Newer
Older
# Copyright 2018-2019 The glTF-Blender-IO authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
bl_info = {
'name': 'glTF 2.0 format',
'author': 'Julien Duroure, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
"version": (1, 3, 13),
'location': 'File > Import-Export',
'description': 'Import-Export as glTF 2.0',
'warning': '',
'doc_url': "{BLENDER_MANUAL_URL}/addons/import_export/scene_gltf2.html",
'tracker_url': "https://github.com/KhronosGroup/glTF-Blender-IO/issues/",
'support': 'OFFICIAL',
'category': 'Import-Export',
}
def get_version_string():
return str(bl_info['version'][0]) + '.' + str(bl_info['version'][1]) + '.' + str(bl_info['version'][2])
# Script reloading (if the user calls 'Reload Scripts' from Blender)
def reload_package(module_dict_main):
import importlib
from pathlib import Path
def reload_package_recursive(current_dir, module_dict):
for path in current_dir.iterdir():
if "__init__" in str(path) or path.stem not in module_dict:
continue
if path.is_file() and path.suffix == ".py":
importlib.reload(module_dict[path.stem])
elif path.is_dir():
reload_package_recursive(path, module_dict[path.stem].__dict__)
reload_package_recursive(Path(__file__).parent, module_dict_main)
if "bpy" in locals():
reload_package(locals())
from bpy.props import (StringProperty,
BoolProperty,
EnumProperty,
IntProperty,
CollectionProperty)
from bpy_extras.io_utils import ImportHelper, ExportHelper
#
# Functions / Classes.
#
extension_panel_unregister_functors = []
class ExportGLTF2_Base:
# TODO: refactor to avoid boilerplate
from io_scene_gltf2.io.exp import gltf2_io_draco_compression_extension
self.is_draco_available = gltf2_io_draco_compression_extension.dll_exists()
export_format: EnumProperty(
name='Format',
items=(('GLB', 'glTF Binary (.glb)',
'Exports a single file, with all data packed in binary form. '
'Most efficient and portable, but more difficult to edit later'),
('GLTF_EMBEDDED', 'glTF Embedded (.gltf)',
'Exports a single file, with all data packed in JSON. '
'Less efficient than binary, but easier to edit later'),
('GLTF_SEPARATE', 'glTF Separate (.gltf + .bin + textures)',
'Exports multiple files, with separate JSON, binary and texture data. '
'Easiest to edit later')),
description=(
'Output format and embedding options. Binary is most efficient, '
'but JSON (embedded or separate) may be easier to edit later'
),
ui_tab: EnumProperty(
items=(('GENERAL', "General", "General settings"),
('MESHES', "Meshes", "Mesh settings"),
('OBJECTS', "Objects", "Object settings"),
('ANIMATION', "Animation", "Animation settings")),
name="ui_tab",
description="Export setting categories",
)
export_copyright: StringProperty(
name='Copyright',
description='Legal rights and conditions for the model',
export_image_format: EnumProperty(
items=(('AUTO', 'Automatic',
'Save PNGs as PNGs and JPEGs as JPEGs.\n'
'If neither one, use PNG'),
('JPEG', 'JPEG Format (.jpg)',
'Save images as JPEGs. (Images that need alpha are saved as PNGs though.)\n'
'Be aware of a possible loss in quality'),
),
description=(
'Output format for images. PNG is lossless and generally preferred, but JPEG might be preferable for web '
'applications due to the smaller file size'
),
export_texture_dir: StringProperty(
name='Textures',
description='Folder to place texture files in. Relative to the .gltf file',
default='',
)
export_texcoords: BoolProperty(
name='UVs',
description='Export UVs (texture coordinates) with meshes',
default=True
)
export_normals: BoolProperty(
name='Normals',
description='Export vertex normals with meshes',
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
export_draco_mesh_compression_enable: BoolProperty(
name='Draco mesh compression',
description='Compress mesh using Draco',
default=False
)
export_draco_mesh_compression_level: IntProperty(
name='Compression level',
description='Compression level (0 = most speed, 6 = most compression, higher values currently not supported)',
default=6,
min=0,
max=6
)
export_draco_position_quantization: IntProperty(
name='Position quantization bits',
description='Quantization bits for position values (0 = no quantization)',
default=14,
min=0,
max=30
)
export_draco_normal_quantization: IntProperty(
name='Normal quantization bits',
description='Quantization bits for normal values (0 = no quantization)',
default=10,
min=0,
max=30
)
export_draco_texcoord_quantization: IntProperty(
name='Texcoord quantization bits',
description='Quantization bits for texture coordinate values (0 = no quantization)',
default=12,
min=0,
max=30
)
export_draco_generic_quantization: IntProperty(
name='Generic quantization bits',
description='Quantization bits for generic coordinate values like weights or joints (0 = no quantization)',
default=12,
min=0,
max=30
)
export_tangents: BoolProperty(
name='Tangents',
description='Export vertex tangents with meshes',
)
export_materials: BoolProperty(
name='Materials',
description='Export materials',
default=True
)
export_colors: BoolProperty(
name='Vertex Colors',
description='Export vertex colors with meshes',
default=True
)
export_cameras: BoolProperty(
name='Cameras',
description='Export cameras',
# keep it for compatibility (for now)
export_selected: BoolProperty(
name='Selected Objects',
description='Export selected objects only',
use_selection: BoolProperty(
name='Selected Objects',
description='Export selected objects only',
default=False
)
export_extras: BoolProperty(
name='Custom Properties',
description='Export custom properties as glTF extras',
default=False
)
export_yup: BoolProperty(
name='+Y Up',
description='Export using glTF convention, +Y up',
default=True
)
export_apply: BoolProperty(
name='Apply Modifiers',
description='Apply modifiers (excluding Armatures) to mesh objects -'
'WARNING: prevents exporting shape keys',
default=False
)
export_animations: BoolProperty(
name='Animations',
description='Exports active actions and NLA tracks as glTF animations',
default=True
)
export_frame_range: BoolProperty(
name='Limit to Playback Range',
description='Clips animations to selected playback range',
default=True
)
export_frame_step: IntProperty(
name='Sampling Rate',
description='How often to evaluate animated values (in frames)',
default=1,
min=1,
max=120
)
export_force_sampling: BoolProperty(
name='Always Sample Animations',
description='Apply sampling to all animations',
Julien Duroure
committed
export_nla_strips: BoolProperty(
name='Group by NLA Track',
description=(
"When on, multiple actions become part of the same glTF animation if\n"
"they're pushed onto NLA tracks with the same name.\n"
"When off, all the currently assigned actions become one glTF animation"
),
Julien Duroure
committed
default=True
)
export_def_bones: BoolProperty(
name='Export Deformation Bones Only',
description='Export Deformation bones only (and needed bones for hierarchy)',
default=False
)
export_current_frame: BoolProperty(
name='Use Current Frame',
description='Export the scene in the current animation frame',
)
export_skins: BoolProperty(
name='Skinning',
description='Export skinning (armature) data',
name='Include All Bone Influences',
description='Allow >4 joint vertex influences. Models may appear incorrectly in many viewers',
export_morph: BoolProperty(
name='Shape Keys',
description='Export shape keys (morph targets)',
default=True
)
export_morph_normal: BoolProperty(
name='Shape Key Normals',
description='Export vertex normals with shape keys (morph targets)',
default=True
)
export_morph_tangent: BoolProperty(
name='Shape Key Tangents',
description='Export vertex tangents with shape keys (morph targets)',
)
export_lights: BoolProperty(
name='Punctual Lights',
description='Export directional, point, and spot lights. '
'Uses "KHR_lights_punctual" glTF extension',
default=False
)
export_displacement: BoolProperty(
name='Displacement Textures (EXPERIMENTAL)',
description='EXPERIMENTAL: Export displacement textures. '
'Uses incomplete "KHR_materials_displacement" glTF extension',
will_save_settings: BoolProperty(
name='Remember Export Settings',
description='Store glTF export settings in the Blender project',
default=False)
# Custom scene property for saving settings
scene_key = "glTF2ExportSettings"
#
def invoke(self, context, event):
settings = context.scene.get(self.scene_key)
self.will_save_settings = False
self.has_active_extenions = False
if settings:
try:
for (k, v) in settings.items():
if k == "export_selected": # Back compatibility for export_selected --> use_selection
setattr(self, "use_selection", v)
del settings[k]
settings["use_selection"] = v
print("export_selected is now renamed use_selection, and will be deleted in a few release")
else:
setattr(self, k, v)
self.will_save_settings = True
self.report({"ERROR"}, "Loading export settings failed. Removed corrupted settings")
del context.scene[self.scene_key]
preferences = bpy.context.preferences
for addon_name in preferences.addons.keys():
if hasattr(sys.modules[addon_name], 'glTF2ExportUserExtension') or hasattr(sys.modules[addon_name], 'glTF2ExportUserExtensions'):
extension_panel_unregister_functors.append(sys.modules[addon_name].register_panel())
self.has_active_extenions = True
except Exception:
pass
return ExportHelper.invoke(self, context, event)
def save_settings(self, context):
# find all export_ props
all_props = self.properties
export_props = {x: getattr(self, x) for x in dir(all_props)
if x.startswith("export_") and all_props.get(x) is not None}
context.scene[self.scene_key] = export_props
def execute(self, context):
from .blender.exp import gltf2_blender_export
if self.will_save_settings:
self.save_settings(context)
if self.export_format == 'GLB':
self.filename_ext = '.glb'
else:
self.filename_ext = '.gltf'
# All custom export settings are stored in this container.
export_settings = {}
export_settings['timestamp'] = datetime.datetime.now()
export_settings['gltf_filepath'] = bpy.path.ensure_ext(self.filepath, self.filename_ext)
export_settings['gltf_filedirectory'] = os.path.dirname(export_settings['gltf_filepath']) + '/'
export_settings['gltf_texturedirectory'] = os.path.join(
export_settings['gltf_filedirectory'],
self.export_texture_dir,
)
export_settings['gltf_format'] = self.export_format
export_settings['gltf_image_format'] = self.export_image_format
export_settings['gltf_copyright'] = self.export_copyright
export_settings['gltf_texcoords'] = self.export_texcoords
export_settings['gltf_normals'] = self.export_normals
export_settings['gltf_tangents'] = self.export_tangents and self.export_normals
if self.is_draco_available:
export_settings['gltf_draco_mesh_compression'] = self.export_draco_mesh_compression_enable
export_settings['gltf_draco_mesh_compression_level'] = self.export_draco_mesh_compression_level
export_settings['gltf_draco_position_quantization'] = self.export_draco_position_quantization
export_settings['gltf_draco_normal_quantization'] = self.export_draco_normal_quantization
export_settings['gltf_draco_texcoord_quantization'] = self.export_draco_texcoord_quantization
export_settings['gltf_draco_generic_quantization'] = self.export_draco_generic_quantization
else:
export_settings['gltf_draco_mesh_compression'] = False
export_settings['gltf_materials'] = self.export_materials
export_settings['gltf_colors'] = self.export_colors
export_settings['gltf_cameras'] = self.export_cameras
# compatibility after renaming export_selected to use_selection
if self.export_selected is True:
self.report({"WARNING"}, "export_selected is now renamed use_selection, and will be deleted in a few release")
export_settings['gltf_selected'] = self.export_selected
else:
export_settings['gltf_selected'] = self.use_selection
# export_settings['gltf_selected'] = self.use_selection This can be uncomment when removing compatibility of export_selected
export_settings['gltf_layers'] = True # self.export_layers
export_settings['gltf_extras'] = self.export_extras
export_settings['gltf_yup'] = self.export_yup
export_settings['gltf_apply'] = self.export_apply
export_settings['gltf_current_frame'] = self.export_current_frame
export_settings['gltf_animations'] = self.export_animations
if self.export_animations:
export_settings['gltf_frame_range'] = self.export_frame_range
export_settings['gltf_force_sampling'] = self.export_force_sampling
if self.export_force_sampling:
export_settings['gltf_def_bones'] = self.export_def_bones
else:
export_settings['gltf_def_bones'] = False
Julien Duroure
committed
export_settings['gltf_nla_strips'] = self.export_nla_strips
else:
export_settings['gltf_frame_range'] = False
export_settings['gltf_move_keyframes'] = False
export_settings['gltf_force_sampling'] = False
export_settings['gltf_def_bones'] = False
export_settings['gltf_skins'] = self.export_skins
if self.export_skins:
export_settings['gltf_all_vertex_influences'] = self.export_all_influences
export_settings['gltf_all_vertex_influences'] = False
export_settings['gltf_frame_step'] = self.export_frame_step
export_settings['gltf_morph'] = self.export_morph
if self.export_morph:
export_settings['gltf_morph_normal'] = self.export_morph_normal
else:
export_settings['gltf_morph_normal'] = False
if self.export_morph and self.export_morph_normal:
export_settings['gltf_morph_tangent'] = self.export_morph_tangent
else:
export_settings['gltf_morph_tangent'] = False
export_settings['gltf_lights'] = self.export_lights
export_settings['gltf_displacement'] = self.export_displacement
export_settings['gltf_binary'] = bytearray()
export_settings['gltf_binaryfilename'] = os.path.splitext(os.path.basename(
bpy.path.ensure_ext(self.filepath,self.filename_ext)))[0] + '.bin'
user_extensions = []
import sys
preferences = bpy.context.preferences
for addon_name in preferences.addons.keys():
try:
module = sys.modules[addon_name]
except Exception:
continue
if hasattr(module, 'glTF2ExportUserExtension'):
extension_ctor = module.glTF2ExportUserExtension
user_extensions.append(extension_ctor())
if hasattr(module, 'glTF2ExportUserExtensions'):
extension_ctors = module.glTF2ExportUserExtensions
for extension_ctor in extension_ctors:
user_extensions.append(extension_ctor())
export_settings['gltf_user_extensions'] = user_extensions
return gltf2_blender_export.save(context, export_settings)
def draw(self, context):
pass # Is needed to get panels available
class GLTF_PT_export_main(bpy.types.Panel):
bl_space_type = 'FILE_BROWSER'
bl_region_type = 'TOOL_PROPS'
bl_label = ""
bl_parent_id = "FILE_PT_operator"
bl_options = {'HIDE_HEADER'}
@classmethod
def poll(cls, context):
sfile = context.space_data
operator = sfile.active_operator
return operator.bl_idname == "EXPORT_SCENE_OT_gltf"
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False # No animation.
sfile = context.space_data
operator = sfile.active_operator
layout.prop(operator, 'export_format')
if operator.export_format == 'GLTF_SEPARATE':
layout.prop(operator, 'export_texture_dir', icon='FILE_FOLDER')
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
layout.prop(operator, 'export_copyright')
layout.prop(operator, 'will_save_settings')
class GLTF_PT_export_include(bpy.types.Panel):
bl_space_type = 'FILE_BROWSER'
bl_region_type = 'TOOL_PROPS'
bl_label = "Include"
bl_parent_id = "FILE_PT_operator"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
sfile = context.space_data
operator = sfile.active_operator
return operator.bl_idname == "EXPORT_SCENE_OT_gltf"
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False # No animation.
sfile = context.space_data
operator = sfile.active_operator
col = layout.column(heading = "Limit to", align = True)
col.prop(operator, 'use_selection')
col = layout.column(heading = "Data", align = True)
col.prop(operator, 'export_extras')
col.prop(operator, 'export_cameras')
col.prop(operator, 'export_lights')
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
class GLTF_PT_export_transform(bpy.types.Panel):
bl_space_type = 'FILE_BROWSER'
bl_region_type = 'TOOL_PROPS'
bl_label = "Transform"
bl_parent_id = "FILE_PT_operator"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
sfile = context.space_data
operator = sfile.active_operator
return operator.bl_idname == "EXPORT_SCENE_OT_gltf"
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False # No animation.
sfile = context.space_data
operator = sfile.active_operator
layout.prop(operator, 'export_yup')
class GLTF_PT_export_geometry(bpy.types.Panel):
bl_space_type = 'FILE_BROWSER'
bl_region_type = 'TOOL_PROPS'
bl_label = "Geometry"
bl_parent_id = "FILE_PT_operator"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
sfile = context.space_data
operator = sfile.active_operator
return operator.bl_idname == "EXPORT_SCENE_OT_gltf"
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False # No animation.
sfile = context.space_data
operator = sfile.active_operator
layout.prop(operator, 'export_apply')
layout.prop(operator, 'export_texcoords')
layout.prop(operator, 'export_normals')
col = layout.column()
col.active = operator.export_normals
col.prop(operator, 'export_tangents')
layout.prop(operator, 'export_colors')
layout.prop(operator, 'export_materials')
col = layout.column()
col.active = operator.export_materials
col.prop(operator, 'export_image_format')
class GLTF_PT_export_geometry_compression(bpy.types.Panel):
bl_space_type = 'FILE_BROWSER'
bl_region_type = 'TOOL_PROPS'
bl_label = "Compression"
bl_parent_id = "GLTF_PT_export_geometry"
bl_options = {'DEFAULT_CLOSED'}
def __init__(self):
from io_scene_gltf2.io.exp import gltf2_io_draco_compression_extension
self.is_draco_available = gltf2_io_draco_compression_extension.dll_exists(quiet=True)
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
@classmethod
def poll(cls, context):
sfile = context.space_data
operator = sfile.active_operator
if operator.is_draco_available:
return operator.bl_idname == "EXPORT_SCENE_OT_gltf"
def draw_header(self, context):
sfile = context.space_data
operator = sfile.active_operator
self.layout.prop(operator, "export_draco_mesh_compression_enable", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False # No animation.
sfile = context.space_data
operator = sfile.active_operator
layout.active = operator.export_draco_mesh_compression_enable
layout.prop(operator, 'export_draco_mesh_compression_level')
col = layout.column(align=True)
col.prop(operator, 'export_draco_position_quantization', text="Quantize Position")
col.prop(operator, 'export_draco_normal_quantization', text="Normal")
col.prop(operator, 'export_draco_texcoord_quantization', text="Tex Coords")
col.prop(operator, 'export_draco_generic_quantization', text="Generic")
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
class GLTF_PT_export_animation(bpy.types.Panel):
bl_space_type = 'FILE_BROWSER'
bl_region_type = 'TOOL_PROPS'
bl_label = "Animation"
bl_parent_id = "FILE_PT_operator"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
sfile = context.space_data
operator = sfile.active_operator
return operator.bl_idname == "EXPORT_SCENE_OT_gltf"
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False # No animation.
sfile = context.space_data
operator = sfile.active_operator
layout.prop(operator, 'export_current_frame')
class GLTF_PT_export_animation_export(bpy.types.Panel):
bl_space_type = 'FILE_BROWSER'
bl_region_type = 'TOOL_PROPS'
bl_label = "Animation"
bl_parent_id = "GLTF_PT_export_animation"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
sfile = context.space_data
operator = sfile.active_operator
return operator.bl_idname == "EXPORT_SCENE_OT_gltf"
def draw_header(self, context):
sfile = context.space_data
operator = sfile.active_operator
self.layout.prop(operator, "export_animations", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False # No animation.
sfile = context.space_data
operator = sfile.active_operator
layout.active = operator.export_animations
layout.prop(operator, 'export_frame_range')
layout.prop(operator, 'export_frame_step')
layout.prop(operator, 'export_force_sampling')
Julien Duroure
committed
layout.prop(operator, 'export_nla_strips')
row = layout.row()
row.active = operator.export_force_sampling
row.prop(operator, 'export_def_bones')
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
class GLTF_PT_export_animation_shapekeys(bpy.types.Panel):
bl_space_type = 'FILE_BROWSER'
bl_region_type = 'TOOL_PROPS'
bl_label = "Shape Keys"
bl_parent_id = "GLTF_PT_export_animation"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
sfile = context.space_data
operator = sfile.active_operator
return operator.bl_idname == "EXPORT_SCENE_OT_gltf"
def draw_header(self, context):
sfile = context.space_data
operator = sfile.active_operator
self.layout.prop(operator, "export_morph", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False # No animation.
sfile = context.space_data
operator = sfile.active_operator
layout.active = operator.export_morph
layout.prop(operator, 'export_morph_normal')
col = layout.column()
col.active = operator.export_morph_normal
col.prop(operator, 'export_morph_tangent')
class GLTF_PT_export_animation_skinning(bpy.types.Panel):
bl_space_type = 'FILE_BROWSER'
bl_region_type = 'TOOL_PROPS'
bl_label = "Skinning"
bl_parent_id = "GLTF_PT_export_animation"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
sfile = context.space_data
operator = sfile.active_operator
return operator.bl_idname == "EXPORT_SCENE_OT_gltf"
def draw_header(self, context):
sfile = context.space_data
operator = sfile.active_operator
self.layout.prop(operator, "export_skins", text="")
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False # No animation.
sfile = context.space_data
operator = sfile.active_operator
layout.active = operator.export_skins
layout.prop(operator, 'export_all_influences')
class GLTF_PT_export_user_extensions(bpy.types.Panel):
bl_space_type = 'FILE_BROWSER'
bl_region_type = 'TOOL_PROPS'
bl_label = "Extensions"
bl_parent_id = "FILE_PT_operator"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
sfile = context.space_data
operator = sfile.active_operator
return operator.bl_idname == "EXPORT_SCENE_OT_gltf" and operator.has_active_extenions
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False # No animation.
class ExportGLTF2(bpy.types.Operator, ExportGLTF2_Base, ExportHelper):
"""Export scene as glTF 2.0 file"""
bl_idname = 'export_scene.gltf'
filter_glob: StringProperty(default='*.glb;*.gltf', options={'HIDDEN'})
self.layout.operator(ExportGLTF2.bl_idname, text='glTF 2.0 (.glb/.gltf)')
class ImportGLTF2(Operator, ImportHelper):
"""Load a glTF 2.0 file"""
bl_idname = 'import_scene.gltf'
filter_glob: StringProperty(default="*.glb;*.gltf", options={'HIDDEN'})
files: CollectionProperty(
name="File Path",
type=bpy.types.OperatorFileListElement,
)
loglevel: IntProperty(
name='Log Level',
description="Log Level")
import_pack_images: BoolProperty(
name='Pack Images',
description='Pack all images into .blend file',
default=True
)
import_shading: EnumProperty(
name="Shading",
items=(("NORMALS", "Use Normal Data", ""),
("FLAT", "Flat Shading", ""),
("SMOOTH", "Smooth Shading", "")),
description="How normals are computed during import",
bone_heuristic: EnumProperty(
name="Bone Dir",
items=(
("BLENDER", "Blender (best for re-importing)",
"Good for re-importing glTFs exported from Blender.\n"
"Bone tips are placed on their local +Y axis (in glTF space)"),
("TEMPERANCE", "Temperance (average)",
"Decent all-around strategy.\n"
"A bone with one child has its tip placed on the local axis\n"
"closest to its child"),
("FORTUNE", "Fortune (may look better, less accurate)",
"Might look better than Temperance, but also might have errors.\n"
"A bone with one child has its tip placed at its child's root.\n"
"Non-uniform scalings may get messed up though, so beware"),
),
description="Heuristic for placing bones. Tries to make bones pretty",
default="TEMPERANCE",
)
guess_original_bind_pose: BoolProperty(
name='Guess Original Bind Pose',
description=(
'Try to guess the original bind pose for skinned meshes from '
'the inverse bind matrices.\n'
'When off, use default/rest pose as bind pose'
),
default=True,
)
def draw(self, context):
layout = self.layout
layout.use_property_split = True
layout.use_property_decorate = False # No animation.
layout.prop(self, 'import_pack_images')
layout.prop(self, 'import_shading')
layout.prop(self, 'guess_original_bind_pose')
layout.prop(self, 'bone_heuristic')
def execute(self, context):
return self.import_gltf2(context)
def import_gltf2(self, context):
import_settings = self.as_keywords()
if self.files:
# Multiple file import
ret = {'CANCELLED'}
dirname = os.path.dirname(self.filepath)
for file in self.files:
path = os.path.join(dirname, file.name)
if self.unit_import(path, import_settings) == {'FINISHED'}:
ret = {'FINISHED'}
return ret
else:
# Single file import
return self.unit_import(self.filepath, import_settings)
def unit_import(self, filename, import_settings):
import time
from .io.imp.gltf2_io_gltf import glTFImporter
from .blender.imp.gltf2_blender_gltf import BlenderGlTF
self.gltf_importer = glTFImporter(filename, import_settings)
success, txt = self.gltf_importer.read()
if not success:
self.report({'ERROR'}, txt)
return {'CANCELLED'}
success, txt = self.gltf_importer.checks()
if not success:
self.report({'ERROR'}, txt)
return {'CANCELLED'}
Julien Duroure
committed
print("Data are loaded, start creating Blender stuff")
start_time = time.time()
BlenderGlTF.create(self.gltf_importer)
elapsed_s = "{:.2f}s".format(time.time() - start_time)
Julien Duroure
committed
print("glTF import finished in " + elapsed_s)
self.gltf_importer.log.removeHandler(self.gltf_importer.log_handler)
return {'FINISHED'}
def set_debug_log(self):
import logging
if bpy.app.debug_value == 0:
self.loglevel = logging.CRITICAL
elif bpy.app.debug_value == 1:
self.loglevel = logging.ERROR
elif bpy.app.debug_value == 2:
self.loglevel = logging.WARNING
elif bpy.app.debug_value == 3:
self.loglevel = logging.INFO
else:
self.loglevel = logging.NOTSET
def menu_func_import(self, context):
Julien Duroure
committed
self.layout.operator(ImportGLTF2.bl_idname, text='glTF 2.0 (.glb/.gltf)')
GLTF_PT_export_main,
GLTF_PT_export_include,
GLTF_PT_export_transform,
GLTF_PT_export_geometry,
GLTF_PT_export_geometry_compression,
GLTF_PT_export_animation,
GLTF_PT_export_animation_export,
GLTF_PT_export_animation_shapekeys,
GLTF_PT_export_animation_skinning,
GLTF_PT_export_user_extensions,
)
def register():
for c in classes:
bpy.utils.register_class(c)
# bpy.utils.register_module(__name__)
# add to the export / import menu
bpy.types.TOPBAR_MT_file_export.append(menu_func_export)
bpy.types.TOPBAR_MT_file_import.append(menu_func_import)
def unregister():
for c in classes:
bpy.utils.unregister_class(c)
for f in extension_panel_unregister_functors:
f()
extension_panel_unregister_functors.clear()