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#3d_cursor_menu.py (c) 2010 Jonathan Smith (JayDez)
#Original Script by: Mariano Hidalgo (uselessdreamer)
#contributed to by: Crouch, sim88, sam, meta-androcto
#
#Tested with r28146
#
# ##### BEGIN GPL LICENSE BLOCK #####
#
#  This program is free software; you can redistribute it and/or
#  modify it under the terms of the GNU General Public License
#  as published by the Free Software Foundation; either version 2
#  of the License, or (at your option) any later version.
#
#  This program is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#  GNU General Public License for more details.
#
#  You should have received a copy of the GNU General Public License
#  along with this program; if not, write to the Free Software Foundation,
#  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####

bl_addon_info = {
    'name': '3D View: Dynamic Spacebar Menu',
    'author': 'JayDez, sim88, meta-androcto',
    'version': '1.3',
    'blender': (2, 5, 3),
    'location': 'View3D > Spacebar',
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    'description': 'Context sensitive spacebar menu',
    'wiki_url': 'http://wiki.blender.org/index.php/Extensions:2.5/Py/' \
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        'Scripts/3D_interaction/Dynamic_Spacebar_Menu',
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    'tracker_url': 'https://projects.blender.org/tracker/index.php?'\
        'func=detail&aid=22060&group_id=153&atid=469',
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"Add Dynamic Spacebar Menu"

"""
Name: 'Dynamic Spacebar Menu'
Blender: 253
"""

__author__ = ["JayDez, sim88, meta-androcto, sam"]
__version__ = '1.5'
__url__ = [""]
__bpydoc__ = """
Dynamic Menu
This adds a the Dynamic Spacebar Menu in the View3D.
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*  This script gives a basic menu with common simple tools for easy access.
* Very similar to the Spacebar menu in 2.49
* Context sensitive for Object. Edit, Sculpt, Pose, Weight/Texture/Vertex Paint.
* Object sensitive based on object selected in edit mode. 

Version history:
v1.5 - (meta-androcto) - adding context sensitive menus.
v1.3 - (JayDez) - Changed toggle editmode to an if statement, so that
    if you are in editmode it will show change to object mode but
    otherwise it shows change to edit mode. Also added separate icons
    for change to edit mode and to object mode.
v1.2 - (JayDez) - Editing docs, changing 3D cursor to dynamic menu,
    reorganizing menu.
v1.1 - (meta-androcto) - added editmode menu
v1.0 - (meta-androcto) - initial final revision (commited to contrib)
v0.1 through 0.9 - various tests/contributions by various people and scripts
    Devs: JayDez, Crouch, sim88, meta-androcto, Sam
    Scripts: 3D Cursor Menu, Original Dynamic Menu
"""
import bpy
from bpy import *
from mathutils import Vector, Matrix
import math


# Dynamic Menu
class VIEW3D_MT_Space_Dynamic_Menu(bpy.types.Menu):
    bl_label = "Dynamic Spacebar Menu"

    def draw(self, context):
        layout = self.layout
        settings = context.tool_settings
        layout.operator_context = 'INVOKE_REGION_WIN'

        ob = context
        if ob.mode == 'OBJECT':
            # Object mode

            # Search Menu
            layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM')
            layout.separator()

            # Add Menu block
            layout.menu("VIEW3D_MT_AddMenu", icon='OBJECT_DATAMODE')
            layout.separator()

            # Transform block
            layout.menu("VIEW3D_MT_TransformMenu", icon='MANIPUL')

            # Mirror block
            layout.menu("VIEW3D_MT_MirrorMenu", icon='MOD_MIRROR')
            layout.separator()

            # Parent block
            layout.menu("VIEW3D_MT_ParentMenu", icon='ROTACTIVE')

            # Group block
            layout.menu("VIEW3D_MT_GroupMenu", icon='GROUP')
            layout.separator()

            # Modifier block
            layout.operator("object.modifier_add", icon='MODIFIER')
            layout.separator()

            # Cursor Block
            layout.menu("VIEW3D_MT_CursorMenu", icon='CURSOR')
            layout.separator()

            # Align block
            layout.menu("VIEW3D_MT_AlignMenu", icon='ALIGN')
            layout.separator()

            # Select block
            layout.menu("VIEW3D_MT_SelectMenu", icon='RESTRICT_SELECT_OFF')

            # Toolshelf block
            layout.operator("view3d.toolshelf", icon='MENU_PANEL')
            layout.separator()

            # Properties block
            layout.operator("view3d.properties", icon='MENU_PANEL')
            layout.separator()

            # Toggle Editmode
            layout.operator("object.editmode_toggle", text="Enter Edit Mode",
                icon='EDITMODE_HLT')

            # Delete block
            layout.operator("object.delete", text="Delete Object",
                icon='CANCEL')


        elif ob.mode == 'EDIT_MESH':
            # Edit mode

            # Search Menu
            layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM')

            # Add block
            bl_label = "Create"
            layout.menu("INFO_MT_mesh_add", text="Add Mesh",
                icon='EDITMODE_HLT')
            layout.separator()

            # Transform block
            layout.menu("VIEW3D_MT_TransformMenu", icon='MANIPUL')
            layout.separator()

            # Mirror block
            layout.menu("VIEW3D_MT_MirrorMenu", icon='MOD_MIRROR')
            layout.separator()

            # Cursor block
            layout.menu("VIEW3D_MT_EditCursorMenu", icon='CURSOR')
            layout.separator()

            # Edit block
            layout.menu("VIEW3D_MT_edit_TK", icon='OUTLINER_OB_MESH')
            layout.separator()

            # Extrude block
            layout.menu("VIEW3D_MT_edit_mesh_extrude", icon='EDITMODE_HLT')
            layout.separator()

            # Tools block
            layout.menu("VIEW3D_MT_edit_mesh_specials", icon='MODIFIER')
            layout.menu("VIEW3D_MT_uv_map", icon='MOD_UVPROJECT')
			
            # Select block
            layout.menu("VIEW3D_MT_SelectMenu", icon='RESTRICT_SELECT_OFF')

            # Toolshelf block
            layout.operator("view3d.toolshelf", icon='MENU_PANEL')
            layout.separator()

            # Properties block
            layout.operator("view3d.properties", icon='MENU_PANEL')
            layout.separator()

            # Toggle Object Mode
            layout.operator("object.editmode_toggle", text="Enter Object Mode",
                icon='OBJECT_DATAMODE')

            # Delete Block
            layout.operator("mesh.delete", icon='CANCEL')

        if ob.mode == 'EDIT_CURVE':
            # Curve menu

            # Search Menu
            layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM')

            # Transform block
            layout.menu("VIEW3D_MT_TransformMenu", icon='MANIPUL')
            layout.separator()

            # Mirror block
            layout.menu("VIEW3D_MT_MirrorMenu", icon='MOD_MIRROR')
            layout.separator()

            # Proportional block
            layout.prop_menu_enum(settings, "proportional_editing", icon= "PROP_CON")
            layout.prop_menu_enum(settings, "proportional_editing_falloff", icon= "SMOOTHCURVE")
            layout.separator()

            # Edit Control Points
            layout.menu("VIEW3D_MT_EditCurveCtrlpoints",
                icon='CURVE_BEZCURVE')
            layout.separator()

            # Edit Curve Specials
            layout.menu("VIEW3D_MT_EditCurveSpecials",
                icon='MODIFIER')
            layout.separator()

            # Cursor block
            layout.menu("VIEW3D_MT_CursorMenu", icon='CURSOR')
            layout.separator()

			# Select Curve Block
            layout.menu("VIEW3D_MT_SelectCurveMenu", icon='RESTRICT_SELECT_OFF')
            layout.separator()

            # Toolshelf block
            layout.operator("view3d.toolshelf", icon='MENU_PANEL')
            layout.separator()

            # Properties block
            layout.operator("view3d.properties", icon='MENU_PANEL')
            layout.separator()

            # Toggle Objectmode
            layout.operator("object.editmode_toggle", text="Enter Object Mode",
                icon='OBJECT_DATA')

            # Delete block
            layout.operator("object.delete", text="Delete Object",
                icon='CANCEL')

        if ob.mode == 'EDIT_SURFACE':
            # Surface menu

            # Search Menu
            layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM')

            # Transform block
            layout.menu("VIEW3D_MT_TransformMenu", icon='MANIPUL')
            layout.separator()

            # Mirror block
            layout.menu("VIEW3D_MT_MirrorMenu", icon='MOD_MIRROR')
            layout.separator()

            # Proportional block
            layout.prop_menu_enum(settings, "proportional_editing", icon= "PROP_CON")
            layout.prop_menu_enum(settings, "proportional_editing_falloff", icon= "SMOOTHCURVE")

            # Edit Curve Specials
            layout.menu("VIEW3D_MT_EditCurveSpecials",
                icon='MODIFIER')
            layout.separator()

            # Cursor block
            layout.menu("VIEW3D_MT_CursorMenu", icon='CURSOR')
            layout.separator()

            # Select Surface
            layout.menu("VIEW3D_MT_SelectSurface", icon='RESTRICT_SELECT_OFF')
            layout.separator()

            # Toolshelf block
            layout.operator("view3d.toolshelf", icon='MENU_PANEL')
            layout.separator()

            # Properties block
            layout.operator("view3d.properties", icon='MENU_PANEL')
            layout.separator()

            # Toggle Objectmode
            layout.operator("object.editmode_toggle", text="Enter Object Mode",
                icon='OBJECT_DATA')

            # Delete block
            layout.operator("object.delete", text="Delete Object",
                icon='CANCEL')

        if ob.mode == 'EDIT_METABALL':
            # Metaball menu

            #Search Menu
            layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM')

            # Transform block
            layout.menu("VIEW3D_MT_TransformMenu", icon='MANIPUL')
            layout.separator()

            # Mirror block
            layout.menu("VIEW3D_MT_MirrorMenu", icon='MOD_MIRROR')
            layout.separator()

            # Proportional block
            layout.prop_menu_enum(settings, "proportional_editing", icon= "PROP_CON")
            layout.prop_menu_enum(settings, "proportional_editing_falloff", icon= "SMOOTHCURVE")

            # Cursor block
            layout.menu("VIEW3D_MT_CursorMenu", icon='CURSOR')
            layout.separator()

            #Select Metaball
            layout.menu("VIEW3D_MT_SelectMetaball", icon='RESTRICT_SELECT_OFF')
            layout.separator()

            # Toolshelf block
            layout.operator("view3d.toolshelf", icon='MENU_PANEL')
            layout.separator()

            # Properties block
            layout.operator("view3d.properties", icon='MENU_PANEL')
            layout.separator()

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            # Toggle Objectmode
            layout.operator("object.editmode_toggle", text="Enter Object Mode",
                icon='OBJECT_DATA') 

            # Delete block
            layout.operator("object.delete", text="Delete Object",
                icon='CANCEL')

        elif ob.mode == 'EDIT_LATTICE':
            # Lattice menu

            #Search Menu
            layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM')

            # Transform block
            layout.menu("VIEW3D_MT_TransformMenu", icon='MANIPUL')
            layout.separator()

            # Mirror block
            layout.menu("VIEW3D_MT_MirrorMenu", icon='MOD_MIRROR')
            layout.separator()

            # Proportional block
            layout.prop_menu_enum(settings, "proportional_editing", icon= "PROP_CON")
            layout.prop_menu_enum(settings, "proportional_editing_falloff", icon= "SMOOTHCURVE")

            # Cursor block
            layout.menu("VIEW3D_MT_CursorMenu", icon='CURSOR')
            layout.separator()

            #Select Lattice
            layout.menu("VIEW3D_MT_select_edit_lattice", icon='RESTRICT_SELECT_OFF')
            layout.separator()

            layout.operator("lattice.make_regular")
            layout.separator()

            # Toolshelf block
            layout.operator("view3d.toolshelf", icon='MENU_PANEL')
            layout.separator()

            # Properties block
            layout.operator("view3d.properties", icon='MENU_PANEL')
            layout.separator()

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            # Toggle Objectmode
            layout.operator("object.editmode_toggle", text="Enter Object Mode",
                icon='OBJECT_DATA')

            # Delete block
            layout.operator("object.delete", text="Delete Object",
                icon='CANCEL')
				

        if  context.mode == 'PARTICLE':
            # Particle menu

            #Search Menu
            layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM')

            # Transform block
            layout.menu("VIEW3D_MT_TransformMenu", icon='MANIPUL')
            layout.separator()

            # Mirror block
            layout.menu("VIEW3D_MT_MirrorMenu", icon='MOD_MIRROR')
            layout.separator()

            # Proportional block
            layout.prop_menu_enum(settings, "proportional_editing", icon= "PROP_CON")
            layout.prop_menu_enum(settings, "proportional_editing_falloff", icon= "SMOOTHCURVE")

            # Cursor block
            layout.menu("VIEW3D_MT_CursorMenu", icon='CURSOR')
            layout.separator()

            # Toolshelf block
            layout.operator("view3d.toolshelf", icon='MENU_PANEL')
            layout.separator()

            # Properties block
            layout.operator("view3d.properties", icon='MENU_PANEL')
            layout.separator()

            # Toggle Objectmode
            layout.operator("object.editmode_toggle", text="Enter Object Mode",
                icon='OBJECT_DATA')

            # Delete block
            layout.operator("object.delete", text="Delete Object",
                icon='CANCEL')

        ob = context
        if ob.mode == 'PAINT_WEIGHT':
            # Weight paint menu

            # Search Menu
            layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM')

            # Transform block
            layout.menu("VIEW3D_MT_TransformMenu", icon='MANIPUL')
            layout.separator()

            # Cursor block
            layout.menu("VIEW3D_MT_CursorMenu", icon='CURSOR')
            layout.separator()

            # Weight Paint block
            layout.menu("VIEW3D_MT_paint_weight", icon='WPAINT_HLT')
            layout.separator()

            # History/Cursor Block
            layout.menu("VIEW3D_MT_undoS", icon='ARROW_LEFTRIGHT')

            # Toolshelf block
            layout.operator("view3d.toolshelf", icon='MENU_PANEL')
            layout.separator()

            # Properties block
            layout.operator("view3d.properties", icon='MENU_PANEL')
            layout.separator()

            # Toggle Objectmode
            layout.operator("object.editmode_toggle", text="Enter Object Mode",
                icon='OBJECT_DATA')



        elif ob.mode == 'PAINT_VERTEX':
            # Vertex paint menu

            # Search Menu
            layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM')

            # Transform block
            layout.menu("VIEW3D_MT_TransformMenu", icon='MANIPUL')
            layout.separator()

            # Cursor block
            layout.menu("VIEW3D_MT_CursorMenu", icon='CURSOR')
            layout.separator()

            # Vertex Paint block
            layout.operator("paint.vertex_color_set", icon='VPAINT_HLT')
            layout.separator()

            # History/Cursor Block
            layout.menu("VIEW3D_MT_undoS", icon='ARROW_LEFTRIGHT')

            # Toolshelf block
            layout.operator("view3d.toolshelf", icon='MENU_PANEL')
            layout.separator()

            # Properties block
            layout.operator("view3d.properties", icon='MENU_PANEL')
            layout.separator()

            # Toggle Objectmode
            layout.operator("object.editmode_toggle", text="Enter Object Mode",
                icon='OBJECT_DATA')

        elif ob.mode == 'PAINT_TEXTURE':
            # Texture paint menu

            # Search Menu
            layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM')

            # Transform block
            layout.menu("VIEW3D_MT_TransformMenu", icon='MANIPUL')
            layout.separator()

            # Cursor block
            layout.menu("VIEW3D_MT_CursorMenu", icon='CURSOR')
            layout.separator()

            # History/Cursor Block
            layout.menu("VIEW3D_MT_undoS", icon='ARROW_LEFTRIGHT')

            # Toolshelf block
            layout.operator("view3d.toolshelf", icon='MENU_PANEL')
            layout.separator()

            # Properties block
            layout.operator("view3d.properties", icon='MENU_PANEL')
            layout.separator()

            # Toggle Objectmode
            layout.operator("object.editmode_toggle", text="Enter Object Mode",
                icon='OBJECT_DATA')

        elif ob.mode == 'SCULPT':
            # Sculpt menu

            # Search Menu
            layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM')

            # Transform block
            layout.menu("VIEW3D_MT_TransformMenu", icon='MANIPUL')
            layout.separator()

            # Mirror block
            layout.menu("VIEW3D_MT_MirrorMenu", icon='MOD_MIRROR')
            layout.separator()

            # Sculpt block
            layout.menu("VIEW3D_MT_sculpt", icon='SCULPTMODE_HLT')
            layout.separator()

            # Cursor block
            layout.menu("VIEW3D_MT_CursorMenu", icon='CURSOR')
            layout.separator()

            # History/Cursor Block
            layout.menu("VIEW3D_MT_undoS", icon='ARROW_LEFTRIGHT')

            # Toolshelf block
            layout.operator("view3d.toolshelf", icon='MENU_PANEL')
            layout.separator()

            # Properties block
            layout.operator("view3d.properties", icon='MENU_PANEL')
            layout.separator()

            # Toggle Editmode
            layout.operator("object.editmode_toggle", text="Enter Edit Mode",
                icon='EDITMODE_HLT')

        elif ob.mode == 'EDIT_ARMATURE':
            # Armature menu

            # Search Menu
            layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM')

            # Transform block
            layout.menu("VIEW3D_MT_TransformMenu", icon='MANIPUL')
            layout.separator()

            # Mirror block
            layout.menu("VIEW3D_MT_MirrorMenu", icon='MOD_MIRROR')
            layout.separator()

            # Cursor block
            layout.menu("VIEW3D_MT_CursorMenu", icon='CURSOR')
            layout.separator()

            # Edit Armature roll
            layout.menu("VIEW3D_MT_edit_armature_roll",
			    icon='BONE_DATA')
            layout.separator()

            # Edit Armature Toolkit
            layout.menu("VIEW3D_MT_EditArmatureTK",
			    icon='ARMATURE_DATA')
            layout.separator()

            # Edit Armature Name
            layout.menu("VIEW3D_MT_ArmatureName",
			    icon='NEW')
            layout.separator()
 
            # Parent block
            layout.menu("VIEW3D_MT_ParentMenu", icon='ROTACTIVE')

            layout.separator()
            layout.operator_menu_enum("armature.flags_set", "mode", text="Bone Settings")

            # Edit Armature Select
            layout.menu("VIEW3D_MT_SelectArmatureMenu",
                icon='RESTRICT_SELECT_OFF')
            layout.separator()

            # Edit Armature Specials
            layout.menu("VIEW3D_MT_armature_specials", icon='MODIFIER')
            layout.separator()

            # Delete block
            layout.operator("object.delete", text="Delete Object",
                icon='CANCEL')

            # Toggle Posemode
            layout.operator("object.posemode_toggle", text="Enter Pose Mode",
                icon='EDITMODE_HLT')

        if context.mode == 'POSE':
            # Pose mode menu
            arm = context.active_object.data

            # Search Menu
            layout.operator("wm.search_menu", text="Search", icon='VIEWZOOM')

            # Transform Menu
            layout.menu("VIEW3D_MT_TransformMenu", icon='MANIPUL')

			# Clear Transform
            layout.menu("VIEW3D_MT_pose_transform")

			# Cursor Menu
            layout.menu("VIEW3D_MT_CursorMenu", icon='CURSOR')
            layout.separator()

			# Select Pose Block
            layout.menu("VIEW3D_MT_SelectPoseMenu", icon='RESTRICT_SELECT_OFF')
            layout.separator()

			# Pose Copy Block
            layout.menu("VIEW3D_MT_PoseCopy", icon='FILE')
            layout.separator()
			

            if arm.drawtype in ('BBONE', 'ENVELOPE'):
                layout.operator("transform.transform",
                    text="Scale Envelope Distance").mode = 'BONESIZE'

            layout.menu("VIEW3D_MT_pose_apply")
            layout.separator()

            layout.operator("pose.relax")
            layout.separator()

            layout.menu("VIEW3D_MT_KeyframeMenu")
            layout.separator()

            layout.menu("VIEW3D_MT_pose_pose")
            layout.menu("VIEW3D_MT_pose_motion")
            layout.menu("VIEW3D_MT_pose_group")
            layout.separator()

            layout.menu("VIEW3D_MT_pose_ik")
            layout.menu("VIEW3D_MT_PoseNames")
            layout.separator()

            layout.menu("VIEW3D_MT_pose_constraints")
            layout.separator()



            layout.operator("pose.quaternions_flip")
            layout.separator()

            layout.operator_context = 'INVOKE_AREA'
            layout.operator("pose.armature_layers",
                text="Change Armature Layers...")
            layout.operator("pose.bone_layers", text="Change Bone Layers...")
            layout.separator()

            layout.menu("VIEW3D_MT_pose_showhide")
            layout.operator_menu_enum("pose.flags_set", 'mode',
                text="Bone Settings")

            # Toggle Editmode
            layout.operator("object.editmode_toggle", text="Enter Edit Mode",
                icon='EDITMODE_HLT')


class VIEW3D_MT_AddMenu(bpy.types.Menu):
    bl_label = "Add Object Menu"

    def draw(self, context):
        layout = self.layout
        layout.operator_context = 'INVOKE_REGION_WIN'

        layout.menu("INFO_MT_mesh_add", text="Add Mesh",
            icon='OUTLINER_OB_MESH')
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        layout.menu("INFO_MT_curve_add", text="Add Curve",
            icon='OUTLINER_OB_CURVE')
        layout.operator_menu_enum("object.surface_add", "type",
            icon='OUTLINER_OB_SURFACE')
        layout.operator_menu_enum("object.metaball_add", "type",
            icon='OUTLINER_OB_META')
        layout.operator("object.text_add", text="Add Text",
            icon='OUTLINER_OB_FONT')
        layout.separator()
        layout.menu("INFO_MT_armature_add", text="Add Armature",
            icon='OUTLINER_OB_ARMATURE')
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        layout.operator("object.add", text="Lattice",
            icon='OUTLINER_OB_LATTICE').type = 'LATTICE'
        layout.separator()
        layout.operator("object.add", text="Add Empty",
            icon='OUTLINER_OB_EMPTY')
        layout.separator()

        layout.operator("object.camera_add", text="Camera",
            icon='OUTLINER_OB_CAMERA')
        layout.operator_menu_enum("object.lamp_add", "type",
            icon="OUTLINER_OB_LAMP")
        layout.separator()

        layout.operator_menu_enum("object.effector_add", "type",
            text="Force Field",
            icon='OUTLINER_OB_EMPTY')
        layout.operator_menu_enum("object.group_instance_add", "group",
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            text="Group Instance",
            icon='OUTLINER_OB_EMPTY')


class VIEW3D_MT_TransformMenu(bpy.types.Menu):
    bl_label = "Transform Menu"

    # TODO: get rid of the custom text strings?
    def draw(self, context):
        layout = self.layout

        layout.operator("transform.translate", text="Grab/Move")
        # TODO: sub-menu for grab per axis
        layout.operator("transform.rotate", text="Rotate")
        # TODO: sub-menu for rot per axis
        layout.operator("transform.resize", text="Scale")
        # TODO: sub-menu for scale per axis
        layout.separator()

        layout.operator("transform.tosphere", text="To Sphere")
        layout.operator("transform.shear", text="Shear")
        layout.operator("transform.warp", text="Warp")
        layout.operator("transform.push_pull", text="Push/Pull")
        if context.edit_object and context.edit_object.type == 'ARMATURE':
            layout.operator("armature.align")
        else:
            layout.operator_context = 'EXEC_REGION_WIN'
            # @todo vvv See alignmenu() in edit.c of b2.4x to get this working.
            layout.operator("transform.transform",
                text="Align to Transform Orientation").mode = 'ALIGN'
        layout.separator()

        layout.operator_context = 'EXEC_AREA'

        layout.operator("object.origin_set",
            text="Geometry to Origin").type = 'GEOMETRY_ORIGIN'
        layout.operator("object.origin_set",
            text="Origin to Geometry").type = 'ORIGIN_GEOMETRY'
        layout.operator("object.origin_set",
            text="Origin to 3D Cursor").type = 'ORIGIN_CURSOR'


class VIEW3D_MT_MirrorMenu(bpy.types.Menu):
    bl_label = "Mirror Menu"

    def draw(self, context):
        layout = self.layout

        layout.operator("transform.mirror", text="Interactive Mirror")
        layout.separator()

        layout.operator_context = 'INVOKE_REGION_WIN'

        props = layout.operator("transform.mirror", text="X Global")
        props.constraint_axis = (True, False, False)
        props.constraint_orientation = 'GLOBAL'
        props = layout.operator("transform.mirror", text="Y Global")
        props.constraint_axis = (False, True, False)
        props.constraint_orientation = 'GLOBAL'
        props = layout.operator("transform.mirror", text="Z Global")
        props.constraint_axis = (False, False, True)
        props.constraint_orientation = 'GLOBAL'

        if context.edit_object:
            layout.separator()

            props = layout.operator("transform.mirror", text="X Local")
            props.constraint_axis = (True, False, False)
            props.constraint_orientation = 'LOCAL'
            props = layout.operator("transform.mirror", text="Y Local")
            props.constraint_axis = (False, True, False)
            props.constraint_orientation = 'LOCAL'
            props = layout.operator("transform.mirror", text="Z Local")
            props.constraint_axis = (False, False, True)
            props.constraint_orientation = 'LOCAL'

            layout.operator("object.vertex_group_mirror")

class VIEW3D_MT_ParentMenu(bpy.types.Menu):
    bl_label = "Parent Menu"

    def draw(self, context):
        layout = self.layout

        layout.operator("object.parent_set", text="Set")
        layout.operator("object.parent_clear", text="Clear")

class VIEW3D_MT_GroupMenu(bpy.types.Menu):
    bl_label = "Group Menu"

    def draw(self, context):
        layout = self.layout

        layout.operator("group.create")
        layout.operator("group.objects_remove")

        layout.separator()

        layout.operator("group.objects_add_active")
        layout.operator("group.objects_remove_active")

class VIEW3D_MT_AlignMenu(bpy.types.Menu):
    bl_label = "Align Menu"

    def draw(self, context):
        layout = self.layout

        layout.menu("VIEW3D_MT_view_align_selected")

        layout.separator()

        layout.operator("view3d.view_all", text="Center Cursor and View All").center = True
        layout.operator("view3d.camera_to_view", text="Align Active Camera to View")
        layout.operator("view3d.view_selected")
        layout.operator("view3d.view_center_cursor")

class VIEW3D_MT_SelectMenu(bpy.types.Menu):
    bl_label = "Select Menu"

    def draw(self, context):
        layout = self.layout
        layout.operator_context = 'INVOKE_REGION_WIN'

        layout.operator("view3d.select_border")
        layout.operator("view3d.select_circle")
        layout.separator()
        layout.operator("object.select_all", text="Select/Deselect All")
        layout.operator("object.select_inverse", text="Inverse")
        layout.operator("object.select_random", text="Random")
        layout.operator("object.select_mirror", text="Mirror")
        layout.operator("object.select_by_layer", text="Select All by Layer")
        layout.operator_menu_enum("object.select_by_type", "type", text="Select All by Type...")
        layout.operator("object.select_camera", text="Select Camera")
        layout.separator()
        layout.operator_menu_enum("object.select_grouped", "type", text="Grouped")
        layout.operator_menu_enum("object.select_linked", "type", text="Linked")
        layout.operator("object.select_pattern", text="Select Pattern...")

class VIEW3D_MT_SelectEditMenu(bpy.types.Menu):
    bl_label = "Select Menu"

    def draw(self, context):
        layout = self.layout

        layout.operator("view3d.select_border")
        layout.operator("view3d.select_circle")

        layout.separator()

        layout.operator("mesh.select_all", text="Select/Deselect All")
        layout.operator("mesh.select_inverse", text="Inverse")

        layout.separator()

        layout.operator("mesh.select_random", text="Random")
        layout.operator("mesh.select_nth", text="Every N Number of Verts")
        layout.operator("mesh.edges_select_sharp", text="Sharp Edges")
        layout.operator("mesh.faces_select_linked_flat", text="Linked Flat Faces")
        layout.operator("mesh.faces_select_interior", text="Interior Faces")
        layout.operator("mesh.select_axis", text="Side of Active")

        layout.separator()

        layout.operator("mesh.select_by_number_vertices", text="Triangles").type = 'TRIANGLES'
        layout.operator("mesh.select_by_number_vertices", text="Quads").type = 'QUADS'
        if context.scene.tool_settings.mesh_selection_mode[2] == False:
                layout.operator("mesh.select_non_manifold", text="Non Manifold")
        layout.operator("mesh.select_by_number_vertices", text="Loose Verts/Edges").type = 'OTHER'
        layout.operator("mesh.select_similar", text="Similar")

        layout.separator()

        layout.operator("mesh.select_less", text="Less")
        layout.operator("mesh.select_more", text="More")

        layout.separator()

        layout.operator("mesh.select_mirror", text="Mirror")

        layout.operator("mesh.select_linked", text="Linked")
        layout.operator("mesh.select_vertex_path", text="Vertex Path")
        layout.operator("mesh.loop_multi_select", text="Edge Loop")
        layout.operator("mesh.loop_multi_select", text="Edge Ring").ring = True

        layout.separator()

        layout.operator("mesh.loop_to_region")
        layout.operator("mesh.region_to_loop")

class VIEW3D_MT_SelectCurveMenu(bpy.types.Menu):
    bl_label = "Select Menu"

    def draw(self, context):
        layout = self.layout

        layout.operator("view3d.select_border")
        layout.operator("view3d.select_circle")

        layout.separator()

        layout.operator("curve.select_all", text="Select/Deselect All")
        layout.operator("curve.select_inverse")
        layout.operator("curve.select_random")
        layout.operator("curve.select_every_nth")

        layout.separator()

        layout.operator("curve.de_select_first")
        layout.operator("curve.de_select_last")
        layout.operator("curve.select_next")
        layout.operator("curve.select_previous")

        layout.separator()

        layout.operator("curve.select_more")
        layout.operator("curve.select_less")

class VIEW3D_MT_SelectArmatureMenu(bpy.types.Menu):
    bl_label = "Select Menu"

    def draw(self, context):
        layout = self.layout

        layout.operator("view3d.select_border")


        layout.separator()

        layout.operator("armature.select_all", text="Select/Deselect All")
        layout.operator("armature.select_inverse", text="Inverse")

        layout.separator()

        layout.operator("armature.select_hierarchy", text="Parent").direction = 'PARENT'
        layout.operator("armature.select_hierarchy", text="Child").direction = 'CHILD'

        layout.separator()

        props = layout.operator("armature.select_hierarchy", text="Extend Parent")
        props.extend = True
        props.direction = 'PARENT'

        props = layout.operator("armature.select_hierarchy", text="Extend Child")
        props.extend = True
        props.direction = 'CHILD'

        layout.operator("object.select_pattern", text="Select Pattern...")


class VIEW3D_MT_SelectPoseMenu(bpy.types.Menu):
    bl_label = "Select Menu"

    def draw(self, context):
        layout = self.layout

        layout.operator("view3d.select_border")

        layout.separator()

        layout.operator("pose.select_all", text="Select/Deselect All")
        layout.operator("pose.select_inverse", text="Inverse")
        layout.operator("pose.select_constraint_target", text="Constraint Target")
        layout.operator("pose.select_linked", text="Linked")

        layout.separator()

        layout.operator("pose.select_hierarchy", text="Parent").direction = 'PARENT'
        layout.operator("pose.select_hierarchy", text="Child").direction = 'CHILD'

        layout.separator()

        props = layout.operator("pose.select_hierarchy", text="Extend Parent")
        props.extend = True
        props.direction = 'PARENT'

        props = layout.operator("pose.select_hierarchy", text="Extend Child")
        props.extend = True
        props.direction = 'CHILD'

        layout.separator()

        layout.operator_menu_enum("pose.select_grouped", "type", text="Grouped")
        layout.operator("object.select_pattern", text="Select Pattern...")

class VIEW3D_MT_PoseCopy(bpy.types.Menu):
    bl_label = "Pose Copy"

    def draw(self, context):
        layout = self.layout
		 
        layout.operator("pose.copy")
        layout.operator("pose.paste")
        layout.operator("pose.paste",
           text="Paste X-Flipped Pose").flipped = True
        layout.separator()

class VIEW3D_MT_PoseNames(bpy.types.Menu):
    bl_label = "Pose Copy"

    def draw(self, context):
        layout = self.layout
		 
        layout.operator_context = 'EXEC_AREA'
        layout.operator("pose.autoside_names",
            text="AutoName Left/Right").axis = 'XAXIS'
        layout.operator("pose.autoside_names",
            text="AutoName Front/Back").axis = 'YAXIS'
        layout.operator("pose.autoside_names",
            text="AutoName Top/Bottom").axis = 'ZAXIS'

        layout.operator("pose.flip_names")


class VIEW3D_MT_SelectSurface(bpy.types.Menu):
    bl_label = "Select Menu"

    def draw(self, context):
        layout = self.layout

        layout.operator("view3d.select_border")
        layout.operator("view3d.select_circle")

        layout.separator()

        layout.operator("curve.select_all", text="Select/Deselect All")
        layout.operator("curve.select_inverse")
        layout.operator("curve.select_random")
        layout.operator("curve.select_every_nth")

        layout.separator()

        layout.operator("curve.select_row")

        layout.separator()

        layout.operator("curve.select_more")
        layout.operator("curve.select_less")

class VIEW3D_MT_SelectMetaball(bpy.types.Menu):
    bl_label = "Select Menu"

    def draw(self, context):
        layout = self.layout

        layout.operator("view3d.select_border")

        layout.separator()

        #layout.operator("mball.select_deselect_all_metaelems")
        layout.operator("mball.select_inverse_metaelems")

        layout.separator()

        layout.operator("mball.select_random_metaelems")

class VIEW3D_MT_edit_TK(bpy.types.Menu):
    bl_label = "Edit Mesh"

    def draw(self, context):
        layout = self.layout
        row = layout.row()

        layout.operator_context = 'INVOKE_REGION_WIN'

        prop = layout.operator("wm.context_set_value",
            text="Select By Vertex", icon='VERTEXSEL')
        prop.value = "(True, False, False)"
        prop.path = "tool_settings.mesh_selection_mode"
        layout.menu("VIEW3D_MT_edit_mesh_vertices", icon='VERTEXSEL')

        prop = layout.operator("wm.context_set_value",
            text="Select By Edge", icon='EDGESEL')
        prop.value = "(False, True, False)"
        prop.path = "tool_settings.mesh_selection_mode"
        layout.menu("VIEW3D_MT_edit_mesh_edges", icon='EDGESEL')

        prop = layout.operator("wm.context_set_value",
            text="Select By Face", icon='FACESEL')
        prop.value = "(False, False, True)"
        prop.path = "tool_settings.mesh_selection_mode"
        layout.menu("VIEW3D_MT_edit_mesh_faces", icon='FACESEL')
        layout.separator()

        layout.menu("VIEW3D_MT_edit_mesh_normals", icon='META_DATA')
        layout.operator("mesh.loopcut_slide",
            text="Loopcut", icon='EDIT_VEC')

class VIEW3D_MT_editM_Edge(bpy.types.Menu):
    bl_label = "Edges"

    def draw(self, context):
        layout = self.layout
        layout.operator_context = 'INVOKE_REGION_WIN'

        layout.operator("mesh.mark_seam")
        layout.operator("mesh.mark_seam", text="Clear Seam").clear = True
        layout.separator()

        layout.operator("mesh.mark_sharp")
        layout.operator("mesh.mark_sharp", text="Clear Sharp").clear = True
        layout.operator("mesh.extrude_move_along_normals", text="Extrude")
        layout.separator()

        layout.operator("mesh.edge_rotate",
            text="Rotate Edge CW").direction = 'CW'
        layout.operator("mesh.edge_rotate",
            text="Rotate Edge CCW").direction = 'CCW'
        layout.separator()

        layout.operator("TFM_OT_edge_slide", text="Edge Slide")
        layout.operator("mesh.loop_multi_select", text="Edge Loop")
        layout.operator("mesh.loop_multi_select", text="Edge Ring").ring = True
        layout.operator("mesh.loop_to_region")
        layout.operator("mesh.region_to_loop")


class VIEW3D_MT_EditCurveCtrlpoints(bpy.types.Menu):
    bl_label = "Control Points"

    def draw(self, context):
        layout = self.layout

        edit_object = context.edit_object

        if edit_object.type == 'CURVE':
            layout.operator("transform.transform").mode = 'TILT'
            layout.operator("curve.tilt_clear")
            layout.operator("curve.separate")

            layout.separator()

            layout.operator_menu_enum("curve.handle_type_set", "type")

            layout.separator()

            layout.menu("VIEW3D_MT_hook")


class VIEW3D_MT_EditCurveSegments(bpy.types.Menu):
    bl_label = "Curve Segments"

    def draw(self, context):
        layout = self.layout

        layout.operator("curve.subdivide")
        layout.operator("curve.switch_direction")

class VIEW3D_MT_EditCurveSpecials(bpy.types.Menu):
    bl_label = "Specials"

    def draw(self, context):
        layout = self.layout

        layout.operator("curve.subdivide")
        layout.operator("curve.switch_direction")
        layout.operator("curve.spline_weight_set")
        layout.operator("curve.radius_set")
        layout.operator("curve.smooth")
        layout.operator("curve.smooth_radius")

class VIEW3D_MT_EditArmatureTK(bpy.types.Menu):
    bl_label = "Armature Tools"

    def draw(self, context):
        layout = self.layout

        # Edit Armature

        layout.operator("transform.transform", text="Scale Envelope Distance").mode = 'BONESIZE'

        layout.operator("transform.transform", text="Scale B-Bone Width").mode = 'BONESIZE'

        layout.separator()

        layout.operator("armature.extrude_move")

        layout.operator("armature.extrude_forked")

        layout.operator("armature.duplicate_move")
        layout.operator("armature.merge")
        layout.operator("armature.fill")
        layout.operator("armature.delete")
        layout.operator("armature.separate")

        layout.separator()

        layout.operator("armature.subdivide_multi", text="Subdivide")
        layout.operator("armature.switch_direction", text="Switch Direction")

class VIEW3D_MT_ArmatureName(bpy.types.Menu):
    bl_label = "Armature Name"

    def draw(self, context):
        layout = self.layout

        layout.operator_context = 'EXEC_AREA'
        layout.operator("armature.autoside_names", text="AutoName Left/Right").type = 'XAXIS'
        layout.operator("armature.autoside_names", text="AutoName Front/Back").type = 'YAXIS'
        layout.operator("armature.autoside_names", text="AutoName Top/Bottom").type = 'ZAXIS'
        layout.operator("armature.flip_names")
        layout.separator()

class VIEW3D_MT_KeyframeMenu(bpy.types.Menu):
    bl_label = "Keyframe Menu"

    def draw(self, context):
        layout = self.layout

        # Keyframe Bleck
        layout.operator("anim.keyframe_insert_menu",
            text="Insert Keyframe...")
        layout.operator("anim.keyframe_delete_v3d",
            text="Delete Keyframe...")
        layout.operator("anim.keying_set_active_set",
            text="Change Keying Set...")
        layout.separator()

# Classes for VIEW3D_MT_CursorMenu()
class VIEW3D_OT_pivot_cursor(bpy.types.Operator):
    "Cursor as Pivot Point"
    bl_idname = "view3d.pivot_cursor"
    bl_label = "Cursor as Pivot Point"

    def poll(self, context):
        return bpy.context.space_data.pivot_point != 'CURSOR'

    def execute(self, context):
        bpy.context.space_data.pivot_point = 'CURSOR'
        return {'FINISHED'}

class VIEW3D_OT_revert_pivot(bpy.types.Operator):
    "Revert Pivot Point"
    bl_idname = "view3d.revert_pivot"
    bl_label = "Reverts Pivot Point to median"

    def poll(self, context):
        return bpy.context.space_data.pivot_point != 'MEDIAN_POINT'

    def execute(self, context):
        bpy.context.space_data.pivot_point = 'MEDIAN_POINT'
        # @todo Change this to 'BOUDNING_BOX_CENTER' if needed...
        return{'FINISHED'}

class VIEW3D_MT_CursorMenu(bpy.types.Menu):
    bl_label = "Snap Cursor Menu"

    def draw(self, context):

        layout = self.layout
        layout.operator_context = 'INVOKE_REGION_WIN'
        layout.operator("view3d.snap_cursor_to_selected",
            text="Cursor to Selected")
        layout.operator("view3d.snap_cursor_to_center",
            text="Cursor to Center")
        layout.operator("view3d.snap_cursor_to_grid",
        layout.operator("view3d.snap_cursor_to_active",
            text="Cursor to Active")
        layout.separator()
        layout.operator("view3d.snap_selected_to_cursor",
            text="Selection to Cursor")
        layout.operator("view3d.snap_selected_to_grid",
            text="Selection to Grid")
        layout.separator()
        layout.operator("view3d.pivot_cursor",
            text="Set Cursor as Pivot Point")
        layout.operator("view3d.revert_pivot",
            text="Revert Pivot Point")

class VIEW3D_MT_EditCursorMenu(bpy.types.Menu):
    bl_label = "Snap Cursor Menu"

    def draw(self, context):

        layout = self.layout
        layout.operator_context = 'INVOKE_REGION_WIN'
        layout.operator("view3d.snap_cursor_to_selected",
            text="Cursor to Selected")
        layout.operator("view3d.snap_cursor_to_center",
            text="Cursor to Center")
        layout.operator("view3d.snap_cursor_to_grid",
            text="Cursor to Grid")
        layout.operator("view3d.snap_cursor_to_active",
            text="Cursor to Active")
        layout.separator()
        layout.operator("view3d.snap_selected_to_cursor",
            text="Selection to Cursor")
        layout.operator("view3d.snap_selected_to_grid",
            text="Selection to Grid")
        layout.separator()
        layout.operator("view3d.pivot_cursor",
            text="Set Cursor as Pivot Point")
        layout.operator("view3d.revert_pivot",
            text="Revert Pivot Point")
        layout.operator("view3d.snap_cursor_to_edge_intersection",
            text="Cursor to Edge Intersection")
        layout.operator("transform.snap_type", text="Snap Tools",
            icon='SNAP_ON')

def abs(val):
    if val > 0:
        return val
    return -val

def LineLineIntersect (p1, p2, p3, p4):
    # based on Paul Bourke's Shortest Line Between 2 lines
    
    min = 0.0000001
    
    v1 = Vector((p1.x - p3.x, p1.y - p3.y, p1.z - p3.z))
    v2 = Vector((p4.x - p3.x, p4.y - p3.y, p4.z - p3.z))
    
    if abs(v2.x) < min and abs(v2.y) < min and abs(v2.z)  < min:
        return None
        
    v3 = Vector((p2.x - p1.x, p2.y - p1.y, p2.z - p1.z))
    
    if abs(v3.x) < min and abs(v3.y) < min and abs(v3.z) < min:
        return None

    d1 = v1.dot(v2)
    d2 = v2.dot(v3)
    d3 = v1.dot(v3)
    d4 = v2.dot(v2)
    d5 = v3.dot(v3)

    d = d5 * d4 - d2 * d2
    
    if abs(d) < min:
        return None
        
    n = d1 * d2 - d3 * d4

    mua = n / d
    mub = (d1 + d2 * (mua)) / d4

    return [Vector((p1.x + mua * v3.x, p1.y + mua * v3.y, p1.z + mua * v3.z)), 
        Vector((p3.x + mub * v2.x, p3.y + mub * v2.y, p3.z + mub * v2.z))]

def edgeIntersect(context, operator):
    
    obj = context.active_object
    
    if (obj.type != "MESH"):
        operator.report({'ERROR'}, "Object must be a mesh")
        return None
    
    edges = [];
    mesh = obj.data
    verts = mesh.verts

    is_editmode = (obj.mode == 'EDIT')
    if is_editmode:
        bpy.ops.object.mode_set(mode='OBJECT')
    
    for e in mesh.edges:
        if e.selected:
            edges.append(e)

    if is_editmode:
        bpy.ops.object.mode_set(mode='EDIT')
            
    if len(edges) != 2:
        operator.report({'ERROR'}, "Operator requires exactly 2 edges to be selected.")
        return
        
    line = LineLineIntersect(verts[edges[0].verts[0]].co, verts[edges[0].verts[1]].co, verts[edges[1].verts[0]].co, verts[edges[1].verts[1]].co)

    if (line == None):
        operator.report({'ERROR'}, "Selected edges are parallel.")
        return

    tm = obj.matrix.copy()
    point = ((line[0] + line[1]) / 2)
    point = tm * point

    context.scene.cursor_location = point
            
    return point
    
class VIEW3D_OT_CursorToEdgeIntersection(bpy.types.Operator):
    "Finds the mid-point of the shortest distance between two edges"
    
    bl_idname = "view3d.snap_cursor_to_edge_intersection"
    bl_label = "Cursor to Edge Intersection"

    def poll(self, context):
        obj = context.active_object
        return obj != None and obj.type == 'MESH'

    def execute(self, context):
        edgeIntersect(context, self)
        return {'FINISHED'}

class VIEW3D_MT_undoS(bpy.types.Menu):
    bl_label = "Undo/Redo"

    def draw(self, context):
        layout = self.layout
        layout.operator_context = 'INVOKE_REGION_WIN'
        layout.operator("ed.undo", icon='TRIA_LEFT')
        layout.operator("ed.redo", icon='TRIA_RIGHT')

def register():
    bpy.types.register(VIEW3D_MT_Space_Dynamic_Menu)
    bpy.types.register(VIEW3D_MT_AddMenu)
    bpy.types.register(VIEW3D_MT_TransformMenu)
    bpy.types.register(VIEW3D_MT_MirrorMenu)
    bpy.types.register(VIEW3D_MT_ParentMenu)
    bpy.types.register(VIEW3D_MT_GroupMenu)
    bpy.types.register(VIEW3D_MT_AlignMenu)
    bpy.types.register(VIEW3D_MT_SelectMenu)
    bpy.types.register(VIEW3D_MT_SelectEditMenu)
    bpy.types.register(VIEW3D_MT_SelectCurveMenu)
    bpy.types.register(VIEW3D_MT_SelectPoseMenu)
    bpy.types.register(VIEW3D_MT_PoseCopy)
    bpy.types.register(VIEW3D_MT_PoseNames)
    bpy.types.register(VIEW3D_MT_KeyframeMenu)
    bpy.types.register(VIEW3D_MT_SelectArmatureMenu)
    bpy.types.register(VIEW3D_MT_ArmatureName)
    bpy.types.register(VIEW3D_MT_SelectMetaball)
    bpy.types.register(VIEW3D_MT_SelectSurface)
    bpy.types.register(VIEW3D_MT_edit_TK)
    bpy.types.register(VIEW3D_MT_EditArmatureTK)
    bpy.types.register(VIEW3D_MT_editM_Edge)
    bpy.types.register(VIEW3D_MT_EditCurveCtrlpoints)
    bpy.types.register(VIEW3D_MT_EditCurveSegments)
    bpy.types.register(VIEW3D_MT_EditCurveSpecials)
    bpy.types.register(VIEW3D_OT_pivot_cursor)
    bpy.types.register(VIEW3D_OT_revert_pivot)
    bpy.types.register(VIEW3D_MT_CursorMenu)
    bpy.types.register(VIEW3D_MT_EditCursorMenu)
    bpy.types.register(VIEW3D_OT_CursorToEdgeIntersection)
    bpy.types.register(VIEW3D_MT_undoS)

    km = bpy.context.manager.active_keyconfig.keymaps['3D View']
    kmi = km.items.add('wm.call_menu', 'SPACE', 'PRESS')
    kmi.properties.name = "VIEW3D_MT_Space_Dynamic_Menu"


def unregister():
    bpy.types.unregister(VIEW3D_MT_Space_Dynamic_Menu)
    bpy.types.unregister(VIEW3D_MT_AddMenu)
    bpy.types.unregister(VIEW3D_MT_TransformMenu)
    bpy.types.unregister(VIEW3D_MT_MirrorMenu)
    bpy.types.unregister(VIEW3D_MT_ParentMenu)
    bpy.types.unregister(VIEW3D_MT_GroupMenu)
    bpy.types.unregister(VIEW3D_MT_AlignMenu)
    bpy.types.unregister(VIEW3D_MT_SelectMenu)
    bpy.types.unregister(VIEW3D_MT_SelectEditMenu)
    bpy.types.unregister(VIEW3D_MT_SelectCurveMenu)
    bpy.types.unregister(VIEW3D_MT_SelectPoseMenu)
    bpy.types.unregister(VIEW3D_MT_PoseCopy)
    bpy.types.unregister(VIEW3D_MT_PoseNames)
    bpy.types.unregister(VIEW3D_MT_KeyframeMenu)
    bpy.types.unregister(VIEW3D_MT_SelectArmatureMenu)
    bpy.types.unregister(VIEW3D_MT_ArmatureName)
    bpy.types.unregister(VIEW3D_MT_SelectMetaball)
    bpy.types.unregister(VIEW3D_MT_SelectSurface)
    bpy.types.unregister(VIEW3D_MT_edit_TK)
    bpy.types.unregister(VIEW3D_MT_EditArmatureTK)
    bpy.types.unregister(VIEW3D_MT_editM_Edge)
    bpy.types.unregister(VIEW3D_MT_EditCurveCtrlpoints)
    bpy.types.unregister(VIEW3D_MT_EditCurveSegments)
    bpy.types.unregister(VIEW3D_MT_EditCurveSpecials)
    bpy.types.unregister(VIEW3D_OT_pivot_cursor)
    bpy.types.unregister(VIEW3D_OT_revert_pivot)
    bpy.types.unregister(VIEW3D_MT_CursorMenu)
    bpy.types.unregister(VIEW3D_MT_EditCursorMenu)
    bpy.types.unregister(VIEW3D_OT_CursorToEdgeIntersection)
    bpy.types.unregister(VIEW3D_MT_undoS)

    km = bpy.context.manager.active_keyconfig.keymaps['3D View']
    for kmi in km.items:
        if kmi.idname == 'wm.call_menu':
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            if kmi.properties.name == "VIEW3D_MT_Space_Dynamic_Menu":
                km.remove_item(kmi)
                break

if __name__ == "__main__":
    register()