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  • # SPDX-License-Identifier: GPL-2.0-or-later
    
    
    import bpy, math
    from mathutils import Vector, Matrix
    from bpy_extras.io_utils import ExportHelper
    from . import internal
    
    class SvgExport(bpy.types.Operator, ExportHelper):
        bl_idname = 'export_svg_format.svg'
        bl_description = bl_label = 'Curves (.svg)'
        filename_ext = '.svg'
    
        selection_only: bpy.props.BoolProperty(name='Selection only', description='instead of exporting all visible curves')
        absolute_coordinates: bpy.props.BoolProperty(name='Absolute coordinates', description='instead of relative coordinates')
        viewport_projection: bpy.props.BoolProperty(name='Viewport projection', description='WYSIWYG instead of an local orthographic projection')
        unit_name: bpy.props.EnumProperty(name='Unit', items=internal.units, default='mm')
    
        def serialize_point(self, position, update_ref_position=True):
            if self.transform:
                position = self.transform@Vector((position[0], position[1], position[2], 1.0))
                position *= 0.5/position.w
            ref_position = self.origin if self.absolute_coordinates else self.ref_position
            command = '{:.3f},{:.3f}'.format((position[0]-ref_position[0])*self.scale[0], (position[1]-ref_position[1])*self.scale[1])
            if update_ref_position:
                self.ref_position = position
            return command
    
        def serialize_point_command(self, point, drawing):
            if self.absolute_coordinates:
                return ('L' if drawing else 'M')+self.serialize_point(point.co)
            else:
                return ('l' if drawing else 'm')+self.serialize_point(point.co)
    
        def serialize_curve_command(self, prev, next):
            return ('C' if self.absolute_coordinates else 'c')+self.serialize_point(prev.handle_right, False)+' '+self.serialize_point(next.handle_left, False)+' '+self.serialize_point(next.co)
    
        def serialize_spline(self, spline):
            path = ''
            points = spline.bezier_points if spline.type == 'BEZIER' else spline.points
    
            for index, next in enumerate(points):
                if index == 0:
                    path += self.serialize_point_command(next, False)
                elif spline.type == 'BEZIER' and (points[index-1].handle_right_type != 'VECTOR' or next.handle_left_type != 'VECTOR'):
                    path += self.serialize_curve_command(points[index-1], next)
                else:
                    path += self.serialize_point_command(next, True)
    
            if spline.use_cyclic_u:
                if spline.type == 'BEZIER' and (points[-1].handle_right_type != 'VECTOR' or points[0].handle_left_type != 'VECTOR'):
                    path += self.serialize_curve_command(points[-1], points[0])
                else:
                    self.serialize_point(points[0].co)
                path += 'Z' if self.absolute_coordinates else 'z'
    
            return path
    
        def serialize_object(self, obj):
            if self.area:
                self.transform = self.area.spaces.active.region_3d.perspective_matrix@obj.matrix_world
                self.origin = Vector((-0.5, 0.5, 0, 0))
            else:
                self.transform = None
                self.origin = Vector((obj.bound_box[0][0], obj.bound_box[7][1], obj.bound_box[0][2], 0))
    
            xml = '\t<g id="'+obj.name+'">\n'
            styles = {}
            for spline in obj.data.splines:
                style = 'none'
                if obj.data.dimensions == '2D' and spline.use_cyclic_u:
                    if spline.material_index < len(obj.data.materials) and obj.data.materials[spline.material_index] != None:
                        style = Vector(obj.data.materials[spline.material_index].diffuse_color)*255
                    else:
                        style = Vector((0.8, 0.8, 0.8))*255
                    style = 'rgb({},{},{})'.format(round(style[0]), round(style[1]), round(style[2]))
                if style in styles:
                    styles[style].append(spline)
                else:
                    styles[style] = [spline]
    
            for style, splines in styles.items():
                style = 'fill:'+style+';'
                if style == 'fill:none;':
                    style += 'stroke:black;'
                xml += '\t\t<path style="'+style+'" d="'
                self.ref_position = self.origin
                for spline in splines:
                    xml += self.serialize_spline(spline)
                xml += '"/>\n'
    
            return xml+'\t</g>\n'
    
        def execute(self, context):
            objects = bpy.context.selected_objects if self.selection_only else bpy.context.visible_objects
            curves = []
            for obj in objects:
                if obj.type == 'CURVE':
                    curves.append(obj)
            if len(curves) == 0:
                self.report({'WARNING'}, 'Nothing to export')
                return {'CANCELLED'}
    
            self.area = None
            if self.viewport_projection:
                for area in bpy.context.screen.areas:
                    if area.type == 'VIEW_3D':
                        self.region = None
                        for region in area.regions:
                            if region.type == 'WINDOW':
                                self.region = region
                        if self.region == None:
                            continue
                        self.area = area
                        self.bounds = Vector((self.region.width, self.region.height, 0))
                        self.scale = Vector(self.bounds)
                        if self.unit_name != 'px':
                            self.unit_name = '-'
    
            if self.area == None:
                self.bounds = Vector((0, 0, 0))
                for obj in curves:
                    self.bounds[0] = max(self.bounds[0], obj.bound_box[7][0]-obj.bound_box[0][0])
                    self.bounds[1] = max(self.bounds[1], obj.bound_box[7][1]-obj.bound_box[0][1])
                self.scale = Vector((1, 1, 0))
                for unit in internal.units:
                    if self.unit_name == unit[0]:
                        self.scale *= 1.0/float(unit[2])
                        break
                self.scale *= context.scene.unit_settings.scale_length
                self.bounds = Vector(a*b for a,b in zip(self.bounds, self.scale))
    
            self.scale[1] *= -1
            with open(self.filepath, 'w') as f:
                svg_view = ('' if self.unit_name == '-' else 'width="{0:.3f}{2}" height="{1:.3f}{2}" ')+'viewBox="0 0 {0:.3f} {1:.3f}">\n'
                f.write('''<?xml version="1.0" standalone="no"?>
    <!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
    <svg xmlns="http://www.w3.org/2000/svg" '''+svg_view.format(self.bounds[0], self.bounds[1], self.unit_name))
                for obj in curves:
                    f.write(self.serialize_object(obj))
                f.write('</svg>')
    
            return {'FINISHED'}
    
    class GCodeExport(bpy.types.Operator, ExportHelper):
        bl_idname = 'export_gcode_format.gcode'
        bl_description = bl_label = 'Toolpath (.gcode)'
        filename_ext = '.gcode'
    
        speed: bpy.props.FloatProperty(name='Speed', description='Maximal speed in mm / minute', min=0, default=60)
        step_angle: bpy.props.FloatProperty(name='Resolution', description='Smaller values make curves smoother by adding more vertices', unit='ROTATION', min=math.pi/128, default=math.pi/16)
        local_coordinates: bpy.props.BoolProperty(name='Local coords', description='instead of global coordinates')
        detect_circles: bpy.props.BoolProperty(name='Detect Circles', description='Export bezier circles and helixes as G02 and G03') # TODO: Detect polygon circles too, merge consecutive circle segments
    
        @classmethod
        def poll(cls, context):
            obj = bpy.context.object
            return obj != None and obj.type == 'CURVE' and len(obj.data.splines) == 1 and not obj.data.splines[0].use_cyclic_u
    
        def execute(self, context):
            self.scale = Vector((1, 1, 1))
            self.scale *= context.scene.unit_settings.scale_length*1000.0
            with open(self.filepath, 'w') as f:
                f.write('G21\n') # Length is measured in millimeters
                spline = bpy.context.object.data.splines[0]
                if spline.use_cyclic_u:
                    return gcode
                def transform(position):
                    result = Vector((position[0]*self.scale[0], position[1]*self.scale[1], position[2]*self.scale[2])) # , 1.0
                    return result if self.local_coordinates else bpy.context.object.matrix_world@result
                points = spline.bezier_points if spline.type == 'BEZIER' else spline.points
                prevSpeed = -1
                for index, current in enumerate(points):
                    speed = self.speed*max(0.0, min(current.weight_softbody, 1.0))
                    if speed != prevSpeed and current.weight_softbody != 1.0:
                        f.write('F{:.3f}\n'.format(speed))
                        prevSpeed = speed
                    speed_code = 'G00' if current.weight_softbody == 1.0 else 'G01'
                    prev = points[index-1]
                    linear = spline.type != 'BEZIER' or index == 0 or (prev.handle_right_type == 'VECTOR' and current.handle_left_type == 'VECTOR')
                    position = transform(current.co)
                    if linear:
                        f.write(speed_code+' X{:.3f} Y{:.3f} Z{:.3f}\n'.format(position[0], position[1], position[2]))
                    else:
                        segment_points = internal.bezierSegmentPoints(prev, current)
                        circle = None
                        if self.detect_circles:
                            for axis in range(0, 3):
                                projected_points = []
                                for point in segment_points:
                                    projected_point = Vector(point)
                                    projected_point[axis] = 0.0
                                    projected_points.append(projected_point)
                                circle = internal.circleOfBezier(projected_points)
                                if circle:
                                    normal = circle.orientation.col[2]
                                    center = transform(circle.center-prev.co)
                                    f.write('G{} G0{} I{:.3f} J{:.3f} K{:.3f} X{:.3f} Y{:.3f} Z{:.3f}\n'.format(19-axis, 3 if normal[axis] > 0.0 else 2, center[0], center[1], center[2], position[0], position[1], position[2]))
                                    break
                        if circle == None:
                            bezier_samples = 128
                            prev_tangent = internal.bezierTangentAt(segment_points, 0).normalized()
                            for t in range(1, bezier_samples+1):
                                t /= bezier_samples
                                tangent = internal.bezierTangentAt(segment_points, t).normalized()
                                if t == 1 or math.acos(min(max(-1, prev_tangent@tangent), 1)) >= self.step_angle:
                                    position = transform(internal.bezierPointAt(segment_points, t))
                                    prev_tangent = tangent
                                    f.write(speed_code+' X{:.3f} Y{:.3f} Z{:.3f}\n'.format(position[0], position[1], position[2]))
            return {'FINISHED'}
    
    
    def register():
        for cls in classes:
            bpy.utils.register_class(operators)
    
    def unregister():
        for cls in classes:
            bpy.utils.unregister_class(operators)
    
    if __name__ == "__main__":
        register()
    
    
    operators = [SvgExport, GCodeExport]