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# gpl: author Yadoob
# -*- coding: utf-8 -*-
import bpy
from bpy.types import (
Operator,
Panel,
)
from bpy.props import StringProperty
from .warning_messages_utils import (
warning_messages,
c_data_has_images,
)
class TEXTURE_OT_patern_rename(Operator):
bl_idname = "texture.patern_rename"
bl_label = "Texture Renamer"
bl_description = ("Replace the Texture names pattern with the attached Image ones\n"
"Works on all Textures (Including Brushes) \n \n"
"The First field - the name pattern to replace \n"
"The Second - searches for existing names \n")
bl_options = {'REGISTER', 'UNDO'}
def_name = "Texture" # default name
is_not_undo = False # prevent drawing props on undo
named = StringProperty(
name="Search for name",
default=def_name
)
@classmethod
def poll(cls, context):
return c_data_has_images()
def draw(self, context):
layout = self.layout
if self.is_not_undo is True:
box = layout.box()
box.prop(self, "named", text="Name pattern", icon="SYNTAX_ON")
layout.separator()
box = layout.box()
box.prop_search(self, "named", bpy.data, "textures")
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else:
layout.label(text="**Only Undo is available**", icon="INFO")
def invoke(self, context, event):
self.is_not_undo = True
return context.window_manager.invoke_props_dialog(self)
def execute(self, context):
errors = [] # collect texture names without images attached
tex_count = 0 # check if there is textures at all
for texture in bpy.data.textures:
try:
if texture and self.named in texture.name and texture.type in {"IMAGE"}:
tex_count += 1
textname = ""
img = (bpy.data.textures[texture.name].image if bpy.data.textures[texture.name] else None)
if not img:
errors.append(str(texture.name))
for word in img.name:
if word != ".":
textname = textname + word
else:
break
texture.name = textname
if texture.type != "IMAGE": # rename specific textures as clouds, environnement map,...
texture.name = texture.type.lower()
except:
continue
if tex_count == 0:
warning_messages(self, 'NO_TEX_RENAME')
elif errors:
warning_messages(self, 'TEX_RENAME_F', errors, 'TEX')
# reset name to default
self.named = self.def_name
self.is_not_undo = False
return {'FINISHED'}
class TEXTURE_PT_rename_panel(Panel):
# Creates a Panel in the scene context of the properties editor
bl_label = "Texture Rename"
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "texture"
def draw(self, context):
layout = self.layout
layout.operator("texture.patern_rename")
def register():
bpy.utils.register_module(__name__)
pass
def unregister():
bpy.utils.unregister_module(__name__)
pass
if __name__ == "__main__":
register()