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import_fbx.py 125 KiB
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  •     perfmon.step("FBX import: Cycles z-offset workaround...")
    
    
        def _():
            # Annoying workaround for cycles having no z-offset
            if material_decals and use_alpha_decals:
                for fbx_uuid, fbx_item in fbx_table_nodes.items():
                    fbx_obj, blen_data = fbx_item
                    if fbx_obj.id != b'Geometry':
                        continue
                    if fbx_obj.props[-1] == b'Mesh':
                        mesh = fbx_item[1]
    
                        if decal_offset != 0.0:
                            for material in mesh.materials:
                                if material in material_decals:
                                    for v in mesh.vertices:
                                        v.co += v.normal * decal_offset
                                    break
    
                        if use_cycles:
                            for obj in (obj for obj in bpy.data.objects if obj.data == mesh):
                                obj.cycles_visibility.shadow = False
                        else:
                            for material in mesh.materials:
                                if material in material_decals:
                                    # recieve but dont cast shadows
                                    material.use_raytrace = False
        _(); del _