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  • # ##### BEGIN GPL LICENSE BLOCK #####
    #
    #  This program is free software; you can redistribute it and/or
    #  modify it under the terms of the GNU General Public License
    #  as published by the Free Software Foundation; either version 2
    #  of the License, or (at your option) any later version.
    #
    #  This program is distributed in the hope that it will be useful,
    #  but WITHOUT ANY WARRANTY; without even the implied warranty of
    #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    #  GNU General Public License for more details.
    #
    #  You should have received a copy of the GNU General Public License
    #  along with this program; if not, write to the Free Software Foundation,
    #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
    #
    # ##### END GPL LICENSE BLOCK #####
    
    # <pep8 compliant>
    
    # ##### CHANGELOG #####
    #
    #  0.0.1
    #      Initial release.
    #
    #  0.0.2
    #      Updates to follow Blender API:
    #        * bl_addon_info renamed in bl_info!
    #        * adding bpy.utils.(un)register_module calls.
    #      Also, in standard import, using “from . import …” now.
    #
    #  0.1.0
    #      Renamed in “Render Copy Settings”.
    #      Huge changes:
    #        * It is now possible to individually copy each render setting.
    
    #        * It is now possible to individually select each affected scene, and
    #          then filter them out even further with a regex.
    
    #
    #  0.1.1
    #      Minor changes:
    #        * PEP8 compliant.
    #        * Moved to contrib…
    #
    #  0.1.2
    #      Minor changes:
    
    #        * Updated accordingly to the changes in enhanced ui_template_list
    #          proposal.
    
    #        * Fixed a small bug that was disabling the whole UI when entering a
    #          filtering regex matching no scene.
    
    #
    # ##### END OF CHANGELOG #####
    
    bl_info = {
        "name": "Copy Settings",
        "author": "Bastien Montagne",
        "version": (0, 1, 4),
        "blender": (2, 6, 1),
        "api": 42648,
        "location": "Render buttons (Properties window)",
    
        "description": "Allows to copy a selection of render settings from " \
                       "current scene to others.",
        "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/" \
    
                    "Scripts/Render/Copy Settings",
    
        "tracker_url": "http://projects.blender.org/tracker/index.php?" \
                       "func=detail&aid=25832",
    
        "category": "Render"}
    
    
    if "bpy" in locals():
        import imp
        imp.reload(operator)
        imp.reload(panel)
    
    else:
        from . import operator, panel
    
    
    import bpy
    
    from bpy.props import StringProperty, BoolProperty, \
                          IntProperty, CollectionProperty
    
    ###############################################################################
    # Global properties for the script, for UI (as there’s no way to let them in
    # the operator…).
    ###############################################################################
    
    
    class RenderCopySettingsScene(bpy.types.PropertyGroup):
        allowed = BoolProperty(default=True)
    
    
        # A string of identifiers (colon delimited) which property’s controls
        # should be displayed in a template_list.
        template_list_controls = StringProperty(default="allowed",
                                                options={"HIDDEN"})
    
    
    
    class RenderCopySettingsSetting(bpy.types.PropertyGroup):
        strid = StringProperty(default="")
        copy = BoolProperty(default=False)
    
    
        # A string of identifiers (colon delimited) which property’s controls
        # should be displayed in a template_list.
        template_list_controls = StringProperty(default="copy",
                                                options={"HIDDEN"})
    
    
    
    class RenderCopySettings(bpy.types.PropertyGroup):
        # XXX: The consistency of this collection is delegated to the UI code.
        #      It should only contain one element for each render setting.
        affected_settings = CollectionProperty(type=RenderCopySettingsSetting,
                                               name="Affected Settings",
    
                                               description="The list of all " \
                                                           "available render " \
                                                           "settings")
    
        # XXX Unused, but needed for template_list…
        aff_sett_idx = IntProperty()
    
        # XXX: The consistency of this collection is delegated to the UI code.
        #      It should only contain one element for each scene.
        allowed_scenes = CollectionProperty(type=RenderCopySettingsScene,
                                            name="Allowed Scenes",
    
                                            description="The list all scenes " \
                                                        "in the file")
    
        # XXX Unused, but needed for template_list…
        allw_scenes_idx = IntProperty()
    
        filter_scene = StringProperty(name="Filter Scene",
    
                                      description="Regex to only affect scenes " \
                                                  "which name matches it",
    
                                      default="")
    
    
    def register():
        # Register properties.
        bpy.utils.register_class(RenderCopySettingsScene)
        bpy.utils.register_class(RenderCopySettingsSetting)
        bpy.utils.register_class(RenderCopySettings)
        bpy.types.Scene.render_copy_settings = \
            bpy.props.PointerProperty(type=RenderCopySettings)
    
        bpy.utils.register_module(__name__)
    
    
    def unregister():
        # Unregister properties.
        bpy.utils.unregister_class(RenderCopySettingsScene)
        bpy.utils.unregister_class(RenderCopySettingsSetting)
        bpy.utils.unregister_class(RenderCopySettings)
        del bpy.types.Scene.render_copy_settings
    
        bpy.utils.unregister_module(__name__)
    
    
    if __name__ == "__main__":
        register()