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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENCE BLOCK #####
bl_info = {
"name": "Bone Selection Sets",
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"author": "Inês Almeida, Sybren A. Stüvel, Antony Riakiotakis, Dan Eicher",
"blender": (2, 75, 0),
"location": "Properties > Object Data (Armature) > Selection Sets",
"description": "List of Bone sets for easy selection while animating",
"warning": "",
"wiki_url": "https://wiki.blender.org/index.php/Extensions:2.6/Py/"
"Scripts/Animation/SelectionSets",
"category": "Animation",
}
import bpy
from bpy.types import (
Operator,
Menu,
Panel,
UIList,
PropertyGroup,
)
from bpy.props import (
StringProperty,
IntProperty,
EnumProperty,
CollectionProperty,
)
# Data Structure ##############################################################
# Note: bones are stored by name, this means that if the bone is renamed,
# there can be problems. However, bone renaming is unlikely during animation
class SelectionEntry(PropertyGroup):
name = StringProperty(name="Bone Name")
class SelectionSet(PropertyGroup):
name = StringProperty(name="Set Name")
bone_ids = CollectionProperty(type=SelectionEntry)
# UI Panel w/ UIList ##########################################################
class POSE_MT_selection_sets_specials(Menu):
bl_label = "Selection Sets Specials"
def draw(self, context):
layout = self.layout
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layout.operator("pose.selection_set_delete_all", icon='X')
layout.operator("pose.selection_set_remove_bones", icon='X')
class POSE_PT_selection_sets(Panel):
bl_label = "Selection Sets"
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "data"
@classmethod
def poll(cls, context):
return (context.object and
context.object.type == 'ARMATURE' and
context.object.pose)
def draw(self, context):
layout = self.layout
arm = context.object
row = layout.row()
row.enabled = (context.mode == 'POSE')
# UI list
rows = 4 if len(arm.selection_sets) > 0 else 1
row.template_list(
"POSE_UL_selection_set", "", # type and unique id
arm, "selection_sets", # pointer to the CollectionProperty
arm, "active_selection_set", # pointer to the active identifier
rows=rows
)
# add/remove/specials UI list Menu
col = row.column(align=True)
col.operator("pose.selection_set_add", icon='ZOOMIN', text="")
col.operator("pose.selection_set_remove", icon='ZOOMOUT', text="")
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col.menu("POSE_MT_selection_sets_specials", icon='DOWNARROW_HLT', text="")
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# move up/down arrows
if len(arm.selection_sets) > 0:
col.separator()
col.operator("pose.selection_set_move", icon='TRIA_UP', text="").direction = 'UP'
col.operator("pose.selection_set_move", icon='TRIA_DOWN', text="").direction = 'DOWN'
# buttons
row = layout.row()
sub = row.row(align=True)
sub.operator("pose.selection_set_assign", text="Assign")
sub.operator("pose.selection_set_unassign", text="Remove")
sub = row.row(align=True)
sub.operator("pose.selection_set_select", text="Select")
sub.operator("pose.selection_set_deselect", text="Deselect")
class POSE_UL_selection_set(UIList):
def draw_item(self, context, layout, data, set, icon, active_data, active_propname, index):
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layout.prop(set, "name", text="", icon='GROUP_BONE', emboss=False)
class POSE_MT_create_new_selection_set(Menu):
bl_label = "Choose Selection Set"
def draw(self, context):
layout = self.layout
layout.operator("pose.selection_set_add_and_assign",
text="New Selection Set")
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class POSE_MT_selection_sets(Menu):
bl_label = 'Select Selection Set'
@classmethod
def poll(cls, context):
return POSE_OT_selection_set_select.poll(context)
def draw(self, context):
layout = self.layout
layout.operator_context = 'EXEC_DEFAULT'
for idx, sel_set in enumerate(context.object.selection_sets):
props = layout.operator(POSE_OT_selection_set_select.bl_idname, text=sel_set.name)
props.selection_set_index = idx
# Operators ###################################################################
class PluginOperator(Operator):
@classmethod
def poll(cls, context):
return (context.object and
context.object.type == 'ARMATURE' and
context.mode == 'POSE')
class NeedSelSetPluginOperator(PluginOperator):
@classmethod
def poll(cls, context):
if not super().poll(context):
return False
arm = context.object
return 0 <= arm.active_selection_set < len(arm.selection_sets)
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class POSE_OT_selection_set_delete_all(PluginOperator):
bl_idname = "pose.selection_set_delete_all"
bl_label = "Delete All Sets"
bl_description = "Deletes All Selection Sets"
bl_options = {'UNDO', 'REGISTER'}
def execute(self, context):
arm = context.object
arm.selection_sets.clear()
return {'FINISHED'}
class POSE_OT_selection_set_remove_bones(PluginOperator):
bl_idname = "pose.selection_set_remove_bones"
bl_label = "Remove Bones from Sets"
bl_description = "Removes the Active Bones from All Sets"
bl_options = {'UNDO', 'REGISTER'}
def execute(self, context):
arm = context.object
# iterate only the selected bones in current pose that are not hidden
for bone in context.selected_pose_bones:
for selset in arm.selection_sets:
if bone.name in selset.bone_ids:
idx = selset.bone_ids.find(bone.name)
selset.bone_ids.remove(idx)
return {'FINISHED'}
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class POSE_OT_selection_set_move(NeedSelSetPluginOperator):
bl_idname = "pose.selection_set_move"
bl_label = "Move Selection Set in List"
bl_description = "Move the active Selection Set up/down the list of sets"
bl_options = {'UNDO', 'REGISTER'}
direction = EnumProperty(
name="Move Direction",
description="Direction to move the active Selection Set: UP (default) or DOWN",
items=[
('UP', "Up", "", -1),
('DOWN', "Down", "", 1),
],
default='UP'
)
@classmethod
def poll(cls, context):
if not super().poll(context):
return False
arm = context.object
return len(arm.selection_sets) > 1
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def execute(self, context):
arm = context.object
active_idx = arm.active_selection_set
new_idx = active_idx + (-1 if self.direction == 'UP' else 1)
if new_idx < 0 or new_idx >= len(arm.selection_sets):
return {'FINISHED'}
arm.selection_sets.move(active_idx, new_idx)
arm.active_selection_set = new_idx
return {'FINISHED'}
class POSE_OT_selection_set_add(PluginOperator):
bl_idname = "pose.selection_set_add"
bl_label = "Create Selection Set"
bl_description = "Creates a new empty Selection Set"
bl_options = {'UNDO', 'REGISTER'}
def execute(self, context):
arm = context.object
new_sel_set = arm.selection_sets.add()
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# naming
if "SelectionSet" not in arm.selection_sets:
new_sel_set.name = "SelectionSet"
else:
sorted_sets = []
for selset in arm.selection_sets:
if selset.name.startswith("SelectionSet."):
index = selset.name[13:]
if index.isdigit():
sorted_sets.append(index)
sorted_sets = sorted(sorted_sets)
min_index = 1
for num in sorted_sets:
num = int(num)
if min_index < num:
break
min_index = num + 1
new_sel_set.name = "SelectionSet.{:03d}".format(min_index)
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# select newly created set
arm.active_selection_set = len(arm.selection_sets) - 1
return {'FINISHED'}
class POSE_OT_selection_set_remove(NeedSelSetPluginOperator):
bl_idname = "pose.selection_set_remove"
bl_label = "Delete Selection Set"
bl_description = "Delete a Selection Set"
bl_options = {'UNDO', 'REGISTER'}
def execute(self, context):
arm = context.object
arm.selection_sets.remove(arm.active_selection_set)
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# change currently active selection set
numsets = len(arm.selection_sets)
if (arm.active_selection_set > (numsets - 1) and numsets > 0):
arm.active_selection_set = len(arm.selection_sets) - 1
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return {'FINISHED'}
class POSE_OT_selection_set_assign(PluginOperator):
bl_idname = "pose.selection_set_assign"
bl_label = "Add Bones to Selection Set"
bl_description = "Add selected bones to Selection Set"
bl_options = {'UNDO', 'REGISTER'}
def invoke(self, context, event):
arm = context.object
if not (arm.active_selection_set < len(arm.selection_sets)):
bpy.ops.wm.call_menu("INVOKE_DEFAULT",
name="POSE_MT_selection_set_create")
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else:
bpy.ops.pose.selection_set_assign('EXEC_DEFAULT')
return {'FINISHED'}
def execute(self, context):
arm = context.object
act_sel_set = arm.selection_sets[arm.active_selection_set]
# iterate only the selected bones in current pose that are not hidden
for bone in context.selected_pose_bones:
if bone.name not in act_sel_set.bone_ids:
bone_id = act_sel_set.bone_ids.add()
bone_id.name = bone.name
return {'FINISHED'}
class POSE_OT_selection_set_unassign(NeedSelSetPluginOperator):
bl_idname = "pose.selection_set_unassign"
bl_label = "Remove Bones from Selection Set"
bl_description = "Remove selected bones from Selection Set"
bl_options = {'UNDO', 'REGISTER'}
def execute(self, context):
arm = context.object
act_sel_set = arm.selection_sets[arm.active_selection_set]
# iterate only the selected bones in current pose that are not hidden
for bone in context.selected_pose_bones:
if bone.name in act_sel_set.bone_ids:
idx = act_sel_set.bone_ids.find(bone.name)
act_sel_set.bone_ids.remove(idx)
return {'FINISHED'}
class POSE_OT_selection_set_select(NeedSelSetPluginOperator):
bl_idname = "pose.selection_set_select"
bl_label = "Select Selection Set"
bl_description = "Add Selection Set bones to current selection"
bl_options = {'UNDO', 'REGISTER'}
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selection_set_index = IntProperty(
name='Selection Set Index',
default=-1,
description='Which Selection Set to select; -1 uses the active Selection Set')
def execute(self, context):
arm = context.object
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if self.selection_set_index == -1:
idx = arm.active_selection_set
else:
idx = self.selection_set_index
sel_set = arm.selection_sets[idx]
for bone in context.visible_pose_bones:
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if bone.name in sel_set.bone_ids:
bone.bone.select = True
return {'FINISHED'}
class POSE_OT_selection_set_deselect(NeedSelSetPluginOperator):
bl_idname = "pose.selection_set_deselect"
bl_label = "Deselect Selection Set"
bl_description = "Remove Selection Set bones from current selection"
bl_options = {'UNDO', 'REGISTER'}
def execute(self, context):
arm = context.object
act_sel_set = arm.selection_sets[arm.active_selection_set]
for bone in context.selected_pose_bones:
if bone.name in act_sel_set.bone_ids:
bone.bone.select = False
return {'FINISHED'}
class POSE_OT_selection_set_add_and_assign(PluginOperator):
bl_idname = "pose.selection_set_add_and_assign"
bl_label = "Create and Add Bones to Selection Set"
bl_description = "Creates a new Selection Set with the currently selected bones"
bl_options = {'UNDO', 'REGISTER'}
def execute(self, context):
bpy.ops.pose.selection_set_add('EXEC_DEFAULT')
bpy.ops.pose.selection_set_assign('EXEC_DEFAULT')
return {'FINISHED'}
# Registry ####################################################################
classes = (
POSE_MT_create_new_selection_set,
POSE_MT_selection_sets_specials,
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POSE_MT_selection_sets,
POSE_PT_selection_sets,
POSE_UL_selection_set,
SelectionEntry,
SelectionSet,
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POSE_OT_selection_set_delete_all,
POSE_OT_selection_set_remove_bones,
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POSE_OT_selection_set_move,
POSE_OT_selection_set_add,
POSE_OT_selection_set_remove,
POSE_OT_selection_set_assign,
POSE_OT_selection_set_unassign,
POSE_OT_selection_set_select,
POSE_OT_selection_set_deselect,
POSE_OT_selection_set_add_and_assign,
)
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def add_sss_button(self, context):
self.layout.menu('POSE_MT_selection_sets')
def register():
for cls in classes:
bpy.utils.register_class(cls)
bpy.types.Object.selection_sets = CollectionProperty(
type=SelectionSet,
name="Selection Sets",
description="List of groups of bones for easy selection"
)
bpy.types.Object.active_selection_set = IntProperty(
name="Active Selection Set",
description="Index of the currently active selection set",
default=0
)
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wm = bpy.context.window_manager
km = wm.keyconfigs.active.keymaps['Pose']
kmi = km.keymap_items.new('wm.call_menu', 'W', 'PRESS', alt=True, shift=True)
kmi.properties.name = 'POSE_MT_selection_sets'
bpy.types.VIEW3D_MT_select_pose.append(add_sss_button)
def unregister():
for cls in classes:
bpy.utils.unregister_class(cls)
del bpy.types.Object.selection_sets
del bpy.types.Object.active_selection_set
if __name__ == "__main__":
register()