Newer
Older
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
if "bpy" in locals():
import importlib
paths = importlib.reload(paths)
ratings = importlib.reload(ratings)
utils = importlib.reload(utils)
search = importlib.reload(search)
upload = importlib.reload(upload)
ui_bgl = importlib.reload(ui_bgl)
download = importlib.reload(download)
bg_blender = importlib.reload(bg_blender)
from blenderkit import paths, ratings, utils, search, upload, ui_bgl, download, bg_blender, colors
import bpy
import math, random
from bpy.props import (
BoolProperty,
StringProperty
)
from bpy_extras import view3d_utils
import mathutils
from mathutils import Vector
import time
import os
handler_2d = None
handler_3d = None
mappingdict = {
'MODEL': 'model',
'SCENE': 'scene',
'MATERIAL': 'material',
'TEXTURE': 'texture',
'BRUSH': 'brush'
}
verification_icons = {
'ready': 'vs_ready.png',
'deleted': 'vs_deleted.png',
'uploaded': 'vs_uploaded.png',
'uploading': None,
'on_hold': 'vs_on_hold.png',
'validated': None,
'rejected': None
}
# class UI_region():
# def _init__(self, parent = None, x = 10,y = 10 , width = 10, height = 10, img = None, col = None):
def get_approximate_text_width(st):
size = 10
for s in st:
if s in 'i|':
size += 2
elif s in ' ':
size += 4
elif s in 'sfrt':
size += 5
elif s in 'ceghkou':
size += 6
elif s in 'PadnBCST3E':
size += 7
elif s in 'GMODVXYZ':
size += 8
elif s in 'w':
size += 9
elif s in 'm':
size += 10
else:
size += 7
return size # Convert to picas
def add_report(text='', timeout=5, color=colors.GREEN):
global reports
# check for same reports and just make them longer by the timeout.
for old_report in reports:
if old_report.text == text:
old_report.timeout = old_report.age + timeout
return
report = Report(text=text, timeout=timeout, color=color)
reports.append(report)
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
class Report():
def __init__(self, text='', timeout=5, color=(.5, 1, .5, 1)):
self.text = text
self.timeout = timeout
self.start_time = time.time()
self.color = color
self.draw_color = color
self.age = 0
def fade(self):
fade_time = 1
self.age = time.time() - self.start_time
if self.age + fade_time > self.timeout:
alpha_multiplier = (self.timeout - self.age) / fade_time
self.draw_color = (self.color[0], self.color[1], self.color[2], self.color[3] * alpha_multiplier)
if self.age > self.timeout:
global reports
try:
reports.remove(self)
except Exception as e:
pass;
def draw(self, x, y):
ui_bgl.draw_text(self.text, x, y + 8, 16, self.draw_color)
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
def get_asset_under_mouse(mousex, mousey):
s = bpy.context.scene
ui_props = bpy.context.scene.blenderkitUI
r = bpy.context.region
search_results = s.get('search results')
if search_results is not None:
h_draw = min(ui_props.hcount, math.ceil(len(search_results) / ui_props.wcount))
for b in range(0, h_draw):
w_draw = min(ui_props.wcount, len(search_results) - b * ui_props.wcount - ui_props.scrolloffset)
for a in range(0, w_draw):
x = ui_props.bar_x + a * (ui_props.margin + ui_props.thumb_size) + ui_props.margin + ui_props.drawoffset
y = ui_props.bar_y - ui_props.margin - (ui_props.thumb_size + ui_props.margin) * (b + 1)
w = ui_props.thumb_size
h = ui_props.thumb_size
if x < mousex < x + w and y < mousey < y + h:
return a + ui_props.wcount * b + ui_props.scrolloffset
# return search_results[a]
return -3
def draw_bbox(location, rotation, bbox_min, bbox_max, progress=None, color=(0, 1, 0, 1)):
ui_props = bpy.context.scene.blenderkitUI
rotation = mathutils.Euler(rotation)
smin = Vector(bbox_min)
smax = Vector(bbox_max)
v0 = Vector(smin)
v1 = Vector((smax.x, smin.y, smin.z))
v2 = Vector((smax.x, smax.y, smin.z))
v3 = Vector((smin.x, smax.y, smin.z))
v4 = Vector((smin.x, smin.y, smax.z))
v5 = Vector((smax.x, smin.y, smax.z))
v6 = Vector((smax.x, smax.y, smax.z))
v7 = Vector((smin.x, smax.y, smax.z))
arrowx = smin.x + (smax.x - smin.x) / 2
arrowy = smin.y - (smax.x - smin.x) / 2
v8 = Vector((arrowx, arrowy, smin.z))
vertices = [v0, v1, v2, v3, v4, v5, v6, v7, v8]
for v in vertices:
v.rotate(rotation)
v += Vector(location)
lines = [[0, 1], [1, 2], [2, 3], [3, 0], [4, 5], [5, 6], [6, 7], [7, 4], [0, 4], [1, 5],
[2, 6], [3, 7], [0, 8], [1, 8]]
ui_bgl.draw_lines(vertices, lines, color)
if progress != None:
color = (color[0], color[1], color[2], .2)
progress = progress * .01
vz0 = (v4 - v0) * progress + v0
vz1 = (v5 - v1) * progress + v1
vz2 = (v6 - v2) * progress + v2
vz3 = (v7 - v3) * progress + v3
rects = (
(v0, v1, vz1, vz0),
(v1, v2, vz2, vz1),
Loading
Loading full blame...