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default=True)
def execute(self,context):
props = self.properties
impath = bpy.path.abspath(self.filepath)
img = bpy.data.images.load(impath)
im_name = img.name
im_name, file_extension = os.path.splitext(im_name)
hf_tex = bpy.data.textures.new('%s_hf_image'%im_name, type = 'IMAGE')
hf_tex.image = img
mat = bpy.data.materials.new('Tex_%s_hf'%im_name)
hf_slot = mat.texture_slots.create(-1)
hf_slot.texture = hf_tex
layers = 20*[False]
layers[0] = True
quality = props.quality
res = 100/quality
w,h = hf_tex.image.size[:]
w = int(w/res)
h = int(h/res)
bpy.ops.mesh.primitive_grid_add(x_subdivisions=w, y_subdivisions=h,radius = 0.5,layers=layers)
ob = context.object
ob.name = ob.data.name = '%s'%im_name
ob.data.materials.append(mat)
bpy.ops.object.mode_set(mode="EDIT")
bpy.ops.mesh.noise(factor=1)
bpy.ops.object.mode_set(mode="OBJECT")
#needs a loop to select by index?
#bpy.ops.object.material_slot_remove()
#material just left there for now
mat.texture_slots.clear(-1)
bpy.ops.object.mode_set(mode="EDIT")
bpy.ops.mesh.hide(unselected=False)
bpy.ops.object.mode_set(mode="OBJECT")
ob.pov.object_as = 'HEIGHT_FIELD'
ob.pov.hf_filename = impath
return {'FINISHED'}
############################TORUS############################################
def pov_torus_define(context, op, ob):
if op:
mas = op.mas
mis = op.mis
mar = op.mar
mir = op.mir
else:
assert(ob)
mas = ob.pov.torus_major_segments
mis = ob.pov.torus_minor_segments
mar = ob.pov.torus_major_radius
mir = ob.pov.torus_minor_radius
#keep object rotation and location for the add object operator
obrot = ob.rotation_euler
obloc = ob.location
bpy.ops.object.mode_set(mode="EDIT")
bpy.ops.mesh.reveal()
bpy.ops.mesh.select_all(action='SELECT')
bpy.ops.mesh.delete(type='VERT')
bpy.ops.mesh.primitive_torus_add(rotation = obrot, location = obloc, major_segments=mas, minor_segments=mis,major_radius=mar, minor_radius=mir)
bpy.ops.mesh.hide(unselected=False)
bpy.ops.object.mode_set(mode="OBJECT")
if not ob:
bpy.ops.mesh.primitive_torus_add(major_segments=mas, minor_segments=mis,major_radius=mar, minor_radius=mir)
ob = context.object
ob.name = ob.data.name = "PovTorus"
ob.pov.object_as = "TORUS"
ob.pov.torus_major_segments = mas
ob.pov.torus_minor_segments = mis
ob.pov.torus_major_radius = mar
ob.pov.torus_minor_radius = mir
bpy.ops.object.mode_set(mode="EDIT")
bpy.ops.mesh.hide(unselected=False)
bpy.ops.object.mode_set(mode="OBJECT")
class POVRAY_OT_torus_add(bpy.types.Operator):
bl_idname = "pov.addtorus"
bl_label = "Torus"
bl_description = "Add Torus"
bl_options = {'REGISTER', 'UNDO'}
# XXX Keep it in sync with __init__'s torus Primitive
mas = IntProperty(name = "Major Segments",
description = "",
default = 48, min = 3, max = 720)
mis = IntProperty(name = "Minor Segments",
description = "",
default = 12, min = 3, max = 720)
mar = FloatProperty(name = "Major Radius",
description = "",
default = 1.0)
mir = FloatProperty(name = "Minor Radius",
description = "",
default = 0.25)
def execute(self,context):
props = self.properties
mar = props.mar
mir = props.mir
mas = props.mas
mis = props.mis
pov_torus_define(context, self, None)
self.report({'WARNING'}, "This native POV-Ray primitive "
"won't have any vertex to show in edit mode")
return {'FINISHED'}
class POVRAY_OT_torus_update(bpy.types.Operator):
bl_idname = "pov.torus_update"
bl_label = "Update"
bl_description = "Update Torus"
bl_options = {'REGISTER', 'UNDO'}
COMPAT_ENGINES = {'POVRAY_RENDER'}
@classmethod
def poll(cls, context):
engine = context.scene.render.engine
ob = context.object
return (ob and ob.data and ob.type == 'MESH' and engine in cls.COMPAT_ENGINES)
def execute(self, context):
pov_torus_define(context, None, context.object)
return {'FINISHED'}
###################################################################################
class POVRAY_OT_prism_add(bpy.types.Operator):
bl_idname = "pov.addprism"
bl_label = "Prism"
bl_description = "Create Prism"
bl_options = {'REGISTER', 'UNDO'}
prism_n = IntProperty(name = "Sides",
description = "Number of sides",
default = 5, min = 3, max = 720)
prism_r = FloatProperty(name = "Radius",
description = "Radius",
default = 1.0)
def execute(self,context):
props = self.properties
loftData = bpy.data.curves.new('Prism', type='CURVE')
loftData.dimensions = '2D'
loftData.resolution_u = 2
loftData.show_normal_face = False
loftData.extrude = 2
n=props.prism_n
r=props.prism_r
coords = []
z = 0
angle = 0
for p in range(n):
x = r*cos(angle)
y = r*sin(angle)
coords.append((x,y,z))
angle+=pi*2/n
poly = loftData.splines.new('POLY')
poly.points.add(len(coords)-1)
for i, coord in enumerate(coords):
x,y,z = coord
poly.points[i].co = (x, y, z, 1)
poly.use_cyclic_u = True
ob = bpy.data.objects.new('Prism_shape', loftData)
scn = bpy.context.scene
scn.objects.link(ob)
scn.objects.active = ob
ob.select = True
ob.pov.curveshape = "prism"
ob.name = ob.data.name = "Prism"
return {'FINISHED'}
##############################PARAMETRIC######################################
def pov_parametric_define(context, op, ob):
if op:
u_min = op.u_min
u_max = op.u_max
v_min = op.v_min
v_max = op.v_max
x_eq = op.x_eq
y_eq = op.y_eq
z_eq = op.z_eq
else:
assert(ob)
u_min = ob.pov.u_min
u_max = ob.pov.u_max
v_min = ob.pov.v_min
v_max = ob.pov.v_max
x_eq = ob.pov.x_eq
y_eq = ob.pov.y_eq
z_eq = ob.pov.z_eq
#keep object rotation and location for the updated object
obloc = ob.location
obrot = ob.rotation_euler # In radians
#Parametric addon has no loc rot, some extra work is needed
#in case cursor has moved
curloc = bpy.context.scene.cursor_location
bpy.ops.object.mode_set(mode="EDIT")
bpy.ops.mesh.reveal()
bpy.ops.mesh.select_all(action='SELECT')
bpy.ops.mesh.delete(type='VERT')
bpy.ops.mesh.primitive_xyz_function_surface(x_eq=x_eq, y_eq=y_eq, z_eq=z_eq, range_u_min=u_min, range_u_max=u_max, range_v_min=v_min, range_v_max=v_max)
bpy.ops.mesh.select_all(action='SELECT')
#extra work:
bpy.ops.transform.translate(value=(obloc-curloc), proportional_size=1)
bpy.ops.transform.rotate(axis=obrot, proportional_size=1)
bpy.ops.mesh.hide(unselected=False)
bpy.ops.object.mode_set(mode="OBJECT")
if not ob:
bpy.ops.mesh.primitive_xyz_function_surface(x_eq=x_eq, y_eq=y_eq, z_eq=z_eq, range_u_min=u_min, range_u_max=u_max, range_v_min=v_min, range_v_max=v_max)
ob = context.object
ob.name = ob.data.name = "PovParametric"
ob.pov.object_as = "PARAMETRIC"
ob.pov.u_min = u_min
ob.pov.u_max = u_max
ob.pov.v_min = v_min
ob.pov.v_max = v_max
ob.pov.x_eq = x_eq
ob.pov.y_eq = y_eq
ob.pov.z_eq = z_eq
bpy.ops.object.mode_set(mode="EDIT")
bpy.ops.mesh.hide(unselected=False)
bpy.ops.object.mode_set(mode="OBJECT")
class POVRAY_OT_parametric_add(bpy.types.Operator):
bl_idname = "pov.addparametric"
bl_label = "Parametric"
bl_description = "Add Paramertic"
bl_options = {'REGISTER', 'UNDO'}
# XXX Keep it in sync with __init__'s Parametric primitive
u_min = FloatProperty(name = "U Min",
description = "",
default = 0.0)
v_min = FloatProperty(name = "V Min",
description = "",
default = 0.0)
u_max = FloatProperty(name = "U Max",
description = "",
default = 6.28)
v_max = FloatProperty(name = "V Max",
description = "",
default = 12.57)
x_eq = StringProperty(
maxlen=1024, default = "cos(v)*(1+cos(u))*sin(v/8)")
y_eq = StringProperty(
maxlen=1024, default = "sin(u)*sin(v/8)+cos(v/8)*1.5")
z_eq = StringProperty(
maxlen=1024, default = "sin(v)*(1+cos(u))*sin(v/8)")
def execute(self,context):
props = self.properties
u_min = props.u_min
v_min = props.v_min
u_max = props.u_max
v_max = props.v_max
x_eq = props.x_eq
y_eq = props.y_eq
z_eq = props.z_eq
pov_parametric_define(context, self, None)
self.report({'WARNING'}, "This native POV-Ray primitive "
"won't have any vertex to show in edit mode")
return {'FINISHED'}
class POVRAY_OT_parametric_update(bpy.types.Operator):
bl_idname = "pov.parametric_update"
bl_label = "Update"
bl_description = "Update parametric object"
bl_options = {'REGISTER', 'UNDO'}
COMPAT_ENGINES = {'POVRAY_RENDER'}
@classmethod
def poll(cls, context):
engine = context.scene.render.engine
ob = context.object
return (ob and ob.data and ob.type == 'MESH' and engine in cls.COMPAT_ENGINES)
def execute(self, context):
pov_parametric_define(context, None, context.object)
return {'FINISHED'}
#######################################################################
class POVRAY_OT_shape_polygon_to_circle_add(bpy.types.Operator):
bl_idname = "pov.addpolygontocircle"
bl_label = "Polygon To Circle Blending"
bl_description = "Add Polygon To Circle Blending Surface"
bl_options = {'REGISTER', 'UNDO'}
COMPAT_ENGINES = {'POVRAY_RENDER'}
# XXX Keep it in sync with __init__'s polytocircle properties
polytocircle_resolution = IntProperty(name = "Resolution",
description = "",
default = 3, min = 0, max = 256)
polytocircle_ngon = IntProperty(name = "NGon",
description = "",
min = 3, max = 64,default = 5)
polytocircle_ngonR = FloatProperty(name = "NGon Radius",
description = "",
default = 0.3)
polytocircle_circleR = FloatProperty(name = "Circle Radius",
description = "",
default = 1.0)
def execute(self,context):
props = self.properties
ngon = props.polytocircle_ngon
ngonR = props.polytocircle_ngonR
circleR = props.polytocircle_circleR
resolution = props.polytocircle_resolution
layers = 20*[False]
layers[0] = True
bpy.ops.mesh.primitive_circle_add(vertices=ngon, radius=ngonR, fill_type='NGON',enter_editmode=True, layers=layers)
bpy.ops.transform.translate(value=(0, 0, 1))
bpy.ops.mesh.subdivide(number_cuts=resolution)
numCircleVerts = ngon + (ngon*resolution)
bpy.ops.mesh.select_all(action='DESELECT')
bpy.ops.mesh.primitive_circle_add(vertices=numCircleVerts, radius=circleR, fill_type='NGON',enter_editmode=True, layers=layers)
bpy.ops.transform.translate(value=(0, 0, -1))
bpy.ops.mesh.select_all(action='SELECT')
bpy.ops.mesh.bridge_edge_loops()
if ngon < 5:
bpy.ops.mesh.select_all(action='DESELECT')
bpy.ops.mesh.primitive_circle_add(vertices=ngon, radius=ngonR, fill_type='TRIFAN',enter_editmode=True, layers=layers)
bpy.ops.transform.translate(value=(0, 0, 1))
bpy.ops.mesh.select_all(action='SELECT')
bpy.ops.mesh.remove_doubles()
bpy.ops.object.mode_set(mode='OBJECT')
ob = context.object
ob.name = "Polygon_To_Circle"
ob.pov.object_as = 'POLYCIRCLE'
ob.pov.ngon = ngon
ob.pov.ngonR = ngonR
ob.pov.circleR = circleR
bpy.ops.object.mode_set(mode="EDIT")
bpy.ops.mesh.hide(unselected=False)
bpy.ops.object.mode_set(mode="OBJECT")
return {'FINISHED'}
#############################IMPORT
class ImportAvogadroPOV(bpy.types.Operator, ImportHelper):
"""Load Povray File as output by Avogadro"""
bl_idname = "import_scene.avogadro"
bl_label = "Import POV Avogadro"
bl_options = {'PRESET', 'UNDO'}
COMPAT_ENGINES = {'POVRAY_RENDER'}
filename_ext = ".pov"
filter_glob = StringProperty(
default="*.pov",
options={'HIDDEN'},
)
def execute(self, context):
coords=[]
colors = []
matNames = []
xall = yall = zall = []
layers = 20*[False]
layers[0] = True
ob = None
camloc = (0,0,0)
filepov = bpy.path.abspath(self.filepath)
for line in open(filepov):
string = line.replace("<"," ")
chars = [">","{","}",","]
for symbol in chars:
string = string.replace(symbol," ")
split = string.split()
if split and split[0] == "location":
x = float(split[1])
y = float(split[2])
z = float(split[3])
camloc = ((x,y,z))
if split and len(split) == 7:
try:
x1 = float(split[0])
coords.append(x1)
except:
pass
if coords != []:
x1 = float(split[0])
y1 = float(split[1])
z1 = float(split[2])
x2 = float(split[3])
y2 = float(split[4])
z2 = float(split[5])
xall.append(x1)
yall.append(y1)
zall.append(z1)
xall.append(x2)
yall.append(y2)
zall.append(z2)
radius = float(split[6])
curveData = bpy.data.curves.new('myCurve', type='CURVE')
curveData.dimensions = '3D'
curveData.resolution_u = 2
curveData.fill_mode = "FULL"
curveData.bevel_depth = radius
curveData.bevel_resolution = 5
polyline = curveData.splines.new('POLY')
polyline.points.add(1)
polyline.points[0].co = (x1, y1, z1, 1)
polyline.points[1].co = (x2, y2, z2, 1)
ob = bpy.data.objects.new('myCurve', curveData)
scn = bpy.context.scene
scn.objects.link(ob)
scn.objects.active = ob
ob.select = True
bpy.ops.object.convert(target='MESH',keep_original=False)
#XXX TODO use a PovCylinder instead of mesh
#but add end points and radius to addPovcylinder op first
ob.select=False
coords = []
if split and len(split) == 4:
try:
x = float(split[0])
coords.append(x)
except:
pass
if coords != []:
x = float(split[0])
y = float(split[1])
z = float(split[2])
xall.append(x)
yall.append(y)
zall.append(z)
radius = float(split[3])
ob.pov.imported_loc=(x, y, z)
bpy.ops.pov.addsphere(R=radius, imported_loc=(x, y, z))
bpy.ops.object.shade_smooth()
ob = bpy.context.object
coords = []
if split and len(split) == 6:
if split[0] == "pigment":
r,g,b,t = float(split[2]),float(split[3]),float(split[4]),float(split[5])
color = (r,g,b,t)
if colors == [] or (colors != [] and color not in colors):
colors.append(color)
name = ob.name+"_mat"
matNames.append(name)
mat = bpy.data.materials.new(name)
mat.diffuse_color = (r,g,b)
mat.alpha = 1-t
ob.data.materials.append(mat)
print (colors)
else:
for i in range(len(colors)):
if color == colors[i]:
ob.data.materials.append(bpy.data.materials[matNames[i]])
x0 = min(xall)
x1 = max(xall)
y0 = min(yall)
y1 = max(yall)
z0 = min(zall)
z1 = max(zall)
x = (x0+x1)/2
y = (y0+y1)/2
z = (z0+z1)/2
bpy.ops.object.empty_add(layers=layers)
ob = bpy.context.object
ob.location = ((x,y,z))
for obj in bpy.context.scene.objects:
if obj.type == "CAMERA":
track = obj.constraints.new(type = "TRACK_TO")
track.target = ob
track.track_axis ="TRACK_NEGATIVE_Z"
track.up_axis = "UP_Y"
obj.location = camloc
for obj in bpy.context.scene.objects:
if obj.type == "LAMP":
obj.location = camloc
obj.pov.light_type = "shadowless"
break
return {'FINISHED'}