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object_add_chain.py 5.09 KiB
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  • # ##### BEGIN GPL LICENSE BLOCK #####
    #
    #  This program is free software; you can redistribute it and/or
    #  modify it under the terms of the GNU General Public License
    #  as published by the Free Software Foundation; either version 2
    #  of the License, or (at your option) any later version.
    #
    #  This program is distributed in the hope that it will be useful,
    #  but WITHOUT ANY WARRANTY; without even the implied warranty of
    #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    #  GNU General Public License for more details.
    #
    #  You should have received a copy of the GNU General Public License
    #  along with this program; if not, write to the Free Software Foundation,
    #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
    #
    # ##### END GPL LICENSE BLOCK #####
    
    bl_info = {
        "name": "Add Chain",
        "author": "Brian Hinton (Nichod)",
        "version": (0, 1, 2),
        "blender": (2, 71, 0),
        "location": "Toolshelf > Create Tab",
        "description": "Adds Chain with curve guide for easy creation",
        "warning": "",
        "wiki_url": "https://wiki.blender.org/index.php/Extensions:2.6/Py/"
                    "Scripts/Object/Add_Chain",
        "category": "Object",
    }
    
    import bpy
    
    from bpy.types import Operator
    
    
    
    def Add_Chain():
        # Adds Empty to scene
    
        bpy.ops.object.add(
                type='EMPTY',
                view_align=False,
                enter_editmode=False,
                location=(0, 0, 0),
                rotation=(0, 0, 0),
                )
    
    
        # Changes name of Empty to rot_link adds variable emp
        emp = bpy.context.object
        emp.name = "rot_link"
    
        # Rotate emp ~ 90 degrees
        emp.rotation_euler = [1.570796, 0, 0]
    
        # Adds Curve Path to scene
    
        bpy.ops.curve.primitive_nurbs_path_add(
                view_align=False,
                enter_editmode=False,
                location=(0, 0, 0),
                rotation=(0, 0, 0),
                )
    
    
        # Change Curve name to deform adds variable curv
        curv = bpy.context.object
        curv.name = "deform"
    
        # Inserts Torus primitive
    
        bpy.ops.mesh.primitive_torus_add(
                major_radius=1,
                minor_radius=0.25,
                major_segments=12,
                minor_segments=4,
                abso_major_rad=1,
                abso_minor_rad=0.5,
                )
    
    
        # Positions Torus primitive to center of scene
        bpy.context.active_object.location = 0.0, 0.0, 0.0
    
    
        # Resetting Torus rotation in case of 'Align to view' option enabled
    
        bpy.context.active_object.rotation_euler = 0.0, 0.0, 0.0
    
        # Changes Torus name to chain adds variable tor
        tor = bpy.context.object
        tor.name = "chain"
    
        # Adds Array Modifier to tor
        bpy.ops.object.modifier_add(type='ARRAY')
    
        # Adds subsurf modifier tor
        bpy.ops.object.modifier_add(type='SUBSURF')
    
        # Smooths tor
        bpy.ops.object.shade_smooth()
    
        # Select curv
        sce = bpy.context.scene
        sce.objects.active = curv
    
        # Toggle into editmode
        bpy.ops.object.editmode_toggle()
    
    
        # TODO, may be better to move objects directly
    
        # Translate curve object
    
        bpy.ops.transform.translate(
                value=(2, 0, 0),
                constraint_axis=(True, False, False),
                constraint_orientation='GLOBAL',
                mirror=False,
                proportional='DISABLED',
                proportional_edit_falloff='SMOOTH',
                proportional_size=1,
                snap=False,
                snap_target='CLOSEST',
                snap_point=(0, 0, 0),
                snap_align=False,
                snap_normal=(0, 0, 0),
                release_confirm=False,
                )
    
    
        # Toggle into objectmode
        bpy.ops.object.editmode_toggle()
    
        # Select tor or chain
        sce.objects.active = tor
    
        # Selects Array Modifier for editing
        array = tor.modifiers['Array']
    
        # Change Array Modifier Parameters
        array.fit_type = 'FIT_CURVE'
        array.curve = curv
        array.offset_object = emp
        array.use_object_offset = True
        array.relative_offset_displace = 0.549, 0.0, 0.0
    
        # Add curve modifier
        bpy.ops.object.modifier_add(type='CURVE')
    
        # Selects Curve Modifier for editing
        cur = tor.modifiers['Curve']
    
        # Change Curve Modifier Parameters
        cur.object = curv
    
    
    class AddChain(Operator):
        bl_idname = "mesh.primitive_chain_add"
        bl_label = "Add Chain"
        bl_description = ("Create a Chain segment with helper objects controlling modifiers:\n"
                          "1) A Curve Modifier Object (deform) for the length and shape,\n"
                          "Edit the Path to extend Chain Length\n"
                          "2) An Empty (rot_link) as an Array Offset for rotation")
        bl_options = {'REGISTER', 'UNDO'}
    
        def execute(self, context):
    
            try:
                Add_Chain()
    
            except Exception as e:
                self.report({'WARNING'},
                            "Some operations could not be performed (See Console for more info)")
    
                print("\n[Add Advanced  Objects]\nOperator: "
                      "mesh.primitive_chain_add\nError: {}".format(e))
    
                return {'CANCELLED'}
    
        bpy.utils.register_class(AddChain)
    
        bpy.utils.unregister_class(AddChain)
    
    
    
    if __name__ == "__main__":
        register()