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    # <pep8-80 compliant>
    
    # ##### BEGIN GPL LICENSE BLOCK #####
    #
    #  This program is free software; you can redistribute it and/or
    #  modify it under the terms of the GNU General Public License
    #  as published by the Free Software Foundation; either version 2
    #  of the License, or (at your option) any later version.
    #
    #  This program is distributed in the hope that it will be useful,
    #  but WITHOUT ANY WARRANTY; without even the implied warranty of
    #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    #  GNU General Public License for more details.
    #
    #  You should have received a copy of the GNU General Public License
    #  along with this program; if not, write to the Free Software Foundation,
    #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
    #
    # ##### END GPL LICENSE BLOCK #####
    
    __author__ = "Nutti <nutti.metro@gmail.com>"
    __status__ = "production"
    
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    __version__ = "6.5"
    __date__ = "6 Mar 2021"
    
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    import bpy
    
    
    from ..op.copy_paste_uv_uvedit import (
        MUV_OT_CopyPasteUVUVEdit_CopyUV,
        MUV_OT_CopyPasteUVUVEdit_PasteUV,
    
    from ..op.align_uv_cursor import MUV_OT_AlignUVCursor
    from ..op.align_uv import (
        MUV_OT_AlignUV_Circle,
        MUV_OT_AlignUV_Straighten,
        MUV_OT_AlignUV_Axis,
    
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        MUV_OT_AlignUV_SnapToPoint,
        MUV_OT_AlignUV_SnapToEdge,
    
    )
    from ..op.select_uv import (
        MUV_OT_SelectUV_SelectOverlapped,
        MUV_OT_SelectUV_SelectFlipped,
    )
    
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    from ..op.uv_inspection import (
        MUV_OT_UVInspection_Update,
        MUV_OT_UVInspection_PaintUVIsland,
    )
    
    from ..utils.bl_class_registry import BlClassRegistry
    
    @BlClassRegistry()
    class MUV_MT_CopyPasteUV_UVEdit(bpy.types.Menu):
    
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        """
        Menu class: Master menu of Copy/Paste UV coordinate on UV/ImageEditor
        """
    
    
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        bl_idname = "MUV_MT_CopyPasteUV_UVEdit"
    
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        bl_label = "Copy/Paste UV"
        bl_description = "Copy and Paste UV coordinate among object"
    
        def draw(self, _):
            layout = self.layout
    
    
            layout.operator(MUV_OT_CopyPasteUVUVEdit_CopyUV.bl_idname, text="Copy")
            layout.operator(MUV_OT_CopyPasteUVUVEdit_PasteUV.bl_idname,
                            text="Paste")
    
    
    
    @BlClassRegistry()
    class MUV_MT_AlignUV(bpy.types.Menu):
        """
        Menu class: Master menu of Align UV
        """
    
    
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        bl_idname = "MUV_MT_AlignUV"
    
        bl_label = "Align UV"
        bl_description = "Align UV"
    
        def draw(self, context):
            layout = self.layout
            sc = context.scene
    
    
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            layout.label(text="Align")
    
    
            ops = layout.operator(MUV_OT_AlignUV_Circle.bl_idname, text="Circle")
            ops.transmission = sc.muv_align_uv_transmission
            ops.select = sc.muv_align_uv_select
    
            ops = layout.operator(MUV_OT_AlignUV_Straighten.bl_idname,
                                  text="Straighten")
            ops.transmission = sc.muv_align_uv_transmission
            ops.select = sc.muv_align_uv_select
            ops.vertical = sc.muv_align_uv_vertical
            ops.horizontal = sc.muv_align_uv_horizontal
    
            ops = layout.operator(MUV_OT_AlignUV_Axis.bl_idname, text="XY-axis")
            ops.transmission = sc.muv_align_uv_transmission
            ops.select = sc.muv_align_uv_select
            ops.vertical = sc.muv_align_uv_vertical
            ops.horizontal = sc.muv_align_uv_horizontal
            ops.location = sc.muv_align_uv_location
    
    
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            layout.label(text="Snap")
    
            ops = layout.operator(MUV_OT_AlignUV_SnapToPoint.bl_idname,
                                  text="Snap to Point")
            ops.group = sc.muv_align_uv_snap_point_group
            ops.target = sc.muv_align_uv_snap_point_target
    
    
            ops = layout.operator(MUV_OT_AlignUV_SnapToEdge.bl_idname,
                                  text="Snap to Edge")
    
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            ops.group = sc.muv_align_uv_snap_edge_group
            ops.target_1 = sc.muv_align_uv_snap_edge_target_1
            ops.target_2 = sc.muv_align_uv_snap_edge_target_2
    
    
    
    @BlClassRegistry()
    class MUV_MT_SelectUV(bpy.types.Menu):
        """
        Menu class: Master menu of Select UV
        """
    
    
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        bl_idname = "MUV_MT_SelectUV"
    
        bl_label = "Select UV"
        bl_description = "Select UV"
    
    
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        def draw(self, context):
            sc = context.scene
    
            layout = self.layout
    
    
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            ops = layout.operator(MUV_OT_SelectUV_SelectOverlapped.bl_idname,
                                  text="Overlapped")
            MUV_OT_SelectUV_SelectOverlapped.setup_argument(ops, sc)
            ops = layout.operator(MUV_OT_SelectUV_SelectFlipped.bl_idname,
                                  text="Flipped")
            MUV_OT_SelectUV_SelectFlipped.setup_argument(ops, sc)
    
    
    
    @BlClassRegistry()
    class MUV_MT_AlignUVCursor(bpy.types.Menu):
        """
        Menu class: Master menu of Align UV Cursor
        """
    
    
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        bl_idname = "MUV_MT_AlignUVCursor"
    
        bl_label = "Align UV Cursor"
        bl_description = "Align UV cursor"
    
        def draw(self, context):
            layout = self.layout
            sc = context.scene
    
    
            ops = layout.operator(MUV_OT_AlignUVCursor.bl_idname, text="Left Top")
    
            ops.position = 'LEFT_TOP'
            ops.base = sc.muv_align_uv_cursor_align_method
    
            ops = layout.operator(MUV_OT_AlignUVCursor.bl_idname,
                                  text="Middle Top")
            ops.position = 'MIDDLE_TOP'
            ops.base = sc.muv_align_uv_cursor_align_method
    
    
            ops = layout.operator(MUV_OT_AlignUVCursor.bl_idname, text="Right Top")
    
            ops.position = 'RIGHT_TOP'
            ops.base = sc.muv_align_uv_cursor_align_method
    
            ops = layout.operator(MUV_OT_AlignUVCursor.bl_idname,
                                  text="Left Middle")
            ops.position = 'LEFT_MIDDLE'
            ops.base = sc.muv_align_uv_cursor_align_method
    
    
            ops = layout.operator(MUV_OT_AlignUVCursor.bl_idname, text="Center")
    
            ops.position = 'CENTER'
            ops.base = sc.muv_align_uv_cursor_align_method
    
            ops = layout.operator(MUV_OT_AlignUVCursor.bl_idname,
                                  text="Right Middle")
            ops.position = 'RIGHT_MIDDLE'
            ops.base = sc.muv_align_uv_cursor_align_method
    
            ops = layout.operator(MUV_OT_AlignUVCursor.bl_idname,
                                  text="Left Bottom")
            ops.position = 'LEFT_BOTTOM'
            ops.base = sc.muv_align_uv_cursor_align_method
    
            ops = layout.operator(MUV_OT_AlignUVCursor.bl_idname,
                                  text="Middle Bottom")
            ops.position = 'MIDDLE_BOTTOM'
            ops.base = sc.muv_align_uv_cursor_align_method
    
            ops = layout.operator(MUV_OT_AlignUVCursor.bl_idname,
                                  text="Right Bottom")
            ops.position = 'RIGHT_BOTTOM'
            ops.base = sc.muv_align_uv_cursor_align_method
    
    
    @BlClassRegistry()
    class MUV_MT_UVInspection(bpy.types.Menu):
        """
        Menu class: Master menu of UV Inspection
        """
    
    
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        bl_idname = "MUV_MT_UVInspection"
    
        bl_label = "UV Inspection"
        bl_description = "UV Inspection"
    
        def draw(self, context):
            layout = self.layout
            sc = context.scene
    
    
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            layout.prop(sc, "muv_uv_inspection_show",
                        text="Show Overlapped/Flipped")
    
            layout.operator(MUV_OT_UVInspection_Update.bl_idname, text="Update")
    
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            layout.separator()
            layout.operator(MUV_OT_UVInspection_PaintUVIsland.bl_idname)