Newer
Older
# SPDX-License-Identifier: GPL-2.0-or-later
# ----------------------------------------------------------
# Main panel for different Archimesh general actions
# Author: Antonio Vazquez (antonioya)
#
# ----------------------------------------------------------
# noinspection PyUnresolvedReferences
import bpy
# noinspection PyUnresolvedReferences
from bpy.types import Operator, Panel, SpaceView3D
from math import sqrt, fabs, pi, asin
from .achm_tools import *
from .achm_gltools import *
# -----------------------------------------------------
# Verify if boolean already exist
# -----------------------------------------------------
def isboolean(myobject, childobject):
flag = False
for mod in myobject.modifiers:
if mod.type == 'BOOLEAN':
if mod.object == childobject:
flag = True
break
return flag
# ------------------------------------------------------
# Button: Action to link windows and doors
# ------------------------------------------------------
bl_idname = "object.archimesh_cut_holes"
bl_label = "Auto Holes"
bl_description = "Enable windows and doors holes for any selected object (needs wall thickness)"
bl_options = {'UNDO', 'REGISTER'}
# ------------------------------
# Execute
# ------------------------------
# noinspection PyMethodMayBeStatic
def execute(self, context):
scene = context.scene
listobj = []
# ---------------------------------------------------------------------
# Save the list of selected objects because the select flag is missed
# only can be windows or doors
# ---------------------------------------------------------------------
for obj in bpy.context.scene.objects:
# noinspection PyBroadException
try:
if obj["archimesh.hole_enable"]:
if obj.select_get() is True or scene.archimesh_select_only is False:
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
listobj.extend([obj])
except:
continue
# ---------------------------
# Get the baseboard object
# ---------------------------
mybaseboard = None
for child in context.object.children:
# noinspection PyBroadException
try:
if child["archimesh.room_baseboard"]:
mybaseboard = child
except:
continue
# ---------------------------
# Get the shell object
# ---------------------------
myshell = None
for child in context.object.children:
# noinspection PyBroadException
try:
if child["archimesh.room_shell"]:
myshell = child
except:
continue
# -----------------------------
# Remove all empty Boolean modifiers
# -----------------------------
for mod in context.object.modifiers:
if mod.type == 'BOOLEAN':
if mod.object is None:
bpy.ops.object.modifier_remove(modifier=mod.name)
# if thickness is 0, must be > 0
myroom = context.object
if myroom.RoomGenerator[0].wall_width == 0:
self.report({'WARNING'}, "Walls must have thickness for using autohole function. Change it and run again")
# -----------------------------
# Now apply Wall holes
# -----------------------------
for obj in listobj:
parentobj = context.object
# Parent the empty to the room (the parent of frame)
if obj.parent is not None:
bpy.ops.object.select_all(action='DESELECT')
parentobj.select_set(True)
obj.parent.select_set(True) # parent of object
bpy.ops.object.parent_set(type='OBJECT', keep_transform=False)
# ---------------------------------------
# Add the modifier to controller
# and the scale to use the same thickness
# ---------------------------------------
for child in obj.parent.children:
# noinspection PyBroadException
try:
if child["archimesh.ctrl_hole"]:
# apply scale
t = parentobj.RoomGenerator[0].wall_width
if t > 0:
child.scale.y = (t + 0.45) / (child.dimensions.y / child.scale.y) # Add some gap
else:
child.scale.y = 1
# add boolean modifier
if isboolean(myroom, child) is False:
set_modifier_boolean(myroom, child)
except:
# print("Unexpected error:" + str(sys.exc_info()))
pass
# ---------------------------------------
# Now add the modifiers to baseboard
# ---------------------------------------
if mybaseboard is not None:
for obj in bpy.context.scene.objects:
# noinspection PyBroadException
try:
if obj["archimesh.ctrl_base"]:
if obj.select_get() is True or scene.archimesh_select_only is False:
# add boolean modifier
if isboolean(mybaseboard, obj) is False:
set_modifier_boolean(mybaseboard, obj)
except:
pass
# ---------------------------------------
# Now add the modifiers to shell
# ---------------------------------------
if myshell is not None:
# Remove all empty Boolean modifiers
for mod in myshell.modifiers:
if mod.type == 'BOOLEAN':
if mod.object is None:
bpy.ops.object.modifier_remove(modifier=mod.name)
for obj in bpy.context.scene.objects:
# noinspection PyBroadException
try:
if obj["archimesh.ctrl_hole"]:
if obj.select_get() is True or scene.archimesh_select_only is False:
# add boolean modifier
if isboolean(myshell, obj) is False:
set_modifier_boolean(myshell, obj)
except:
pass
return {'FINISHED'}
# ------------------------------------------------------
# Button: Action to create room from grease pencil
# ------------------------------------------------------
bl_idname = "object.archimesh_pencil_room"
bl_label = "Room from Draw"
bl_description = "Create a room base on grease pencil strokes (draw from top view (7 key))"
bl_options = {'UNDO', 'REGISTER'}
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
# ------------------------------
# Execute
# ------------------------------
def execute(self, context):
# Enable for debugging code
debugmode = False
scene = context.scene
mypoints = None
clearangles = None
if debugmode is True:
print("======================================================================")
print("== ==")
print("== Grease pencil strokes analysis ==")
print("== ==")
print("======================================================================")
# -----------------------------------
# Get grease pencil points
# -----------------------------------
# noinspection PyBroadException
try:
# noinspection PyBroadException
try:
pencil = bpy.context.object.grease_pencil.layers.active
except:
pencil = bpy.context.scene.grease_pencil.layers.active
if pencil.active_frame is not None:
for i, stroke in enumerate(pencil.active_frame.strokes):
stroke_points = pencil.active_frame.strokes[i].points
allpoints = [(point.co.x, point.co.y)
for point in stroke_points]
mypoints = []
idx = 0
x = 0
y = 0
orientation = None
old_orientation = None
for point in allpoints:
if idx == 0:
x = point[0]
y = point[1]
else:
abs_x = abs(point[0] - x)
abs_y = abs(point[1] - y)
if abs_y > abs_x:
orientation = "V"
else:
orientation = "H"
if old_orientation == orientation:
x = point[0]
y = point[1]
else:
mypoints.extend([(x, y)])
x = point[0]
y = point[1]
old_orientation = orientation
idx += 1
# Last point
mypoints.extend([(x, y)])
if debugmode is True:
print("\nPoints\n====================")
i = 0
for p in mypoints:
print(str(i) + ":" + str(p))
i += 1
# -----------------------------------
# Calculate distance between points
# -----------------------------------
if debugmode is True:
print("\nDistance\n====================")
i = len(mypoints)
distlist = []
for e in range(1, i):
((mypoints[e][0] - mypoints[e - 1][0]) ** 2) + ((mypoints[e][1] - mypoints[e - 1][1]) ** 2))
# Imperial units if needed
if bpy.context.scene.unit_settings.system == "IMPERIAL":
d *= 3.2808399
distlist.extend([d])
if debugmode is True:
print(str(e - 1) + ":" + str(d))
# -----------------------------------
# Calculate angle of walls
# clamped to right angles
# -----------------------------------
if debugmode is True:
print("\nAngle\n====================")
i = len(mypoints)
anglelist = []
for e in range(1, i):
sinv = (mypoints[e][1] - mypoints[e - 1][1]) / sqrt(
((mypoints[e][0] - mypoints[e - 1][0]) ** 2) + ((mypoints[e][1] - mypoints[e - 1][1]) ** 2))
if fabs(a) > pi / 4:
b = pi / 2
else:
b = 0
anglelist.extend([b])
# Reverse de distance using angles (inverse angle to axis) for Vertical lines
if a < 0.0 and b != 0:
distlist[e - 1] *= -1 # reverse distance
# Reverse de distance for horizontal lines
if b == 0:
if mypoints[e - 1][0] > mypoints[e][0]:
distlist[e - 1] *= -1 # reverse distance
if debugmode is True:
print(str(e - 1) + ":" + str((a * 180) / pi) + "...:" + str(
(b * 180) / pi) + "--->" + str(distlist[e - 1]))
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
# ---------------------------------------
# Verify duplications and reduce noise
# ---------------------------------------
if len(anglelist) >= 1:
clearangles = []
cleardistan = []
i = len(anglelist)
oldangle = anglelist[0]
olddist = 0
for e in range(0, i):
if oldangle != anglelist[e]:
clearangles.extend([oldangle])
cleardistan.extend([olddist])
oldangle = anglelist[e]
olddist = distlist[e]
else:
olddist += distlist[e]
# last
clearangles.extend([oldangle])
cleardistan.extend([olddist])
# ----------------------------
# Create the room
# ----------------------------
if len(mypoints) > 1 and len(clearangles) > 0:
# Move cursor
bpy.context.scene.cursor.location.x = mypoints[0][0]
bpy.context.scene.cursor.location.y = mypoints[0][1]
bpy.context.scene.cursor.location.z = 0 # always on grid floor
# Add room mesh
bpy.ops.mesh.archimesh_room()
myroom = context.object
mydata = myroom.RoomGenerator[0]
# Number of walls
mydata.wall_num = len(mypoints) - 1
mydata.ceiling = scene.archimesh_ceiling
mydata.floor = scene.archimesh_floor
mydata.merge = scene.archimesh_merge
i = len(mypoints)
for e in range(0, i - 1):
mydata.walls[e].w = round(fabs(cleardistan[e]), 2)
mydata.walls[e].r = (fabs(clearangles[e]) * 180) / pi # from radians
mydata.walls[e].w = round(fabs(cleardistan[e]), 2)
mydata.walls[e].r = (fabs(clearangles[e]) * 180 * -1) / pi # from radians
else:
mydata.walls[e].w = round(cleardistan[e], 2)
mydata.walls[e].r = (fabs(clearangles[e]) * 180) / pi # from radians
# Remove Grease pencil
if pencil is not None:
for frame in pencil.frames:
pencil.frames.remove(frame)
self.report({'INFO'}, "Archimesh: Room created from grease pencil strokes")
else:
self.report({'WARNING'}, "Archimesh: Not enough grease pencil strokes for creating room.")
return {'FINISHED'}
except:
self.report({'WARNING'}, "Archimesh: No grease pencil strokes. Do strokes in top view before creating room")
return {'CANCELLED'}
# ------------------------------------------------------------------
# Define panel class for main functions.
# ------------------------------------------------------------------
bl_idname = "ARCHIMESH_PT_main"
meta-androcto
committed
bl_space_type = "VIEW_3D"
meta-androcto
committed
bl_context = "objectmode"
bl_options = {'DEFAULT_CLOSED'}
# ------------------------------
# Draw UI
# ------------------------------
def draw(self, context):
layout = self.layout
scene = context.scene
myobj = context.object
# -------------------------------------------------------------------------
# If the selected object didn't be created with the group 'RoomGenerator',
# this button is not created.
# -------------------------------------------------------------------------
# noinspection PyBroadException
try:
if 'RoomGenerator' in myobj:
box = layout.box()
box.label(text="Room Tools", icon='MODIFIER')
row = box.row(align=False)
row.operator("object.archimesh_cut_holes", icon='GRID')
row.prop(scene, "archimesh_select_only")
# Export/Import
row = box.row(align=False)
row.operator("io_import.roomdata", text="Import", icon='COPYDOWN')
row.operator("io_export.roomdata", text="Export", icon='PASTEDOWN')
except:
pass
# -------------------------------------------------------------------------
# If the selected object isn't a kitchen
# this button is not created.
# -------------------------------------------------------------------------
# noinspection PyBroadException
try:
if myobj["archimesh.sku"] is not None:
box = layout.box()
box.label(text="Kitchen Tools", icon='MODIFIER')
# Export
row = box.row(align=False)
row.operator("io_export.kitchen_inventory", text="Export inventory", icon='PASTEDOWN')
except:
pass
# ------------------------------
# Elements Buttons
# ------------------------------
box = layout.box()
box.label(text="Elements", icon='GROUP')
row = box.row()
row.operator("mesh.archimesh_room")
row.operator("mesh.archimesh_column")
row = box.row()
row.operator("mesh.archimesh_door")
row = box.row()
row.operator("mesh.archimesh_window")
row.operator("mesh.archimesh_winpanel")
row = box.row()
row.operator("mesh.archimesh_kitchen")
row.operator("mesh.archimesh_shelves")
row = box.row()
row.operator("mesh.archimesh_stairs")
row.operator("mesh.archimesh_roof")
# ------------------------------
# Prop Buttons
# ------------------------------
box = layout.box()
box.label(text="Props", icon='LIGHT_DATA')
row = box.row()
row.operator("mesh.archimesh_books")
row.operator("mesh.archimesh_light")
row = box.row()
row.operator("mesh.archimesh_venetian")
row.operator("mesh.archimesh_roller")
row = box.row()
row.operator("mesh.archimesh_japan")
# ------------------------------
# OpenGL Buttons
# ------------------------------
box = layout.box()
box.label(text="Display hints", icon='QUESTION')
row = box.row()
if context.window_manager.archimesh_run_opengl is False:
icon = 'PLAY'
txt = 'Show'
else:
icon = "PAUSE"
txt = 'Hide'
row.operator("archimesh.runopenglbutton", text=txt, icon=icon)
row = box.row()
row.prop(scene, "archimesh_gl_measure", toggle=True, icon="ALIGN_CENTER")
row.prop(scene, "archimesh_gl_name", toggle=True, icon="OUTLINER_OB_FONT")
row.prop(scene, "archimesh_gl_ghost", icon='GHOST_ENABLED')
row = box.row()
row.prop(scene, "archimesh_text_color", text="")
row.prop(scene, "archimesh_walltext_color", text="")
row = box.row()
row.prop(scene, "archimesh_font_size")
row.prop(scene, "archimesh_wfont_size")
row = box.row()
row.prop(scene, "archimesh_hint_space")
# ------------------------------
# Grease pencil tools
# ------------------------------
box = layout.box()
box.label(text="Pencil Tools", icon='MODIFIER')
row = box.row(align=False)
row.operator("object.archimesh_pencil_room", icon='GREASEPENCIL')
row = box.row(align=False)
row.prop(scene, "archimesh_ceiling")
row.prop(scene, "archimesh_floor")
row.prop(scene, "archimesh_merge")
# -------------------------------------------------------------
# Defines button for enable/disable the tip display
#
# -------------------------------------------------------------
bl_idname = "archimesh.runopenglbutton"
bl_label = "Display hint data manager"
bl_description = "Display additional information in the viewport"
_handle = None # keep function handler
# ----------------------------------
# Enable gl drawing adding handler
# ----------------------------------
@staticmethod
def handle_add(self, context):
if ARCHIMESH_OT_HintDisplay._handle is None:
ARCHIMESH_OT_HintDisplay._handle = SpaceView3D.draw_handler_add(draw_callback_px, (self, context),
'WINDOW',
'POST_PIXEL')
context.window_manager.archimesh_run_opengl = True
# ------------------------------------
# Disable gl drawing removing handler
# ------------------------------------
# noinspection PyUnusedLocal
@staticmethod
def handle_remove(self, context):
if ARCHIMESH_OT_HintDisplay._handle is not None:
SpaceView3D.draw_handler_remove(ARCHIMESH_OT_HintDisplay._handle, 'WINDOW')
ARCHIMESH_OT_HintDisplay._handle = None
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
context.window_manager.archimesh_run_opengl = False
# ------------------------------
# Execute button action
# ------------------------------
def execute(self, context):
if context.area.type == 'VIEW_3D':
if context.window_manager.archimesh_run_opengl is False:
self.handle_add(self, context)
context.area.tag_redraw()
else:
self.handle_remove(self, context)
context.area.tag_redraw()
return {'FINISHED'}
else:
self.report({'WARNING'},
"View3D not found, cannot run operator")
return {'CANCELLED'}
# -------------------------------------------------------------
# Handler for drawing OpenGl
# -------------------------------------------------------------
# noinspection PyUnusedLocal
def draw_callback_px(self, context):
draw_main(context)