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  • # ##### BEGIN GPL LICENSE BLOCK #####
    #
    #  This program is free software; you can redistribute it and/or
    #  modify it under the terms of the GNU General Public License
    #  as published by the Free Software Foundation; either version 2
    #  of the License, or (at your option) any later version.
    #
    #  This program is distributed in the hope that it will be useful,
    #  but WITHOUT ANY WARRANTY; without even the implied warranty of
    #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    #  GNU General Public License for more details.
    #
    #  You should have received a copy of the GNU General Public License
    #  along with this program; if not, write to the Free Software Foundation,
    #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
    #
    # ##### END GPL LICENSE BLOCK #####
    
    # <pep8 compliant>
    
    bl_info = {
        "name": "Autodesk 3DS format",
        "author": "Bob Holcomb, Campbell Barton",
        "location": "File > Import-Export",
        "description": "Import-Export 3DS, meshes, uvs, materials, textures, cameras & lamps",
        "warning": "",
        "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"\
            "Scripts/Import-Export/Autodesk_3DS",
        "tracker_url": "",
        "support": 'OFFICIAL',
        "category": "Import-Export"}
    
    # To support reload properly, try to access a package var, if it's there, reload everything
    if "bpy" in locals():
        import imp
        if "import_3ds" in locals():
            imp.reload(import_3ds)
        if "export_3ds" in locals():
            imp.reload(export_3ds)
    
    
    import bpy
    from bpy.props import *
    from io_utils import ImportHelper, ExportHelper
    
    
    class Import3DS(bpy.types.Operator, ImportHelper):
        '''Import from 3DS file format (.3ds)'''
        bl_idname = "import_scene.autodesk_3ds"
        bl_label = 'Import 3DS'
    
        filename_ext = ".3ds"
        filter_glob = StringProperty(default="*.3ds", options={'HIDDEN'})
    
        constrain_size = FloatProperty(name="Size Constraint", description="Scale the model by 10 until it reacehs the size constraint. Zero Disables.", min=0.0, max=1000.0, soft_min=0.0, soft_max=1000.0, default=10.0)
        use_image_search = BoolProperty(name="Image Search", description="Search subdirectories for any assosiated images (Warning, may be slow)", default=True)
        use_apply_transform = BoolProperty(name="Apply Transform", description="Workaround for object transformations importing incorrectly", default=True)
    
        def execute(self, context):
            from . import import_3ds
            return import_3ds.load(self, context, **self.as_keywords(ignore=("filter_glob",)))
    
    
    class Export3DS(bpy.types.Operator, ExportHelper):
        '''Export to 3DS file format (.3ds)'''
        bl_idname = "export_scene.autodesk_3ds"
        bl_label = 'Export 3DS'
    
        filename_ext = ".3ds"
        filter_glob = StringProperty(default="*.3ds", options={'HIDDEN'})
    
        def execute(self, context):
            from . import export_3ds
            return export_3ds.save(self, context, **self.as_keywords(ignore=("check_existing", "filter_glob")))
    
    
    # Add to a menu
    def menu_func_export(self, context):
        self.layout.operator(Export3DS.bl_idname, text="3D Studio (.3ds)")
    
    
    def menu_func_import(self, context):
        self.layout.operator(Import3DS.bl_idname, text="3D Studio (.3ds)")
    
    
    def register():
        bpy.types.INFO_MT_file_import.append(menu_func_import)
        bpy.types.INFO_MT_file_export.append(menu_func_export)
    
    
    def unregister():
        bpy.types.INFO_MT_file_import.remove(menu_func_import)
        bpy.types.INFO_MT_file_export.remove(menu_func_export)
    
    # NOTES:
    # why add 1 extra vertex? and remove it when done? - "Answer - eekadoodle - would need to re-order UV's without this since face order isnt always what we give blender, BMesh will solve :D"
    # disabled scaling to size, this requires exposing bb (easy) and understanding how it works (needs some time)
    
    if __name__ == "__main__":
        register()