/Right").axis = 'XAXIS'
layout.operator("pose.autoside_names",
text="AutoName Front/Back").axis = 'YAXIS'
layout.operator("pose.autoside_names",
text="AutoName Top/Bottom").axis = 'ZAXIS'
layout.operator("pose.flip_names")
class VIEW3D_MT_SelectSurface(bpy.types.Menu):
bl_label = "Select Menu"
def draw(self, context):
layout = self.layout
layout.operator("view3d.select_border")
layout.operator("view3d.select_circle")
layout.separator()
layout.operator("curve.select_all", text="Select/Deselect All")
layout.operator("curve.select_inverse")
layout.operator("curve.select_random")
layout.operator("curve.select_every_nth")
layout.separator()
layout.operator("curve.select_row")
layout.separator()
layout.operator("curve.select_more")
layout.operator("curve.select_less")
class VIEW3D_MT_SelectMetaball(bpy.types.Menu):
bl_label = "Select Menu"
def draw(self, context):
layout = self.layout
layout.operator("view3d.select_border")
layout.separator()
#layout.operator("mball.select_deselect_all_metaelems")
layout.operator("mball.select_inverse_metaelems")
layout.separator()
layout.operator("mball.select_random_metaelems")
class VIEW3D_MT_edit_TK(bpy.types.Menu):
bl_label = "Edit Mesh"
def draw(self, context):
layout = self.layout
row = layout.row()
layout.operator_context = 'INVOKE_REGION_WIN'
prop = layout.operator("wm.context_set_value",
text="Select By Vertex", icon='VERTEXSEL')
prop.value = "(True, False, False)"
prop.data_path = "tool_settings.mesh_selection_mode"
layout.menu("VIEW3D_MT_edit_mesh_vertices", icon='VERTEXSEL')
prop = layout.operator("wm.context_set_value",
text="Select By Edge", icon='EDGESEL')
prop.value = "(False, True, False)"
prop.data_path = "tool_settings.mesh_selection_mode"
layout.menu("VIEW3D_MT_edit_mesh_edges", icon='EDGESEL')
prop = layout.operator("wm.context_set_value",
text="Select By Face", icon='FACESEL')
prop.value = "(False, False, True)"
prop.data_path = "tool_settings.mesh_selection_mode"
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layout.menu("VIEW3D_MT_edit_mesh_faces", icon='FACESEL')
layout.separator()
layout.menu("VIEW3D_MT_edit_mesh_normals", icon='META_DATA')
layout.operator("mesh.loopcut_slide",
text="Loopcut", icon='EDIT_VEC')
class VIEW3D_MT_editM_Edge(bpy.types.Menu):
bl_label = "Edges"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("mesh.mark_seam")
layout.operator("mesh.mark_seam", text="Clear Seam").clear = True
layout.separator()
layout.operator("mesh.mark_sharp")
layout.operator("mesh.mark_sharp", text="Clear Sharp").clear = True
layout.operator("mesh.extrude_move_along_normals", text="Extrude")
layout.separator()
layout.operator("mesh.edge_rotate",
text="Rotate Edge CW").direction = 'CW'
layout.operator("mesh.edge_rotate",
text="Rotate Edge CCW").direction = 'CCW'
layout.separator()
layout.operator("TFM_OT_edge_slide", text="Edge Slide")
layout.operator("mesh.loop_multi_select", text="Edge Loop")
layout.operator("mesh.loop_multi_select", text="Edge Ring").ring = True
layout.operator("mesh.loop_to_region")
layout.operator("mesh.region_to_loop")
class VIEW3D_MT_EditCurveCtrlpoints(bpy.types.Menu):
bl_label = "Control Points"
def draw(self, context):
layout = self.layout
edit_object = context.edit_object
if edit_object.type == 'CURVE':
layout.operator("transform.transform").mode = 'TILT'
layout.operator("curve.tilt_clear")
layout.operator("curve.separate")
layout.separator()
layout.operator_menu_enum("curve.handle_type_set", "type")
layout.separator()
layout.menu("VIEW3D_MT_hook")
class VIEW3D_MT_EditCurveSegments(bpy.types.Menu):
bl_label = "Curve Segments"
def draw(self, context):
layout = self.layout
layout.operator("curve.subdivide")
layout.operator("curve.switch_direction")
class VIEW3D_MT_EditCurveSpecials(bpy.types.Menu):
bl_label = "Specials"
def draw(self, context):
layout = self.layout
layout.operator("curve.subdivide")
layout.operator("curve.switch_direction")
layout.operator("curve.spline_weight_set")
layout.operator("curve.radius_set")
layout.operator("curve.smooth")
layout.operator("curve.smooth_radius")
class VIEW3D_MT_EditArmatureTK(bpy.types.Menu):
bl_label = "Armature Tools"
def draw(self, context):
layout = self.layout
# Edit Armature
layout.operator("transform.transform", text="Scale Envelope Distance").mode = 'BONESIZE'
layout.operator("transform.transform", text="Scale B-Bone Width").mode = 'BONESIZE'
layout.separator()
layout.operator("armature.extrude_move")
layout.operator("armature.extrude_forked")
layout.operator("armature.duplicate_move")
layout.operator("armature.merge")
layout.operator("armature.fill")
layout.operator("armature.delete")
layout.operator("armature.separate")
layout.separator()
layout.operator("armature.subdivide_multi", text="Subdivide")
layout.operator("armature.switch_direction", text="Switch Direction")
class VIEW3D_MT_ArmatureName(bpy.types.Menu):
bl_label = "Armature Name"
def draw(self, context):
layout = self.layout
layout.operator_context = 'EXEC_AREA'
layout.operator("armature.autoside_names", text="AutoName Left/Right").type = 'XAXIS'
layout.operator("armature.autoside_names", text="AutoName Front/Back").type = 'YAXIS'
layout.operator("armature.autoside_names", text="AutoName Top/Bottom").type = 'ZAXIS'
layout.operator("armature.flip_names")
layout.separator()
class VIEW3D_MT_KeyframeMenu(bpy.types.Menu):
bl_label = "Keyframe Menu"
def draw(self, context):
layout = self.layout
# Keyframe Bleck
layout.operator("anim.keyframe_insert_menu",
text="Insert Keyframe...")
layout.operator("anim.keyframe_delete_v3d",
text="Delete Keyframe...")
layout.operator("anim.keying_set_active_set",
text="Change Keying Set...")
layout.separator()
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# Classes for VIEW3D_MT_CursorMenu()
class VIEW3D_OT_pivot_cursor(bpy.types.Operator):
"Cursor as Pivot Point"
bl_idname = "view3d.pivot_cursor"
bl_label = "Cursor as Pivot Point"
@classmethod
def poll(cls, context):
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return bpy.context.space_data.pivot_point != 'CURSOR'
def execute(self, context):
bpy.context.space_data.pivot_point = 'CURSOR'
return {'FINISHED'}
class VIEW3D_OT_revert_pivot(bpy.types.Operator):
"Revert Pivot Point"
bl_idname = "view3d.revert_pivot"
bl_label = "Reverts Pivot Point to median"
@classmethod
def poll(cls, context):
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return bpy.context.space_data.pivot_point != 'MEDIAN_POINT'
def execute(self, context):
bpy.context.space_data.pivot_point = 'MEDIAN_POINT'
# @todo Change this to 'BOUDNING_BOX_CENTER' if needed...
return{'FINISHED'}
class VIEW3D_MT_CursorMenu(bpy.types.Menu):
bl_label = "Snap Cursor Menu"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("view3d.snap_cursor_to_selected",
text="Cursor to Selected")
layout.operator("view3d.snap_cursor_to_center",
text="Cursor to Center")
layout.operator("view3d.snap_cursor_to_grid",
text="Cursor to Grid")
layout.operator("view3d.snap_cursor_to_active",
text="Cursor to Active")
layout.separator()
layout.operator("view3d.snap_selected_to_cursor",
text="Selection to Cursor")
layout.operator("view3d.snap_selected_to_grid",
text="Selection to Grid")
layout.separator()
layout.operator("view3d.pivot_cursor",
text="Set Cursor as Pivot Point")
layout.operator("view3d.revert_pivot",
text="Revert Pivot Point")
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class VIEW3D_MT_EditCursorMenu(bpy.types.Menu):
bl_label = "Snap Cursor Menu"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("view3d.snap_cursor_to_selected",
text="Cursor to Selected")
layout.operator("view3d.snap_cursor_to_center",
text="Cursor to Center")
layout.operator("view3d.snap_cursor_to_grid",
text="Cursor to Grid")
layout.operator("view3d.snap_cursor_to_active",
text="Cursor to Active")
layout.separator()
layout.operator("view3d.snap_selected_to_cursor",
text="Selection to Cursor")
layout.operator("view3d.snap_selected_to_grid",
text="Selection to Grid")
layout.separator()
layout.operator("view3d.pivot_cursor",
text="Set Cursor as Pivot Point")
layout.operator("view3d.revert_pivot",
text="Revert Pivot Point")
layout.operator("view3d.snap_cursor_to_edge_intersection",
text="Cursor to Edge Intersection")
layout.operator("transform.snap_type", text="Snap Tools",
icon='SNAP_ON')
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def abs(val):
if val > 0:
return val
return -val
def LineLineIntersect (p1, p2, p3, p4):
# based on Paul Bourke's Shortest Line Between 2 lines
min = 0.0000001
v1 = Vector((p1.x - p3.x, p1.y - p3.y, p1.z - p3.z))
v2 = Vector((p4.x - p3.x, p4.y - p3.y, p4.z - p3.z))
if abs(v2.x) < min and abs(v2.y) < min and abs(v2.z) < min:
return None
v3 = Vector((p2.x - p1.x, p2.y - p1.y, p2.z - p1.z))
if abs(v3.x) < min and abs(v3.y) < min and abs(v3.z) < min:
return None
d1 = v1.dot(v2)
d2 = v2.dot(v3)
d3 = v1.dot(v3)
d4 = v2.dot(v2)
d5 = v3.dot(v3)
d = d5 * d4 - d2 * d2
if abs(d) < min:
return None
n = d1 * d2 - d3 * d4
mua = n / d
mub = (d1 + d2 * (mua)) / d4
return [Vector((p1.x + mua * v3.x, p1.y + mua * v3.y, p1.z + mua * v3.z)),
Vector((p3.x + mub * v2.x, p3.y + mub * v2.y, p3.z + mub * v2.z))]
def edgeIntersect(context, operator):
obj = context.active_object
if (obj.type != "MESH"):
operator.report({'ERROR'}, "Object must be a mesh")
return None
edges = [];
mesh = obj.data
verts = mesh.verts
is_editmode = (obj.mode == 'EDIT')
if is_editmode:
bpy.ops.object.mode_set(mode='OBJECT')
for e in mesh.edges:
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edges.append(e)
if is_editmode:
bpy.ops.object.mode_set(mode='EDIT')
if len(edges) != 2:
operator.report({'ERROR'}, "Operator requires exactly 2 edges to be selected.")
return
line = LineLineIntersect(verts[edges[0].verts[0]].co, verts[edges[0].verts[1]].co, verts[edges[1].verts[0]].co, verts[edges[1].verts[1]].co)
if (line == None):
operator.report({'ERROR'}, "Selected edges are parallel.")
return
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point = ((line[0] + line[1]) / 2)
point = tm * point
context.scene.cursor_location = point
return point
class VIEW3D_OT_CursorToEdgeIntersection(bpy.types.Operator):
"Finds the mid-point of the shortest distance between two edges"
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bl_idname = "view3d.snap_cursor_to_edge_intersection"
bl_label = "Cursor to Edge Intersection"
@classmethod
def poll(cls, context):
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obj = context.active_object
return obj != None and obj.type == 'MESH'
def execute(self, context):
edgeIntersect(context, self)
return {'FINISHED'}
class VIEW3D_MT_undoS(bpy.types.Menu):
bl_label = "Undo/Redo"
def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("ed.undo", icon='TRIA_LEFT')
layout.operator("ed.redo", icon='TRIA_RIGHT')
def register():
km = bpy.context.manager.active_keyconfig.keymaps['3D View']
kmi = km.items.add('wm.call_menu', 'SPACE', 'PRESS')
kmi.properties.name = "VIEW3D_MT_Space_Dynamic_Menu"
def unregister():
km = bpy.context.manager.active_keyconfig.keymaps['3D View']
for kmi in km.items:
if kmi.idname == 'wm.call_menu':
km.remove_item(kmi)
break
if __name__ == "__main__":
register()