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# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
import bpy, os, sys
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_presets = os.path.join(bpy.utils.user_resource('SCRIPTS'), "presets")
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BLENDERKIT_LOCAL = "http://localhost:8001"
BLENDERKIT_MAIN = "https://www.blenderkit.com"
BLENDERKIT_DEVEL = "https://devel.blenderkit.com"
BLENDERKIT_API = "/api/v1/"
BLENDERKIT_USER_ASSETS = "/my-assets"
BLENDERKIT_PLANS = "https://www.blenderkit.com/plans/pricing/"
BLENDERKIT_MANUAL = "https://youtu.be/1hVgcQhIAo8"
BLENDERKIT_MODEL_UPLOAD_INSTRUCTIONS_URL = "https://www.blenderkit.com/docs/upload/"
BLENDERKIT_MATERIAL_UPLOAD_INSTRUCTIONS_URL = "https://www.blenderkit.com/docs/uploading-material/"
BLENDERKIT_BRUSH_UPLOAD_INSTRUCTIONS_URL = "https://www.blenderkit.com/docs/uploading-brush/"
BLENDERKIT_LOGIN_URL = "https://www.blenderkit.com/accounts/login"
BLENDERKIT_OAUTH_LANDING_URL = "/oauth-landing/"
BLENDERKIT_SIGNUP_URL = "https://www.blenderkit.com/accounts/register"
BLENDERKIT_SETTINGS_FILENAME = os.path.join(_presets, "bkit.json")
def get_bkit_url():
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url = BLENDERKIT_LOCAL
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url = BLENDERKIT_DEVEL
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url = BLENDERKIT_MAIN
def find_in_local(text=''):
fs = []
for p, d, f in os.walk('.'):
for file in f:
if text in file:
fs.append(file)
return fs
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def get_api_url():
return get_bkit_url() + BLENDERKIT_API
def get_oauth_landing_url():
return get_bkit_url() + BLENDERKIT_OAUTH_LANDING_URL
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def default_global_dict():
from os.path import expanduser
home = expanduser("~")
return home + os.sep + 'blenderkit_data'
def get_categories_filepath():
tempdir = get_temp_dir()
return os.path.join(tempdir, 'categories.json')
def get_temp_dir(subdir=None):
user_preferences = bpy.context.preferences.addons['blenderkit'].preferences
# tempdir = user_preferences.temp_dir
tempdir = os.path.join(user_preferences.global_dir, 'temp')
if tempdir.startswith('//'):
tempdir = bpy.path.abspath(tempdir)
if not os.path.exists(tempdir):
os.makedirs(tempdir)
if subdir is not None:
tempdir = os.path.join(tempdir, subdir)
if not os.path.exists(tempdir):
os.makedirs(tempdir)
except:
print('Cache directory not found. Resetting Cache folder path.')
p = default_global_dict()
if p == user_preferences.global_dir:
print('Global dir was already default, plese set a global directory in addon preferences to a dir where you have write permissions.')
return None
user_preferences.global_dir = p
tempdir = get_temp_dir(subdir = subdir)
return tempdir
def get_download_dirs(asset_type):
''' get directories where assets will be downloaded'''
subdmapping = {'brush': 'brushes', 'texture': 'textures', 'model': 'models', 'scene': 'scenes',
'material': 'materials'}
user_preferences = bpy.context.preferences.addons['blenderkit'].preferences
dirs = []
if user_preferences.directory_behaviour == 'BOTH' or 'GLOBAL':
ddir = user_preferences.global_dir
if ddir.startswith('//'):
ddir = bpy.path.abspath(ddir)
if not os.path.exists(ddir):
os.makedirs(ddir)
subdirs = ['brushes', 'textures', 'models', 'scenes', 'materials']
for subd in subdirs:
subdir = os.path.join(ddir, subd)
if not os.path.exists(subdir):
os.makedirs(subdir)
if subdmapping[asset_type] == subd:
dirs.append(subdir)
if (
user_preferences.directory_behaviour == 'BOTH' or user_preferences.directory_behaviour == 'LOCAL') and bpy.data.is_saved: # it's important local get's solved as second, since for the linking process only last filename will be taken. For download process first name will be taken and if 2 filenames were returned, file will be copied to the 2nd path.
ddir = user_preferences.project_subdir
if ddir.startswith('//'):
ddir = bpy.path.abspath(ddir)
if not os.path.exists(ddir):
os.makedirs(ddir)
subdirs = ['textures', 'models', 'scenes', 'materials'] # brushes get stored only globally.
for subd in subdirs:
subdir = os.path.join(ddir, subd)
if not os.path.exists(subdir):
os.makedirs(subdir)
if subdmapping[asset_type] == subd:
dirs.append(subdir)
return dirs
def slugify(slug):
"""
Normalizes string, converts to lowercase, removes non-alpha characters,
and converts spaces to hyphens.
"""
import unicodedata, re
slug = slug.lower()
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slug = slug.replace('.', '_')
slug = slug.replace('"', '')
slug = slug.replace(' ', '_')
# import re
# slug = unicodedata.normalize('NFKD', slug)
# slug = slug.encode('ascii', 'ignore').lower()
slug = re.sub(r'[^a-z0-9]+.- ', '-', slug).strip('-')
slug = re.sub(r'[-]+', '-', slug)
slug = re.sub(r'/', '_', slug)
return slug
def extract_filename_from_url(url):
if url is not None:
imgname = url.split('/')[-1]
imgname = imgname.split('?')[0]
return imgname
return ''
def get_download_filenames(asset_data):
dirs = get_download_dirs(asset_data['asset_type'])
file_names = []
# fn = asset_data['file_name'].replace('blend_', '')
if asset_data.get('url') is not None:
# this means asset is already in scene and we don't need to check
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fn = extract_filename_from_url(asset_data['url'])
fn.replace('_blend', '')
n = slugify(asset_data['name']) + '_' + fn
# n = 'x.blend'
# strs = (n, asset_data['name'], asset_data['file_name'])
for d in dirs:
file_name = os.path.join(d, n)
file_names.append(file_name)
return file_names
def delete_asset_debug(asset_data):
from blenderkit import download
user_preferences = bpy.context.preferences.addons['blenderkit'].preferences
api_key = user_preferences.api_key
download.get_download_url(asset_data, download.get_scene_id(), api_key)
file_names = get_download_filenames(asset_data)
for f in file_names:
if os.path.isfile(f):
try:
print(f)
os.remove(f)
except:
e = sys.exc_info()[0]
print(e)
pass;
def get_clean_filepath():
script_path = os.path.dirname(os.path.realpath(__file__))
subpath = "blendfiles" + os.sep + "cleaned.blend"
cp = os.path.join(script_path, subpath)
return cp
def get_thumbnailer_filepath():
script_path = os.path.dirname(os.path.realpath(__file__))
# fpath = os.path.join(p, subpath)
subpath = "blendfiles" + os.sep + "thumbnailer.blend"
return os.path.join(script_path, subpath)
def get_material_thumbnailer_filepath():
script_path = os.path.dirname(os.path.realpath(__file__))
# fpath = os.path.join(p, subpath)
subpath = "blendfiles" + os.sep + "material_thumbnailer_cycles.blend"
return os.path.join(script_path, subpath)
"""
for p in bpy.utils.script_paths():
testfname= os.path.join(p, subpath)#p + '%saddons%sobject_fracture%sdata.blend' % (s,s,s)
if os.path.isfile( testfname):
fname=testfname
return(fname)
return None
"""
def get_addon_file(subpath=''):
script_path = os.path.dirname(os.path.realpath(__file__))
# fpath = os.path.join(p, subpath)
return os.path.join(script_path, subpath)
def get_addon_thumbnail_path(name):
script_path = os.path.dirname(os.path.realpath(__file__))
# fpath = os.path.join(p, subpath)
ext = name.split('.')[-1]
next = ''
if not (ext == 'jpg' or ext == 'png'): # already has ext?
next = '.jpg'
subpath = "thumbnails" + os.sep + name + next
return os.path.join(script_path, subpath)