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# <pep8-80 compliant>
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
__author__ = "Nutti <nutti.metro@gmail.com>"
__status__ = "production"
from ..op.copy_paste_uv_uvedit import (
MUV_OT_CopyPasteUVUVEdit_CopyUV,
MUV_OT_CopyPasteUVUVEdit_PasteUV,
from ..op.align_uv_cursor import MUV_OT_AlignUVCursor
from ..op.align_uv import (
MUV_OT_AlignUV_Circle,
MUV_OT_AlignUV_Straighten,
MUV_OT_AlignUV_Axis,
)
from ..op.select_uv import (
MUV_OT_SelectUV_SelectOverlapped,
MUV_OT_SelectUV_SelectFlipped,
)
from ..op.uv_inspection import (
MUV_OT_UVInspection_Update,
MUV_OT_UVInspection_PaintUVIsland,
)
from ..utils.bl_class_registry import BlClassRegistry
@BlClassRegistry()
class MUV_MT_CopyPasteUV_UVEdit(bpy.types.Menu):
"""
Menu class: Master menu of Copy/Paste UV coordinate on UV/ImageEditor
"""
bl_label = "Copy/Paste UV"
bl_description = "Copy and Paste UV coordinate among object"
def draw(self, _):
layout = self.layout
layout.operator(MUV_OT_CopyPasteUVUVEdit_CopyUV.bl_idname, text="Copy")
layout.operator(MUV_OT_CopyPasteUVUVEdit_PasteUV.bl_idname,
text="Paste")
@BlClassRegistry()
class MUV_MT_AlignUV(bpy.types.Menu):
"""
Menu class: Master menu of Align UV
"""
bl_label = "Align UV"
bl_description = "Align UV"
def draw(self, context):
layout = self.layout
sc = context.scene
ops = layout.operator(MUV_OT_AlignUV_Circle.bl_idname, text="Circle")
ops.transmission = sc.muv_align_uv_transmission
ops.select = sc.muv_align_uv_select
ops = layout.operator(MUV_OT_AlignUV_Straighten.bl_idname,
text="Straighten")
ops.transmission = sc.muv_align_uv_transmission
ops.select = sc.muv_align_uv_select
ops.vertical = sc.muv_align_uv_vertical
ops.horizontal = sc.muv_align_uv_horizontal
ops = layout.operator(MUV_OT_AlignUV_Axis.bl_idname, text="XY-axis")
ops.transmission = sc.muv_align_uv_transmission
ops.select = sc.muv_align_uv_select
ops.vertical = sc.muv_align_uv_vertical
ops.horizontal = sc.muv_align_uv_horizontal
ops.location = sc.muv_align_uv_location
layout.label(text="Snap")
ops = layout.operator(MUV_OT_AlignUV_SnapToPoint.bl_idname,
text="Snap to Point")
ops.group = sc.muv_align_uv_snap_point_group
ops.target = sc.muv_align_uv_snap_point_target
ops = layout.operator(MUV_OT_AlignUV_SnapToEdge.bl_idname,
text="Snap to Edge")
ops.group = sc.muv_align_uv_snap_edge_group
ops.target_1 = sc.muv_align_uv_snap_edge_target_1
ops.target_2 = sc.muv_align_uv_snap_edge_target_2
@BlClassRegistry()
class MUV_MT_SelectUV(bpy.types.Menu):
"""
Menu class: Master menu of Select UV
"""
bl_label = "Select UV"
bl_description = "Select UV"
ops = layout.operator(MUV_OT_SelectUV_SelectOverlapped.bl_idname,
text="Overlapped")
MUV_OT_SelectUV_SelectOverlapped.setup_argument(ops, sc)
ops = layout.operator(MUV_OT_SelectUV_SelectFlipped.bl_idname,
text="Flipped")
MUV_OT_SelectUV_SelectFlipped.setup_argument(ops, sc)
@BlClassRegistry()
class MUV_MT_AlignUVCursor(bpy.types.Menu):
"""
Menu class: Master menu of Align UV Cursor
"""
bl_label = "Align UV Cursor"
bl_description = "Align UV cursor"
def draw(self, context):
layout = self.layout
sc = context.scene
ops = layout.operator(MUV_OT_AlignUVCursor.bl_idname, text="Left Top")
ops.position = 'LEFT_TOP'
ops.base = sc.muv_align_uv_cursor_align_method
ops = layout.operator(MUV_OT_AlignUVCursor.bl_idname,
text="Middle Top")
ops.position = 'MIDDLE_TOP'
ops.base = sc.muv_align_uv_cursor_align_method
ops = layout.operator(MUV_OT_AlignUVCursor.bl_idname, text="Right Top")
ops.position = 'RIGHT_TOP'
ops.base = sc.muv_align_uv_cursor_align_method
ops = layout.operator(MUV_OT_AlignUVCursor.bl_idname,
text="Left Middle")
ops.position = 'LEFT_MIDDLE'
ops.base = sc.muv_align_uv_cursor_align_method
ops = layout.operator(MUV_OT_AlignUVCursor.bl_idname, text="Center")
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ops.position = 'CENTER'
ops.base = sc.muv_align_uv_cursor_align_method
ops = layout.operator(MUV_OT_AlignUVCursor.bl_idname,
text="Right Middle")
ops.position = 'RIGHT_MIDDLE'
ops.base = sc.muv_align_uv_cursor_align_method
ops = layout.operator(MUV_OT_AlignUVCursor.bl_idname,
text="Left Bottom")
ops.position = 'LEFT_BOTTOM'
ops.base = sc.muv_align_uv_cursor_align_method
ops = layout.operator(MUV_OT_AlignUVCursor.bl_idname,
text="Middle Bottom")
ops.position = 'MIDDLE_BOTTOM'
ops.base = sc.muv_align_uv_cursor_align_method
ops = layout.operator(MUV_OT_AlignUVCursor.bl_idname,
text="Right Bottom")
ops.position = 'RIGHT_BOTTOM'
ops.base = sc.muv_align_uv_cursor_align_method
@BlClassRegistry()
class MUV_MT_UVInspection(bpy.types.Menu):
"""
Menu class: Master menu of UV Inspection
"""
bl_label = "UV Inspection"
bl_description = "UV Inspection"
def draw(self, context):
layout = self.layout
sc = context.scene
layout.prop(sc, "muv_uv_inspection_show",
text="Show Overlapped/Flipped")
layout.operator(MUV_OT_UVInspection_Update.bl_idname, text="Update")
layout.separator()
layout.operator(MUV_OT_UVInspection_PaintUVIsland.bl_idname)