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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
bl_info = {
'name': 'Light Field Tools',
'author': 'Aurel Wildfellner',
'description': 'Tools to create a light field camera and projector',
'blender': (2, 5, 7),
'api': 36103,
'location': 'View3D > Tool Shelf > Light Field Tools',
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"wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/Scripts/Render/Light_Field_Tools",
"tracker_url": "http://projects.blender.org/tracker/index.php?func=detail&aid=25719",
'category': 'Render'
}
if "bpy" in locals():
import imp
imp.reload(light_field_tools)
else:
from . import light_field_tools
import bpy
from bpy.props import *
# global properties for the script, mainly for UI
class LightFieldPropertyGroup(bpy.types.PropertyGroup):
angle = FloatProperty(
name="Angle",
# 40 degrees
default=0.69813170079,
min=0,
# 172 degrees
max=3.001966313430247,
precision=2,
subtype = 'ANGLE',
description="Field of view of camera and angle of beam for spotlights")
row_length = IntProperty(
name="Row Length",
default=1,
min=1,
description="The number of cameras/lights in one row")
create_handler = BoolProperty(
name="Handler",
default=True,
description="Creates an empty object, to which the cameras and spotlights are parented to")
do_camera = BoolProperty(
name="Create Camera",
default=True,
description="A light field camera is created")
animate_camera = BoolProperty(
name="Animate Camera",
default=True,
description="Animates a single camera, so not multiple cameras get created")
do_projection = BoolProperty(
name="Create Projector",
default=False,
description="A light field projector is created")
texture_path = StringProperty(
name="Texture Path",
description="From this path textures for the spotlights will be loaded",
subtype='DIR_PATH')
light_intensity = FloatProperty(
name="Light Intensity",
default=2,
min=0,
precision=3,
description="Total intensity of all lamps")
# blending of the spotlights
spot_blend = FloatProperty(
name="Blend",
default=0,
min=0,
max=1,
precision=3,
description="Blending of the spotlights")
# spacing in pixels on the focal plane
spacing = IntProperty(
name="Spacing",
default=10,
min=0,
description="The spacing in pixels between two cameras on the focal plane")
def register():
# register properties
bpy.utils.register_class(LightFieldPropertyGroup)
bpy.types.Scene.lightfield = bpy.props.PointerProperty(type=LightFieldPropertyGroup)
bpy.utils.register_module(__name__)
def unregister():
bpy.utils.unregister_module(__name__)
if __name__ == "__main__":
register()